Small tweaks to the BD screen.
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9a9c419dc1
commit
41f065fdd0
5 changed files with 7 additions and 7 deletions
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@ -85,12 +85,12 @@ Class SWWMBrutalHandler : StaticEventHandler
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eztex[6] = TexMan.CheckForTexture("graphics/BDScreen/BDBubble3.png");
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for ( int i=0; i<6; i++ ) ezstate[i] = false;
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for ( int i=0; i<4; i++ ) ezslide[i] = 2800.;
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eztext[0] = "Really\nnow\n!?";
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eztext[0] = "Eeeeeh?\nReally\nnow\n!?";
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eztext[1] = "\c[BDRed]Brutal\nDoom\c-?\n\nThat's\ncringe";
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eztext[2] = "Only a\ncomplete\nfool\nwould try\nto load\n\c[BDRed]Brutal Doom\c-\nwith\nother game-\nplay mods,\nright?";
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eztext[3] = "Ha\nha\nha\nha";
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eztext[4] = "Ki\nhi\nhi\nhi";
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eztextpos[0] = (2520.,120.);
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eztextpos[0] = (2500.,100.);
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eztextpos[1] = (1620.,1580.);
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eztextpos[2] = (80.,140.);
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eztextpos[3] = (100.,1660.);
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@ -184,10 +184,9 @@ Class SWWMBrutalHandler : StaticEventHandler
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double fact = clamp(((timer+e.fractic)-300.)/100.,0.,1.);
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Screen.Dim("Red",fact,0,0,Screen.GetWidth(),Screen.GetHeight(),STYLE_Add);
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rss = MSTime()/10;
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pos.x += RandomShiver()*64.*hs*fact*fact;
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pos.y += RandomShiver()*64.*hs*fact*fact;
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pos.x += RandomShiver()*128.*hs*fact*fact;
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pos.y += RandomShiver()*128.*hs*fact*fact;
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}
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Screen.DrawTexture(eztex[0],false,pos.x,pos.y,DTA_ScaleX,hs,DTA_ScaleY,hs);
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Screen.SetClipRect(int(pos.x),int(pos.y),int(2800.*hs),int(2100.*hs));
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Screen.Dim("White",1.,int(pos.x),int(pos.y),int(2800.*hs),int(2100.*hs));
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rss = MSTime()/40;
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@ -217,6 +216,7 @@ Class SWWMBrutalHandler : StaticEventHandler
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}
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}
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Screen.ClearClipRect();
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Screen.DrawTexture(eztex[0],false,pos.x,pos.y,DTA_ScaleX,hs,DTA_ScaleY,hs);
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if ( timer > 300 )
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Screen.Dim("Red",clamp(((timer+e.fractic)-350.)/50.,0.,1.),0,0,Screen.GetWidth(),Screen.GetHeight(),STYLE_Translucent);
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}
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