Tag colors and animated face using A_ChangeModel.

This commit is contained in:
Mari the Deer 2022-07-26 18:36:38 +02:00
commit 2d2dcf7ad5
28 changed files with 350 additions and 189 deletions

View file

@ -142,7 +142,7 @@ extend Class SWWMHandler
if ( !lastcombat || (gametic > lastcombat+20) )
{
lastcombat = AddOneliner("hitfriend",1,10);
if ( Demolitionist(e.DamageSource) ) Demolitionist(e.DamageSource).lastsad = gametic;
if ( Demolitionist(e.DamageSource) ) Demolitionist(e.DamageSource).facesad = true;
}
highesttic = gametic;
}
@ -173,7 +173,7 @@ extend Class SWWMHandler
if ( e.Thing.IsFriend(src) )
{
lastcombat = AddOneliner("friendkill",1,5);
if ( Demolitionist(e.DamageSource) ) Demolitionist(e.DamageSource).lastsad = gametic;
if ( Demolitionist(e.DamageSource) ) Demolitionist(e.DamageSource).facesad = true;
}
else if ( (!lastcombat || (gametic > lastcombat+50)) && !SWWMHDoomHandler.IsCuteGirl(e.Thing) ) // [HDoom] don't shout at the girls
{