Unique use sound for Refresher.

This commit is contained in:
Mari the Deer 2020-07-15 14:00:30 +02:00
commit 37b7a77140
4 changed files with 3 additions and 1 deletions

View file

@ -1,2 +1,2 @@
[default]
SWWM_MODVER="\chSWWM \cwGZ\c- r418 (Wed 15 Jul 13:36:34 CEST 2020)";
SWWM_MODVER="\chSWWM \cwGZ\c- r419 (Wed 15 Jul 14:00:30 CEST 2020)";

View file

@ -883,6 +883,7 @@ armor/hit4 sounds/items/hullhit4.ogg
armor/hit5 sounds/items/hullhit5.ogg
$random armor/hit { armor/hit1 armor/hit2 armor/hit3 armor/hit4 armor/hit5 }
powerup/refresheruse sounds/items/refreshuse.ogg
powerup/refresher sounds/items/refresh.ogg
powerup/sandwich sounds/CORK.ogg
powerup/ghost sounds/items/CloakOn.ogg

BIN
sounds/items/refreshuse.ogg Normal file

Binary file not shown.

View file

@ -187,6 +187,7 @@ Class RefresherItem : SWWMHealth
Inventory.Icon "graphics/HUD/Icons/I_Refresher.png";
Inventory.PickupMessage "$T_REFRESHER";
Inventory.PickupSound "misc/p_pkup";
Inventory.UseSound "powerup/refresheruse";
SWWMHealth.GiveHealth "RefresherHealth";
+COUNTITEM;
+INVENTORY.BIGPOWERUP;