Various graphical adjustments.

+ Add lore for 1.4 collectible.
This commit is contained in:
Mari the Deer 2023-11-16 19:55:32 +01:00
commit 2d91274e1f
37 changed files with 123 additions and 12 deletions

View file

@ -48,6 +48,7 @@ Class ModernSparkster : SWWMWeapon
ModernSparkster.ClipCount2 4;
Stamina 220000;
+SWWMWEAPON.NOFIRSTGIVE;
+SWWMWEAPON.HASSCRTEX;
+WEAPON.EXPLOSIVE;
}
States

View file

@ -19,6 +19,15 @@ extend Class DualPlasmaBlast
// ammo display
// dynamic glow
}
}
// Puntzer Gamma
extend Class PuntzerGamma
{
override void RenderTexture( RenderEvent e )
{
// ammo display
}
}*/
// Sheen HMG
@ -102,13 +111,23 @@ extend Class Quadravol
if ( chambered ) AmmoLed.DrawTexture(AmmoLedRound,false,52,52,DTA_LegacyRenderStyle,STYLE_Shaded,DTA_FillColor,charged?0xFF404040:0xFFFF8000);
}
}
// Sparkster Rifle
/*extend Class ModernSparkster
{
override void RenderTexture( RenderEvent e )
{
// ammo display(s)
// charge meter(s)
}
}
// Ray-Khom
/*extend Class RayKhom
extend Class RayKhom
{
override void RenderTexture( RenderEvent e )
{
// ammo display
// arc lighting
}
}*/

View file

@ -19,6 +19,7 @@ Class PuntzerBeta : SWWMWeapon
int bullets[6];
int rotation;
bool initialized;
bool charged;
Default
{

View file

@ -33,6 +33,7 @@ Class PuntzerGamma : SWWMWeapon
SWWMWeapon.DropAmmoType "SWWMShellAmmoBig";
Stamina 30000;
+SWWMWEAPON.NOFIRSTGIVE;
+SWWMWEAPON.HASSCRTEX;
}
States
{