Hellblazer was accidentally made too OP.
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6a5bef75e8
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3aa7dd3318
2 changed files with 5 additions and 5 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r554 \cu(Sat 8 Oct 11:53:14 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r554 \cu(2022-10-08 11:53:14)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r555 \cu(Sat 8 Oct 12:52:07 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r555 \cu(2022-10-08 12:52:07)\c-";
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@ -151,7 +151,7 @@ Class HellblazerArm : Actor
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TNT1 A 1
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{
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Spawn("HellblazerArmTrail",pos);
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SWWMUtility.DoExplosion(self,12+reactiontime,3000+500*reactiontime,80+10*reactiontime);
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SWWMUtility.DoExplosion(self,6+reactiontime/2,3000+500*reactiontime,80+10*reactiontime);
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Vector3 pvel = SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*FRandom[ExploS](1,5);
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let s = Spawn("SWWMHalfSmoke",pos);
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s.vel = pvel+vel*.2;
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@ -353,7 +353,7 @@ Class HellblazerMissile : Actor
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A_SetRenderStyle(1.0,STYLE_Add);
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A_SprayDecal("BigRocketBlast",50);
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A_SetScale(4.5);
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SWWMUtility.DoExplosion(self,300,320000,150,100);
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SWWMUtility.DoExplosion(self,200,320000,150,100);
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A_NoGravity();
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A_QuakeEx(5,5,5,15,0,1500,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,falloff:500,rollIntensity:.8);
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A_StopSound(CHAN_BODY);
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@ -393,7 +393,7 @@ Class HellblazerMissile : Actor
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void A_SubExpl( double xscale = 1. )
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{
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if ( special1 < 15 ) SWWMUtility.DoExplosion(self,100-special1*5,30000-special1*2000,100+special1*10,damagetype:'Fire');
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if ( special1 < 15 ) SWWMUtility.DoExplosion(self,60-special1*4,30000-special1*2000,100+special1*10,damagetype:'Fire');
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special1++;
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if ( (special1 <= 8) && !(special1%2) )
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{
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