Various graphical adjustments.
+ Add lore for 1.4 collectible.
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37 changed files with 123 additions and 12 deletions
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@ -48,6 +48,7 @@ Class ModernSparkster : SWWMWeapon
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ModernSparkster.ClipCount2 4;
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Stamina 220000;
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+SWWMWEAPON.NOFIRSTGIVE;
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+SWWMWEAPON.HASSCRTEX;
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+WEAPON.EXPLOSIVE;
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}
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States
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@ -19,6 +19,15 @@ extend Class DualPlasmaBlast
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// ammo display
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// dynamic glow
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}
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}
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// Puntzer Gamma
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extend Class PuntzerGamma
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{
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override void RenderTexture( RenderEvent e )
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{
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// ammo display
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}
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}*/
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// Sheen HMG
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@ -102,13 +111,23 @@ extend Class Quadravol
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if ( chambered ) AmmoLed.DrawTexture(AmmoLedRound,false,52,52,DTA_LegacyRenderStyle,STYLE_Shaded,DTA_FillColor,charged?0xFF404040:0xFFFF8000);
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}
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}
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// Sparkster Rifle
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/*extend Class ModernSparkster
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{
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override void RenderTexture( RenderEvent e )
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{
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// ammo display(s)
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// charge meter(s)
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}
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}
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// Ray-Khom
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/*extend Class RayKhom
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extend Class RayKhom
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{
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override void RenderTexture( RenderEvent e )
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{
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// ammo display
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// arc lighting
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}
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}*/
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@ -19,6 +19,7 @@ Class PuntzerBeta : SWWMWeapon
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int bullets[6];
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int rotation;
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bool initialized;
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bool charged;
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Default
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{
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@ -33,6 +33,7 @@ Class PuntzerGamma : SWWMWeapon
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SWWMWeapon.DropAmmoType "SWWMShellAmmoBig";
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Stamina 30000;
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+SWWMWEAPON.NOFIRSTGIVE;
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+SWWMWEAPON.HASSCRTEX;
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}
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States
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{
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