Implement a "weapon bar" (optional).

This commit is contained in:
Mari the Deer 2023-07-04 17:05:21 +02:00
commit 47b0cad882
41 changed files with 443 additions and 5 deletions

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@ -183,6 +183,7 @@ SWWM_DAMNUMS_COLOR = "Color Damage Numbers";
SWWM_SHOWMAPTITLE = "Animated Map Title";
SWWM_LOBDOUBLED = "LOB Double Death";
SWWM_BARDIST = "Healthbar Distance";
SWWM_USEWEAPONBAR = "Alternate Weapon Selection";
SWWM_MM_ENABLE = "Show Minimap";
SWWM_MM_MISSILES = "Projectiles In Minimap";
SWWM_MM_COLORSET = "Minimap Color Set";
@ -274,6 +275,7 @@ TOOLTIP_SWWM_DAMNUMS_COLOR = "Damage numbers will change color based on the type
TOOLTIP_SWWM_SHOWMAPTITLE = "Shows an animated title card when entering a map. It's just like Dark Souls!";
TOOLTIP_SWWM_LOBDOUBLED = "[Legion of Bones] Enables \"Double Death\", which makes enemies first spawn as their vanilla variants to then turn undead on defeat.";
TOOLTIP_SWWM_BARDIST = "Distance in map units at which healthbar visibility will begin to fade. Does not affect the healthbars of other players.";
TOOLTIP_SWWM_USEWEAPONBAR = "Enables an alternate method for scrolling through weapons akin to the inventory bar. Use Primary Fire to accept, and Alternate Fire to cancel.";
TOOLTIP_SWWMACHIEVEMENTMENU = "View your achievements.";
TOOLTIP_SWWM_MM_ENABLE = "Displays a minimap on the top right corner of the screen.";
TOOLTIP_SWWM_MM_MISSILES = "Displays projectiles in the minimap. Can be toggled if this clutters too much.";