Fix voodoo dolls being always visible in the minimap.
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parent
761042e200
commit
431049106c
4 changed files with 5 additions and 5 deletions
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@ -381,7 +381,7 @@ SWWM_MISSTAB = "Mission";
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SWWM_STATTAB = "Stats";
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SWWM_STATTAB0 = "General";
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SWWM_STATTAB1 = "Kills";
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SWWM_STATTAB2 = "Mission";
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SWWM_STATTAB2 = "Levels";
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SWWM_STATTAB3 = "Achievements";
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SWWM_NOSTAT = "(no stats available)";
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SWWM_STATUPTIME = "Uptime: ";
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@ -378,7 +378,7 @@ SWWM_MISSTAB = "Misión";
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SWWM_STATTAB = "Estadísticas";
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SWWM_STATTAB0 = "General";
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SWWM_STATTAB1 = "Bajas Enemigas";
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SWWM_STATTAB2 = "Misión";
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SWWM_STATTAB2 = "Niveles";
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SWWM_STATTAB3 = "Logros";
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SWWM_NOSTAT = "(estadísticas no disponibles)";
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SWWM_STATUPTIME = "Tiempo Activo: ";
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r372 \cu(Fri 19 Mar 17:14:33 CET 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r372 \cu(2021-03-19 17:14:33)\c-";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r373 \cu(Fri 19 Mar 18:43:47 CET 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r373 \cu(2021-03-19 18:43:48)\c-";
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@ -226,7 +226,7 @@ extend Class SWWMHandler
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continue;
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if ( !a.player && !a.bSOLID && !a.bSHOOTABLE && !a.bISMONSTER && !a.bFRIENDLY && !(a is 'Inventory') && !(a is 'Chancebox') )
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continue;
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if ( !thesight && !a.IsFriend(players[consoleplayer].mo) && !players[consoleplayer].Camera.CheckSight(a,SF_IGNOREVISIBILITY|SF_IGNOREWATERBOUNDARY) )
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if ( !thesight && !(a.IsFriend(players[consoleplayer].mo) && !(a.player && (a.player.mo != a))) && !players[consoleplayer].Camera.CheckSight(a,SF_IGNOREVISIBILITY|SF_IGNOREWATERBOUNDARY) )
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continue;
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if ( a.bKILLED || (a.Health <= 0) )
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continue;
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