Update readme.

Append old cheats easter egg text to chat log.
This commit is contained in:
Mari the Deer 2021-05-18 15:39:04 +02:00
commit 38a07102f5
7 changed files with 55 additions and 21 deletions

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@ -67,12 +67,10 @@ This is just a bit of *"future planning"* for stuff that I ***might*** add after
- 4-directional movement variants
- Height-dependent headpats (current animation was designed for dogs on same floor)
* **Additional gestures + gesture menu**
- Airhorn (unlimited range A_AlertMonsters, to unbreak vanilla teleport closets)
- Clap
- The Bird
- Thumbs Down
- Giggle
- Heart
- Shrug
- Beckon
* **DLC Gameset:**

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@ -4,6 +4,7 @@ Demolitionist
//include "ItamexHammer";
include "DeepImpact";
include "ExplodiumGun";
//include "PlasmaBlast";
include "Spreadgun";
//include "PuntzerBeta";
include "Wallbuster";

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@ -172,11 +172,13 @@ Little bundles of fun (in hot lead form) found either as single units (sometimes
Another signature weapon of the **SWWM** series. This time in its third and far more improved revision.
**Primary fire:** Shoot a hot flaming rocket straight ahead. Hold to load up to 2 additional rockets, then release for burst fire.
**Primary fire:** Shoot a hot flaming rocket straight ahead. Hold to load up to 2 additional rockets, then release for burst fire. You can tap the secondary fire button at any time to cancel the preload and go straight to holding.
**Secondary fire:** Lob the rocket as a grenade that will bounce around. Hold to load up to 2 additional grenades, then release for burst fire.
**Secondary fire:** Lob the rocket as a grenade that will bounce around. Hold to load up to 2 additional grenades, then release for burst fire. You can tap the primary fire button at any time to cancel the preload and go straight to holding.
**Tertiary fire (Zoom):** Change the ammo type, there are four options (see ammo section below).
**Tertiary fire (Zoom):** Change the ammo type, there are four options (see ammo section below). While holding rockets, tap to select seek targets.
**Reload:** Obviously does what you'd expect. If you're holding rockets and have targets locked on, tap to clear.
This thing is more explosive than it looks, so if you're reading this, Icarus, ***DO NOT*** use it at close range.
@ -201,7 +203,7 @@ A relic from the olden days of **UnSX**. A potent energy weapon that uses what's
**Tertiary fire (Zoom):** Deploy a capsule that releases a massive sphere of pure energy, which will track down any hostile targets. It will rip through everything and even bounce off surfaces, but it has a rather limited lifespan.
**Reload:** If all energy is depleted, loads in another charge, otherwise, if there's one Biospark Unit already connected, a second one will be attached, allowing for 8 shots instead of 4.
**Reload:** If all energy is depleted, loads in another charge, otherwise, if there's one Biospark Unit already connected, a second one will be attached, allowing for 8 shots instead of 4, at the cost of stability and potential self-damage.
If the beam hits either of the other energy blobs, they will detonate with highly amplified damage and range. Note that it is possible to alternate between primary and secondary modes while rapid firing, making this combo just a matter of precise timing.
@ -237,7 +239,6 @@ In the world, they may pop up as spare bullets or full mags. Each five bullets p
### 1.150 FCB Bullets ~ Replaces Cells, Runes
![](docimg/fcbbullet.png)
The more directly explosive counterpart of the **XSB**. Personally baptized by **Blackmann Arms** CEO **Hermann E. Ischer** himself as ***"Fat Chode Bombs"***, these **High-Explosive Squash Head** rounds will blast through walls on impact, hitting anything standing behind them, and in some cases, tearing down the wall itself too.
Same spawn conditions as the standard bullets.
@ -245,7 +246,6 @@ Same spawn conditions as the standard bullets.
### Candy Gun (slot 9) ~ Replaces BFG9000, Firemace, Bloodscourge (stub)
![](docimg/candygun.png)
Coming from an old unreleased weapon mini-mod, the **Candy Gun** is like an **Explodium Gun** on steroids (or more specifically, on strawberry candy and pop rocks).
**Primary fire:** Explosive candy bullets. The blasts are a tasty treat of pain.
@ -503,7 +503,7 @@ In **Doom** and **Heretic**, collected keys will be displayed below the score bo
When the **Automap** is open, the map name and stats will also be shown here.
Optionally, a minimap can be shown below the score box too. This works mostly like the radar did in **SWWM Z**, but it has the added benefit of also showing map geometry. Colors are taken from GZDoom's own custom automap settings.
Optionally, a minimap can be shown below the score box too. This works mostly like the radar did in **SWWM Z**, but it has the added benefit of also showing map geometry. Has its own configurable color scheme, but it can also be set to inherit these from GZDoom's own custom automap settings, or various vanilla presets.
### Bottom left corner
@ -511,7 +511,7 @@ Your health and fuel, along with an inventory box, and all active armors and pow
### Bottom border
Voice acting subtitles and pickup messages. Repeated pickups will have a multiplier suffix added. Total messages shown are also configurable.
Voice acting subtitles and pickup messages. Repeated pickups will have a multiplier suffix added. Total messages shown are also configurable. Achievement popups might also show here sporadically (yup, the mod has those).
### Bottom right corner

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@ -19,8 +19,9 @@
**Extra Funtimes:**
- DLC weapons.
- DLC minigames.
- Extra Collectibles and Achievements.
- DLC weaponset.
- DLC minigame set.
**LODS OF LORE:**
@ -30,7 +31,19 @@
**Funny Fellas:**
- Monster/decoration replacement packs. All of it modeled and tweaked to fit the style and theme of the mod. Expect enhanced enemy behavior, not gonna keep it "vanilla".
- Porting weapons to Hideous Destructor as a meme.
- Porting weapons to Hideous Destructor as a meme:
- Explodium Gun
- Wallbuster
- Biospark Carbine
- Silver Bullet JET
**A Vast New World (2.0):**
- Hardcore mode.
- DLC weaponset 2.
- DLC itemset.
- Ibuki, Saya and Kirin companions / player classes.
- Official mapset.
**At this point I'm just making shit up:**

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@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r495 \cu(Mon 17 May 21:41:01 CEST 2021)\c-";
SWWM_SHORTVER="\cw0.9.11b-pre r495 \cu(2021-05-17 21:41:01)\c-";
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r496 \cu(Tue 18 May 15:39:05 CEST 2021)\c-";
SWWM_SHORTVER="\cw0.9.11b-pre r496 \cu(2021-05-18 15:39:05)\c-";

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@ -157,10 +157,13 @@ your inventory directly.
Slot 6. Rocket launcher.
We've seen its predecessors before, but now it's time for the new cool kid, the
long-awaited Mk3 model of this marriage between demonic and human technology.
Primary fire shoots the rocket.
Secondary fire launches it as a bouncing grenade.
Tertiary fire cycles ammo types for next reload.
Reload does what you'd expect.
Primary fire shoots the rocket. You can hold it to preload a couple more for a
burst attack. Tapping the opposite button while doing so will stop the preload.
Secondary fire launches it as a bouncing grenade. Same deal.
Tertiary fire cycles ammo types for next reload. But if you're holding in some
rockets, it will instead select targets for seeking.
Reload does what you'd expect. But when holding rockets, it clears any selected
seek targets. That's pretty much all.
2.1.8. Biospark Carbine
@ -204,6 +207,10 @@ chain reactions too. Really good for massive hordes.
Secondary fire will flip the ammo box around. Don't do this, you don't want to
see what happens when you charge and fire it later. Don't say I didn't warn
you (you won't be able to, you'll be dead by then).
If you spotted a certain detail in the docs of the cancelled SWWM Z, you may
have noticed that the "Mortal Cannon" and "Ynykron" were separate weapons
there. Well, let's just say that funky lore reasons™ have merged both of them
together.
2.2. Powerups
- - - - - - -
@ -214,7 +221,8 @@ Very much needed little things here.
The ultimate meal. Full 1000 health and full armor to boot. If you'd rather
keep it preserved nice and warm in your inventory, it might autoactivate to
prevent your untimely death, too.
prevent your untimely death, too. Note that you can't eat one again until
you're back at 500 health or lower.
2.2.2. Elemental Coating
@ -224,11 +232,14 @@ through dangerous environmental hazards safely.
2.2.3. Ghost Artifact
Invisibility, basically. Have fun distracting enemies with it.
Invisibility, basically. Have fun distracting enemies with it as they
fruitlessly try to attack literally nothing at the last spot they heard you.
2.2.4. Ragekit
It makes you angry, and also stronger and faster, but especially angry.
Eight times the melee damage, two times the fast, four times the damage
resistance... but boy are you going to scream.
2.2.5. Gravity Suppressor

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@ -271,6 +271,17 @@ Class SWWMSecretZanavethMessage : HUDMessageBase
}
else txt = StringTable.Localize("$SWWM_ZNVTXT"..seqnum);
l = fnt.BreakLines(txt,220);
// append to the player's chat log
let bar = SWWMStatusBar(StatusBar);
if ( bar )
{
let l = new("MsgLine");
l.str = "\chZanaveth\c-: "..txt;
l.tic = level.totaltime;
l.rep = 1;
l.type = PRINT_CHAT;
bar.FullHistory.Push(l);
}
}
private void DrawText()