Various optimizations and a couple changes:
- Lightweight Tick() for smoke and debris (has some glitches I gotta figure out). - Add option for buckshot to gib (on by default). - Clips are replaced by shells again. - Increased look sensitivity when crouching with Silver Bullet. - Fix 3D floor handling of nonsolids. - Fix combat trackers not updating their position when an actor changes height while stationary (e.g.: crouching players).
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19 changed files with 510 additions and 54 deletions
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@ -86,7 +86,7 @@ SWWM_INTERTYPE = "Intermission Art";
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SWWM_INTERDEF = "N/A";
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SWWM_INTERART = "Fanart";
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SWWM_INTER4KOMA = "4Koma";
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SWWM_BALLUSE = "Lead Balls can activate switches";
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SWWM_BALLUSE = "Lead Balls can Activate Switches";
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SWWM_BOSSBAR = "Show Boss Healthbars";
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SWWM_BTITLE = "Balance Options";
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SWWM_BOSSENHANCE = "Enhance Vanilla Bosses";
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@ -115,6 +115,9 @@ SWWM_YNYKRONALERT = "Cap Ynykron Alert";
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SWWM_MENUPAUSE = "Pause on Demolitionist Menu";
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SWWM_FTITLE = "Fun Options";
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SWWM_FUNTAGS = "Monster Renaming";
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SWWM_OMNIBUST = "Omni-Busting";
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SWWM_SUPERFUEL = "Unlimited Fuel";
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SWWM_PARTYTIME = "Super Fun Party Time";
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SWWM_SIMPLEFOG = "Simplified Teleport Fog";
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SWWM_BIGTAGS = "Use Large Font for Names";
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SWWM_INTERMUSIC = "Use Original Intermission Music";
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@ -123,6 +126,7 @@ SWWM_MAXGIBS = "Gib Limit";
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SWWM_MAXCASINGS = "Casing Limit";
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SWWM_MAXDEBRIS = "Debris Limit";
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SWWM_ENEMYDROPS = "Enemies Drop Weapons and Ammo";
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SWWM_SHOTGIB = "Buckshot can Gib";
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TOOLTIP_SWWM_VOICETYPE = "Sets the voice pack for the player.";
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TOOLTIP_SWWM_MUTEVOICE = "Control what gets muted, if you'd rather have a more silent protagonist.";
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TOOLTIP_SWWM_FLASHSTRENGTH = "Screen flashes usually happen when firing some weapons, you can lower this if these effects are harmful for you.";
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@ -179,6 +183,9 @@ TOOLTIP_SWWM_NOTRACK = "Completely disables combat tracking (responsible for hea
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TOOLTIP_SWWM_YNYKRONALERT = "By default the Ynykron wakes all monsters in the map. This may sometimes cause issues (and would destroy your framerate with huge monstercounts).";
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TOOLTIP_SWWM_MENUPAUSE = "In single player, the Demolitionist Menu by default will pause everything. You can disable this if you want a more Souls-like experience (or if you want to have a read while actively waiting for some looooooooong elevator or other timed event).";
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TOOLTIP_SWWM_FUNTAGS = "Replaces the names of various vanilla monsters with funny alternatives.";
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TOOLTIP_SWWM_OMNIBUST = "Allows any weapon to potentially bust walls.";
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TOOLTIP_SWWM_SUPERFUEL = "Your fuel never runs out.";
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TOOLTIP_SWWM_PARTYTIME = "Killed enemies shoot out a cloud of confetti.";
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TOOLTIP_SWWM_SIMPLEFOG = "Replaces particle-based teleport fogs with simple sprites. Useful if they cause performance issues.";
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TOOLTIP_SWWM_BIGTAGS = "By default name labels on healthbars are shown with a small, compact font. Enabling this will use a bigger one.";
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TOOLTIP_SWWM_INTERMUSIC = "If enabled, intermission screens will use the original music from the current IWAD or map pack.";
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@ -187,6 +194,7 @@ TOOLTIP_SWWM_MAXGIBS = "Caps the maximum amount of gibs. Surpassing this limit w
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TOOLTIP_SWWM_MAXCASINGS = "Caps the maximum amount of casings and spent magazines. Surpassing this limit will cause the excess to fade out.";
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TOOLTIP_SWWM_MAXDEBRIS = "Caps the maximum amount of rubble from explosions and others. Surpassing this limit will cause the excess to fade out.";
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TOOLTIP_SWWM_ENEMYDROPS = "If enabled, enemies will drop weapons and ammo like they would in vanilla. This is not recommended as it easily breaks progression.";
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TOOLTIP_SWWM_SHOTGIB = "Some people don't like this for some reason, so here it is as an option.";
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// knowledge base
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SWWM_COMINGSOON = "(coming soon)";
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SWWM_MISSTAB = "Mission";
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