Use Vec3FromAngles to create random unit vectors.
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315a35e96a
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33 changed files with 211 additions and 211 deletions
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@ -28,7 +28,7 @@ Class ArmorNuggetItem : SWWMSpareArmor
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if ( !bUsed )
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{
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int sellprice = abs(Stamina)/2;
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SWWMScoreObj.Spawn(sellprice,Owner.Vec3Offset(FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8)+Owner.Height/2));
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SWWMScoreObj.Spawn(sellprice,level.Vec3Offset(Owner.pos,SWWMUtility.Vec3FromAngles(FRandom[ScoreBits](0,360),FRandom[ScoreBits](-90,90))*8.+(0,0,Owner.Height/2)));
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SWWMCredits.Give(Owner.player,sellprice);
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if ( Owner.player )
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{
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@ -16,7 +16,7 @@ Mixin Class SWWMAutoUseFix
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if ( !deathmatch && bALWAYSPICKUP && (Amount+item.Amount > MaxAmount) && (Stamina != 0) )
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{
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int sellprice = abs(Stamina)/2;
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SWWMScoreObj.Spawn(sellprice,Owner.Vec3Offset(FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8)+Owner.Height/2));
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SWWMScoreObj.Spawn(sellprice,level.Vec3Offset(Owner.pos,SWWMUtility.Vec3FromAngles(FRandom[ScoreBits](0,360),FRandom[ScoreBits](-90,90))*8.+(0,0,Owner.Height/2)));
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SWWMCredits.Give(Owner.player,sellprice);
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if ( Owner.player )
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{
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@ -94,7 +94,7 @@ Class SWWMCollectible : Inventory abstract
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// give credit
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if ( other.player && (Stamina > 0) )
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{
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SWWMScoreObj.Spawn(Stamina,other.Vec3Offset(FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8)+other.Height/2));
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SWWMScoreObj.Spawn(Stamina,level.Vec3Offset(other.pos,SWWMUtility.Vec3FromAngles(FRandom[ScoreBits](0,360),FRandom[ScoreBits](-90,90))*8.+(0,0,other.Height/2)));
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SWWMCredits.Give(other.player,Stamina);
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}
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// send to all other players
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@ -325,7 +325,7 @@ Class SWWMGasCloud : Actor
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{
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for ( int i=0; i<2; i++ )
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{
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let e = Spawn("SWWMFart",level.Vec3Offset(pos,specialf1*(FRandom[ExploS](-20,20),FRandom[ExploS](-20,20),FRandom[ExploS](-20,20))));
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let e = Spawn("SWWMFart",level.Vec3Offset(pos,specialf1*SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*20.));
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e.target = target;
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e.scale *= specialf1;
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}
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@ -591,7 +591,7 @@ Class SuperFancySparkle : Actor
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if ( magvel > 0. )
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{
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dir /= magvel;
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dir += .2*(FRandom[ExploS](-1,1),FRandom[ExploS](-1,1),FRandom[ExploS](-1,1));
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dir += .2*SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90));
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vel = dir.unit()*magvel;
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}
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SetOrigin(level.Vec3Offset(pos,vel),true);
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@ -1110,7 +1110,7 @@ Class Chancebox : Actor
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int numpt = Random[ExploS](16,32);
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for ( int i=0; i<numpt; i++ )
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{
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Vector3 pvel = (FRandom[ExploS](-1,1),FRandom[ExploS](-1,1),FRandom[ExploS](-1,1)).unit()*FRandom[ExploS](.3,8);
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Vector3 pvel = SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*FRandom[ExploS](.3,8);
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let s = Spawn("SWWMHalfSmoke",Vec3Offset(0,0,16));
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s.vel = pvel;
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s.SetShade(Color(2,1,3)*Random[ExploS](64,85));
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@ -73,7 +73,7 @@ Class HealthNuggetItem : SWWMHealth
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if ( !bUsed )
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{
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int sellprice = abs(Stamina)/2;
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SWWMScoreObj.Spawn(sellprice,Owner.Vec3Offset(FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8)+Owner.Height/2));
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SWWMScoreObj.Spawn(sellprice,level.Vec3Offset(Owner.pos,SWWMUtility.Vec3FromAngles(FRandom[ScoreBits](0,360),FRandom[ScoreBits](-90,90))*8.+(0,0,Owner.Height/2)));
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SWWMCredits.Give(Owner.player,sellprice);
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if ( Owner.player )
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{
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@ -1861,7 +1861,7 @@ Class SWWMLamp : Inventory
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{
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// sell excess
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int sellprice = abs(Stamina)/2;
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SWWMScoreObj.Spawn(sellprice,Owner.Vec3Offset(FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8)+Owner.Height/2));
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SWWMScoreObj.Spawn(sellprice,level.Vec3Offset(Owner.pos,SWWMUtility.Vec3FromAngles(FRandom[ScoreBits](0,360),FRandom[ScoreBits](-90,90))*8.+(0,0,Owner.Height/2)));
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SWWMCredits.Give(Owner.player,sellprice);
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if ( Owner.player )
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{
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@ -2656,7 +2656,7 @@ Class MykradvoBurst : Actor
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int numpt = Random[ExploS](20,30);
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for ( int i=0; i<numpt; i++ )
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{
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Vector3 pvel = (FRandom[ExploS](-1,1),FRandom[ExploS](-1,1),FRandom[ExploS](-1,1)).unit()*FRandom[ExploS](.25,8);
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Vector3 pvel = SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*FRandom[ExploS](.25,8);
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let s = Spawn("SWWMHalfSmoke",pos);
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s.vel = pvel;
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s.SetShade(Color(1,1,1)*Random[ExploS](128,160)+Color(28,0,31));
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@ -2687,7 +2687,7 @@ Class MykradvoBurst : Actor
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int numpt = Random[ExploS](2,4);
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for ( int j=0; j<numpt; j++ )
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{
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Vector3 pvel = (FRandom[ExploS](-1,1),FRandom[ExploS](-1,1),FRandom[ExploS](-1,1)).unit()*FRandom[ExploS](.25,8);
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Vector3 pvel = SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*FRandom[ExploS](.25,8);
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let s = Spawn("SWWMHalfSmoke",pos);
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s.vel = pvel;
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s.SetShade(Color(1,1,1)*Random[ExploS](128,160)+Color(28,0,31));
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