From 3c6f45d38c2c7ecf3217fe55fbd27d0a6586ed0a Mon Sep 17 00:00:00 2001 From: Marisa the Magician Date: Thu, 17 Aug 2023 20:19:55 +0200 Subject: [PATCH] Voodoo dolls should have blob shadows. --- language.version | 4 ++-- zscript/player/swwm_player_extra.zsc | 2 ++ 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/language.version b/language.version index 7178079c1..94dc001a5 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r930 \cu(Thu 17 Aug 20:13:16 CEST 2023)\c-"; -SWWM_SHORTVER="\cw1.3pre r930 \cu(2023-08-17 20:13:17)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r931 \cu(Thu 17 Aug 20:19:55 CEST 2023)\c-"; +SWWM_SHORTVER="\cw1.3pre r931 \cu(2023-08-17 20:19:55)\c-"; diff --git a/zscript/player/swwm_player_extra.zsc b/zscript/player/swwm_player_extra.zsc index db9da0ba0..809c8d804 100644 --- a/zscript/player/swwm_player_extra.zsc +++ b/zscript/player/swwm_player_extra.zsc @@ -2,6 +2,7 @@ Class SWWMVoodooDoll : PlayerPawn { Vector3 lastvel; + SWWMShadow myshadow; override String GetObituary( Actor victim, Actor inflictor, Name mod, bool playerattack ) { @@ -11,6 +12,7 @@ Class SWWMVoodooDoll : PlayerPawn override void Tick() { Super.Tick(); + if ( !myshadow ) myshadow = SWWMShadow.Track(self); // mikoportal compat if ( !(pos.z ~== -32768) ) return; if ( vel.length() <= lastvel.length() )