Fix Eviscerator deselecting before last round is chambered.
Picked up Candy Gun spares will leave behind their mag if no more ammo can be held. Mag Ammo max amounts tweaked again.
This commit is contained in:
parent
55db5ca150
commit
3811e15e22
5 changed files with 21 additions and 13 deletions
|
|
@ -1,2 +1,2 @@
|
|||
[default]
|
||||
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r778 \cu(Thu 21 Jan 18:16:09 CET 2021)";
|
||||
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r779 \cu(Thu 21 Jan 21:56:25 CET 2021)";
|
||||
|
|
|
|||
|
|
@ -246,8 +246,8 @@ Class RayBolt : MagAmmo
|
|||
Inventory.Icon "graphics/HUD/Icons/A_RayBolt.png";
|
||||
MagAmmo.ParentAmmo "RayAmmo";
|
||||
MagAmmo.ClipSize 20;
|
||||
Inventory.MaxAmount 21;
|
||||
Inventory.InterHubAmount 21;
|
||||
Inventory.MaxAmount 25;
|
||||
Inventory.InterHubAmount 25;
|
||||
+FLOATBOB;
|
||||
FloatBobStrength 0.25;
|
||||
}
|
||||
|
|
@ -326,8 +326,8 @@ Class GrandSpear : MagAmmo
|
|||
Inventory.Icon "graphics/HUD/Icons/A_GrandSpear.png";
|
||||
MagAmmo.ParentAmmo "GrandAmmo";
|
||||
MagAmmo.ClipSize 5;
|
||||
Inventory.MaxAmount 6;
|
||||
Inventory.InterHubAmount 6;
|
||||
Inventory.MaxAmount 8;
|
||||
Inventory.InterHubAmount 8;
|
||||
+FLOATBOB;
|
||||
FloatBobStrength 0.25;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1159,8 +1159,8 @@ Class SilverBullets : MagAmmo
|
|||
Inventory.Icon "graphics/HUD/Icons/A_SilverBulletBullet.png";
|
||||
MagAmmo.ParentAmmo "SilverBulletAmmo";
|
||||
MagAmmo.ClipSize 5;
|
||||
Inventory.MaxAmount 6;
|
||||
Inventory.InterHubAmount 6;
|
||||
Inventory.MaxAmount 8;
|
||||
Inventory.InterHubAmount 8;
|
||||
+FLOATBOB;
|
||||
FloatBobStrength 0.25;
|
||||
Radius 4;
|
||||
|
|
@ -1182,8 +1182,8 @@ Class SilverBullets2 : MagAmmo
|
|||
Inventory.Icon "graphics/HUD/Icons/A_SilverBulletBullet2.png";
|
||||
MagAmmo.ParentAmmo "SilverBulletAmmo2";
|
||||
MagAmmo.ClipSize 5;
|
||||
Inventory.MaxAmount 6;
|
||||
Inventory.InterHubAmount 6;
|
||||
Inventory.MaxAmount 8;
|
||||
Inventory.InterHubAmount 8;
|
||||
+FLOATBOB;
|
||||
FloatBobStrength 0.25;
|
||||
Radius 4;
|
||||
|
|
@ -1285,8 +1285,8 @@ Class CandyGunBullets : MagAmmo
|
|||
Inventory.Icon "graphics/HUD/Icons/A_CandyBullet.png";
|
||||
MagAmmo.ParentAmmo "CandyGunAmmo";
|
||||
MagAmmo.ClipSize 7;
|
||||
Inventory.MaxAmount 8;
|
||||
Inventory.InterHubAmount 8;
|
||||
Inventory.MaxAmount 10;
|
||||
Inventory.InterHubAmount 10;
|
||||
+FLOATBOB;
|
||||
FloatBobStrength 0.25;
|
||||
Radius 2;
|
||||
|
|
|
|||
|
|
@ -978,7 +978,8 @@ Class Eviscerator : SWWMWeapon
|
|||
invoker.pendingload = true;
|
||||
}
|
||||
A_WeaponReady(flg);
|
||||
if ( player.cmd.buttons&(BT_ATTACK|BT_ALTATTACK) )
|
||||
// avoid the check while still chambering
|
||||
if ( player.cmd.buttons&(BT_ATTACK|BT_ALTATTACK) && (invoker.loadtics < 20) )
|
||||
invoker.CheckAmmo(EitherFire,true);
|
||||
}
|
||||
Wait;
|
||||
|
|
@ -995,7 +996,8 @@ Class Eviscerator : SWWMWeapon
|
|||
invoker.pendingload = true;
|
||||
}
|
||||
A_WeaponReady(flg);
|
||||
if ( player.cmd.buttons&(BT_ATTACK|BT_ALTATTACK) )
|
||||
// avoid the check while still chambering
|
||||
if ( player.cmd.buttons&(BT_ATTACK|BT_ALTATTACK) && (invoker.loadtics < 20) )
|
||||
invoker.CheckAmmo(EitherFire,true);
|
||||
}
|
||||
Wait;
|
||||
|
|
|
|||
|
|
@ -919,6 +919,12 @@ Class CandyGun : SWWMWeapon
|
|||
Console.Printf(StringTable.Localize(SWWMUtility.SellFemaleItem(item)?"$SWWM_SELLEXTRA_FEM":"$SWWM_SELLEXTRA"),Owner.player.GetUserName(),GetTag(),sellprice);
|
||||
item.bPickupGood = true;
|
||||
}
|
||||
if ( spareget && !ammoget )
|
||||
{
|
||||
// leave the excess mag behind
|
||||
let m = Spawn(AmmoType1,item.pos);
|
||||
m.angle = item.angle;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return Super.HandlePickup(item);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue