Fix custom boss tags being overriden in vanilla boss maps.
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d3d503cd81
commit
3b36859992
2 changed files with 11 additions and 11 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r974 \cu(Tue 10 Oct 14:39:12 CEST 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r974 \cu(2023-10-10 14:39:12)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r975 \cu(Tue 10 Oct 17:03:53 CEST 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r975 \cu(2023-10-10 17:03:53)\c-";
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@ -240,8 +240,8 @@ extend Class SWWMHandler
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bossactors.Push(e.Thing);
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e.Thing.StartHealth = e.Thing.Health *= 3;
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e.Thing.GiveInventory('BossMarker',1);
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bosstag = "$BT_BRUISERS";
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}
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bosstag = "$BT_BRUISERS";
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}
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else if ( bossmap == MAP_DE2M8 )
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{
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@ -250,8 +250,8 @@ extend Class SWWMHandler
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bossactors.Push(e.Thing);
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e.Thing.StartHealth = e.Thing.Health *= 5;
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e.Thing.GiveInventory('BossMarker',1);
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bosstag = "$BT_CYBIE";
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}
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bosstag = "$BT_CYBIE";
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}
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else if ( bossmap == MAP_DE3M8 )
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{
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@ -261,8 +261,8 @@ extend Class SWWMHandler
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e.Thing.StartHealth = e.Thing.Health *= 6;
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e.Thing.GiveInventory('BossMarker',1);
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e.Thing.GiveInventory('EndgameBossMarker',1);
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bosstag = "$BT_SPIDER";
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}
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bosstag = "$BT_SPIDER";
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}
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else if ( bossmap == MAP_DE4M8 )
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{
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@ -271,8 +271,8 @@ extend Class SWWMHandler
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bossactors.Push(e.Thing);
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e.Thing.StartHealth = e.Thing.Health *= 4;
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e.Thing.GiveInventory('BossMarker',1);
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bosstag = "$BT_SPIDER2";
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}
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bosstag = "$BT_SPIDER2";
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}
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else if ( bossmap == MAP_DMAP07 )
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{
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@ -281,8 +281,8 @@ extend Class SWWMHandler
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bossactors.Push(e.Thing);
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e.Thing.StartHealth = e.Thing.Health *= 2;
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e.Thing.GiveInventory('BossMarker',1);
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bosstag = "$BT_DIMPLE";
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}
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bosstag = "$BT_DIMPLE";
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}
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else if ( bossmap == MAP_DMAP30 )
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{
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@ -293,13 +293,13 @@ extend Class SWWMHandler
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e.Thing.StartHealth = e.Thing.Health *= 40; // goodbye, instakills
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e.Thing.GiveInventory('BossMarker',1);
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e.Thing.GiveInventory('EndgameBossMarker',1);
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bosstag = "$BT_IOS";
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}
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if ( e.Thing is 'BossEye' )
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{
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bossviewactor = e.Thing;
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e.Thing.GiveInventory('IconMessage',1);
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}
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bosstag = "$BT_IOS";
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}
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else if ( bossmap == MAP_DLVL08 )
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{
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@ -308,8 +308,8 @@ extend Class SWWMHandler
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bossactors.Push(e.Thing);
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e.Thing.StartHealth = e.Thing.Health *= 4;
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e.Thing.GiveInventory('BossMarker',1);
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bosstag = "$BT_CYBIE2";
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}
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bosstag = "$BT_CYBIE2";
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}
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else if ( bossmap == MAP_HE1M8_HE4M8 )
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{
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@ -318,8 +318,8 @@ extend Class SWWMHandler
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bossactors.Push(e.Thing);
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e.Thing.StartHealth = e.Thing.Health *= 4;
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e.Thing.GiveInventory('BossMarker',1);
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bosstag = "$BT_LICHES";
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}
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bosstag = "$BT_LICHES";
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}
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else if ( bossmap == MAP_HE2M8_HE5M8 )
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{
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@ -328,8 +328,8 @@ extend Class SWWMHandler
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bossactors.Push(e.Thing);
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e.Thing.StartHealth = e.Thing.Health *= 3;
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e.Thing.GiveInventory('BossMarker',1);
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bosstag = "$BT_MINOTAUR";
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}
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bosstag = "$BT_MINOTAUR";
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}
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else if ( bossmap == MAP_HE3M8 )
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{
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