GZDoom is removing the ability to disable network prediction, so... No more multiplayer.
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a37df064d6
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4 changed files with 4 additions and 20 deletions
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@ -65,7 +65,7 @@ Class SWWMStaticHandler : StaticEventHandler
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if ( multiplayer && !mpwarned )
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{
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mpwarned = true;
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Console.Printf("\cgWARNING:\c- Multiplayer is no longer officially supported, desyncs and other issues may potentially happen. You are on your own.");
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Console.Printf("\cgWARNING:\c- Multiplayer is no longer supported, desyncs and other issues WILL happen. You are on your own.");
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S_StartSound("compat/warn",CHAN_YABLEWIT,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
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}
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// sanity check
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@ -175,7 +175,7 @@ Class SWWMStaticHandler : StaticEventHandler
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if ( multiplayer )
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{
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mpwarned = true;
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Console.Printf("\cgWARNING:\c- Multiplayer is no longer officially supported, desyncs and other issues may potentially happen. You are on your own.");
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Console.Printf("\cgWARNING:\c- Multiplayer is no longer supported, desyncs and other issues WILL happen. You are on your own.");
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S_StartSound("compat/warn",CHAN_YABLEWIT,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
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}
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// warning for unsupported
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