Voodoo doll redesign.
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772ab33dc4
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17 changed files with 20 additions and 31 deletions
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@ -969,7 +969,7 @@ Class Demolitionist : PlayerPawn
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PoisonPeriodReceived = 0;
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PoisonDamageReceived = 0;
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Super.Tick();
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if ( gamestate != GS_LEVEL ) return;
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if ( (gamestate != GS_LEVEL) || !player || (player.mo != self) ) return;
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if ( hasteleported )
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{
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// we just got teleported, don't count the travel distance
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@ -982,7 +982,6 @@ Class Demolitionist : PlayerPawn
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selflight.target = self;
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selflight.Tick();
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}
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if ( !player || (player.mo != self) ) return;
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NearbyItemSparkles();
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// double-check that we have these
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if ( !FindInventory("AlmasteelPlating") )
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@ -1655,7 +1654,7 @@ Class Demolitionist : PlayerPawn
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let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
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if ( hnd ) hnd.tookdamage[PlayerNumber()] = true;
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}
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if ( mod == 'Crush' )
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if ( (mod == 'Crush') && player && (player.mo == self) )
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{
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// check if we can break any active crushers
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// (or polyobjects)
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@ -1714,7 +1713,7 @@ Class Demolitionist : PlayerPawn
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if ( (lastdamage > 0) && (PainChance == 0) && (level.maptime>lastmpain) )
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{
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lastmpain = level.maptime;
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A_DemoPain();
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if ( player && (player.mo == self) ) A_DemoPain();
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}
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PainChance = oldpchance;
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if ( (Health <= 0) && (source == self) && (flags&DMG_EXPLOSION) )
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@ -3524,13 +3523,13 @@ Class Demolitionist : PlayerPawn
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Loop;
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VoodooPain:
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XZWZ A 1;
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XZWZ B 1 A_DemoPain();
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XZWZ CDEF 1;
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XZWZ B 2 A_StartSound("voodoodoll/hit",CHAN_BODY,CHANF_OVERLAP);
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XZWZ CDEF 2;
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Goto VoodooSpawn;
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VoodooDeath:
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XZWZ A 2
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{
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A_DemoScream();
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A_StartSound("voodoodoll/fall",CHAN_BODY,CHANF_OVERLAP);
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A_NoBlocking();
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}
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XZWZ GHIJKLMNO 2;
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@ -494,7 +494,7 @@ Class DemolitionistSelfLight : Actor
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}
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override void Tick()
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{
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if ( !target || !(target is 'Demolitionist') || (Demolitionist(target).selflight != self) )
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if ( !target || !target.player || (target.player.mo != target) || !(target is 'Demolitionist') || (Demolitionist(target).selflight != self) )
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{
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Destroy();
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return;
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@ -369,7 +369,7 @@ Class SWWMCombatTracker : Thinker
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realtag = mytarget.GetClassName();
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SWWMUtility.BeautifyClassName(realtag);
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}
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mytag = mytarget.player?(mytarget.player.mo!=mytarget)?String.Format(StringTable.Localize("$FN_VOODOO"),mytarget.player.GetUserName()):mytarget.player.GetUserName():realtag;
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mytag = mytarget.player?(mytarget.player.mo!=mytarget)?String.Format(StringTable.Localize("$FN_VOODOO"),mytarget.player.GetUserName()):mytarget.player.GetUserName():((mytarget is 'PlayerPawn')&&(!mytarget.player))?StringTable.Localize("$FN_VOODOO_NP"):realtag;
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}
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else mytag = "";
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}
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@ -533,7 +533,7 @@ Class SWWMCombatTracker : Thinker
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mutated = true;
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Console.Printf(StringTable.Localize("$SWWM_LTFORM"),mytag);
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}
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}
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}// voodoo dolls don't show as friendly
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bFRIENDLY = mytarget.IsFriend(players[consoleplayer].mo);
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if ( mytarget.Health < lasthealth ) firsthit = true;
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lasthealth = mytarget.Health;
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