Unique use sound for Refresher.
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parent
c9f1d570cd
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4 changed files with 3 additions and 1 deletions
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@ -1,2 +1,2 @@
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[default]
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SWWM_MODVER="\chSWWM \cwGZ\c- r418 (Wed 15 Jul 13:36:34 CEST 2020)";
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SWWM_MODVER="\chSWWM \cwGZ\c- r419 (Wed 15 Jul 14:00:30 CEST 2020)";
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@ -883,6 +883,7 @@ armor/hit4 sounds/items/hullhit4.ogg
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armor/hit5 sounds/items/hullhit5.ogg
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$random armor/hit { armor/hit1 armor/hit2 armor/hit3 armor/hit4 armor/hit5 }
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powerup/refresheruse sounds/items/refreshuse.ogg
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powerup/refresher sounds/items/refresh.ogg
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powerup/sandwich sounds/CORK.ogg
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powerup/ghost sounds/items/CloakOn.ogg
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BIN
sounds/items/refreshuse.ogg
Normal file
BIN
sounds/items/refreshuse.ogg
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Binary file not shown.
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@ -187,6 +187,7 @@ Class RefresherItem : SWWMHealth
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Inventory.Icon "graphics/HUD/Icons/I_Refresher.png";
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Inventory.PickupMessage "$T_REFRESHER";
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Inventory.PickupSound "misc/p_pkup";
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Inventory.UseSound "powerup/refresheruse";
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SWWMHealth.GiveHealth "RefresherHealth";
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+COUNTITEM;
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+INVENTORY.BIGPOWERUP;
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