Further minimap expansion, and more.

This commit is contained in:
Mari the Deer 2021-02-23 02:41:02 +01:00
commit 3fb431bde5
9 changed files with 629 additions and 76 deletions

View file

@ -207,8 +207,44 @@ SWWM_DRLASKILL_NIGHTMARE = "Nightmare";
SWWM_DRLASKILL_TECHNOPHOBIA = "Technophobia";
SWWM_DRLASKILL_ARMAGEDDON = "Armageddon";
SWWM_DRLASKILL_ADAPTIVE = "Adaptive";
SWWM_SHOWMINIMAP = "Show Minimap";
SWWM_ITEMSPARKLES = "Item Sparkles";
SWWM_MMTITLE = "Minimap Settings";
SWWM_MM_ENABLE = "Show Minimap";
SWWM_MM_ROTATE = "Rotate Minimap";
SWWM_MM_GRID = "Show Grid";
SWWM_MM_COLORSET = "Minimap Color Set";
SWWM_OWNCOLORS = "Our Colors";
SWWM_GZDOOMCOLORS = "GZDoom Custom";
SWWM_DOOMCOLORS = "Vanilla Doom";
SWWM_STRIFECOLORS = "Vanilla Strife";
SWWM_RAVENCOLORS = "Vanilla Raven";
SWWM_MM_RESET = "Reset to Defaults";
SWWM_MM_BACKCOLOR = "Background";
SWWM_MM_YOURCOLOR = "You";
SWWM_MM_WALLCOLOR = "1-sided walls";
SWWM_MM_FDWALLCOLOR = "2-sided walls with different floors";
SWWM_MM_CDWALLCOLOR = "2-sided walls with different ceilings";
SWWM_MM_EFWALLCOLOR = "2-sided walls with 3D floors";
SWWM_MM_GRIDCOLOR = "Map grid";
SWWM_MM_XHAIRCOLOR = "Center point";
SWWM_MM_NOTSEENCOLOR = "Not-yet-seen walls";
SWWM_MM_LOCKEDCOLOR = "Locked doors";
SWWM_MM_INTRALEVELCOLOR = "Teleported to the same map";
SWWM_MM_INTERLEVELCOLOR = "Teleporter to a different map";
SWWM_MM_SECRETSECTORCOLOR = "Secret sector";
SWWM_MM_UNEXPLOREDSECRETCOLOR = "Unexplored secret";
SWWM_MM_SPECIALWALLCOLOR = "Special trigger lines";
SWWM_MM_PORTALCOLOR = "Portal Overlays";
SWWM_MM_TSWALLCOLOR = "Invisible 2-sided walls";
SWWM_MM_SECRETWALLCOLOR = "Secret walls";
SWWM_MM_THINGCOLOR = "Actors";
SWWM_MM_THINGCOLOR_MONSTER = "Monsters";
SWWM_MM_THINGCOLOR_NCMONSTER = "Non-counting Monsters";
SWWM_MM_THINGCOLOR_FRIEND = "Friends";
SWWM_MM_THINGCOLOR_ITEM = "Items";
SWWM_MM_THINGCOLOR_CITEM = "Count Items";
SWWM_MM_THINGCOLOR_VIPITEM = "Important Items";
SWWM_MM_THINGCOLOR_SHOOTABLE = "Shootable Actors";
TOOLTIP_SWWM_VOICETYPE = "Sets the voice pack for the player.";
TOOLTIP_SWWM_MUTEVOICE = "Control what gets muted, if you'd rather have a more silent protagonist.";
TOOLTIP_SWWM_FLASHSTRENGTH = "Screen flashes usually happen when firing some weapons, you can lower this if these effects are harmful for you.";
@ -299,8 +335,38 @@ TOOLTIP_SWWM_NUMCOLOR_DMG = "Select the color for damage numbers.";
TOOLTIP_SWWM_NUMCOLOR_HP = "Select the color for health numbers.";
TOOLTIP_SWWM_NUMCOLOR_AP = "Select the color for armor numbers.";
TOOLTIP_SWWM_DRLASKILL = "[DRLA Monsters] Sets the skill level for enemy spawns.";
TOOLTIP_SWWM_SHOWMINIMAP = "Displays a minimap under the score counter.";
TOOLTIP_SWWM_ITEMSPARKLES = "Nearby items will have particles around them, as a visual aid.";
TOOLTIP_SWWM_MM_ENABLE = "Displays a minimap under the score counter.";
TOOLTIP_SWWM_MM_ROTATE = "Rotates the minimap view.";
TOOLTIP_SWWM_MM_GRID = "Shows a 128x128 grid on the minimap.";
TOOLTIP_SWWM_MM_COLORSET = "Choose what palette to use for the minimap.";
TOOLTIP_EVENT_SWWMRESETMMCOLORS = "Resets all these colors to their original values.";
TOOLTIP_SWWM_MM_BACKCOLOR = "Color of the minimap drawing area.";
TOOLTIP_SWWM_MM_YOURCOLOR = "Color of the central arrow.";
TOOLTIP_SWWM_MM_WALLCOLOR = "Color of all one-sided lines that have nothing special.";
TOOLTIP_SWWM_MM_FDWALLCOLOR = "Color of lines where the floor height changes.";
TOOLTIP_SWWM_MM_CDWALLCOLOR = "Color of lines where the ceiling height changes.";
TOOLTIP_SWWM_MM_EFWALLCOLOR = "Color of lines where there's a 3D floor boundary.";
TOOLTIP_SWWM_MM_GRIDCOLOR = "Color of the blockmap grid.";
TOOLTIP_SWWM_MM_XHAIRCOLOR = "Color of the central map point.";
TOOLTIP_SWWM_MM_NOTSEENCOLOR = "Color of walls that Omnisight revealed, but haven't yet been seen.";
TOOLTIP_SWWM_MM_LOCKEDCOLOR = "Color for locked doors (unless they have one defined).";
TOOLTIP_SWWM_MM_INTRALEVELCOLOR = "Color of teleporters within the map.";
TOOLTIP_SWWM_MM_INTERLEVELCOLOR = "Color of teleporters that go to another map, or exits.";
TOOLTIP_SWWM_MM_SECRETSECTORCOLOR = "Color of revealed secret sectors.";
TOOLTIP_SWWM_MM_UNEXPLOREDSECRETCOLOR = "Color of secret sectors that haven't been explored yet.";
TOOLTIP_SWWM_MM_SPECIALWALLCOLOR = "Color of special lines that the player can activate.";
TOOLTIP_SWWM_MM_PORTALCOLOR = "Color of map lines belonging to a static portal (not implemented).";
TOOLTIP_SWWM_MM_TSWALLCOLOR = "Color of lines with no height difference, hidden unless using cheats.";
TOOLTIP_SWWM_MM_SECRETWALLCOLOR = "Color of lines that are flagged as secret, only shown using cheats.";
TOOLTIP_SWWM_MM_THINGCOLOR = "Color for general things in the map.";
TOOLTIP_SWWM_MM_THINGCOLOR_MONSTER = "Color for hostiles.";
TOOLTIP_SWWM_MM_THINGCOLOR_NCMONSTER = "Color for hostiles that don't count towards map tally.";
TOOLTIP_SWWM_MM_THINGCOLOR_FRIEND = "Color for allies.";
TOOLTIP_SWWM_MM_THINGCOLOR_ITEM = "Color for items.";
TOOLTIP_SWWM_MM_THINGCOLOR_CITEM = "Color for items that count towards map tally.";
TOOLTIP_SWWM_MM_THINGCOLOR_VIPITEM = "Color for very important items.";
TOOLTIP_SWWM_MM_THINGCOLOR_SHOOTABLE = "Color for things that can be damaged.";
// knowledge base
SWWM_COMINGSOON = "(coming soon)";
SWWM_MISSTAB = "Mission";