From 302e4e51bc50f3b14e131a1dc46fd96c5e77aa1a Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Sat, 24 Apr 2021 16:13:12 +0200 Subject: [PATCH] Remove 2x radius multiplier for blockmap iterator on explosions. Dunno why I thought I'd need it. --- language.version | 4 ++-- zscript/utility/swwm_utility.zsc | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/language.version b/language.version index 0656e642c..9611acc09 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r452 \cu(Sat 24 Apr 16:00:14 CEST 2021)\c-"; -SWWM_SHORTVER="\cw0.9.11b-pre r452 \cu(2021-04-24 16:00:14)\c-"; +SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r454 \cu(Sat 24 Apr 16:13:37 CEST 2021)\c-"; +SWWM_SHORTVER="\cw0.9.11b-pre r454 \cu(2021-04-24 16:13:37)\c-"; diff --git a/zscript/utility/swwm_utility.zsc b/zscript/utility/swwm_utility.zsc index 740aca54f..939538da4 100644 --- a/zscript/utility/swwm_utility.zsc +++ b/zscript/utility/swwm_utility.zsc @@ -1037,7 +1037,7 @@ Class SWWMUtility if ( !(flags&DE_NOSPLASH) ) Source.CheckSplash(ExplosionRadius); double brange = 1./(ExplosionRadius-FullDamageRadius); Actor Instigator = (flags&DE_NOTMISSILE)?Source:Source.target; - BlockThingsIterator bi = BlockThingsIterator.Create(Source,ExplosionRadius*2); // test with doubled radius, just to be sure + BlockThingsIterator bi = BlockThingsIterator.Create(Source,ExplosionRadius); int nhit = 0, nkill = 0; while ( bi.Next() ) {