Fit hud scaling to 16:9 minimum. Ultrawide be damned.
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e81dbdd142
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9 changed files with 9 additions and 35 deletions
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@ -2870,8 +2870,7 @@ Class SWWMStatusBar : BaseStatusBar
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if ( !swwm_camhud && !(players[consoleplayer].Camera is 'PlayerPawn') )
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camhidden = true;
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else camhidden = false;
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if ( swwm_hudscale ) hs = CleanXFac_1;
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else hs = max(floor(Screen.GetWidth()/640.),1.);
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hs = max(min(floor(Screen.GetWidth()/640.),floor(Screen.GetHeight()/360.)),1.);
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ss = (Screen.GetWidth()/hs,Screen.GetHeight()/hs);
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margin = clamp(swwm_hudmargin,0,40);
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hsb = max(hs+swwm_barscalerel,1.);
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@ -87,9 +87,7 @@ Class SWWMOneLiner : HUDMessageBase
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override void Draw( int bottom, int visibility )
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{
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int margin = swwm_hudmargin;
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double hs;
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if ( swwm_hudscale ) hs = CleanXFac_1;
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else hs = max(floor(Screen.GetWidth()/640.),1.);
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double hs = max(min(floor(Screen.GetWidth()/640.),floor(Screen.GetHeight()/360.)),1.);
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Vector2 ss = (Screen.GetWidth()/hs,Screen.GetHeight()/hs);
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if ( whichline == "" ) return; // don't draw empty strings
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// split so it can fit
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@ -189,9 +187,7 @@ Class SWWMAchievementNotification : HUDMessageBase
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override void Draw( int bottom, int visibility )
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{
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double margin = swwm_hudmargin;
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double hs;
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if ( swwm_hudscale ) hs = CleanXFac_1;
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else hs = max(floor(Screen.GetWidth()/640.),1.);
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double hs = max(min(floor(Screen.GetWidth()/640.),floor(Screen.GetHeight()/360.)),1.);
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Vector2 ss = (Screen.GetWidth()/hs,Screen.GetHeight()/hs);
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double fractic = SWWMStatusBar(statusbar)?SWWMStatusBar(statusbar).fractic:0;
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double ftics = tics+fractic;
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@ -275,9 +271,7 @@ Class SWWMWeaponTooltip : HUDMessageBase
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override void Draw( int bottom, int visibility )
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{
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if ( tics <= 0 ) return;
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double hs;
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if ( swwm_hudscale ) hs = CleanXFac_1;
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else hs = max(floor(Screen.GetWidth()/640.),1.);
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double hs = max(min(floor(Screen.GetWidth()/640.),floor(Screen.GetHeight()/360.)),1.);
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Vector2 ss = (Screen.GetWidth()/hs,Screen.GetHeight()/hs);
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double fractic = SWWMStatusBar(statusbar)?SWWMStatusBar(statusbar).fractic:0;
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double ftics = tics+fractic;
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@ -540,9 +534,7 @@ Class SWWMDirectMessage : HUDMessageBase
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double fractic = SWWMStatusBar(statusbar)?SWWMStatusBar(statusbar).fractic:0;
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if ( seqnum == 0 ) alph = (fadein+fractic)/15.;
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else if ( seqnum == (seqcnt+1) ) alph = 1.-(fadeout+fractic)/30.;
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double hs;
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if ( swwm_hudscale ) hs = CleanXFac_1;
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else hs = max(floor(Screen.GetWidth()/640.),1.);
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double hs = max(min(floor(Screen.GetWidth()/640.),floor(Screen.GetHeight()/360.)),1.);
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ss = (Screen.GetWidth()/hs,Screen.GetHeight()/hs);
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origin = (int(ss.x-270)/2,swwm_hudmargin+70);
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Screen.DrawTexture(MessageBox,false,origin.x,origin.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alph);
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@ -134,7 +134,7 @@ Class SWWMCreditsMenu : GenericMenu
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void UpdateSize()
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{
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hs = max(1.,min(floor(Screen.GetWidth()/640),floor(Screen.GetHeight()/266)));
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hs = max(min(floor(Screen.GetWidth()/640.),floor(Screen.GetHeight()/360.)),1.);
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ss = (Screen.GetWidth(),Screen.GetHeight())/hs;
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}
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@ -126,9 +126,7 @@ Class Hellblazer : SWWMWeapon
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SWWMUtility.PrepareProjData(projdata,e.ViewPos,e.ViewAngle,e.ViewPitch,e.ViewRoll,players[consoleplayer].fov);
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int cliptop = projdata.viewy, clipbottom = projdata.viewy+projdata.viewh,
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clipleft = projdata.viewx, clipright = projdata.viewx+projdata.vieww;
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double hs;
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if ( swwm_hudscale ) hs = CleanXFac_1;
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else hs = max(floor(Screen.GetWidth()/640.),1.);
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double hs = max(min(floor(Screen.GetWidth()/640.),floor(Screen.GetHeight()/360.)),1.);
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Vector2 ss = (Screen.GetWidth()/hs,Screen.GetHeight()/hs);
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for ( int i=0; i<3; i++ )
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{
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