Second batch of voice lines.

This commit is contained in:
Mari the Deer 2021-10-09 21:31:40 +02:00
commit 486b79edac
61 changed files with 15 additions and 3 deletions

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@ -271,7 +271,7 @@ SWWM_SUBS_DEFAULT_KORAXMASTERS9 = "Urgh... Please just shut the fuck up.";
/// Extra lines that wouldn't be possible without original voice acting
// per-weapon lines (alternative)
SWWM_SUBS_DEFAULT_GETDEEPIMPACT = "I'll huff and I'll puff... and I'll blow your house in.";
SWWM_SUBS_DEFAULT_GETPUSHERWEAPON = "Someone wants their cavities removed?";
SWWM_SUBS_DEFAULT_GETPUSHERWEAPON = "Anyone wants their cavities removed?";
SWWM_SUBS_DEFAULT_GETEXPLODIUMGUN1 = "Ah, my trusty old friend.";
SWWM_SUBS_DEFAULT_GETEXPLODIUMGUN2 = "Twice the knee-exploding power.";
SWWM_SUBS_DEFAULT_GETSPREADGUN = "Look at this pocket shotty.";

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@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r12 \cu(Thu 7 Oct 19:50:34 CEST 2021)\c-";
SWWM_SHORTVER="\cw1.2pre r12 \cu(2021-10-07 19:50:34)\c-";
SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r13 \cu(Sat 9 Oct 21:31:40 CEST 2021)\c-";
SWWM_SHORTVER="\cw1.2pre r13 \cu(2021-10-09 21:31:40)\c-";

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@ -350,6 +350,11 @@ voice/default/usefail6 sounds/voice/default/va/demousefail6.ogg
voice/default/usefail7 sounds/voice/default/va/demousefail7.ogg
voice/default/usefail8 sounds/voice/default/va/demousefail8.ogg
voice/default/usefail9 sounds/voice/default/va/demousefail9.ogg
voice/default/usegrunt1 sounds/voice/default/va/demousegrunt1.ogg
voice/default/usegrunt2 sounds/voice/default/va/demousegrunt2.ogg
voice/default/usegrunt3 sounds/voice/default/va/demousegrunt3.ogg
voice/default/usegrunt4 sounds/voice/default/va/demousegrunt4.ogg
$random voice/default/usegrunt { voice/default/usegrunt1 voice/default/usegrunt2 voice/default/usegrunt3 voice/default/usegrunt4 }
voice/default/cubeget sounds/voice/default/va/democubeget.ogg
voice/default/akariget sounds/voice/default/va/demoakariget.ogg
voice/default/signalsget sounds/voice/default/va/demosignalsget.ogg

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@ -882,6 +882,13 @@ Class Demolitionist : PlayerPawn
failcooldown = SWWMHandler.AddOneliner("usefail",2,20);
failcounter = max(4,failcounter-10);
}
else if ( (failcounter > 2) && Random[DemoLines](0,1) && (gametic > failcooldown) && (swwm_mutevoice < 4) )
{
A_StartSound(String.Format("voice/%s/usegrunt",myvoice.GetString()),CHAN_DEMOVOICE,CHANF_OVERLAP);
A_StartSound(String.Format("voice/%s/usegrunt",myvoice.GetString()),CHAN_DEMOVOICEAUX,CHANF_OVERLAP);
failcooldown = int(S_GetLength(String.Format("voice/%s/usegrunt",myvoice.GetString()))*GameTicRate);
failcounter = max(2,failcounter-1);
}
}
else if ( gametic > lastuse+50 ) failcounter = 0;
oldlagangle = lagangle;