Reduce frequency of combat comments.
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0ca14ab4f3
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5 changed files with 7 additions and 8 deletions
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@ -8,7 +8,7 @@ nosave int swwm_maxpickup = 5; // total pickup messages visible
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nosave int swwm_mutevoice = 0; // mute demolitionist voice
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// 0 - none
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// 1 - combat comments
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// 2 - item/secret comments
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// 2 - interaction comments
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// 3 - map start comment
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// 4 - pain/death and grunts
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nosave int swwm_voiceamp = 2; // additional voice line amplification, up to 4x
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.2pre r168 \cu(Sat 19 Feb 16:08:32 CET 2022)\c-";
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SWWM_SHORTVER="\cw1.2pre r168 \cu(2022-02-19 16:08:32)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.2pre r169 \cu(Sat 19 Feb 23:51:04 CET 2022)\c-";
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SWWM_SHORTVER="\cw1.2pre r169 \cu(2022-02-19 23:51:04)\c-";
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@ -141,7 +141,7 @@ extend Class SWWMHandler
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{
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if ( e.Thing.IsFriend(e.DamageSource) )
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lastcombat = AddOneliner("friendhit",1,10);
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else if ( (!lastcombat || (gametic > lastcombat+80)) && !Random[DemoLines](0,(e.DamageSource.bBOSS||e.DamageSource.FindInventory("BossMarker"))?1:3) && !SWWMHDoomHandler.IsCuteGirl(e.DamageSource) ) // [HDoom] don't shout at the girls
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else if ( (!lastcombat || (gametic > lastcombat+180)) && !Random[DemoLines](0,(e.DamageSource.bBOSS||e.DamageSource.FindInventory("BossMarker"))?1:4) && !SWWMHDoomHandler.IsCuteGirl(e.DamageSource) ) // [HDoom] don't shout at the girls
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lastcombat = AddOneliner("gethit",1,15);
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}
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highesttic = gametic;
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@ -180,7 +180,7 @@ extend Class SWWMHandler
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{
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if ( e.Thing.IsFriend(src) )
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lastcombat = AddOneliner("friendkill",1,5);
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else if ( (!lastcombat || (gametic > lastcombat+80)) && !Random[DemoLines](0,(e.Thing.bBOSS||e.Thing.FindInventory("BossMarker"))?0:2) && !SWWMHDoomHandler.IsCuteGirl(e.Thing) ) // [HDoom] don't shout at the girls
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else if ( (!lastcombat || (gametic > lastcombat+120)) && !Random[DemoLines](0,(e.Thing.bBOSS||e.Thing.FindInventory("BossMarker"))?1:4) && !SWWMHDoomHandler.IsCuteGirl(e.Thing) ) // [HDoom] don't shout at the girls
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lastcombat = AddOneliner("scorekill",1,15);
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}
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}
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@ -19,7 +19,6 @@ extend Class SWWMHandler
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int lastorder;
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bool lastloop;
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transient ThinkerIterator cti;
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Actor tauntedboss;
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private void LangRefresh()
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{
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@ -132,7 +131,7 @@ extend Class SWWMHandler
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}
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}
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// be smart, demo-chan, don't shout if you're invisible, or you'll make it worse
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if ( enteredcombat && ((bossfound && (!lastcombat || (gametic > lastcombat+120))) || (!bossfound && (!highesttic || (gametic > highesttic+700)))) && !players[consoleplayer].mo.FindInventory("GhostPower") )
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if ( enteredcombat && ((bossfound && (!lastcombat || (gametic > lastcombat+240))) || (!bossfound && (!highesttic || (gametic > highesttic+700)))) && !players[consoleplayer].mo.FindInventory("GhostPower") )
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lastcombat = AddOneliner("fightstart",1,10);
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}
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@ -889,7 +889,7 @@ Class Demolitionist : PlayerPawn
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if ( (gametic == lastuse) && IsActorPlayingSound(CHAN_VOICE,"*usefail") )
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{
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failcounter++;
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if ( (failcounter > 8) && !Random[DemoLines](0,max(0,12-failcounter/3)) && (gametic > failcooldown) )
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if ( (failcounter > 8) && !Random[DemoLines](0,max(0,12-failcounter/3)) && (gametic > failcooldown) && (swwm_mutevoice < 2) )
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{
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failcooldown = SWWMHandler.AddOneliner("usefail",2,20);
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failcounter = max(4,failcounter-10);
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