From 2b28154f20c3e2d907cb30b436b43dd9a474e953 Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Fri, 20 Nov 2020 13:43:03 +0100 Subject: [PATCH] Fix swwm_camhud being used in reverse. --- language.version | 2 +- zscript/swwm_hud.zsc | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/language.version b/language.version index 46f6d12c0..a818e3aef 100644 --- a/language.version +++ b/language.version @@ -1,2 +1,2 @@ [default] -SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r626 \cu(Fri 20 Nov 10:13:46 CET 2020)"; +SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r627 \cu(Fri 20 Nov 13:43:03 CET 2020)"; diff --git a/zscript/swwm_hud.zsc b/zscript/swwm_hud.zsc index 865a2dc48..c53e85b76 100644 --- a/zscript/swwm_hud.zsc +++ b/zscript/swwm_hud.zsc @@ -1394,7 +1394,7 @@ Class SWWMStatusBar : BaseStatusBar if ( !iscale ) iscale = CVar.GetCVar('swwm_poiscale',players[consoleplayer]); if ( !dscale ) dscale = CVar.GetCVar('swwm_detscale',players[consoleplayer]); if ( !camhud ) camhud = CVar.GetCVar('swwm_camhud',players[consoleplayer]); - if ( camhud.GetBool() && (players[consoleplayer].Camera is 'SecurityCamera') ) + if ( !camhud.GetBool() && (players[consoleplayer].Camera is 'SecurityCamera') ) camhidden = true; else camhidden = false; BeginHUD();