Voodoo doll redesign.
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772ab33dc4
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31d4b5f5b6
17 changed files with 20 additions and 31 deletions
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@ -454,6 +454,7 @@ FN_BOSSBRAIN_FUN = "YOU WERE EXPECTING JOHN ROMERO BUT IT WAS ME, MARISA!";
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FN_KEEN = "Commander Keen";
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FN_KEEN_FUN = "Ruined by Bethesda";
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FN_VOODOO = "Voodoo doll of %s";
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FN_VOODOO_NP = "Voodoo doll";
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FN_PIG = "Pig";
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FN_PIG_FUN = "Porker";
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FN_WOLFGUARD = "Guard";
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@ -363,6 +363,7 @@ FN_HERESIARCH_FUN = "Hostia Puta";
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FN_BOSSBRAIN_FUN = "¡ESPERABAS A JOHN ROMERO PERO ERA YO, MARISA!";
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FN_KEEN_FUN = "Arruinado por Bethesda";
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FN_VOODOO = "Muñeco Vudú de %s";
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FN_VOODOO_NP = "Muñeco Vudú";
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FN_PIG = "Cerdo";
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FN_PIG_FUN = "Cochinillo";
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FN_WOLFGUARD_FUN1 = "Nazi de Bajo Presupuesto";
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.2pre r139 \cu(Thu 3 Feb 21:29:32 CET 2022)\c-";
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SWWM_SHORTVER="\cw1.2pre r139 \cu(2022-02-03 21:29:32)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.2pre r140 \cu(Sun 6 Feb 02:15:05 CET 2022)\c-";
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SWWM_SHORTVER="\cw1.2pre r140 \cu(2022-02-06 02:15:05)\c-";
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@ -581,16 +581,11 @@ Model "Demolitionist"
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Model "Demolitionist"
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{
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Path "models"
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Model 1 "DemolitionistDoll_d.3d"
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SurfaceSkin 1 0 "DemoTags.png"
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SurfaceSkin 1 1 "DemoFace_Dead.png"
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SurfaceSkin 1 2 "DemoBody.png"
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SurfaceSkin 1 3 "DemoHead.png"
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SurfaceSkin 1 4 "DemoArms.png"
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SurfaceSkin 1 5 "DemoLegs.png"
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SurfaceSkin 1 6 "DemoSoft.png"
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SurfaceSkin 1 7 "DemoMisc.png"
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Model 1 "VoodooDoll_d.3d"
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SurfaceSkin 1 0 "VoodooDoll.png"
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SurfaceSkin 1 1 "VoodooDollFace.png"
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Scale 0.0025 0.0025 0.0025
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AngleOffset -90
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IGNORETRANSLATION
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// Still
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@ -605,24 +600,14 @@ Model "Demolitionist"
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FrameIndex XZWZ G 1 8
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FrameIndex XZWZ H 1 9
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FrameIndex XZWZ I 1 10
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SurfaceSkin 1 1 "DemoFace_Off.png"
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FrameIndex XZWZ J 1 11
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SurfaceSkin 1 1 "DemoFace_Dead.png"
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FrameIndex XZWZ K 1 12
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SurfaceSkin 1 1 "DemoFace_Off.png"
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FrameIndex XZWZ L 1 13
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FrameIndex XZWZ M 1 14
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SurfaceSkin 1 1 "DemoFace_Dead.png"
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FrameIndex XZWZ N 1 15
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SurfaceSkin 1 1 "DemoFace_Off.png"
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FrameIndex XZWZ O 1 16
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SurfaceSkin 1 1 "DemoFace_Dead.png"
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FrameIndex XZWZ P 1 17
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SurfaceSkin 1 1 "DemoFace_Off.png"
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FrameIndex XZWZ Q 1 18
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SurfaceSkin 1 1 "DemoFace_Dead.png"
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FrameIndex XZWZ R 1 19
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SurfaceSkin 1 1 "DemoFace_Off.png"
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FrameIndex XZWZ S 1 20
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SurfaceSkin 1 1 "DemoFace_Dead.png"
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}
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models/VoodooDoll.blend
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models/VoodooDoll.blend
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models/VoodooDoll.png
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models/VoodooDoll.png
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After Width: | Height: | Size: 28 KiB |
BIN
models/VoodooDollFace.png
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models/VoodooDollFace.png
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After Width: | Height: | Size: 5.7 KiB |
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models/VoodooDoll_a.3d
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models/VoodooDoll_a.3d
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models/VoodooDoll_d.3d
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models/VoodooDoll_d.3d
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@ -558,6 +558,9 @@ $playersound demolitionist neutral *gasp DSEMPTY
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$playersound demolitionist neutral *taunt DSEMPTY
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$playersound demolitionist neutral *evillaugh DSEMPTY
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voodoodoll/hit sounds/general/BodyHit.ogg
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voodoodoll/fall sounds/general/BodyThud.ogg
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deepimpact/fire sounds/deepimpact/impfire.ogg
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deepimpact/charge sounds/deepimpact/impaltcharge.ogg
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deepimpact/altfire sounds/deepimpact/impaltfire.ogg
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BIN
sounds/general/BodyHit.ogg
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sounds/general/BodyHit.ogg
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sounds/general/BodyThud.ogg
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sounds/general/BodyThud.ogg
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@ -969,7 +969,7 @@ Class Demolitionist : PlayerPawn
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PoisonPeriodReceived = 0;
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PoisonDamageReceived = 0;
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Super.Tick();
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if ( gamestate != GS_LEVEL ) return;
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if ( (gamestate != GS_LEVEL) || !player || (player.mo != self) ) return;
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if ( hasteleported )
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{
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// we just got teleported, don't count the travel distance
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@ -982,7 +982,6 @@ Class Demolitionist : PlayerPawn
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selflight.target = self;
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selflight.Tick();
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}
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if ( !player || (player.mo != self) ) return;
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NearbyItemSparkles();
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// double-check that we have these
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if ( !FindInventory("AlmasteelPlating") )
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@ -1655,7 +1654,7 @@ Class Demolitionist : PlayerPawn
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let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
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if ( hnd ) hnd.tookdamage[PlayerNumber()] = true;
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}
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if ( mod == 'Crush' )
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if ( (mod == 'Crush') && player && (player.mo == self) )
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{
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// check if we can break any active crushers
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// (or polyobjects)
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@ -1714,7 +1713,7 @@ Class Demolitionist : PlayerPawn
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if ( (lastdamage > 0) && (PainChance == 0) && (level.maptime>lastmpain) )
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{
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lastmpain = level.maptime;
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A_DemoPain();
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if ( player && (player.mo == self) ) A_DemoPain();
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}
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PainChance = oldpchance;
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if ( (Health <= 0) && (source == self) && (flags&DMG_EXPLOSION) )
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@ -3524,13 +3523,13 @@ Class Demolitionist : PlayerPawn
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Loop;
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VoodooPain:
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XZWZ A 1;
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XZWZ B 1 A_DemoPain();
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XZWZ CDEF 1;
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XZWZ B 2 A_StartSound("voodoodoll/hit",CHAN_BODY,CHANF_OVERLAP);
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XZWZ CDEF 2;
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Goto VoodooSpawn;
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VoodooDeath:
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XZWZ A 2
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{
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A_DemoScream();
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A_StartSound("voodoodoll/fall",CHAN_BODY,CHANF_OVERLAP);
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A_NoBlocking();
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}
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XZWZ GHIJKLMNO 2;
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@ -494,7 +494,7 @@ Class DemolitionistSelfLight : Actor
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}
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override void Tick()
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{
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if ( !target || !(target is 'Demolitionist') || (Demolitionist(target).selflight != self) )
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if ( !target || !target.player || (target.player.mo != target) || !(target is 'Demolitionist') || (Demolitionist(target).selflight != self) )
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{
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Destroy();
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return;
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@ -369,7 +369,7 @@ Class SWWMCombatTracker : Thinker
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realtag = mytarget.GetClassName();
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SWWMUtility.BeautifyClassName(realtag);
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}
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mytag = mytarget.player?(mytarget.player.mo!=mytarget)?String.Format(StringTable.Localize("$FN_VOODOO"),mytarget.player.GetUserName()):mytarget.player.GetUserName():realtag;
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mytag = mytarget.player?(mytarget.player.mo!=mytarget)?String.Format(StringTable.Localize("$FN_VOODOO"),mytarget.player.GetUserName()):mytarget.player.GetUserName():((mytarget is 'PlayerPawn')&&(!mytarget.player))?StringTable.Localize("$FN_VOODOO_NP"):realtag;
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}
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else mytag = "";
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}
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@ -533,7 +533,7 @@ Class SWWMCombatTracker : Thinker
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mutated = true;
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Console.Printf(StringTable.Localize("$SWWM_LTFORM"),mytag);
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}
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}
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}// voodoo dolls don't show as friendly
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bFRIENDLY = mytarget.IsFriend(players[consoleplayer].mo);
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if ( mytarget.Health < lasthealth ) firsthit = true;
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lasthealth = mytarget.Health;
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