From 2ec0a9f060f2347dcf9a3b153cdf17cd2ba56903 Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Sun, 16 Aug 2020 17:39:19 +0200 Subject: [PATCH] Fix Item Sense not working after map change. --- language.version | 2 +- zscript/swwm_player.zsc | 4 ---- 2 files changed, 1 insertion(+), 5 deletions(-) diff --git a/language.version b/language.version index 7252bd919..39d9edd8c 100644 --- a/language.version +++ b/language.version @@ -1,2 +1,2 @@ [default] -SWWM_MODVER="\chSWWM \cwGZ\c- r486 (Sun 16 Aug 16:27:44 CEST 2020)"; +SWWM_MODVER="\chSWWM \cwGZ\c- r486 (Sun 16 Aug 17:39:19 CEST 2020)"; diff --git a/zscript/swwm_player.zsc b/zscript/swwm_player.zsc index aa95b4a58..bcaf66b28 100644 --- a/zscript/swwm_player.zsc +++ b/zscript/swwm_player.zsc @@ -54,7 +54,6 @@ Class Demolitionist : PlayerPawn SWWMItemSense itemsense; int itemsense_cnt; - int lastsense; Default { @@ -343,9 +342,6 @@ Class Demolitionist : PlayerPawn } void SenseItems() { - if ( level.maptime < lastsense+5 ) - return; - lastsense = level.maptime; let thesight = FindInventory("Omnisight"); let bt = BlockThingsIterator.Create(self,1200); while ( bt.Next() )