Fit hud scaling to 16:9 minimum. Ultrawide be damned.
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9 changed files with 9 additions and 35 deletions
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@ -126,9 +126,7 @@ Class Hellblazer : SWWMWeapon
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SWWMUtility.PrepareProjData(projdata,e.ViewPos,e.ViewAngle,e.ViewPitch,e.ViewRoll,players[consoleplayer].fov);
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int cliptop = projdata.viewy, clipbottom = projdata.viewy+projdata.viewh,
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clipleft = projdata.viewx, clipright = projdata.viewx+projdata.vieww;
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double hs;
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if ( swwm_hudscale ) hs = CleanXFac_1;
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else hs = max(floor(Screen.GetWidth()/640.),1.);
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double hs = max(min(floor(Screen.GetWidth()/640.),floor(Screen.GetHeight()/360.)),1.);
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Vector2 ss = (Screen.GetWidth()/hs,Screen.GetHeight()/hs);
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for ( int i=0; i<3; i++ )
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{
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