Fix Candy Gun reselecting if dead mid-throw.
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2 changed files with 3 additions and 3 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r788 \cu(Fri 10 Mar 20:36:36 CET 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r788 \cu(2023-03-10 20:36:36)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r789 \cu(Sat 11 Mar 01:06:32 CET 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r789 \cu(2023-03-11 01:06:32)\c-";
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@ -554,7 +554,7 @@ Class CandyGun : SWWMWeapon
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{
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invoker.bNODEATHDESELECT = false;
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if ( (invoker.Amount > 0) && (invoker.Ammo2.Amount >= 0) ) A_LoadMag();
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if ( invoker.clipcount > 0 )
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if ( (invoker.clipcount > 0) && (Health > 0) )
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{
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invoker.PlayUpSound(self);
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return ResolveState("Select");
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