Split player and utility code.
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26 changed files with 6908 additions and 6619 deletions
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@ -27,7 +27,7 @@ extend Class SWWMHandler
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e.Thing.vel *= 2;
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Vector3 x, y, z;
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double ang = e.Thing.target.target?e.Thing.AngleTo(e.Thing.target.target):e.Thing.angle;
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double pt = e.Thing.target.target?SWWMUtility.PitchTo(e.Thing,e.Thing.target.target,.5):e.Thing.pitch;
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double pt = e.Thing.target.target?e.Thing.PitchTo(e.Thing.target.target,e.Thing.target.missileheight,e.Thing.target.target.Height/2.):e.Thing.pitch;
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[x, y, z] = SWWMUtility.GetAxes(ang,pt,e.Thing.roll);
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int numpt = Random[ExtraMissiles](1,2);
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for ( int i=0; i<numpt; i++ )
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