Fix incorrect check for viewpitch workaround.
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parent
071aa5107e
commit
31a9914e65
2 changed files with 3 additions and 3 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r755 \cu(Fri 3 Mar 20:52:22 CET 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r755 \cu(2023-03-03 20:52:22)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r756 \cu(Fri 3 Mar 20:52:48 CET 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r756 \cu(2023-03-03 20:52:48)\c-";
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@ -453,7 +453,7 @@ extend Class Demolitionist
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else temp *= .8;
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if ( ViewAngle != temp.x ) A_SetViewAngle(temp.x,SPF_INTERPOLATE);
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// IMPORTANT: don't call A_SetViewPitch if the player's min/max pitch are not yet initialized
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if ( (ViewPitch != temp.y) && (player.MinPitch == player.MaxPitch == pitch) ) A_SetViewPitch(temp.y,SPF_INTERPOLATE);
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if ( (ViewPitch != temp.y) && !(player.MinPitch == player.MaxPitch == pitch) ) A_SetViewPitch(temp.y,SPF_INTERPOLATE);
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if ( ViewRoll != temp.z ) A_SetViewRoll(temp.z,SPF_INTERPOLATE);
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if ( player.onground && !lastground ) landvelz = lastvelz;
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else if ( !player.onground && lastground ) landvelz = 0;
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