Add "exclusive use to pickup" option.
Make "pickup through melee" optional (disabled by default). Increased leniency of use to pickup (nice for items with small hitboxes).
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76019492ca
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3500f72db0
38 changed files with 170 additions and 13 deletions
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// barrier shimmering warp overlay
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void main()
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{
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vec2 uv = TexCoord;
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// ghost artifact refraction bubble
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void main()
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{
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vec2 uv = TexCoord;
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// glitched screen shader
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const float thr1 = 6.4;
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const float thr2 = 8.6;
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const float thr3 = 19.3;
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// invinciball radial sharpening
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vec3 sharpened( vec2 uv )
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{
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vec3 col = texture(InputTexture,uv).rgb*9.;
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// underwater overlay adapted from original Hexmas sanity effect shader
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// lava version
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vec2 calcdist( vec2 duv )
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{
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vec2 uv = vec2(0.);
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// RAGE
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#define TWOPI 6.28318530718
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void main()
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// less eye-searing rage
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#define TWOPI 6.28318530718
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void main()
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// simple scope overlay + bokeh blur
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#define PI 3.14159265
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void main()
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// underwater overlay adapted from original Hexmas sanity effect shader
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// slime version
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vec2 calcdist( vec2 duv )
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{
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vec2 uv = vec2(0.);
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@ -1,3 +1,6 @@
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// underwater overlay adapted from original Hexmas sanity effect shader
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// water version
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vec2 calcdist( vec2 duv )
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{
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vec2 uv = vec2(0.);
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// zoom blur effect adapted from abort_m berserk pulse
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void main()
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{
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vec2 p = CenterSpot-TexCoord;
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