Reduce frequency of combat comments.
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0ca14ab4f3
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5 changed files with 7 additions and 8 deletions
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@ -141,7 +141,7 @@ extend Class SWWMHandler
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{
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if ( e.Thing.IsFriend(e.DamageSource) )
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lastcombat = AddOneliner("friendhit",1,10);
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else if ( (!lastcombat || (gametic > lastcombat+80)) && !Random[DemoLines](0,(e.DamageSource.bBOSS||e.DamageSource.FindInventory("BossMarker"))?1:3) && !SWWMHDoomHandler.IsCuteGirl(e.DamageSource) ) // [HDoom] don't shout at the girls
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else if ( (!lastcombat || (gametic > lastcombat+180)) && !Random[DemoLines](0,(e.DamageSource.bBOSS||e.DamageSource.FindInventory("BossMarker"))?1:4) && !SWWMHDoomHandler.IsCuteGirl(e.DamageSource) ) // [HDoom] don't shout at the girls
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lastcombat = AddOneliner("gethit",1,15);
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}
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highesttic = gametic;
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@ -180,7 +180,7 @@ extend Class SWWMHandler
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{
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if ( e.Thing.IsFriend(src) )
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lastcombat = AddOneliner("friendkill",1,5);
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else if ( (!lastcombat || (gametic > lastcombat+80)) && !Random[DemoLines](0,(e.Thing.bBOSS||e.Thing.FindInventory("BossMarker"))?0:2) && !SWWMHDoomHandler.IsCuteGirl(e.Thing) ) // [HDoom] don't shout at the girls
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else if ( (!lastcombat || (gametic > lastcombat+120)) && !Random[DemoLines](0,(e.Thing.bBOSS||e.Thing.FindInventory("BossMarker"))?1:4) && !SWWMHDoomHandler.IsCuteGirl(e.Thing) ) // [HDoom] don't shout at the girls
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lastcombat = AddOneliner("scorekill",1,15);
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}
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}
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@ -19,7 +19,6 @@ extend Class SWWMHandler
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int lastorder;
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bool lastloop;
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transient ThinkerIterator cti;
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Actor tauntedboss;
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private void LangRefresh()
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{
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@ -132,7 +131,7 @@ extend Class SWWMHandler
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}
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}
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// be smart, demo-chan, don't shout if you're invisible, or you'll make it worse
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if ( enteredcombat && ((bossfound && (!lastcombat || (gametic > lastcombat+120))) || (!bossfound && (!highesttic || (gametic > highesttic+700)))) && !players[consoleplayer].mo.FindInventory("GhostPower") )
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if ( enteredcombat && ((bossfound && (!lastcombat || (gametic > lastcombat+240))) || (!bossfound && (!highesttic || (gametic > highesttic+700)))) && !players[consoleplayer].mo.FindInventory("GhostPower") )
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lastcombat = AddOneliner("fightstart",1,10);
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}
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