0.9.4b release: Dual Explodium Guns.
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13 changed files with 908 additions and 14 deletions
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@ -1573,7 +1573,13 @@ Class SWWMHandler : EventHandler
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t.uid = e.Args[1];
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t.type = MenuTransaction.TT_ITEMUSE;
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let w = (Class<Weapon>)(item);
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if ( w ) t.result = (players[e.Args[0]].PendingWeapon==Weapon(i));
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if ( w )
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{
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t.result = (players[e.Args[0]].PendingWeapon==Weapon(i));
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// dual wield gun support
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if ( (i is 'ExplodiumGun') && (players[e.Args[0]].PendingWeapon==Weapon(i).SisterWeapon) )
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t.result = true;
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}
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else t.result = rslt;
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t.used = item;
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t.usedup = (!i||(i.Amount<=0));
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