From 2d3e98c6f86db03e79e72bef44f6e9f28afa2ac7 Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Wed, 6 Jan 2021 23:28:23 +0100 Subject: [PATCH] Remove explosive bulletpuffs, they're more trouble than they're worth. --- language.version | 2 +- zscript/swwm_handler.zsc | 8 -------- 2 files changed, 1 insertion(+), 9 deletions(-) diff --git a/language.version b/language.version index 52fa788f7..01ae09d50 100644 --- a/language.version +++ b/language.version @@ -1,2 +1,2 @@ [default] -SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r736 \cu(Wed 6 Jan 19:53:55 CET 2021)"; +SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r737 \cu(Wed 6 Jan 23:28:23 CET 2021)"; diff --git a/zscript/swwm_handler.zsc b/zscript/swwm_handler.zsc index 00a0ec8c0..cf7eada06 100644 --- a/zscript/swwm_handler.zsc +++ b/zscript/swwm_handler.zsc @@ -1712,14 +1712,6 @@ Class SWWMHandler : EventHandler p.roll = e.Thing.roll; } } - if ( e.Thing is 'BulletPuff' ) - { - let s = Actor.Spawn("ExplodiumMagTrail",e.Thing.pos); - s.Scale *= .4; - Actor.Spawn("ExploLight",e.Thing.pos); - e.Thing.A_StartSound("explodium/hit",CHAN_WEAPON,CHANF_OVERLAP,pitch:1.5); - SWWMUtility.DoExplosion(e.Thing,10,7000,80); - } if ( e.Thing.bISMONSTER && !(e.Thing is 'PlayerPawn') ) { e.Thing.GiveInventory("HOLYCOWIMTOTALLYGOINGSOFASTOHFUCK",1);