More work towards Legacy of Rust support (with caveats).
As of this commit, do not consider the experience when playing that new expansion to be complete. I've only partially written some of the mission texts and rudimentarily enhanced some boss fights. Currently there is one major limitation in that the intermission texts cannot be replaced, as they're hardcoded inside the UMAPINFO. I don't know if I can work around that.
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16 changed files with 414 additions and 43 deletions
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@ -69,6 +69,17 @@ extend Class DemolitionistMenu
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c_minute = 9;
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c_tz = "+09";
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}
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else if ( SWWMUtility.IsLegacyOfRust() )
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{
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// August 8th 2150, 02:31 EDT
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// (August 8th 2150, 11:31 JST)
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c_year = 2150;
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c_month = 7;
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c_day = 7;
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c_hour = 2;
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c_minute = 31;
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c_tz = "EDT";
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}
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else // Doom
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{
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// June 6th 2148, 18:37 EDT
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@ -23,6 +23,7 @@ Class DemolitionistMissionTab : DemolitionistMenuTab
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}
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// saves time
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bool nrftl = false;
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bool lor = false;
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bool eviternity = false;
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bool eviternitwo = false;
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bool hexdd = false;
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@ -32,6 +33,7 @@ Class DemolitionistMissionTab : DemolitionistMenuTab
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{
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int clus = level.cluster;
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if ( clus == 11 ) nrftl = true;
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lor = SWWMUtility.IsLegacyOfRust();
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eviternity = SWWMUtility.IsEviternity();
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eviternitwo = SWWMUtility.IsEviternityTwo();
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if ( eviternitwo )
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@ -59,6 +61,14 @@ Class DemolitionistMissionTab : DemolitionistMenuTab
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else if ( level.levelnum <= 32 ) clus = 8;
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missionstr = String.Format("$SWWM_MISSION_EVITERNITY%d",clus);
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}
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else if ( lor )
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{
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// legacy of rust has its quirks, as with umapinfo there are
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// technically no clusters
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if ( (level.levelnum <= 7) || (level.levelnum == 15) ) clus = 28;
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else if ( (level.levelnum <= 14) || (level.levelnum == 16) ) clus = 29;
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missionstr = String.Format("$SWWM_MISSION_DOOM%d",clus);
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}
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// naive method to guess if this is sigil
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else if ( (clus == 5) && (level.mapname.Left(2) == "E5") )
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missionstr = String.Format("$SWWM_MISSION_SIGIL");
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