diff --git a/language.version b/language.version index 0eb766f90..133579b66 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r238 \cu(Fri 29 Jan 23:05:25 CET 2021)\c-"; -SWWM_SHORTVER="\cw0.9.11b-pre r238 \cu(2021-01-29 23:05:25)\c-"; +SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r239 \cu(Sat 30 Jan 10:19:42 CET 2021)\c-"; +SWWM_SHORTVER="\cw0.9.11b-pre r239 \cu(2021-01-30 10:19:42)\c-"; diff --git a/zscript/swwm_blod.zsc b/zscript/swwm_blod.zsc index ba02bfe36..c2ba37a5d 100644 --- a/zscript/swwm_blod.zsc +++ b/zscript/swwm_blod.zsc @@ -94,7 +94,7 @@ Class mkBloodSpray : Actor Vector3 setofs; setofs = (cos(target.angle)*attachofs.x+sin(target.angle)*attachofs.y,sin(target.angle)*attachofs.x-cos(target.angle)*attachofs.y,attachofs.z); SetOrigin(level.Vec3Offset(target.pos,setofs),false); - int sz = max(1,args[0]/2)-Random[Blood](0,2); + int sz = max(1,args[0]/2-Random[Blood](0,2)); double ang, pt; for ( int i=0; i