GZDoom is removing the ability to disable network prediction, so... No more multiplayer.

This commit is contained in:
Mari the Deer 2024-07-07 10:24:27 +02:00
commit 46dca37ae5
4 changed files with 4 additions and 20 deletions

View file

@ -65,7 +65,7 @@ Class SWWMStaticHandler : StaticEventHandler
if ( multiplayer && !mpwarned )
{
mpwarned = true;
Console.Printf("\cgWARNING:\c- Multiplayer is no longer officially supported, desyncs and other issues may potentially happen. You are on your own.");
Console.Printf("\cgWARNING:\c- Multiplayer is no longer supported, desyncs and other issues WILL happen. You are on your own.");
S_StartSound("compat/warn",CHAN_YABLEWIT,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
}
// sanity check
@ -175,7 +175,7 @@ Class SWWMStaticHandler : StaticEventHandler
if ( multiplayer )
{
mpwarned = true;
Console.Printf("\cgWARNING:\c- Multiplayer is no longer officially supported, desyncs and other issues may potentially happen. You are on your own.");
Console.Printf("\cgWARNING:\c- Multiplayer is no longer supported, desyncs and other issues WILL happen. You are on your own.");
S_StartSound("compat/warn",CHAN_YABLEWIT,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
}
// warning for unsupported