Fix third person animations.
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3 changed files with 10 additions and 5 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r299 \cu(Thu 11 Aug 16:34:11 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r299 \cu(2022-08-11 16:34:11)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r301 \cu(Thu 11 Aug 16:44:29 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r301 \cu(2022-08-11 16:44:29)\c-";
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@ -1,7 +1,7 @@
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# DLC Weaponset
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Weapon models:
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½ Itamex Hammer
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x Itamex Hammer
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- Plasma Blaster
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- Puntzer Beta
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- Puntzer Gamma
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@ -78,6 +78,7 @@ Class ItamexHammer : SWWMWeapon
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[x, y, z] = swwm_CoordUtil.GetAxes(pitch,angle,roll);
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SWWMUtility.DoKnockback(self,(cos(angle),sin(angle),.004),3000.*invoker.charge);
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A_QuakeEx(1,1,1,15,0,1,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,rollIntensity:.1);
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A_PlayerFire();
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invoker.spintime++;
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if ( invoker.hitcnt > 0 ) invoker.hitcnt--;
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else if ( A_Melee(int(80+invoker.charge*1.2),"itamex/hit",2.5,2.,3.,MELEE_Rip|MELEE_FleshSound|MELEE_ExtraWide|MELEE_HammerHit) )
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@ -200,7 +201,11 @@ Class ItamexHammer : SWWMWeapon
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XZW2 A 2 A_StartSound("itamex/meleestart",CHAN_WEAPON,CHANF_OVERLAP);
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XZW6 XYZ 2;
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XZW7 ABCDEF 2;
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XZW7 G 1 A_StartSound("itamex/meleeend",CHAN_WEAPONEXTRA,pitch:.7,starttime:.2);
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XZW7 G 1
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{
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A_PlayerCheckGun();
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A_StartSound("itamex/meleeend",CHAN_WEAPONEXTRA,pitch:.7,starttime:.2);
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}
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XZW7 HIJ 1;
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XZW7 K 1 A_StartSound("itamex/meleeend",CHAN_WEAPONEXTRA,pitch:.8,starttime:.2);
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XZW7 LMNO 1;
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@ -221,7 +226,7 @@ Class ItamexHammer : SWWMWeapon
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XZW8 R 1
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{
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A_Parry(9);
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A_PlayerMelee();
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A_PlayerMelee(true);
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}
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XZW8 S 1;
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XZW8 T 3 A_Melee(50,"demolitionist/whitm",1.2,1.4);
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