Small scorenum/damnum refactor.
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6d8732af5d
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38cd7df826
23 changed files with 182 additions and 54 deletions
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@ -14,6 +14,26 @@ Class SWWMScoreObj play
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int starttic, seed, seed2;
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SWWMScoreObj next;
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// all of these variations are here to simplify code
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static SWWMScoreObj SpawnAtActorBunch( int score, Actor a, int tcolor = -1 )
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{
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if ( !a ) return null;
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let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
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if ( !hnd ) return null;
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Vector3 pos = level.Vec3Offset(a.pos,SWWMUtility.Vec3FromAngles(FRandom[ScoreBits](0,360),FRandom[ScoreBits](-90,90))*8.+(0,0,a.Height/2));
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return SpawnFromHandler(hnd,score,pos,tcolor);
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}
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static SWWMScoreObj SpawnAtActor( int score, Actor a, int tcolor = -1 )
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{
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if ( !a ) return null;
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let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
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if ( !hnd ) return null;
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Vector3 pos = a.Vec3Offset(0,0,a.Height/2);
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return SpawnFromHandler(hnd,score,pos,tcolor);
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}
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static SWWMScoreObj Spawn( int score, Vector3 pos, int tcolor = -1 )
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{
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let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
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@ -21,6 +41,20 @@ Class SWWMScoreObj play
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return SpawnFromHandler(hnd,score,pos,tcolor);
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}
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static SWWMScoreObj SpawnAtActorBunchFromHandler( SWWMHandler hnd, int score, Actor a, int tcolor = -1 )
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{
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if ( !a ) return null;
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Vector3 pos = level.Vec3Offset(a.pos,SWWMUtility.Vec3FromAngles(FRandom[ScoreBits](0,360),FRandom[ScoreBits](-90,90))*8.+(0,0,a.Height/2));
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return SpawnFromHandler(hnd,score,pos,tcolor);
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}
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static SWWMScoreObj SpawnAtActorFromHandler( SWWMHandler hnd, int score, Actor a, int tcolor = -1 )
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{
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if ( !a ) return null;
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Vector3 pos = a.Vec3Offset(0,0,a.Height/2);
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return SpawnFromHandler(hnd,score,pos,tcolor);
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}
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static SWWMScoreObj SpawnFromHandler( SWWMHandler hnd, int score, Vector3 pos, int tcolor = -1 )
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{
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let o = new("SWWMScoreObj");
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@ -51,7 +85,7 @@ Class SWWMScoreObj play
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}
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}
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// damage/health/armor numbers
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// damage numbers
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Class SWWMDamNum play
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{
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int tcolor;
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@ -61,6 +95,17 @@ Class SWWMDamNum play
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int starttic, seed, seed2;
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SWWMDamNum next;
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// damage numbers always spawn in bunches, so no need for that function variant
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static SWWMDamNum SpawnAtActor( int damage, Actor a, Name type = '' )
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{
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if ( !a ) return null;
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let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
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if ( !hnd ) return null;
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Vector3 pos = level.Vec3Offset(a.pos,SWWMUtility.Vec3FromAngles(FRandom[ScoreBits](0,360),FRandom[ScoreBits](-90,90))*8.+(0,0,a.Height/2));
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return SpawnFromHandler(hnd,damage,pos,type);
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}
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static SWWMDamNum Spawn( int damage, Vector3 pos, Name type = '' )
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{
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let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
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@ -68,6 +113,13 @@ Class SWWMDamNum play
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return SpawnFromHandler(hnd,damage,pos,type);
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}
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static SWWMDamNum SpawnAtActorFromHandler( SWWMHandler hnd, int damage, Actor a, Name type = '' )
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{
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if ( !a ) return null;
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Vector3 pos = level.Vec3Offset(a.pos,SWWMUtility.Vec3FromAngles(FRandom[ScoreBits](0,360),FRandom[ScoreBits](-90,90))*8.+(0,0,a.Height/2));
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return SpawnFromHandler(hnd,damage,pos,type);
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}
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static SWWMDamNum SpawnFromHandler( SWWMHandler hnd, int damage, Vector3 pos, Name type = '' )
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{
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let o = new("SWWMDamNum");
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