Hellblazer was accidentally made too OP.

This commit is contained in:
Mari the Deer 2022-10-08 12:52:07 +02:00
commit 3aa7dd3318
2 changed files with 5 additions and 5 deletions

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r554 \cu(Sat 8 Oct 11:53:14 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r554 \cu(2022-10-08 11:53:14)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r555 \cu(Sat 8 Oct 12:52:07 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r555 \cu(2022-10-08 12:52:07)\c-";

View file

@ -151,7 +151,7 @@ Class HellblazerArm : Actor
TNT1 A 1
{
Spawn("HellblazerArmTrail",pos);
SWWMUtility.DoExplosion(self,12+reactiontime,3000+500*reactiontime,80+10*reactiontime);
SWWMUtility.DoExplosion(self,6+reactiontime/2,3000+500*reactiontime,80+10*reactiontime);
Vector3 pvel = SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*FRandom[ExploS](1,5);
let s = Spawn("SWWMHalfSmoke",pos);
s.vel = pvel+vel*.2;
@ -353,7 +353,7 @@ Class HellblazerMissile : Actor
A_SetRenderStyle(1.0,STYLE_Add);
A_SprayDecal("BigRocketBlast",50);
A_SetScale(4.5);
SWWMUtility.DoExplosion(self,300,320000,150,100);
SWWMUtility.DoExplosion(self,200,320000,150,100);
A_NoGravity();
A_QuakeEx(5,5,5,15,0,1500,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,falloff:500,rollIntensity:.8);
A_StopSound(CHAN_BODY);
@ -393,7 +393,7 @@ Class HellblazerMissile : Actor
void A_SubExpl( double xscale = 1. )
{
if ( special1 < 15 ) SWWMUtility.DoExplosion(self,100-special1*5,30000-special1*2000,100+special1*10,damagetype:'Fire');
if ( special1 < 15 ) SWWMUtility.DoExplosion(self,60-special1*4,30000-special1*2000,100+special1*10,damagetype:'Fire');
special1++;
if ( (special1 <= 8) && !(special1%2) )
{