I WANT DIE duplication tweaking.
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2 changed files with 5 additions and 2 deletions
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@ -50,6 +50,8 @@ extend Class SWWMHandler
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if ( e.Thing.bISMONSTER && !(e.Thing is 'PlayerPawn') )
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{
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e.Thing.GiveInventory("HOLYCOWIMTOTALLYGOINGSOFASTOHFUCK",1);
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// avoid if it has some sort of special handling
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if ( e.Thing.special || e.Thing.tid || e.Thing.bDORMANT ) return;
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// random chance to spawn doubles
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if ( !e.Thing.FindInventory("DontDuplicate") && !Random[ExtraMissiles](0,2) )
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{
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@ -70,6 +72,7 @@ extend Class SWWMHandler
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else
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{
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x.angle = e.Thing.angle;
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x.bAMBUSH = e.Thing.bAMBUSH;
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x.GiveInventory("DontDuplicate",1);
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break;
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}
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