Tag colors and animated face using A_ChangeModel.

This commit is contained in:
Mari the Deer 2022-07-26 18:36:38 +02:00
commit 2d2dcf7ad5
28 changed files with 350 additions and 189 deletions

View file

@ -83,7 +83,7 @@ Class SayaBeanGesture : SWWMItemGesture
{
action void A_PreSquish()
{
if ( Demolitionist(self) ) Demolitionist(self).lastgrin = gametic;
if ( Demolitionist(self) ) Demolitionist(self).facegrin = true;
}
action void A_Squish1()
{
@ -259,7 +259,7 @@ Class KirinPlushGesture : SWWMItemGesture
}
action void A_PreKiss()
{
if ( Demolitionist(self) ) Demolitionist(self).lastblink = gametic;
if ( Demolitionist(self) ) Demolitionist(self).faceblink = true;
}
action void A_PetPlush()
{

View file

@ -90,7 +90,7 @@ Class GrilledCheeseSandwich : Inventory
if ( (Owner.player == players[consoleplayer]) && (swwm_mutevoice < 2) )
{
SWWMHandler.AddOneliner("eat",2);
if ( Owner is 'Demolitionist' ) Demolitionist(Owner).lastgrin = gametic;
if ( Owner is 'Demolitionist' ) Demolitionist(Owner).facegrin = true;
}
DoTheThing();
return true;