Properly set drop ammo types for weapons.

This commit is contained in:
Mari the Deer 2022-07-27 16:57:52 +02:00
commit 43bea0d22a
16 changed files with 23 additions and 16 deletions

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@ -22,7 +22,7 @@ Class ModernSparkster : SWWMWeapon
Weapon.AmmoGive1 1;
Weapon.AmmoType2 "SparksterRAmmo";
Weapon.AmmoGive2 1;
SWWMWeapon.DropAmmoType "RocketAmmo";
SWWMWeapon.DropAmmoType "Cell";
ModernSparkster.ClipCount 4;
ModernSparkster.ClipCount2 4;
Stamina 220000;

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@ -294,7 +294,7 @@ Class HeavyMahSheenGun : SWWMWeapon
Weapon.SelectionOrder 100;
Weapon.AmmoType1 "SheenAmmo";
Weapon.AmmoGive1 30;
SWWMWeapon.DropAmmoType "SheenAmmo";
SWWMWeapon.DropAmmoType "ClipBox";
+SWWMWEAPON.HASSCRTEX;
Stamina 100000;
Radius 30;

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@ -23,7 +23,7 @@ Class MisterRifle : SWWMWeapon
Weapon.AmmoGive1 1;
Weapon.AmmoType2 "MisterGAmmo";
Weapon.AmmoGive2 1;
SWWMWeapon.DropAmmoType "MisterAmmo";
SWWMWeapon.DropAmmoType "Cell";
MisterRifle.ClipCount 20;
Stamina 1600000;
+SWWMWEAPON.NOFIRSTGIVE;

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@ -21,7 +21,7 @@ Class Quadravol : SWWMWeapon
Weapon.SelectionOrder 650;
Weapon.AmmoType1 "QuadravolAmmo";
Weapon.AmmoGive1 1;
SWWMWeapon.DropAmmoType "QuadravolAmmo";
SWWMWeapon.DropAmmoType "RocketAmmo";
Quadravol.ClipCount 5;
Stamina 80000;
+SWWMWEAPON.NOFIRSTGIVE;

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@ -19,7 +19,7 @@ Class PuntzerBeta : SWWMWeapon
Weapon.SelectionOrder 450;
Weapon.AmmoType1 "SMW05Ammo";
Weapon.AmmoGive1 6;
SWWMWeapon.DropAmmoType "SMW05Ammo";
SWWMWeapon.DropAmmoType "Shell";
Stamina 10000;
+SWWMWEAPON.NOFIRSTGIVE;
}

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@ -21,7 +21,7 @@ Class PuntzerGamma : SWWMWeapon
PuntzerGamma.ClipCount 30;
Weapon.AmmoType1 "SMW05Ammo";
Weapon.AmmoGive1 30;
SWWMWeapon.DropAmmoType "SMW05Ammo";
SWWMWeapon.DropAmmoType "ShellBox";
Stamina 30000;
+SWWMWEAPON.NOFIRSTGIVE;
}

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@ -21,7 +21,7 @@ Class RayKhom : SWWMWeapon
Weapon.SelectionOrder 850;
Weapon.AmmoType1 "RayAmmo";
Weapon.AmmoGive1 1;
SWWMWeapon.DropAmmoType "RayAmmo";
SWWMWeapon.DropAmmoType "Cell";
RayKhom.ClipCount 10;
Stamina 500000;
+SWWMWEAPON.NOFIRSTGIVE;

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@ -22,7 +22,7 @@ Class RafanKos : SWWMWeapon
Weapon.SelectionOrder 8000;
Weapon.AmmoType1 "UltimateAmmo";
Weapon.AmmoGive1 1;
SWWMWeapon.DropAmmoType "UltimateAmmo";
SWWMWeapon.DropAmmoType "CellPack";
RafanKos.ClipCount 4;
Stamina -5000000;
+SWWMWEAPON.NOFIRSTGIVE;

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@ -765,7 +765,7 @@ Class Wallbuster : SWWMWeapon
Weapon.UpSound "wallbuster/select";
Weapon.AmmoType1 "RedShell";
Weapon.AmmoGive1 5;
SWWMWeapon.DropAmmoType "Shell";
SWWMWeapon.DropAmmoType "ShellBox";
Stamina 35000;
+SWWMWEAPON.NOFIRSTGIVE;
Radius 30;

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@ -279,7 +279,7 @@ Class Eviscerator : SWWMWeapon
Stamina 50000;
Weapon.AmmoType1 "EvisceratorShell";
Weapon.AmmoGive1 4;
SWWMWeapon.DropAmmoType "EvisceratorShell";
SWWMWeapon.DropAmmoType "ClipBox";
+WEAPON.EXPLOSIVE;
Radius 20;
Height 32;

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@ -224,7 +224,7 @@ Class Ynykron : SWWMWeapon
Stamina -5000000;
Weapon.AmmoType1 "YnykronAmmo";
Weapon.AmmoGive1 1;
SWWMWeapon.DropAmmoType "YnykronAmmo";
SWWMWeapon.DropAmmoType "CellPack";
+SWWMWEAPON.NOFIRSTGIVE;
Ynykron.ClipCount 1;
+WEAPON.BFG;

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@ -216,7 +216,7 @@ Class Sparkster : SWWMWeapon
Stamina 200000;
Weapon.AmmoType1 "SparkUnit";
Weapon.AmmoGive1 1;
SWWMWeapon.DropAmmoType "SparkUnit";
SWWMWeapon.DropAmmoType "Cell";
Sparkster.ClipCount 4;
+SWWMWEAPON.NOFIRSTGIVE;
+WEAPON.EXPLOSIVE;

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@ -383,7 +383,7 @@ Class CandyGun : SWWMWeapon
Weapon.AmmoGive1 1;
Weapon.AmmoGive2 0;
Weapon.AmmoUse2 0;
SWWMWeapon.DropAmmoType "CandyGunAmmo";
SWWMWeapon.DropAmmoType "CellPack";
CandyGun.ClipCount 7;
+SWWMWEAPON.NOFIRSTGIVE;
+WEAPON.EXPLOSIVE;

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@ -970,7 +970,7 @@ Class SilverBullet : SWWMWeapon
Weapon.AmmoGive1 1;
Weapon.AmmoType2 "SilverBulletAmmo2";
Weapon.AmmoGive2 0;
SWWMWeapon.DropAmmoType "SilverBulletAmmo";
SWWMWeapon.DropAmmoType "Cell";
SilverBullet.ClipCount 5;
+SWWMWEAPON.NOFIRSTGIVE;
+WEAPON.ALT_AMMO_OPTIONAL;