Vanilla doom/heretic episode interconnectedness (includes wadsmoosh support).
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12 changed files with 177 additions and 10 deletions
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@ -824,6 +824,15 @@ Class SWWMHandler : EventHandler
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let c = SWWMCredits.Find(players[i]);
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if ( c ) c.credits = c.hcredits = 0;
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}
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// end of episode resets
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if ( level.nextsecretmap.Left(6) == "enDSeQ" )
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{
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for ( int i=0; i<MAXPLAYERS; i++ )
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{
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if ( !playeringame[i] || !players[i].mo ) continue;
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players[i].mo.GiveInventory("InventoryWipeToken",1);
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}
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}
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}
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private void SetupLockdefsCache( SWWMCachedLockInfo cli )
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@ -1151,7 +1160,7 @@ Class SWWMHandler : EventHandler
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}
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// reset inventory (including unclearables) on forced pistol starts (must have visited at least one map, though)
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// known bug: the previous weapon will play its select sound regardless, this is ENTIRELY IMPOSSIBLE to fix
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if ( swwm_pistolstart && (s.lstats.Size() > 0) && ((s.lastcluster != level.cluster) || !(level.clusterflags&LevelLocals.CLUSTER_HUB)) )
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if ( p.mo.FindInventory("InventoryWipeToken") || (swwm_pistolstart && (s.lstats.Size() > 0) && ((s.lastcluster != level.cluster) || !(level.clusterflags&LevelLocals.CLUSTER_HUB))) )
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SWWMUtility.WipeInventory(p.mo,swwm_resetscore);
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}
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