From 39f40ad639e7c51b9a15951d9b7a4f668e72eb1d Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Sat, 19 Feb 2022 00:38:39 +0100 Subject: [PATCH] Fix VM abort if InvinciballArmor.HandleDamage is called right as the powerup ends. --- language.version | 4 ++-- zscript/items/swwm_powerups.zsc | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/language.version b/language.version index 46c9f31b7..fab82d4ab 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.2pre r164 \cu(Thu 17 Feb 10:32:26 CET 2022)\c-"; -SWWM_SHORTVER="\cw1.2pre r164 \cu(2022-02-17 10:32:26)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.2pre r165 \cu(Sat 19 Feb 00:38:39 CET 2022)\c-"; +SWWM_SHORTVER="\cw1.2pre r165 \cu(2022-02-19 00:38:39)\c-"; diff --git a/zscript/items/swwm_powerups.zsc b/zscript/items/swwm_powerups.zsc index 9fc3eada7..15b0e02c4 100644 --- a/zscript/items/swwm_powerups.zsc +++ b/zscript/items/swwm_powerups.zsc @@ -790,7 +790,7 @@ Class InvinciballArmor : SWWMArmor override int HandleDamage( int damage, Name damageType, int flags ) { if ( damageType == 'EndLevel' ) return 0; - InvinciballPower(master).DoHitFX(); + if ( master ) InvinciballPower(master).DoHitFX(); return damage; } override void DoEffect()