diff --git a/FuturePlans.md b/FuturePlans.md index 99c4c7c3d..ac64a2051 100644 --- a/FuturePlans.md +++ b/FuturePlans.md @@ -2,7 +2,7 @@ This is just a bit of *"future planning"* for stuff that I ***might*** add later ## 1.3 update *(The Second Batch)*: -More weapons, because we need 'em. In addition, all the "easy to implement" minigames, because the rest can wait until 1.5. +More weapons, because we need 'em. In addition, a bunch of cleanup in base weapons to avoid redundancy. * ☐ **DLC Weaponset:** - ✓ [1] Itamex Reinforced Hammer *(UnSX 5)* @@ -44,10 +44,12 @@ More weapons, because we need 'em. In addition, all the "easy to implement" mini ## 1.4 update *(Fine Refinements)*: -Re-animation of old FK models. Plus extra score incentives and achievements. +Re-animation of old FK models and fully dropping the Unreal vertex format. Plus extra score incentives and achievements. * **Re-animate all base models with IK *(important for consistency)*** -* **Re-export all animated models as IQM, and static models as OBJ *(saves space and memory)*** + - Re-animate base weapon set *(won't be hard)* + - Re-animate player model *(this might be harder)* +* **Re-export all animated models as IQM *(saves space and memory)*** * **Additional Items:** - Ballsy™ Bomb *(re-purposes lead ball)* - Battle-Boi™ Deployable Sentry *(re-purposes saltshot)* @@ -124,12 +126,13 @@ Add-ons and other related stuff. - A more *"mundane"* arsenal - Featuring a very big girl with very big... Assets - Slightly more *"grounded"*, but still powerful - - See, I got tired of playing modded Fallout 4 so... + - See, I wanna stop playing modded Fallout 4, so... * **Saya side mod *(Red-Eyed Rampage)*:** - The first mod where you play as a mere squishy person - Even more fun weapons, including one made by a god! - Spellcards! - A more interesting take on *"infinite lives"* + - Ludicrous movement mechanics from the most agile gremlin ever - Featuring the Pancor Jackhammer *(lol)* * **Kirin side mod *(Red Star of Innocence)*:** - Finally, you get to play as the precious femboy emperor diff --git a/language.version b/language.version index b30463bab..ba01db8c0 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r685 \cu(Sun 11 Dec 00:44:51 CET 2022)\c-"; -SWWM_SHORTVER="\cw1.3pre r685 \cu(2022-12-11 00:44:51)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r686 \cu(Mon 12 Dec 22:07:03 CET 2022)\c-"; +SWWM_SHORTVER="\cw1.3pre r686 \cu(2022-12-12 22:07:03)\c-"; diff --git a/zscript/items/swwm_powerups.zsc b/zscript/items/swwm_powerups.zsc index 94b1b1c01..860039d43 100644 --- a/zscript/items/swwm_powerups.zsc +++ b/zscript/items/swwm_powerups.zsc @@ -1660,7 +1660,6 @@ Class CompanionLamp : Actor f.A_StartSound("lamp/disappear",CHAN_VOICE); // carry over the moths foreach ( m:moff ) - for ( int i=0; i .4999995 ) + { + angle = atan2(angY,angX); + pitch = -90.; + roll = swwm_GM_GlobalMaths.Normalize180(angle+(2.*atan2(q.x,q.w))); + } + else + { + angle = atan2(angY,angX); + pitch = -asin(2.*stest); + roll = atan2(2.*(q.w*q.x+q.y*q.z),1.-2.*(q.x*q.x+q.y*q.y)); + } + return angle, pitch, roll; + } + // for aiming and shooting static clearscope Vector3 GetPlayerViewDir( Actor player ) { @@ -1582,7 +1610,6 @@ Class SWWMUtility { // see if any services can resolve this first foreach ( sv:hnd.mergemonstersv ) - for ( int i=0; i