Boss-ify the Cybie in NRFTL MAP08.
QOL tweaks to how the PK7 file is built. Added a plaintext readme, in classic SWWM style. Updated credits.
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13 changed files with 392 additions and 7 deletions
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@ -32,6 +32,7 @@ extend Class SWWMHandler
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MAP_HE3M8,
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MAP_DMAP07,
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MAP_DMAP30,
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MAP_DLVL08,
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MAP_HMAP12,
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MAP_HMAP23_HMAP27_HMAP48_HMAP55,
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MAP_HMAP36,
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@ -67,6 +68,8 @@ extend Class SWWMHandler
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return MAP_DMAP07;
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if ( mapsum ~== "5EECD88F4491F516D590CE4BBF45F532" )
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return MAP_DMAP30;
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if ( mapsum ~== "7EB864A03948C3F918F9223B2D1F8911" )
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return MAP_DLVL08;
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if ( (mapsum ~== "89C4CD26EF05E2577B10CAFE56226662")
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|| (mapsum ~== "441BF111747671066A10A146C03EEFC4")
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|| (mapsum ~== "55E321849F3699655D7E062C90682F63") )
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@ -171,6 +174,16 @@ extend Class SWWMHandler
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bossviewactor = e.Thing;
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bosstag = "$BT_IOS";
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}
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else if ( bossmap == MAP_DLVL08 )
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{
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if ( e.Thing is 'Cyberdemon' )
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{
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bossactors.Push(e.Thing);
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if ( upgrademe ) e.Thing.StartHealth = e.Thing.Health *= 4;
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if ( trk ) trk.bBOSS = true;
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}
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bosstag = "$BT_CYBIE2";
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}
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else if ( bossmap == MAP_HE1M8_HE4M8 )
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{
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if ( e.Thing is 'IronLich' )
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