Fix wacky-ass water physics for projectiles.
This commit is contained in:
parent
67a899aaa9
commit
31ea4f73b1
19 changed files with 61 additions and 6 deletions
|
|
@ -1394,6 +1394,7 @@ Class ChanceboxTop : Actor
|
|||
Species "Chancebox";
|
||||
PROJECTILE;
|
||||
+THRUSPECIES;
|
||||
+NOFRICTION;
|
||||
}
|
||||
override void PostBeginPlay()
|
||||
{
|
||||
|
|
@ -1430,6 +1431,7 @@ Class ChanceboxSide : Actor
|
|||
Species "Chancebox";
|
||||
PROJECTILE;
|
||||
+THRUSPECIES;
|
||||
+NOFRICTION;
|
||||
}
|
||||
override void PostBeginPlay()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3645,6 +3645,8 @@ Class BallImpact : SWWMNonInteractiveActor
|
|||
|
||||
Class TheBall : Actor
|
||||
{
|
||||
Mixin SWWMMissileFix;
|
||||
|
||||
double heat;
|
||||
int deadtimer;
|
||||
Vector3 oldvel;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue