Fix dialogue lines after font changes.

Add debug function to quickly test dialogue line counts.
This commit is contained in:
Mari the Deer 2021-12-17 00:24:38 +01:00
commit 330e1321d4
4 changed files with 51 additions and 21 deletions

View file

@ -864,20 +864,20 @@ SWWM_ZNVSNAME = "\chZanaveth\c-";
// E1M8
SWWM_SAYAPHOBOS1 = "I kinda forgot to mention this in the briefing but... There's a bit of an issue here, \cdDemo-chan\c-.";
SWWM_SAYAPHOBOS2 = "The gate to Deimos is guarded by two nasty pieces of work, and you're gonna have to get rid of them.";
SWWM_SAYAPHOBOS3 = "They're supposedly the \"replacements\" for whatever the other guy killed to go the same route.";
SWWM_SAYAPHOBOS3 = "They're apparently \"replacements\" for whatever the other guy killed to go the same route.";
SWWM_SAYAPHOBOS4 = "Well, knowing you, I'm sure they won't be a problem. Anyway, that's everything for now. Good luck.";
// E2M8
SWWM_SAYADEIMOS1 = "Be careful, \cdDemo\c-, I've got a bad feeling about this.";
SWWM_SAYADEIMOS2 = "There's a large energy reading coming from outside, and I mean LARGE.";
SWWM_SAYADEIMOS3 = "On top of that I can't seem to get in touch with \cvCytho-sama\c- for info on where to go.";
SWWM_SAYADEIMOS4 = "Well, you're on your own here, I guess. If you can't figure a way out, I'll be on stand-by for a recall.";
SWWM_SAYADEIMOS4 = "You're on your own here, I guess. If you can't figure a way out, I'll be on stand-by for a recall.";
// E3M8
SWWM_SAYADIS1 = "And here we are... The very center of it all.";
SWWM_SAYADIS2 = "This is where the first portal to Earth was opened, and you're gonna use it to get back.";
SWWM_SAYADIS3 = "And of course, the place is guarded, why wouldn't it be. You've got to kill stuff, as usual.";
SWWM_SAYADIS4 = "Let's just hope it drops you off at the right place. Keep going, \cdDemo-chan\c-, you're almost there.";
// E4M8
SWWM_SAYATHY1 = "Alright, good news, for once. There's a portal nearby, and I'm sure it'll take you to the right spot.";
SWWM_SAYATHY1 = "Alright, good news for once. There's a portal nearby and I'm sure it'll take you to the right spot.";
SWWM_SAYATHY2 = "But, of course, you gotta kick some ass to get there. I mean, nothing in life is easy, isn't it?";
SWWM_SAYATHY3 = "I'll be ready to debrief you later on your ACTUAL mission.";
SWWM_SAYATHY4 = "Yeah, still have no clue why this massive detour happened. But I'll get to the bottom of it, trust me.";
@ -922,13 +922,13 @@ SWWM_SAYARAMPANCY2 = "I'm sure it's going to try pulling some cliched bullshit t
SWWM_SAYARAMPANCY3 = "What a joke. Whatever it tries to say, don't listen to it. It's all bullshit and lies.";
SWWM_SAYARAMPANCY4 = "Now, go kick some robotic ass, my brave \cdDemolitionist\c-. We're all counting on you over here.";
// LEVEL08
SWWM_CYTHONERVE1 = "I haven't been able to contact \cgSaya\c-, I assume she must be asleep, since it's so late over there in Japan.";
SWWM_CYTHONERVE1 = "I haven't been able to contact \cgSaya\c-, I assume she's asleep, seeing as it's night-time in Japan.";
SWWM_CYTHONERVE2 = "Many other groups have already been suppressed worldwide, their numbers are quickly waning.";
SWWM_CYTHONERVE3 = "You, however, are up against a cybernetic lieutenant known as the \"Last Tyrant\". This will be tough.";
SWWM_CYTHONERVE4 = "Nevertheless... You are the hero \cdDemolitionist\c-, and you are going to teach these vile fiends a lesson.";
SWWM_CYTHONERVE5 = "Extinguish the flames of demonic corruption that tarnish this land.\nWe the Kuriste believe in you.";
// Eviternity MAP30
SWWM_SAYAEVIA1 = "Psch... Look at this place. This dude couldn't be more of a pretentious show-off even if he tried.";
SWWM_SAYAEVIA1 = "Psch... Look at this place. This dude couldn't be more of a pretentious show-off if he tried.";
SWWM_SAYAEVIA2 = "However \"angelic\" he may look, he's just some dude in pretty armor, so you can kick his ass.";
SWWM_SAYAEVIA3 = "This whole place, though... Damn, I sure hope you've taken a lot of high res shots like I told you.";
SWWM_SAYAEVIA4 = "I'm gonna go grab some popcorn now. This is gonna be an epic battle for sure, kihihihihi...";
@ -1067,7 +1067,7 @@ SWWM_KIRINPUZZLEF3 = "They... Nnngh... Kheza sakharei!";
SWWM_KIRINPUZZLEG1 = "\cxKirin-kun\c-, I think you're getting a bit too worked up about this."; // Saya reply
SWWM_KIRINPUZZLEH1 = "Yes... I... I'll just lie down for a while, s-sorry...";
SWWM_KIRINPUZZLEI1 = "... Poor guy. I do agree with him, though... This shit really gets on your nerves, doesn't it?"; // Saya reply
SWWM_KIRINPUZZLEI2 = "Well... I'm gonna go give \cxKirin-kun\c- some TLC now. Don't worry, he'll be fine. He's in good hands.";
SWWM_KIRINPUZZLEI2 = "Well... Gonna go give \cxKirin-kun\c- some TLC now. Don't worry, he'll be fine. He's in good hands.";
// first puzzle switch on Blight
SWWM_KIRINPUZZLEJ1 = "We can't escape, can we? These \"puzzles\" continue to haunt us even now...";
SWWM_KIRINPUZZLEJ2 = "This accursed land... Plagued by these vile contraptions... I shall never set foot in it. Mark my words.";