Further minimap expansion, and more.
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1808617654
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9 changed files with 629 additions and 76 deletions
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@ -207,8 +207,44 @@ SWWM_DRLASKILL_NIGHTMARE = "Nightmare";
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SWWM_DRLASKILL_TECHNOPHOBIA = "Technophobia";
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SWWM_DRLASKILL_ARMAGEDDON = "Armageddon";
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SWWM_DRLASKILL_ADAPTIVE = "Adaptive";
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SWWM_SHOWMINIMAP = "Show Minimap";
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SWWM_ITEMSPARKLES = "Item Sparkles";
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SWWM_MMTITLE = "Minimap Settings";
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SWWM_MM_ENABLE = "Show Minimap";
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SWWM_MM_ROTATE = "Rotate Minimap";
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SWWM_MM_GRID = "Show Grid";
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SWWM_MM_COLORSET = "Minimap Color Set";
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SWWM_OWNCOLORS = "Our Colors";
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SWWM_GZDOOMCOLORS = "GZDoom Custom";
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SWWM_DOOMCOLORS = "Vanilla Doom";
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SWWM_STRIFECOLORS = "Vanilla Strife";
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SWWM_RAVENCOLORS = "Vanilla Raven";
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SWWM_MM_RESET = "Reset to Defaults";
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SWWM_MM_BACKCOLOR = "Background";
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SWWM_MM_YOURCOLOR = "You";
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SWWM_MM_WALLCOLOR = "1-sided walls";
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SWWM_MM_FDWALLCOLOR = "2-sided walls with different floors";
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SWWM_MM_CDWALLCOLOR = "2-sided walls with different ceilings";
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SWWM_MM_EFWALLCOLOR = "2-sided walls with 3D floors";
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SWWM_MM_GRIDCOLOR = "Map grid";
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SWWM_MM_XHAIRCOLOR = "Center point";
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SWWM_MM_NOTSEENCOLOR = "Not-yet-seen walls";
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SWWM_MM_LOCKEDCOLOR = "Locked doors";
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SWWM_MM_INTRALEVELCOLOR = "Teleported to the same map";
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SWWM_MM_INTERLEVELCOLOR = "Teleporter to a different map";
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SWWM_MM_SECRETSECTORCOLOR = "Secret sector";
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SWWM_MM_UNEXPLOREDSECRETCOLOR = "Unexplored secret";
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SWWM_MM_SPECIALWALLCOLOR = "Special trigger lines";
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SWWM_MM_PORTALCOLOR = "Portal Overlays";
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SWWM_MM_TSWALLCOLOR = "Invisible 2-sided walls";
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SWWM_MM_SECRETWALLCOLOR = "Secret walls";
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SWWM_MM_THINGCOLOR = "Actors";
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SWWM_MM_THINGCOLOR_MONSTER = "Monsters";
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SWWM_MM_THINGCOLOR_NCMONSTER = "Non-counting Monsters";
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SWWM_MM_THINGCOLOR_FRIEND = "Friends";
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SWWM_MM_THINGCOLOR_ITEM = "Items";
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SWWM_MM_THINGCOLOR_CITEM = "Count Items";
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SWWM_MM_THINGCOLOR_VIPITEM = "Important Items";
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SWWM_MM_THINGCOLOR_SHOOTABLE = "Shootable Actors";
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TOOLTIP_SWWM_VOICETYPE = "Sets the voice pack for the player.";
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TOOLTIP_SWWM_MUTEVOICE = "Control what gets muted, if you'd rather have a more silent protagonist.";
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TOOLTIP_SWWM_FLASHSTRENGTH = "Screen flashes usually happen when firing some weapons, you can lower this if these effects are harmful for you.";
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@ -299,8 +335,38 @@ TOOLTIP_SWWM_NUMCOLOR_DMG = "Select the color for damage numbers.";
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TOOLTIP_SWWM_NUMCOLOR_HP = "Select the color for health numbers.";
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TOOLTIP_SWWM_NUMCOLOR_AP = "Select the color for armor numbers.";
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TOOLTIP_SWWM_DRLASKILL = "[DRLA Monsters] Sets the skill level for enemy spawns.";
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TOOLTIP_SWWM_SHOWMINIMAP = "Displays a minimap under the score counter.";
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TOOLTIP_SWWM_ITEMSPARKLES = "Nearby items will have particles around them, as a visual aid.";
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TOOLTIP_SWWM_MM_ENABLE = "Displays a minimap under the score counter.";
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TOOLTIP_SWWM_MM_ROTATE = "Rotates the minimap view.";
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TOOLTIP_SWWM_MM_GRID = "Shows a 128x128 grid on the minimap.";
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TOOLTIP_SWWM_MM_COLORSET = "Choose what palette to use for the minimap.";
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TOOLTIP_EVENT_SWWMRESETMMCOLORS = "Resets all these colors to their original values.";
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TOOLTIP_SWWM_MM_BACKCOLOR = "Color of the minimap drawing area.";
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TOOLTIP_SWWM_MM_YOURCOLOR = "Color of the central arrow.";
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TOOLTIP_SWWM_MM_WALLCOLOR = "Color of all one-sided lines that have nothing special.";
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TOOLTIP_SWWM_MM_FDWALLCOLOR = "Color of lines where the floor height changes.";
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TOOLTIP_SWWM_MM_CDWALLCOLOR = "Color of lines where the ceiling height changes.";
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TOOLTIP_SWWM_MM_EFWALLCOLOR = "Color of lines where there's a 3D floor boundary.";
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TOOLTIP_SWWM_MM_GRIDCOLOR = "Color of the blockmap grid.";
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TOOLTIP_SWWM_MM_XHAIRCOLOR = "Color of the central map point.";
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TOOLTIP_SWWM_MM_NOTSEENCOLOR = "Color of walls that Omnisight revealed, but haven't yet been seen.";
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TOOLTIP_SWWM_MM_LOCKEDCOLOR = "Color for locked doors (unless they have one defined).";
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TOOLTIP_SWWM_MM_INTRALEVELCOLOR = "Color of teleporters within the map.";
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TOOLTIP_SWWM_MM_INTERLEVELCOLOR = "Color of teleporters that go to another map, or exits.";
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TOOLTIP_SWWM_MM_SECRETSECTORCOLOR = "Color of revealed secret sectors.";
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TOOLTIP_SWWM_MM_UNEXPLOREDSECRETCOLOR = "Color of secret sectors that haven't been explored yet.";
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TOOLTIP_SWWM_MM_SPECIALWALLCOLOR = "Color of special lines that the player can activate.";
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TOOLTIP_SWWM_MM_PORTALCOLOR = "Color of map lines belonging to a static portal (not implemented).";
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TOOLTIP_SWWM_MM_TSWALLCOLOR = "Color of lines with no height difference, hidden unless using cheats.";
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TOOLTIP_SWWM_MM_SECRETWALLCOLOR = "Color of lines that are flagged as secret, only shown using cheats.";
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TOOLTIP_SWWM_MM_THINGCOLOR = "Color for general things in the map.";
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TOOLTIP_SWWM_MM_THINGCOLOR_MONSTER = "Color for hostiles.";
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TOOLTIP_SWWM_MM_THINGCOLOR_NCMONSTER = "Color for hostiles that don't count towards map tally.";
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TOOLTIP_SWWM_MM_THINGCOLOR_FRIEND = "Color for allies.";
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TOOLTIP_SWWM_MM_THINGCOLOR_ITEM = "Color for items.";
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TOOLTIP_SWWM_MM_THINGCOLOR_CITEM = "Color for items that count towards map tally.";
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TOOLTIP_SWWM_MM_THINGCOLOR_VIPITEM = "Color for very important items.";
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TOOLTIP_SWWM_MM_THINGCOLOR_SHOOTABLE = "Color for things that can be damaged.";
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// knowledge base
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SWWM_COMINGSOON = "(coming soon)";
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SWWM_MISSTAB = "Mission";
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