diff --git a/ExtendedLore.md b/ExtendedLore.md index 88a712cc2..fd9ff263c 100644 --- a/ExtendedLore.md +++ b/ExtendedLore.md @@ -88,7 +88,7 @@ it would enter mass production and sell like hotcakes. ### Symnatek A manufacturer of construction tools and heavy machinery. More popular than -Mixom (at least outside the US), despite most people not even knowing its name. +Mixom (at least in Australia), despite most people not even knowing its name. Also makes basic military equipment, such as knives and other close combat weapons. @@ -103,8 +103,8 @@ most known for its work on fusion energy... and for its weapons (of course). A small weapons shop run by members of the Unissix family of warriors. While mostly specialized in blades and hammers and whatnot, sometimes they've done -firearms by request. It is run by Unissix Bokurou Azadeku, who also leads the -"Unissix Tournaments", a yearly gladiatorial sporting event. +firearms by request. It is led by Unissix Bokurou Azadeku, who also organizes +the "Unissix Tournaments", a gladiatorial sporting event. --- @@ -170,7 +170,7 @@ doesn't succeed (UnSX 5). ### J.A. Tachmek-Smith -A man who, if all reports are true, would be over ten thousand years old. +A man who, if all reports are true, would be over six thousand years old. Claims to be the "true king of Egypt", among other things. He's also the founder and head of research at Tach-Engine Technologies, and a notable philanthropist. @@ -351,7 +351,7 @@ even seems to have some level of sentience. An odd and unexplainable material that combusts violently when ignited or struck. A single gram of the stuff has the explosive yield of a standard-issue -hand grenade, which makes it very useful in the creation small bombs. It's +hand grenade, which makes it very useful in the creation of small bombs. It's rumored that such devices could have been used for the assasination of a certain rich Japanese family. @@ -456,7 +456,7 @@ the goddess Anakauser. Its members include: bunnies, and home of Ix Xeuriges, co-founder of the coalition and creator of the many gates connecting these worlds. - Unukugoshuenike: Giant crystal planet, home of the Goshun. - - Mishe (former): Destroyed homeworld of the Mishe race. + - Unuenishe (former): Destroyed homeworld of the Mishe race. - Kryudon: Third most populated system, also from the Andromeda galaxy. - Lok: Dark, fog-covered planet, home of the Lokans and the Rokana. - Kayo: Overpopulated planet-city, homeworld of the Kyon. @@ -558,7 +558,7 @@ Main UnSX timeline: - 1980: Janus Locke Hoodth is born. - 1985: Taro Miyamoto is born. - 1987: Dr. Häzel Hoodth dies tragically, becoming a ghoul of Kereshnovka. -- 1992: Misa Unissix is born. +- 1992: Unissix Bokurou Azadeku is born. - 1993: Saya Miyamoto is born. - 2001: The Union Aerospace Armed Forces is formed. - 2003: Onoke Mansion Murders. @@ -567,7 +567,7 @@ Main UnSX timeline: whole days. Several reports of strange happenings are made. - 2006: Ashley's band, "The Black Rat's Coven" is formed. Its initial members are Ashley, Maruku Sarahabinaku, Py Kisun and William Dusk. -- 2007: The "Ghoul hunt" begins after a high-ranking UAAF official is murdered +- 2007: The "Ghoul hunt" begins after a high-ranking UAAF officer is murdered by the creatures during a business visit to the Imanaki HQ. - 2008: At the peak of the Ghoul hunt, an envoy of the Anarukon people is attacked while attempting to kidnap Manakei. The demonic heir is lost once @@ -586,7 +586,8 @@ Main UnSX timeline: - 2015: The UAAF rebrands itself as the UAC, having found quite a lot of interest in what they recovered from Imanaki. - 2017: Saya creates the first Maidbot. -- 2016: Zanaveth II and Misa Unissix get married. +- 2016: Zanaveth II and Unissix Bokurou Azadeku meet during one of her research + trips, they get married on the same day. - 2018: Empty Episode One. Second major incident in the town of Kereshnovka. A rogue AI known as SUSAN surfaces on the northern seas, assumes control of Russia's missile systems. @@ -594,8 +595,6 @@ Main UnSX timeline: advanced computing power to run thirty parallel instances of Crysis and a 500-player Minecraft server. This lasts for several months, allowing things to mostly return to normal for a while, including the Tokyo Olympics. - Following a concert of Ashley's band, she meets Yui Miyamoto and they start - dating. Not long after, they get married. - 2021: The "Luna Event" happens. The first contact between humans and a non-hostile alien race, the Nukuri, who had been observing our race for centuries from a hidden research facility on the Moon, and had noticed the @@ -607,11 +606,12 @@ Main UnSX timeline: Nukuri. - 2024: Zanaveth II arrives on Earth, befriends Saya. With her help, Saya's Maidbot is migrated to the Nekuronbot AI framework, further enhancing her - personality. + personality. Saya and Maidbot start dating. - 2025: First expedition to Mars, led by the UAC. - 2027: William Dusk leaves Ashley's band, but not before hurting her deeply by escaping with her granddaughter Lyra. He is replaced as drummer by the - goddess Mykka. + goddess Mykka. Following a concert in Japan, she meets Yui Miyamoto and they + start dating. The two get married only a few days after the fact. - 2029: Forx Aeronautics is founded, singlehandedly "fixes the economy" of the UK. - 2032: Joint expedition with the Nukuri to Sedna, revealing a gateway that @@ -627,6 +627,10 @@ Main UnSX timeline: - 2054: Ryuji Miyamoto passes away. - 2066: Elena "Ellen" Yanikov XVI is born. - 2068: The Nukuri go through their seventh world war in their home planet. + Zanaveth II and her wife move to Sankaideriha for the time being. +- 2070: Ashley invites Saya to Sankaideriha, they come across Zanaveth II and + her wife there, the "hot springs incident" happens. Saya agrees to take care + of their child while they stay there. - 2073: World War 3 starts thanks to a very negatively received post on social media from the president of the US regarding the Nukuri. - 2074: In an act of desperation, the US sells Texas back to Mexico in order to @@ -643,11 +647,11 @@ Main UnSX timeline: - 2091: Taro Miyamoto finds Ibuki, who had become a sort of living legend among wastelanders for her various feats, he also comes across Ellen, who casually asks him out on a date. Ibuki is brought back to Japan. As promised, Saya - immediately shoves her face into Ibuki's chest. + immediately shoves her face into Ibuki's chest, they start dating afterwards. - 2095: Taro and Ellen get married. - 2097: Empty Episode Two. The Earth is invaded by a mysterious humanoid entity - named Uruk'Anth, who claims to be the Abrahamic God. He reactivates SUSAN and - leaves. Russia and China are both entirely taken over by it. + named Uruk'Anth, who claims to be the Abrahamic God. He reactivates SUSAN. + Russia and China are both entirely taken over by it. - 2099: Empty Episode 3. A lone child manages to take down SUSAN. - 2100: The reconstruction of the United States begins. - 2104: The 7th Nukuri World War ends abruptly after the Mishe founders of the @@ -657,6 +661,7 @@ Main UnSX timeline: due to her outstanding work on the subject following her graduation at the University of Nos-Kora. - 2110: John "BIGSHOT" Gunns is born. +- 2120: Zanaveth III enrolls at the University of Nos-Kora. - 2128: Zanaveth II becomes CEO of Nekuratek. - 2137: The United States are reformed, now called "Union States". - 2140: Zanaveth III graduates in "Pancake Engineering" at the University of @@ -674,16 +679,16 @@ Main UnSX timeline: with stopping the invasion by reaching the gate they used to enter our world, and closing it shut. Seeing an opportunity to compete against the UAC, Akari Labs deploys the first Demolitionist, and gives them the same mission. After - the victory against the Icon of Sin, the invasion ends, but some demons still - remain, so without even being given a moment to rest, the marine's sent on - another mission. Months later, and despite having been thoroughly reformed, - the UAC still hasn't learned anything, and another invasion happens. The now - legendary "Doom marine" is sent there, Plutonia begins. + the victory against the Icon of Sin, the invasion ends. Saya rewards the + Demolitionist with a maidbot body, and a date. Months later, and despite + having been thoroughly reformed, the UAC still hasn't learned anything, and + another invasion happens. The "Doom marine" is sent there, Plutonia begins. - 2149: An UAC-owned ship en route to the Jupiter base is hijacked, Demon reinforcements arrive. The marine manages to fight them off again (Evilution). After the incident he is decomissioned, and the Doom episodes - are classified. Zanaveth III attempts to take over the world while it's still - recovering from the invasion, fails (Total Madness: It Always Gets Better). + are classified. Zanaveth III sneaks into Earth and attempts to take over the + world while it's still recovering from the invasion, fails in the most + ridiculous way imaginable (Total Madness: It Always Gets Better). - 2150: UAC president Ian Kelliher announces that the company will place all its efforts into repairing the damages done to Earth, though there isn't much hope for this to be finished before the turn of the century. When Saya finds @@ -705,10 +710,11 @@ Main UnSX timeline: sorcerer who had taken over the land. A month later, following a recommendation from Ashley Knox, the second contact with the Anarukon happens, this time all going peacefully. Saya Miyamoto meets Kirin Xanai, - their marriage brings forth an alliance between the humans and the Anarukon. - Two weeks after the wedding, a second exploration is initiated, with the - Demolitionist deployed into a realm known as Cronos in order to defeat an - associate of the old sorcerer from their previous mission. + just one week after they met, their marriage brings forth an alliance between + the humans and the Anarukon. Two weeks after the wedding, a second + exploration is initiated, with the Demolitionist deployed into a realm known + as Cronos in order to defeat an associate of the old sorcerer from their + previous mission. - 2173: Third major exploration, with the Demolitionist taking part on a rebel uprising in a world dominated by a cult known as the Order of the One God. - 2174: The prophecy of Mr. BIG SHOT comes true as the "Great Face In The Sky" @@ -733,10 +739,10 @@ Main UnSX timeline: on Saya's birthday party the week after. - 2191: Saya and her creations move in with Kirin, she leaves the leadership of Akari Labs to her brother Taro. +- 2193: All damage from the Hell Invasion of 2148 is finally repaired. - 2200: Earth joins the X'Animen Coalition, now known as the "United Aligned Worlds". -- 2201: The UAC files for bankrupcy. -- 2207: All damage from the Hell Invasion of 2148 is finally repaired. +- 2201: The UAC files for bankruptcy. - 2214: The Vortex Rikers crashes on planet Na Pali, Unreal begins. - 2215: The NEG is formed in anticipation of the coming Skaarj invasion. - 2216: The Seven Day Siege happens, the Skaarj are defeated. @@ -753,8 +759,7 @@ Main UnSX timeline: the Necris invasion of 2304, the corporation is dissolved. - 2320: A group of billionaires buy an entire island and turn it into an arena. The "Battle Royale" boom starts. -- 2407: Unissix Bokurou Azadeku devises the "Unissix Tournaments". UnSX 1 - begins. +- 2407: Misa Unissix devises the "Unissix Tournaments". UnSX 1 begins. - 2409: The first tournament ends with Raik L Raikishionen, prime minister of the Nukuri Unified Government, as champion. - 2411: UnSX 2. Members of the Dark Alliance attempt to take over the Bleaknet. @@ -769,12 +774,12 @@ Main UnSX timeline: group of archaeologists studying some ancient alien ruins send out a distress signal, something has clearly gone wrong, and they're being attacked by an unidentified hostile force. A team of mercenaries is sent. -- 2425: Fourth Unissix Tournament. -- 2430: The Fifth and last Unissix Tournament. Misa grows tired of the whole - thing. -- 2448: UnSX 4. A team of mercenaries from various allied worlds manages to +- 2424: UnSX 4. A team of mercenaries from various allied worlds manages to take down Ososkuro. Before the finishing blow could be dealt, Nuoma appears and convinces them to spare him, then takes Ososkuro back to their homeland. +- 2425: Fourth Unissix Tournament. +- 2430: The Fifth and last Unissix Tournament. Unissix Bokurou Azadeku grows + tired of the whole thing. - 2459: Nuoma accidentally reveals her true form to the people of Kruon. The feared "fall of the empire" doesn't happen, she is still revered as a worthy leader. Despite all that, she decides to pass the title of overlord to her @@ -803,7 +808,7 @@ Main UnSX timeline: Disconnected events that are hard to place in time: -- ????: Twenty years after the fall of the Order of the One God, a message is +- ????: 25 years after the fall of the Order of the One God, a message is received from an old ruined complex beyond the seas. A declaration of war from the "Church of the Dreadful Lady". A single, well trained mercenary puts an end to their plans, but the true mastermind behind it all manages to flee. diff --git a/TODO.md b/TODO.md index ae0c3038f..2b79f3cb6 100644 --- a/TODO.md +++ b/TODO.md @@ -4,7 +4,9 @@ Fundamental things: - Silver Bullet - Ynykron - Wallbuster - - Custom intermission + +Not so fundamental things: + - Chanceboxes Extra things: - Art for custom intermission @@ -19,6 +21,8 @@ Extra things: - Keen replacement (need ideas) - Mod trailer video - Summonable Ibuki companion sub-mod + +Very extra things: - Strife support - Rewrite all the game's dialogue - Rewrite all the shop systems and other things diff --git a/credits.txt b/credits.txt index 14112ab22..70d6c9b2d 100644 --- a/credits.txt +++ b/credits.txt @@ -1,6 +1,6 @@ Most of the work here is original, but there are some notable exceptions: - Default player voices are edited from the Fallout 4 Japanese dub. - * Special Thanks to Gargorias for Player Comments and Head Tracking, which was of great help for tracking down all these lines. + * Special Thanks to Gargorias for Player Comments and Head Tracking (https://www.nexusmods.com/fallout4/mods/22166), which was of great help for tracking down all these lines. - Many sounds have been mixed and matched and filtered and whatnot from the following games: * Fallout New Vegas * Fallout 4 @@ -28,3 +28,4 @@ Most of the work here is original, but there are some notable exceptions: - Terrain splashes for Doom by MagicWazard. - Intermission fanart: * Substance20 (@S20TBL) + * Captain J (@Jho7835) diff --git a/cvarinfo.txt b/cvarinfo.txt index d418a0bdf..944bd9a7b 100644 --- a/cvarinfo.txt +++ b/cvarinfo.txt @@ -37,3 +37,4 @@ server int swwm_revivecooldown = 30; // cooldown after using a revive, in secon user int swwm_intertype = 0; // 0 - standard bg // 1 - fanart // 2 - 4komas +server bool swwm_balluse = false; // lead ball can "press" switches remotely diff --git a/language.def_base b/language.def_base new file mode 100644 index 000000000..19d2f526a --- /dev/null +++ b/language.def_base @@ -0,0 +1,705 @@ +// English (odd personal GB/US mix, I kinda have a problem with that) +[default] +SWWM_MODVER = "0.1a"; +// tags, pickups +T_PUSHER = "Pusher"; +I_PUSHER = "\"Pusher\" Microfusion Rotary Hammer"; +T_DEEPIMPACT = "Deep Impact"; +I_DEEPIMPACT = "\"Deep Impact\" Airblaster"; +T_EXPLODIUM = "Explodium Gun"; +T_SPREADGUN = "Spreadgun"; +I_SPREADGUN = "\"Rhino Stopper\" Spreadgun"; +T_WALLBUSTER = "Wallbuster"; +I_WALLBUSTER = "\"Wallbuster\" Heavy Perforator Shotgun"; +T_EVISCERATOR = "Eviscerator"; +I_EVISCERATOR = "\"Eviscerator\" High Load Flechette Cannon"; +T_HELLBLAZER = "Hellblazer"; +I_HELLBLAZER = "\"Hellblazer\" Rocket Launcher"; +T_SPARKSTER = "Biospark Carbine"; +I_SPARKSTER = "Model S-5 Biospark Carbine"; +T_SILVERBULLET = "Silver Bullet JET"; +T_CANDYGUN = "Candy Gun"; +I_CANDYGUN = "\"Taste the Sweetness\" Candy Gun"; +T_YNYKRON = "Ynykron Artifact"; +T_REDSHELL = "Shell"; +T_REDSHELLS = "Shells"; +T_GREENSHELL = "Slug"; +T_GREENSHELLS = "Slugs"; +T_WHITESHELL = "Dragon's Breath Round"; +T_WHITESHELLS = "Dragon's Breath Rounds"; +T_BLUESHELL = "Kinylum Saltshot Round"; +T_BLUESHELLS = "Kinylum Saltshot Rounds"; +T_BLACKSHELL = "Napalm Round"; +T_BLACKSHELLS = "Napalm Rounds"; +T_PURPLESHELL = "Lead Ball Round"; +T_PURPLESHELLS = "Lead Ball Rounds"; +T_GOLDSHELL = "Golden Shell"; +T_GOLDSHELLS = "Golden Shells"; +T_EVISHELL = "Eviscerator Shell"; +T_EVISHELLS = "Eviscerator Shells"; +I_EVISHELLPAK = "Eviscerator 6-Pack"; +T_HELLMISSILES = "Hellblazer Missiles"; +T_HELLCLUSTERS = "Hellblazer Crackshots"; +T_HELLBURNINATORS = "Hellblazer Ravagers"; +T_HELLNUKES = "Hellblazer Warheads"; +T_HELLMISSILE = "Hellblazer Missile"; +T_HELLCLUSTER = "Hellblazer Crackshot"; +T_HELLBURNINATOR = "Hellblazer Ravager"; +T_HELLNUKE = "Hellblazer Warhead"; +T_HELLMISSILEMAG = "Hellblazer Missile Mag"; +T_HELLCLUSTERMAG = "Hellblazer Crackshot Mag"; +T_HELLBURNINATORMAG = "Hellblazer Ravager Mag"; +T_HELLNUKEMAG = "Hellblazer Warhead Mag"; +T_SPARKUNIT = "Biospark Unit"; +T_XSBMAG = "1.150 XSB Magazine"; +T_CANDYMAG = "Candy Gun Magazine"; +T_CANDYSPARE = "Candy Gun Spare"; +T_YNYKRONAMMO = "Crystal Box"; +T_BLASTSUIT = "Blast Suit"; +T_EMBIGGENER = "Hammerspace Embiggener"; +T_FABRICATOR1 = "Ammo Fabricator (Common)"; +T_FABRICATOR2 = "Ammo Fabricator (Rare)"; +T_FABRICATOR3 = "Ammo Fabricator (Very Rare)"; +T_FABRICATOR4 = "Ammo Fabricator (Super Rare)"; +T_LOOTBOX1 = "Chancebox (Common)"; +T_LOOTBOX2 = "Chancebox (Rare)"; +T_LOOTBOX3 = "Chancebox (Very Rare)"; +T_LOOTBOX4 = "Chancebox (Super Rare)"; +T_GHOSTARTI = "Ghost Artifact"; +T_GRAVITYS = "Gravity Suppressor"; +T_TETRAHEALTH = "Health Tetrahedron"; +T_CUBEHEALTH = "Health Cube"; +T_INVINCIBALL = "Fuckin' Invinciball"; +T_LAMP = "Lämp"; +I_LAMP = "Companion Lamp"; +T_MOTH = "Moth"; +T_WMOTH = "White Moth"; +T_MASHIRO = "Mashiro"; +T_NUGGETH = "Health Nugget"; +T_NUGGETA = "Armor Nugget"; +T_OMNISIGHT = "Omnisight"; +I_OMNISIGHT = "Omnisight Mapping Unit"; +T_RAGEKIT = "Ragekit"; +T_REFRESHER = "Refresher"; +T_SANDWICH = "Grilled Cheese Sandwich"; +T_WARARMOR = "War Armor"; +T_FROGGY = "Froggy Chair"; +// colored tags for keys +T_REDCARD = "\cgRed Keycard\c-"; +T_BLUECARD = "\chBlue Keycard\c-"; +T_YELLOWCARD = "\ckYellow Keycard\c-"; +T_REDSKULL = "\cgRed Skull Key\c-"; +T_BLUESKULL = "\chBlue Skull Key\c-"; +T_YELLOWSKULL = "\ckYellow Skull Key\c-"; +T_YELLOWKEY = "\ckYellow Key\c-"; +T_GREENKEY = "\cdGreen Key\c-"; +T_BLUEKEY = "\chBlue Key\c-"; +T_REDKEY = "\cgRed Key\c-"; +T_KEYSTEEL = "\cuSteel Key\c-"; +T_KEYCAVE = "\ceCave Key\c-"; +T_KEYAXE = "\ccAxe Key\c-"; +T_KEYFIRE = "\cgFire Key\c-"; +T_KEYEMERALD = "\cdEmerald Key\c-"; +T_KEYDUNGEON = "\ccDungeon Key\c-"; +T_KEYSILVER = "\cjSilver Key\c-"; +T_KEYRUSTED = "\cbRusted Key\c-"; +T_KEYHORN = "\coHorn Key\c-"; +T_KEYSWAMP = "\cpSwamp Key\c-"; +T_KEYCASTLE = "\cxCastle Key\c-"; +// shortened doom key pickup messages +GOTBLUECARD = "Blue Keycard"; +GOTYELWCARD = "Yellow Keycard"; +GOTREDCARD = "Red Keycard"; +GOTBLUESKUL = "Blue Skull Key"; +GOTYELWSKUL = "Yellow Skull Key"; +GOTREDSKUL = "Red Skull Key"; +// edited vanilla pickup messages +TXT_DEFAULTPICKUPMSG = "Unidentified Item"; +// other edited messages +ENDGAME = "This will trigger the crash handler.\n" + "\n" + "Press Y or N."; +QUITMSG = "You really want to go?\n" + "What a shame..."; +QUITMSG1 = "Wow, don't just go and leave,\n" + "there's still a lot of stuff to do!"; +QUITMSG2 = "Oh, you're going now?\n" + "Well, see you around, then."; +QUITMSG3 = "Thanks for playing SWWM GZ.\n" + "I hope to see you again soon."; +QUITMSG4 = ""; +QUITMSG5 = "Ah, fun time is over, I guess..."; +QUITMSG6 = "Hey Icarus, when are you going\n" + "to play Hexmas? I'm still waiting."; +QUITMSG7 = "Don't go now, or Saya will talk\n" + "shit about you on Twitter dot com."; +QUITMSG8 = "Do you know who ate all the donuts?"; +QUITMSG9 = "Before you go, lemme say somethin':\n" + "TERFs can fuck off."; +QUITMSG10 = "Don't go now, there's a scary moth\n" + "girl waiting in the darkness!"; +QUITMSG11 = "Let me guess. You blew yourself\n" + "up again, Icarus?"; +QUITMSG12 = "Yeah, I'd need a break after\n" + "all that too..."; +QUITMSG13 = "See you later\n" + "Space Cowboy..."; +QUITMSG14 = "To be continued?"; +E1TEXT = +"You still have no idea how you ended\n" +"up in the old UAC Phobos Base, but\n" +"there's no time to think about that.\n" +"You need to find a way back to Earth,\n" +"to fulfill your mission of stopping\n" +"the invasion from Hell.\n" +"\n" +"As you step into the Phobos Anomaly\n" +"portal, you are suddenly ambushed and\n" +"stripped of all your items. Damn...\n" +"\n" +"After an emergency reboot, you find\n" +"yourself in the Deimos Base. Didn't it\n" +"disappear along with the whole moon itself?\n" +"\n" +"Well, whatever. You can sense demons\n" +"nearby, and there's no way you'll let\n" +"any of them stay alive...\n" +"\n" +"[To be continued]"; +E2TEXT = +"The Cyberdemon standing atop the tower\n" +"falls by your hand. \"Well, another one\n" +"bites the dust\", you say to yourself.\n" +"\n" +"As you get ready to ask for a recall, you\n" +"take a look beyond the horizon and see...\n" +"\"...Hell?\"\n" +"\n" +"The moon is floating above the endless\n" +"plains of the demon's homeworld, casting\n" +"a large shadow over many cities. Things\n" +"sure are getting interesting...\n" +"\n" +"You decide to pass on that call and\n" +"prepare to drop down. Perhaps you can\n" +"deal some extra damage to these bastards\n" +"before going back to Earth...\n" +"\n" +"[To be continued]\n"; +E3TEXT = +"As you splatter the Spiderdemon's brains\n" +"all over the walls, you see a portal\n" +"form at the center of the arena. It seems\n" +"to connect straight to Earth. \"Huh, so \n" +"that's how they got in\", you say, \"Well,\n" +"time to put an end to this\".\n" +"\n" +"You cross the boundary and find yourself\n" +"at the very epicenter of the invasion zone.\n" +"There is death and destruction filling the\n" +"streets, and some sick bastard even went\n" +"and mutilated a poor little bunny, ugh...\n" +"\n" +"Yeah, those demons are soooooo dead...\n" +"\n" +"[To be continued]\n"; +E4TEXT = +"Another spider, another set of brains\n" +"caking the walls. As you make your way out\n" +"of the city, you come across a human soldier.\n" +"\n" +"It's the Doom Marine, he's angrily holding\n" +"the head of the bunny you saw before, and\n" +"mumbling something... you can hear the name\n" +"\"Daisy\", and something along the lines of\n" +"\"They'll to pay for this\"...\n" +"\n" +"Following the orders you were given, you\n" +"decide to leave him alone and continue with\n" +"your mission.\n" +"\n" +"[To be continued]\n"; +C1TEXT = +"As you make your way through the demon\n" +"infested starport, you begin to notice\n" +"something's very odd. The architecture\n" +"and technology of the place are being\n" +"twisted by those bastards, a gross\n" +"mixture of flesh and metal. Ew...\n" +"\n" +"Ahead, you see a fortified zone. If you\n" +"blast it all to bits, the way should be\n" +"clear to the innermost part of the station,\n" +"and there you should find the auxiliary\n" +"switch that's keeping the remaining\n" +"survivors trapped in here.\n" +"\n" +"You're going to save those people, and\n" +"no demon bastard is going to stop you."; +C2TEXT = +"You receive a transmission from Saya:\n" +"\"Demo-chan, you did it! We can now\n" +"evacuate all the folks around here, and\n" +"bring them to a safe spot. At last!\"\n" +"\n" +"You sit down and relax. That sure was\n" +"some hard work, you think... but before\n" +"you get comfortable, another transmission\n" +"comes in.\n" +"\n" +"\"Hey, sorry to interrupt but, we just found\n" +"out where those fuckers are coming out of.\n" +"If it's not much asking, could you move your\n" +"shiny metal butt over there and yeet those\n" +"assholes back into Hell? Pretty please?\"\n" +"\n" +"Well, so much for taking a break..."; +C3TEXT = +"There's the portal... but you don't see any\n" +"way to close it up from here, so you give\n" +"Saya a call.\n" +"\n" +"\"Oh, yeah, about that... well from the info\n" +"I got, turns out there really is no direct way\n" +"to get rid of it from here, so you'll have to\n" +"go to Hell, literally, then find whoever's\n" +"in charge of the stuff and, you know, maybe\n" +"ask him nicely, if you know what I mean.\"\n" +"\n" +"Jumping through, you prepare for the worst.\n" +"You're going straight into demon territory,\n" +"it's not going to be pretty, that's for sure."; +C4TEXT = +"You watch as the Icon of Sin, the true mastermind\n" +"behind the Hell invasion, gets absolutely wrecked\n" +"by a direct blast to his exposed brains.\n" +"\n" +"As he falls, the various armies under his control\n" +"immediately drop dead. You did it, the invasion\n" +"is over! A message from Saya soon follows.\n" +"\n" +"\"Hey, Demo-chan, congrats. Looks like you beat\n" +"the UAC's errand boy at this race, huh. Well, I\n" +"guess it's time for you to come back home. We've\n" +"got a shitload of work left to do, you know,\n" +"rebuilding Earth and all...\""; +C5TEXT = +"What is this place? It appears to be part of Hell,\n" +"but these structures are all man-made...\n" +"\n" +"Wait... is this... a Nazi fortress?"; +C6TEXT = +"Damn, you still can't leave this place. Oh well,\n" +"maybe it's time to just blaze on through, I guess..."; +HE1TEXT = +"After beating up those crazy laughing heads,\n" +"you see the gates open to this \"Hell's Maw\"\n" +"that the Sidhe kept talking about.\n" +"\n" +"If this is where these monsters came from,\n" +"then you'll have to go right on through and wipe\n" +"this whole place clean.\n" +"\n" +"That D'Sparil is sure going to be salty as all\n" +"heck when he sees what you do to his precious\n" +"undead legions..."; +HE2TEXT = +"Those big buff creatures were no match for\n" +"you, and as the last of them falls to the\n" +"ground, you see the gateways they guarded\n" +"open up. Where could they be leading to?\n" +"\n" +"As you step through, you find yourself\n" +"in an odd place. You have a feeling that\n" +"this is it, D'Sparil's home turf. Time\n" +"to track down that dastardly sorcerer\n" +"and put an end to all this madness."; +HE3TEXT = +"With the death of D'Sparil, all of the\n" +"various creatures under his command slowly\n" +"burn to ashes, their screams of pain\n" +"resonating all over the crystal dome,\n" +"causing it to shatter.\n" +"\n" +"You quickly enter the portal back home,\n" +"before the whole thing comes crashing\n" +"down on you.\n" +"\n" +"Now, with that guy out of the way, you\n" +"can finally return home and see what\n" +"exactly Saya is planning to \"reward\"\n" +"you with...\n" +"\n" +"Unless... Someone decides to give\n" +"you a sudden change of plans..."; +HE4TEXT = +"Somehow, you didn't get transported back\n" +"to Parthoris when you crossed that portal.\n" +"\"Well that's not very nice\", you think.\n" +"\n" +"Some third party, probably another Serpent\n" +"Rider, must have tampered with it in\n" +"retaliation for you defeating D'Sparil.\n" +"\n" +"Whatever, you will find the way home,\n" +"even if you have to kill a thousand more\n" +"of these stupid monsters."; +HE5TEXT = +"With the death of the last Maulotaur,\n" +"once again you see the gates open to\n" +"another world. You can't really see\n" +"where they lead to, but it doesn't matter\n" +"anymore. You can keep going forever, if\n" +"you have to.\n" +"\n" +"The desire to know what Saya has planned\n" +"for you back home gives you the strength\n" +"to push forward no matter what.\n" +"\n" +"\"I'll go through hell again if I have to,\n" +"I'll do anything for my beloved Sayacchi!\""; +TXT_HEXEN_CLUS1MSG = +"After dealing with the many puzzles of the\n" +"seven portals, you're finally out into\n" +"another of the realms of Cronos. Harsh\n" +"wilderness, barren wastelands and smelly\n" +"swamps await you beyond, and surely even\n" +"more annoying puzzles.\n" +"\n" +"You are greeted by a familiar sight, it's\n" +"that ugly bastard Korax taunting you\n" +"again..."; +TXT_HEXEN_CLUS2MSG = +"A tiny-ass dragon. Not even comparable to\n" +"the ones from that game Saya loves so much,\n" +"that was barely even a challenge...\n" +"After effortlessly fighting through the\n" +"hypostyle, you walk towards the portal.\n" +"\n" +"On the other side, you find yourself\n" +"standing atop a tall tower, and from down\n" +"below you can hear some ominous chanting.\n" +"Doesn't seem like the friendliest place...\n" +"\n" +"As you walk towards the bottom, you once\n" +"again come across that ugly-ass face.\n" +"\n" +"Oh great, what bullshit is he going to\n" +"spout now?"; +TXT_HEXEN_CLUS3MSG = +"Down goes that damn bastard. He sure gave\n" +"you one hell of a hard time, with that\n" +"stupid invulnerability spell he kept\n" +"using constantly.\n" +"\n" +"Walking past the steaming remains of\n" +"yet another of Korax's fallen minions,\n" +"you enter the portal, and reach some\n" +"sort of castle. Bland looking towers and\n" +"walls of stone surrounding some sort of\n" +"tall spire at the center, casting a large\n" +"shadow over the whole place.\n" +"\n" +"Maybe it's time to be true to your name\n" +"and do some demolition work..."; +TXT_HEXEN_CLUS4MSG = +"Well that was fun, you think, after once\n" +"again tearing apart more of Korax's pesky\n" +"little minions. Now, where the hell are you?\n" +"\n" +"This place stinks of death. Is this...\n" +"a graveyard?"; +TXT_HEXEN_WIN1MSG = +"Crossing the final portal, you feel an immense\n" +"force slingshot you across many dimensions.\n" +"\n" +"As your speedometer barely reaches the \"Plaid\"\n" +"indicator, you suddenly come to a full stop,\n" +"the remaining force making you crash into a\n" +"nearby wall.\n" +"\n" +"You find yourself in some strange room, with\n" +"a very bright light at the center. It is\n" +"emanating from some sort of altar."; +TXT_HEXEN_WIN2MSG = +"Getting closer, you can see it. This thing is\n" +"supposed to be the source of Korax's power?\n" +"You wonder if maybe you can take this fine\n" +"shiny ball and bring it back home with you.\n" +"Saya would probably be interested in studying\n" +"it, maybe.\n" +"\n" +"After shoving it into your Hammerspace\n" +"container, you notice someone sitting at a\n" +"table nearby, playing some odd variation of\n" +"chess... or at least that's what it looks like.\n" +"\n" +"With a deep, guttural voice, he begins to speak\n" +"to you..."; +TXT_HEXEN_WIN3MSG = +"\"Well played, mortal, you've conquered\n" +"this board, but your mission is far from\n" +"over. One more Rider remains... and he\n" +"will not rest until he's avenged his\n" +"fallen comrades.\"\n" +"\n" +"You laugh. \"If he's anything like the\n" +"others, I'll make him beg for mercy before\n" +"dinner time. Now if you'll excuse me, I've\n" +"got a fine lady waiting for me back home.\""; +// Re-tagged monsters +FN_ZOMBIE = "Zomb"; +FN_SHOTGUN = "Baldy"; +FN_HEAVY = "Annoyance"; +FN_IMP = "Simp"; +FN_DEMON = "Pinky"; +FN_SPECTRE = "Fuzzy"; +FN_LOST = "Skully"; +FN_CACO = "Caco"; +FN_HELL = "Brownie"; +FN_BARON = "Mr. Gruh"; +FN_ARACH = "Babby"; +FN_PAIN = "Ass Pain"; +FN_REVEN = "AAAAAAAAA"; +FN_MANCU = "He Thicc"; +FN_ARCH = "Pls No"; +FN_SPIDER = "Mama Spooder"; +FN_CYBER = "Dat Ass"; +FN_WOLFSS = "Mein Lieben"; +CC_ZOMBIE = "Zomb"; +CC_SHOTGUN = "Baldy"; +CC_HEAVY = "Annoyance"; +CC_IMP = "Simp"; +CC_DEMON = "Pinky"; +CC_LOST = "Skully"; +CC_CACO = "Caco"; +CC_HELL = "Brownie"; +CC_BARON = "Mr. Gruh"; +CC_ARACH = "Babby"; +CC_PAIN = "Ass Pain"; +CC_REVEN = "AAAAAAAAA"; +CC_MANCU = "He Thicc"; +CC_ARCH = "Pls No"; +CC_SPIDER = "Mama Spooder"; +CC_CYBER = "Dat Ass"; +CC_HERO = "You!"; +FN_DOG = "Goodest Boy"; +FN_CHICKEN = "Clucker"; +FN_BEAST = "Друг"; +FN_CLINK = "Slashy"; +FN_DSPARIL = "Oh He Mad"; +FN_HERETICIMP = "Flying Pest"; +FN_IRONLICH = "Jolly Lad"; +FN_BONEKNIGHT = "Rattle Me Bones"; +FN_MINOTAUR = "Buff"; +FN_MUMMY = "Mummy"; +FN_MUMMYLEADER = "Big Mummy"; +FN_SNAKE = "Snek"; +FN_WIZARD = "Yer a Wizard, Harry"; +FN_FIREDEMON = "Hot Stuff"; +FN_DEMON1 = "Big Lizard"; +FN_ETTIN = "Double Boi"; +FN_CENTAUR = "Shield Idiot"; +FN_SLAUGHTAUR = "Shield Idioter"; +FN_BISHOP = "Hoodie"; +FN_ICEGUY = "Cool Stuff"; +FN_SERPENT = "Swamp Snek"; +FN_WRAITH = "Ded"; +FN_DRAGON = "Buy Skyrim"; +FN_KORAX = "Ugly Stinky Boi"; +FN_FBOSS = "Buff Boi"; +FN_MBOSS = "Magic Boi"; +FN_CBOSS = "Holy Boi"; +FN_HERESIARCH = "Oh Lawd He Comin'"; +// obituaries +O_PUSHER = "%k opened some air holes into %o."; +O_DEEPIMPACT = "%o was impacted deeply by %k."; +O_EXPLODIUM = "%k inflicted severe knee explosions onto %o."; +O_SPREADGUN_RED = "%k gave %o a mouthful of shot."; +O_SPREADGUN_GREEN = "%o got slugged by %k."; +O_SPREADGUN_WHITE = "%k burninated %o."; +O_SPREADGUN_BLUE = "%k made %o very salty."; +O_SPREADGUN_BLACK = "%k set %o on fire along with everything around %h."; +O_SPREADGUN_PURPLE = "%o was conked by %k's lead ball."; +O_SPREADGUN_GOLD = "%o ate up %k's golden blast."; +O_WALLBUSTER = "%k gave %o a mighty busting."; +O_EVISCERATOR = "%o was eviscerated by %k."; +O_HELLRAZER = "%k blasted %o into burning bits."; +O_SPARKSTER = "%o got sparked hard by %k."; +O_SILVERBULLET = "%o could not ignore the girth of %k's bullets."; +O_CANDYGUN = "%k made %o taste the sweetness (and death)."; +O_YNYKRON = "%o was instantly removed by %k."; +O_YNYKRONALT = "%o was spaghettified by %k."; +O_POUND = "%o was very impressed by %k's landing."; +O_DASH = "%o was discombobulated by a very fast moving %k."; +O_JUMP = "%o was stepped on %k."; +O_MELEE = "%o was K.O.'d by %k."; +O_MOTH = "%%o was assaulted by %s's moths."; +O_MOTH2 = "%o was assaulted by moths."; +O_MASHIRO1 = "%o should have kept the lights on."; +O_MASHIRO2 = "%o now belongs to Mashiro."; +O_MASHIRO3 = "%o made a terrible mistake."; +O_MASHIRO4 = "%o mysteriously disappeared."; +O_MASHIRO5 = "%o is now part of a live-action recreation of Layers of White."; +O_MASHIRO6 = "%o angered the wrong moth."; +O_MASHIRO7 = "%o and Mashiro are now TOGETHER FOREVER."; +// edited vanilla obituaries +OB_SUICIDE = "%o commited suikoden."; +OB_FALLING = "%o sprained everything."; +OB_CRUSH = "%o was pancaked."; +OB_EXIT = "%o was not allowed to leave."; +OB_WATER = "%o somehow managed to drown."; +OB_SLIME = "%o got slimed."; +OB_LAVA = "%o overheated"; +OB_BARREL = "%o got barreled."; +OB_SPLASH = "%o got a bit too close there."; +OB_R_SPLASH = "%o was rawket'd."; +OB_ROCKET = "%o ate a rocket."; +OB_KILLEDSELF = "%o self-destructed."; +OB_VOODOO = "%o violated the laws of causality."; +OB_MPTELEFRAG = "%k overwrote %o."; +OB_MONTELEFRAG = "%o was overwritten."; +OB_DEFAULT = "%o is ded."; +OB_MPDEFAULT = "%o got fragged by %k."; +OB_FRIENDLY1 = "%k blasted a friend."; +OB_FRIENDLY2 = "%k did it again."; +OB_FRIENDLY3 = "%k really should stop teamkilling."; +OB_FRIENDLY4 = "%k definitely has lost it."; +OB_UNDEADHIT = "%o got a very bony smackdown."; +OB_IMPHIT = "%o was scratched to death."; +OB_CACOHIT = "%o was eaten by a floating meatball."; +OB_DEMONHIT = "%o got chomp'd."; +OB_SPECTREHIT = "%o got stealthily chomp'd."; +OB_BARONHIT = "%o was spanked by a big demon boy."; +OB_KNIGHTHIT = "%o was spanked by a not so big demon boy."; +OB_ZOMBIE = "%o was shot down by a mere zomb."; +OB_SHOTGUY = "%o was filled with holes."; +OB_VILE = "%o gives this map 1000 points off."; +OB_UNDEAD = "%o could not avoid the above mentioned baseball shooting."; +OB_FATSO = "%o got down with the thiccness."; +OB_CHAINGUY = "%o hates this map already."; +OB_SKULL = "%o was headbutted."; +OB_IMP = "%o didn't dodge that fireball."; +OB_CACO = "%o tasted the spicy meatball."; +OB_BARON = "%o was bruised by green plasma."; +OB_KNIGHT = "%o was bruised by green plasma."; +OB_SPIDER = "%o ate all those bullets."; +OB_BABY = "%o angered the spider bab."; +OB_CYBORG = "%o didn't follow the protip."; +OB_WOLFSS = "%o was pelted by blondies."; +OB_DOG = "%o angered the doggo."; +OB_CHICKEN = "%o got the PECK."; +OB_BEAST = "%o got flamed by a big friend."; +OB_CLINK = "%o was slashed by a slashy thing."; +OB_DSPARIL1 = "%o ate that big lizard's fire."; +OB_DSPARIL1HIT = "%o got a nasty bite from that big lizard."; +OB_DSPARIL2 = "%o was zip zapped by D'Sparil."; +OB_DSPARIL2HIT = "%o was zap smacked by D'Sparil."; +OB_HERETICIMP = "%o ate a tiny fireball."; +OB_HERETICIMPHIT = "%o was clawed by a tiny pest."; +OB_IRONLICH = "%o didn't understand what was so funny."; +OB_IRONLICHHIT = "%o probably shouldn't have gotten close to those teeth."; +OB_BONEKNIGHT = "%o was axed a question."; +OB_BONEKNIGHTHIT = "%o got boned."; +OB_MINOTAUR = "%o was exploded by a buff bull."; +OB_MINOTAURHIT = "%o was hammered by a buff bull."; +OB_MUMMY = "%o got pummeled by sentient toilet paper."; +OB_MUMMYLEADER = "%o got screamed at."; +OB_SNAKE = "%o was ded by snek."; +OB_WIZARD = "%o got magick'd."; +OB_WIZARDHIT = "%o had a close encounter with a feckin' wizard."; +OB_FIREDEMON = "%o was fired."; +OB_DEMON1 = "%o ate a big lizard's fireball."; +OB_DEMON2 = "%o ate a big lizard's snotball."; +OB_ETTIN = "%o got smashed by a double boi."; +OB_CENTAUR = "%o got slashed by a shield idiot."; +OB_SLAUGHTAURHIT = "%o got slashed by a shield idioter."; +OB_SLAUGHTAUR = "%o got blasted by a shield idioter."; +OB_BISHOP = "%o was magick'd by a hoodie boi."; +OB_ICEGUY = "%o chills out."; +OB_SERPENTHIT = "%o found the swamp monster."; +OB_SERPENT = "%o ate swamp monster goo."; +OB_WRAITH = "%o was deaded very ded."; +OB_WRAITHHIT = "%o got succ from the ded."; +OB_DRAGON = "%o buys Skyrim."; +OB_KORAX = "%o got a smackdown from the ugly bastard."; +OB_FBOSS = "%o was green'd by the fighty boi's Lame Sword."; +OB_MBOSS = "%o was assploded by the magic boi's Explodey Staff."; +OB_CBOSS = "%o was ghosted by the holy boi's Ghostpenis."; +OB_HERESIARCH = "%o saw that coming."; +// misc +D_BLASTSUIT = "The Blast Suit broke down."; +D_GHOSTARTI = "The Ghost Artifact ran out of energy."; +D_GRAVITYS = "The Gravity Suppressor is out of power."; +D_LAMP = "The Lamp ran out of oil."; +D_INVINCIBALL = "You are no longer invincible."; +D_RAGEKIT = "The Ragekit has ragequit."; +D_REFRESHER = "The Refresher boost has ended."; +D_WARARMOR = "The War Armor is no more."; +SWWM_URDED = "Demolitionist Unit \"%s\" has fallen"; +SWWM_URDED2 = "Press \cfUse\c- to restart from the most recent save"; +SWWM_URDED3 = "...or press \cfFire\c- to attempt an emergency reboot"; +SWWM_REFAIL = "EMERGENCY REBOOT FAILED - NOT ENOUGH AUXILIARY POWER AVAILABLE"; +D_REFAIL = "The Emergency Reboot System has recharged completely."; +SWWM_LQUOTE = "\""; +SWWM_RQUOTE = "\""; +D_FROGGY1 = "\cjA small price to pay...\c-"; +D_FROGGY2 = "\cj... for \cdFroggy Chair\cj.\c-"; +// targetter +SWWM_OVERKILL = "Overkill"; +SWWM_MULTIKILL = "Multi Kill"; +SWWM_SPREEKILL = "Untouchable"; +SWWM_BOSSKILL = "Boss Kill"; +SWWM_MAX = "MAX"; +SWWM_EXIT = "Exit: "; +SWWM_NEXIT = "Exit"; +SWWM_SEXIT = "Secret Exit"; +SWWM_LEG = "Legendary "; +SWWM_LEGPREFIX = "L"; +// score messages +SWWM_FINDSECRET = "\cf%s\cf found a secret. +%d\c-"; +SWWM_FINDKEY = "\cf%s\cf got the %s\cf. +%d\c-"; +SWWM_LASTSECRET = "\cf%s\cf found the last secret. +%d\c-"; +SWWM_LASTITEM = "\cf%s\cf got the last item. +%d\c-"; +SWWM_LASTMONSTER = "\cf%s\cf killed the last monster. +%d\c-"; +SWWM_NEWLORE = "New entries have been added to the Library."; +// intermission tips +SWWM_NINTERTIP = "30"; +SWWM_INTERTIP = "Tip #%d:"; +SWWM_INTERTIP1 = "The Demolitionist is immune to drowning, poison and even fall damage (excluding instant kill pits, e.g. in Hexen)."; +SWWM_INTERTIP2 = "The Explodium Gun's altfire has an explosive yield proportional to the bullets left in the mag."; +SWWM_INTERTIP3 = "Your fuel regenerates over time, but the more you use the impulsor, the longer this will take."; +SWWM_INTERTIP4 = "The Pusher has a chance to slip off your hands on altfire if it doesn't land a hit, however as a ranged attack it may still be effective."; +SWWM_INTERTIP5 = "Spare copies of items will be stashed away in your inventory if they can't be immediately used, this even includes health and armor."; +SWWM_INTERTIP6 = "The Omnisight makes it easy to track down keys and secret exits in maps."; +SWWM_INTERTIP7 = "True to its name, the Wallbuster's tertiary fire can be used to completely obliterate doors and other obstacles."; +SWWM_INTERTIP8 = "The Eviscerator can easily clear entire rooms and corridors, but keep in mind that some of the shrapnel might bounce right back at you if you're not careful."; +SWWM_INTERTIP9 = "When on the move, the Silver Bullet's jet compensators will reduce most of the recoil from firing, but will also deal some damage if you're not wearing armor."; +SWWM_INTERTIP10 = "Just like other energy weapons of similar function, the Sparkster's primary and secondary fires can be combined with deadly results."; +SWWM_INTERTIP11 = "The Lämp has a chance to attract a rare type of moth that is much more aggressive than others in its attacks."; +SWWM_INTERTIP12 = "Most healing items will auto-activate if you're about to die, though sometimes they may not be enough to really save you... unless it's a Grilled Cheese Sandwich."; +SWWM_INTERTIP13 = "The Ynykron Artifact will instantly kill everything you aim it at, unless it's really unkillable, though usually that's only the case for gods. You're not planning on going after any gods, right?"; +SWWM_INTERTIP14 = "Do not be deceived by the Candy Gun, it may seem like a simple recolor, but it is A LOT stronger than your starting weapon."; +SWWM_INTERTIP15 = "The Ragekit will greatly increase the strength of your melee attacks and reduce incoming damage, but it'll also make you scream, all the time."; +SWWM_INTERTIP16 = "You can share items with other players in multiplayer using the trading tab in your Demolitionist menu. Items that won't fit in the destination inventory will not be traded."; +SWWM_INTERTIP17 = "The Demolitionist Menu is very helpful, do not forget to bind a key to open it."; +SWWM_INTERTIP18 = "All weapons have a quick melee attack available through a dedicated button. With one-handed weapons you will perform a punch, and with two-handed ones a bash."; +SWWM_INTERTIP19 = "With the right combination of dashing, boosting and wall jumping, it is perfectly possible to remain in the air for extended periods of time."; +SWWM_INTERTIP20 = "In multiplayer, any keys you pick up will be immediately shared with other players."; +SWWM_INTERTIP21 = "Aim for a high score! The more enemies you kill the better. Don't forget to put that cash to use at the in-game store when you can."; +SWWM_INTERTIP22 = "Although chance boxes may sound like a terrible idea, there is a high probability of obtaining very valuable items for a much lower cost."; +SWWM_INTERTIP23 = "With proper timing, you can use your quick melee attack to deflect projectiles and bullets. It is even possible to return these to the sender, with increased damage if you're under the effects of a Ragekit."; +SWWM_INTERTIP24 = "Did you know that Saya really hates the UAC?\n\nWhat? You already knew that? Geez, then I have no idea what else to tell you."; +SWWM_INTERTIP25 = "You can dash into enemies to push them out of the way. Some smaller ones may die immediately from the impact and go flying."; +SWWM_INTERTIP26 = "If you do an air dash straight towards the ground, you might land with enough force to cause a shockwave, pushing away most enemies around you."; +SWWM_INTERTIP27 = "You can press switches and open doors by punching them. This can also be done with the Lead Ball ammunition from the Spreadgun, with the exception of exit switches."; +SWWM_INTERTIP28 = "The fire from the Spreadgun's Napalm rounds will spread around to nearby enemies (or yourself). Remember, if you're on fire, stop, drop and roll... or just spin around, it works the same."; +SWWM_INTERTIP29 = "Incendiary ammunition is ineffective underwater, for obvious reasons."; +SWWM_INTERTIP30 = "My girlfriends are really cute. Sorry, I had to say it."; +// intermission fanart +SWWM_FANART = "Art: "; +SWWM_NFANART = "2"; +SWWM_FANART1 = "S20TBL.jpg;Substance20 (@S20_TBL)"; +SWWM_FANART2 = "CaptainJ.png;Captain J (@Jho7835)"; +// intermission 4komas (TBD) + diff --git a/language.def b/language.def_lore similarity index 65% rename from language.def rename to language.def_lore index c86c6f529..f562147f0 100644 --- a/language.def +++ b/language.def_lore @@ -1,283 +1,5 @@ // English (odd personal GB/US mix, I kinda have a problem with that) [default] -SWWM_MODVER = "0.1a"; -/* MENU STUFF */ -// keybinds -SWWM_KEYS = "SWWM GZ Bindings"; -SWWM_PRIMARYFIRE = "Primary Fire"; -SWWM_SECONDARYFIRE = "Secondary Fire"; -SWWM_RELOADFIRE = "Reload"; -SWWM_ZOOMFIRE = "Tertiary Fire / Zoom"; -SWWM_MELEE = "Melee Attack"; -SWWM_DASH = "Dash"; -SWWM_GESTURE1 = "Point Down"; -SWWM_GESTURE2 = "Thumbs Up"; -SWWM_GESTURE3 = "Victory"; -SWWM_KBASE = "Demolitionist Menu"; -// mod menu -SWWM_MTITLE = "SWWM GZ Options"; -SWWM_PTITLE = "Player Options"; -SWWM_VOICETYPE = "Demolitionist Voice Pack"; -SWWM_MUTELEVEL = "Voice Muting Level"; -SWWM_MUTENONE = "None"; -SWWM_MUTECOMBAT = "Combat Comments"; -SWWM_MUTEINTER = "Interaction Comments"; -SWWM_MUTELINERS = "Map Start Oneliners"; -SWWM_MUTEALL = "Everything"; -SWWM_OTITLE = "Visual Options"; -SWWM_FLASH = "Screen Flash Strength"; -SWWM_HUDMARGIN = "HUD Margin"; -SWWM_MAXMSG = "Max Messages"; -SWWM_MAXMSGBIG = "Max Messages (Extended)"; -SWWM_MAXPICK = "Max Pickup Messages"; -SWWM_CHATLEN = "Chat Message Duration"; -SWWM_MSGLEN = "General Message Duration"; -SWWM_PICKLEN = "Pickup Message Duration"; -SWWM_ITITLE = "Item Options"; -SWWM_ARMORUSE = "Automatically Use Armor"; -SWWM_HEALTHUSE = "Automatically Use Health"; -SWWM_AMMOUSE = "Automatically Use Fabricators"; -SWWM_CTITLE = "Multiplayer Options"; -SWWM_SKEYS = "Share Keys"; -SWWM_SVARMORUSE = "Enforce Armor Auto-Use"; -SWWM_SVHEALTHUSE = "Enforce Health Auto-Use"; -SWWM_SVAMMOUSE = "Enforce Fabricator Auto-Use"; -SWWM_MCREDS = "SWWM GZ Credits"; -SWWM_CLEAD = "Development Lead:"; -SWWM_CASSETS = "Additional Assets:"; -SWWM_CMUSIC = "Music Tracks Used:"; -SWWM_CFANART = "Intermission Fanart:"; -SWWM_CPATRON = "Patreon Backers:"; -SWWM_CTHANK = "Special Thanks:"; -SWWM_CDRAGON2 = "(For being a good pet dragon)"; -SWWM_CLUCY2 = "(For the Tewi font, which I've used for many many years)"; -SWWM_CKEKS2 = "(For libeye, assistance with exception handling code)"; -SWWM_CSLEDGE2 = "(For lore reasons that encouraged me to take part in the Doom modiverse)"; -SWWM_CSPY2 = "(For being so enthusiastic about everything in this mod)"; -SWWM_CINSP1 = "Combine Kegan, HyperUltra64, TerminusEst13, Yholl and friends"; -SWWM_CINSP2 = "(For inspiration and also for being really cool people)"; -SWWM_CCOMMUNITY1 = "All my amazing friends from the Doom community"; -SWWM_CCOMMUNITY2 = "(For helping me keep this whole thing rolling, and for all the time we've spent together)"; -SWWM_CCOMMUNITY3 = "(Here's to many more years of Dooming. Stay awesome, everyone!)"; -SWWM_CDEVS1 = "Randi, Graf, Rachael, Mental, dpJudas and the rest of the GZDoom dev team"; -SWWM_CDEVS2 = "(For their work on the source port that brought back my faith in modding. You guys rock!)"; -SWWM_FORCEDISABLE = "Force Disable"; -SWWM_USERSET = "User Set"; -SWWM_FORCEENABLE = "Force Enable"; -SWWM_6DOF = "6DOF Flight"; -SWWM_TARGET = "Show Healthbars"; -SWWM_TARGETTAG = "Show Monster Names"; -SWWM_DAMNUMS = "Show Damage/Heal Numbers"; -SWWM_SCORENUMS = "Show Score Numbers"; -SWWM_SCOREBONUS = "Show Score Bonuses"; -SWWM_EARBUSTER = "Reduce Wallbuster Loudness"; -SWWM_SHADERS = "Use Screen Shaders"; -SWWM_OTHERVOICE = "Co-op Voice"; -SWWM_REVIVE = "Emergency Reboot System"; -SWWM_REVIVECOOLDOWN = "Reboot Cooldown"; -SWWM_UNLIMITED = "Unlimited"; -SWWM_INTERTYPE = "Intermission Art"; -SWWM_INTERDEF = "N/A"; -SWWM_INTERART = "Fanart"; -SWWM_INTER4KOMA = "4Koma"; -TOOLTIP_SWWM_VOICETYPE = "Sets the voice pack for the player."; -TOOLTIP_SWWM_MUTEVOICE = "Control what gets muted, if you'd rather have a more silent protagonist."; -TOOLTIP_SWWM_FLASHSTRENGTH = "Screen flashes usually happen when firing some weapons, you can lower this if these effects are harmful for you."; -TOOLTIP_SWWM_HUDMARGIN = "Margin around HUD elements, in (scaled) pixels."; -TOOLTIP_SWWM_MAXSHOWN = "Maximum messages (not lines) shown in the top left part of the HUD."; -TOOLTIP_SWWM_MAXSHOWNBIG = "Like the option above, but when the chat prompt is open."; -TOOLTIP_SWWM_MAXPICKUP = "Maximum pickup messages visible at any time."; -TOOLTIP_SWWM_CHATDURATION = "Duration of chat messages in seconds."; -TOOLTIP_SWWM_MSGDURATION = "Duration of obituaries and other messages in seconds."; -TOOLTIP_SWWM_PICKDURATION = "Duration of pickup messages in seconds."; -TOOLTIP_SWWM_SHAREKEYS = "When this is enabled, picking up a key item will send a copy to all other players."; -TOOLTIP_SWWM_AUTOUSEARMOR = "When enabled, new armor items are automatically worn when picked up, and spare armors will be automatically used when needed."; -TOOLTIP_SWWM_AUTOUSEHEALTH = "When enabled, health items are automatically used if they can heal (including spares). This excludes Refreshers since they count as powerups, and always autoactivate on fatal damage."; -TOOLTIP_SWWM_AUTOUSEAMMO = "When enabled, ammo fabricators are automatically used on pickup. This excludes Tier 4 fabricators since they count as powerups."; -TOOLTIP_SWWM_ENFORCEAUTOUSEARMOR = "Enforce a specific armor auto-use setting for all players, or respects per-player settings."; -TOOLTIP_SWWM_ENFORCEAUTOUSEHEALTH = "Enforce a specific health auto-use setting for all players, or respects per-player settings."; -TOOLTIP_SWWM_ENFORCEAUTOUSEAMMO = "Enforce a specific ammo fabricator auto-use setting for all players, or respects per-player settings."; -TOOLTIP_SWWM_FLY6DOF = "Enable 6DOF movement when flying. Disable if this feature causes any discomfort."; -TOOLTIP_SWWM_TARGETER = "Show enemy/player healthbars. Disable if you'd prefer to use another mod for this, such as Target Spy."; -TOOLTIP_SWWM_TARGETTAGS = "Show enemy names above their healthbars."; -TOOLTIP_SWWM_HEALTHNUMS = "Show damage/healing numbers. Disable if you'd prefer to use another mod for this, such as DamNums."; -TOOLTIP_SWWM_SCORENUMS = "Show score kill numbers."; -TOOLTIP_SWWM_SCOREBONUS = "Show additional bonus strings above score numbers (e.g.: multikill counters)."; -TOOLTIP_SWWM_EARBUSTER = "The Wallbuster's firing sounds may be painfully loud at times. This setting will limit the loudness to something more bearable."; -TOOLTIP_SWWM_SHADERS = "Use postprocess shaders for things like powerups and the Silver Bullet scope. You can disable this if you'd prefer something lighter on the eyes."; -TOOLTIP_SWWM_OTHERVOICE = "Allows you to hear other player's voice lines, provided you're close enough."; -TOOLTIP_SWWM_REVIVE = "Allows the player to get back up after dying by pressing Fire. Has a configurable cooldown."; -TOOLTIP_SWWM_REVIVECOOLDOWN = "Time in seconds of downtime after using a reboot, where if you die again, you can't get back up. Set to 0 to allow unlimited reboots."; -TOOLTIP_SWWM_INTERTYPE = "Choose what to display in the background during intermissions."; -// knowledge base -SWWM_COMINGSOON = "(coming soon)"; -SWWM_MISSTAB = "Mission"; -SWWM_STATTAB = "Stats"; -SWWM_STATUPTIME = "Uptime: "; -SWWM_STATONFOOT = "Distance on Foot: "; -SWWM_STATFLIGHT = "Distance in Air: "; -SWWM_STATBOOST = "Times Boosted: "; -SWWM_STATDASH = "Times Dashed: "; -SWWM_STATSTOMP = "Times Stomped: "; -SWWM_STATFUEL = "Total Fuel Usage: "; -SWWM_STATSPEED = "Top Speed: "; -SWWM_STATAIRTIME = "Longest Air Time: "; -SWWM_STATKILLS = "Total Kills: "; -SWWM_STATDEATHS = "Total Deaths: "; -SWWM_STATDDEALT = "Total Damage Dealt: "; -SWWM_STATTDEALT = "Highest Damage Dealt: "; -SWWM_STATDTAKEN = "Total Damage Taken: "; -SWWM_STATTTAKEN = "Highest Damage Taken: "; -SWWM_STATMKILL = "Highest Kill Combo: "; -SWWM_STATSKILL = "Longest Untouchable Spree: "; -SWWM_STATFAVWEAP = "Favorite Weapon: "; -SWWM_STATHISCORE = "Highest Score: "; -SWWM_INVTAB = "Inventory"; -SWWM_INVFAIL = "You can't use this right now"; -SWWM_INVNDROP = "You can't drop this"; -SWWM_NOINV = "(inventory is empty)"; -SWWM_KEYTAB = "Keychain"; -SWWM_NOKEYS = "(no keys found)"; -SWWM_KBASETAB = "Library"; -SWWM_STORETAB = "Store"; -SWWM_STOREFULL = "You can't hold more of that"; -SWWM_STOREMUNS = "You don't have enough money"; -SWWM_NOSTORE = "(no items left to buy)"; -SWWM_TRADETAB = "Trading"; -SWWM_TRADEFULL = "They can't hold more of that"; -SWWM_NOTRADE = "(no units found nearby for trade)"; -SWWM_TRADETO = "Sent to"; -SWWM_TRADEFROM = "Received from"; -SWWM_NOTRADEHIST = "(no trades found in history)"; -SWWM_MSGSENT = "You sent %dx %s to %s."; -SWWM_MSGRECV = "%s sent you %dx %s."; -SWWM_CHATTAB = "Chat Log"; -SWWM_NOCHAT = "(chat history is empty)"; -SWWM_SECRETTAB = "Secret"; -SWWM_TODEMO = "To Demo-chan, from Ibuki and Saya \cg♥\c-"; -SWWM_MAINCONTROLS = "Press F1 to see controls"; -SWWM_LOREUNSEL = "(no entry chosen)"; -SWWM_LORETAB0 = "Items"; -SWWM_LORETAB1 = "People"; -SWWM_LORETAB2 = "Lore"; -SWWM_HELPTAB = "Help"; -SWWM_HELPTXT = -"\cxDemolitionist Menu - Basic Controls\c-\n" -"\cx---------------------------------\c-\n" -"\n" -"\cf%s:\c- Open/Close Demolitionist menu\n" -"\cfPageUp/PageDown:\c- Switch tabs\n" -"\cfF1:\c- Open/Close help tab\n" -"\n" -"\cxMission Tab - Controls\c-\n" -"\cx--------------------\c-\n" -"\n" -"\cfUp/Down:\c- Scroll\n" -"\n" -"\cxInventory Tab - Controls\c-\n" -"\cx----------------------\c-\n" -"\n" -"\cfArrow Keys:\c- Navigate\n" -"\cfEnter/Left Click:\c- Use selected item\n" -"\cfBackspace/Right Click:\c- Drop selected item\n" -"\n" -"\cxKeychain Tab - Controls\c-\n" -"\cx---------------------\c-\n" -"\n" -"\cfArrow Keys:\c- Navigate\n" -"\n" -"\cxLibrary Tab - Controls (Main)\c-\n" -"\cx---------------------------\c-\n" -"\n" -"\cfUp/Down:\c- Scroll through entries\n" -"\cfLeft/Right:\c- Switch category\n" -"\cfEnter/Left Click:\c- Open entry\n" -"\n" -"\cxLibrary Tab - Controls (Entry Open)\c-\n" -"\cx---------------------------------\c-\n" -"\n" -"\cfUp/Down:\c- Scroll\n" -"\cfBackspace:\c- Return to entry list\n" -"\n" -"\cxStore Tab - Controls\c-\n" -"\cx------------------\c-\n" -"\n" -"\cfArrow Keys:\c- Navigate\n" -"\cfEnter/Left Click:\c- Buy\n" -//"\cfBackspace/Right Click:\c- Sell\n" -"\n" -"\cxTrading Tab - Controls (Main)\c-\n" -"\cx---------------------------\c-\n" -"\n" -"\cfUp/Down:\c- Navigate\n" -"\cfEnter/Left Click:\c- Select recipient\n" -"\cfBackspace:\c- History\n" -"\n" -"\cxTrading Tab - Controls (Trade)\c-\n" -"\cx----------------------------\c-\n" -"\n" -"\cfArrow Keys:\c- Navigate\n" -"\cfEnter/Left Click:\c- Send item\n" -"\cfBackspace:\c- Return\n" -"\n" -"\cxTrading Tab - Controls (History)\c-\n" -"\cx------------------------------\c-\n" -"\n" -"\cfUp/Down:\c- Scroll\n" -"\cfBackspace:\c- Return\n" -"\n" -"\cxChat Log Tab - Controls\c-\n" -"\cx---------------------\c-\n" -"\n" -"\cfUp/Down:\c- Scroll"; -// mission entries -SWWM_MISSION_DOOM = -"Welcome to your first mission, Demolitionist. I'll be very direct here, the situation is very fucked. Things don't look good at all. Those fucking UAC idiots have done their worst and now we're paying for it. FUCK... THE... UAC... Seriously. If that damn brat Kelliher didn't have me blocked I'd be sending him all sorts of shit right now, you can't even begin to imagine HOW fucking pissed I am...\n" -"\n" -"It all happened so fast that... we didn't really have much time to prepare for it. Half of Earth got entirely taken over now. It's all mostly just the western countries, with the epicenter on Union States territory, where you'll be deployed. What pisses me off the most is that I can't get in touch with the Lunar Capital, it's like they're actively ignoring us or something. Fucking hell, it could have been our chance to contact the Nukuri and ask for help, but nope, we're on our own. We... have to do our best to fight these damn things, all by ourselves. That's where you come in.\n" -"\n" -"It is your mission to put an end to this, there are people out there fighting, we don't know how many, who still haven't been evacuated. It's Hell on Earth thanks to the amazing and great UAC shoving their stinky-ass fingers into what they shouldn't. Do they even know... How many of my friends I've lost... all the thousands, tens of thousands or even more, that just... couldn't make it. WW3 was nothing compared to this. It's just... ugh... And the fucker has the BALLS to just go and act like everything's fine and will be fixed soon. I want to punch that smug bastard... damn it.\n" -"\n" -"*sigh*\n" -"\n" -"Enough grieving... it's all about the mission now. I seriously don't have much faith on the UAC's so-called \"problem solver\", but WE can do it. Me and a couple others have joined up to make this happen, you're going to save those people. It'll be hard, I know, but you can do it, that's why I built you. If there's even a chance that you'll succeed, I want to tell you that I will personally reward you, Demo-chan. I'm not going to give you any details, I want it to be a surprise.\n" -"\n" -"We haven't been able to provide you with all the available equipment, there was no time for that. Instead, be on the lookout for strategically placed supplies along the way (hopefully the demons won't touch the stuff). I know that sounds kind of videogamey, and if I hear you complain you can eat my pants, I wasn't the one who made that decision. Whatever.\n" -"\n" -"You are our last hope, so fight, Demo-chan, fight for those you want to protect, for all of us... Make those bastards pay.\n" -"\n" -"Saya out."; -SWWM_MISSION_HERETIC = -"Welcome to your second mission, Demolitionist. While things have calmed down over here, we've been able to resume our work on the Akari Project. You know, the important one I've wanted to work on all my life. So far it's been a success, and you'll be the first to take part in the exploration of other worlds. We've scoured the multiverse for all sorts of interesting places, and this one in particular caught our eye. It is called Parthoris, it's a realm of magic and elves and stuff, I dig it. Anyway, I hope the ride wasn't too bumpy, we haven't fine-tuned that yet.\n" -"\n" -"Here's the situation: This place was divided in seven kingdoms, and all was good™ until some evildoer wizard of sorts popped up and brainwashed everyone. The only ones who resisted were the elves, the Sidhe (how do you even pronounce that). I don't like where this is going already, and I would hate to see a repeat of what we went through, so you're here to put a stop to it.\n" -"\n" -"Your objective is a man called D'Sparil. He's a member of a triad of crazy-ass evil sorcerers called the \"Serpent Riders\". Guy's tall, wears red robes, and talks backwards, can't miss him. He commands armies of undead and shit, nothing you can't deal with, I'm sure. First of all, you'll need to make contact with the Sidhe survivors, see if you can gather any more information on where to go and what to do. Maybe once it's all over we can probably form an alliance or something, and hopefully they won't be pissed that we use wooden furniture.\n" -"\n" -"I'm sure, that once you come back you'll want to transfer over to your maidbot body again, so I'll be working on a couple \"extensions\" there to make things more... \"fun\", if you catch my drift. Oh, I'm in the mood for something long... and hard... right now, yes...\n" -"\n" -"So... uh... horniness aside, I'm sorry that we couldn't give you all your stuff. I'm taking the blame this time, I think I screwed something up with the deployment and it got scattered all over the place. It's possible that the locals may have moved it around so... good luck finding it all.\n" -"\n" -"Go get 'em, Demo-chan. Kick some wizard ass.\n" -"\n" -"Saya out."; -SWWM_MISSION_HEXEN = -"Welcome to your... ah screw this.\n" -"\n" -"Heya, Demo-chan. It's time for another adventure! Remember that wizard you beat up last time? We've tracked down the next big baddie buddy of his, and you're gonna kick his ass too, oh yeah.\n" -"\n" -"Welcome to Cronos. This place used to be nice, until that guy came in stomping around with his armies. Like the wizard dude, this fucker even got some of the locals on their side. Your target is called Korax, like the raven, huh, y'know, \"Corvus Corax\"... ah, forget it.\n" -"\n" -"So the thing is, I'd like you to step in and take him out. Do NOT listen to anything he says, as I bet he'll probably try to get to you too. He's big, ugly, and doesn't look much like the type who'd be capable of riding a serpent, so maybe... he's the one who gets a riding... oh wait no, that doesn't sound very... UGH... baaaaad mental image, holy fuck. Where are Ibuki's tiddies when you need 'em, they're the best at making me forget about everything.\n" -"\n" -"I know you'll want a nice reward for this so, here's what I have in mind. How about some more of that \"fun\" we had last time, hm? You, me, maybe Ibuki and Maidbot too... and I wonder... if Kirin-kun also... hnnn... and then... *heavy breathing*\n" -"\n" -"OK, wow... phew. Saya, focus. No hornyposting on mission statments, not again. Anyway, bad-ish news??? We got a mixup on the ammo stuff and instead we got these weirdass \"Fabricator\" things from that nerdo. They do provide ammo, at least. As usual, your equipment will be strategically placed here and there, since we couldn't just... send you in with ALL of it at once, again. I don't know why nerdo boy insists on doing things like this. Does he really want everything to be so... ugh... videogamey?\n" -"\n" -"Well, whatever. Go, Demo-chan, show 'em what you got!\n" -"\n" -"Saya out."; -SWWM_MISSION_NONE = "(no mission briefing available)"; // lore entries SWWM_LORETAG_AKARILABS = "Akari Labs"; SWWM_LORETAB_AKARILABS = "People"; @@ -290,6 +12,7 @@ SWWM_LORETXT_AKARILABS = "Summary: Akari Labs, the Fountain of Innovation, was founded in 2010 by Saya and Taro Miyamoto. While initially just a small robot workshop, they quickly grew over time, covering more diverse fields in the process. One of the labs' most popular products are the Maidbots, life-like humanoid assistant bots that can be freely adopted by any household: \"from energetic, workaholic maids that do their job without asking questions, to tender, motherly maids who take special care of you and encourage you to improve your lifestyle\". The labs are also famous for the creation of Ibuki, the \"Red Oni\", a WW3 veteran supersoldier, now turned supermodel, and in recent years, her successor, the Demolitionist.\n" "\n" "Addendum: Akari Labs was one of the sponsors of the 2020 Tokyo Olympic Games. Saya's personal Maidbot singing the national anthem was one of the major highlights of the event."; + SWWM_LORETAG_ANARUKON = "Anarukon"; SWWM_LORETAB_ANARUKON = "Lore"; SWWM_LOREREL_ANARUKON = "Gods;Novoskhana;Hell;Saya;Kirin"; @@ -313,6 +36,7 @@ SWWM_LORETXT_ANARUKON2 = "Addendum: The Anarukon are the humanoid race with the highest ratio of individuals who don't conform to the sex or gender binaries according to a recent census. Approximately 40% of the population falls under the \"intersex\" classification, and only 30% of the total population could be considered \"cisgender\". A study by Mosse Anderken traced this to a mutation in the Anarukon genome that appeared many years after the creation of the empire.\n" "\n" "Saya's Note: You know... I met Andreki once, after my wedding with Kirin-kun. I seriously thought she was just a little kid, god damn that was embarrassing... I also met some of her relatives, like this witchy looking lady... her aunt I think? I couldn't stare at her for too long, it made me anxious. T-there was also uhhh... her mom, really hardcore looking badass gutsy warrior mommy, another aunt who apparently likes to go around in a creepy costume and uses a voice changer to sound all evil, she was the most fun to talk to. I also met the GOD in all caps himself, the \"Father of Eternity\"... oh boy the tension when he was looking at me... but it was fine because turns out he's a real softly lol. Ahhh... it was so fun finally getting to meet these people after having only ever read about them, and oh boy don't even get me started on what it's like to be married to one, huhu. Finally, an immortal cutie just for me... and hot daaaamn he's a big cutie... and a beast in bed, uheheheheheh~"; + SWWM_LORETAG_ASHLEY = "Knox, Ashley"; SWWM_LORETAB_ASHLEY = "People"; SWWM_LOREREL_ASHLEY = "Yui;Saya"; @@ -323,9 +47,10 @@ SWWM_LORETXT_ASHLEY = "\n" "Summary: Ashley is the oldest of the three children of Yrikha Yanikov and Maxwell A. Knox, the others being Adrian, an experienced soldier and veteran of both WW1 and WW2, and Viola, an apprentice witch. She was born in 1887 in London, but spent most of her childhood in Cornwall after her mother had to flee due to accusations of witchcraft. Ashley is most known for being the lead guitarist and singer of \"The Black Rat's Coven\", a Gothic Rock band composed entirely of witches that has toured all across the world. She is also a masterful painter and sculptor, with some of her works selling for millions.\n" "\n" -"Addendum: Shortly after the birth of her only son, Christopher, in 1989, Ashley divorced her then-husband Fredrik Steiner. Many years later, during a concert in Japan in 2020, she met Yui Miyamoto, whom she married only a few days after the fact. Ashley regrets not having noticed sooner that she prefers women.\n" +"Addendum: Shortly after the birth of her only son, Christopher, in 1989, Ashley divorced her then-husband Fredrik Steiner. Many years later, during a concert in Japan in 2027, she met Yui Miyamoto, whom she married only a few days after the fact. Ashley regrets not having noticed sooner that she prefers women.\n" "\n" "Saya's Note: Bless this lesbian, amen. Ohhh... Ashley-san is simply amazing, I absolutely love her music, and it's really cool that we get invited to her concerts and stuff whenever. Also she hugged me once and HNNN that felt just amazinggggg!!! Ahhhh.... soft witch tiddy... ♥"; + SWWM_LORETAG_BELT = "Utility Belt"; SWWM_LORETAB_BELT = "Item"; SWWM_LOREREL_BELT = "Symnatek;Hammerspace;Keychain"; @@ -336,6 +61,7 @@ SWWM_LORETXT_BELT = "Summary: A simple magnetic belt, adaptable to any waist size by detaching/attaching segments. Its magnetic force is enough to keep any objects tightly attached no matter the force of impact the user faces.\n" "\n" "Addendum: This belt should allow you easy access to your Hammerspace containers and keychain, along with making it easier to reload certain weapons."; + SWWM_LORETAG_BIGSHOT = "Mr. BIG SHOT"; SWWM_LORETAB_BIGSHOT = "People"; SWWM_LOREREL_BIGSHOT = "Blackmann;Saya"; @@ -347,6 +73,7 @@ SWWM_LORETXT_BIGSHOT = "Summary: A man shrouded in mystery. Claims to be the \"son of Benellus, God of Shotguns\". He is one of the main financial backers of Blackmann Arms and has commissioned several unique weapons from them, most kept private. From his fortress in Nevada he frequently broadcasts himself talking about a coming \"apocalyptic event\" that he's been preparing for.\n" "\n" "Saya's Note: So, basically, just some crazy, I get it. But see, one of the designs from this guy was made public, and I couldn't help it but try getting my hands on that thing. I just want to see what it's like for you to handle that ballbusting hunk of metal. I've even given you enhancements to more efficiently utilize it. Any time you're using it I'll be watching, so you better give me something fun to eat popcorn with."; + SWWM_LORETAG_BLACKMANN = "Blackmann Arms"; SWWM_LORETAB_BLACKMANN = "People"; SWWM_LOREREL_BLACKMANN = "BigShot;Wallbuster;Saya"; @@ -360,6 +87,7 @@ SWWM_LORETXT_BLACKMANN = "Addendum: A big part of the company's funding comes from Mr. BIG SHOT Industries, which according to reports by Hermann himself, regularly commissions all sorts of ludicrous shotgun designs that no sane man would think of using. Out of all these strictly private commissions, one sole weapon was eventually made public, the \"Wallbuster\", a 25-barrel revolving shotgun.\n" "\n" "Saya's Note: I think I cracked the code here... if the company's name references what I think it does... Oh come on. Did the founder seriously intend people to think of his DICK whenever they looked at the massive guns he made? GROSS."; + SWWM_LORETAG_BLASTSUIT = "Blast Suit"; SWWM_LORETAB_BLASTSUIT = "Item"; SWWM_LOREREL_BLASTSUIT = "Symnatek"; @@ -376,6 +104,7 @@ SWWM_LORETXT_BLASTSUIT = "Durability: Can absorb a total of 150 units of damage before breaking.\n" "\n" "Addendum: The blast suit can be worn under other armor."; + SWWM_LORETAG_CANDYGUN = "Candy Gun"; SWWM_LORETAB_CANDYGUN = "Item"; SWWM_LOREREL_CANDYGUN = "ExplodiumGun;Munch;Explodium;Saya"; @@ -396,6 +125,7 @@ SWWM_LORETXT_CANDYGUN = "Addendum: Due to the disposable nature of the Candy Gun, up to 4 additional spares can be held in your inventory.\n" "\n" "Saya's Note: I don't understand how mixing hard candy with explodium does this, but I still love every single second of it. Ahhh... makes me real nostalgic. How about we go watch some real fireworks after you're done saving the world?"; + SWWM_LORETAG_COLLAR = "Lucky Collar"; SWWM_LORETAB_COLLAR = "Item"; SWWM_LOREREL_COLLAR = "Demolitionist;Saya;Ibuki;Yui;Ashley"; @@ -412,6 +142,7 @@ SWWM_LORETXT_COLLAR = "Addendum: The collar cannot break no matter how much damage you receive.\n" "\n" "Saya's Note: I made one for Ibuki too. Looks super cute on both of you tbh. I swear this isn't some BDSM thing. Also holy fuck if Yui's big tiddy goth gf can do some magic."; + SWWM_LORETAG_CRONOS = "Cronos"; SWWM_LORETAB_CRONOS = "Lore"; SWWM_LOREREL_CRONOS = "SerpentRiders;Saya"; @@ -424,6 +155,7 @@ SWWM_LORETXT_CRONOS = "Addendum: The natives are known to enjoy puzzles, sometimes to a sickening degree.\n" "\n" "Saya's Note: Yeah yeah, typical dark fantasy stuff, I get it, \"this all used to be a field of daisies before\" and then shit hits the fan. I'm actually quite intrigued about how those portals work, though.\n"; + SWWM_LORETAG_CYRUS = "Cyrus Enterprises"; SWWM_LORETAB_CYRUS = "People"; SWWM_LOREREL_CYRUS = "Kereshnovka;Saya"; @@ -437,6 +169,7 @@ SWWM_LORETXT_CYRUS = "Addendum: Apart from delving in advanced technology, Reubens is also a ten times Ko-Ron-Jai champion (Qurensniv martial arts), and a renowned sharpshooter, capable of splitting a single matchstick in half from 1km away, with deadly precision.\n" "\n" "Saya's Note: He's also a big stinky nerd. That exactly, I've said everything. Sure the stuff he makes is cool and all, sometimes, but good LORD the guy pisses me off with that attitude of his, guh..."; + SWWM_LORETAG_DECADEMECH = "Decade Mechanics"; SWWM_LORETAB_DECADEMECH = "Lore"; SWWM_LOREREL_DECADEMECH = "Sunkaeze;XAnimen"; @@ -448,6 +181,7 @@ SWWM_LORETXT_DECADEMECH = "Summary: Ever since humanity was made aware of the gateway in Sedna connecting the two solar systems, many expeditions have been made to learn more of the worlds in X'Animen (name given by the governing bodies within). One major discovery that not even the natives were aware of, was that of a ruined research facility in the wasteland planet of Sunkaeze, belonging to a defunct company named \"Decade Mechanics\", run by the long-dead mechanical demigod Maester Mekes. Research material, blueprints and even finished, still functioning products have been found within, giving a general idea of what this facility was specialized in. Various groups have successfully recreated items entirely off their original blueprints, some of which have been commercial successes in the military field.\n" "\n" "Addendum: The ruins are also said to be haunted. Many lives have been lost exploring them, either due to accidents or unidentified \"hostile spectral creatures\" some have taken to call \"angels of death\"."; + SWWM_LORETAG_DEEPIMPACT = "Deep Impact"; SWWM_LORETAB_DEEPIMPACT = "Item"; SWWM_LOREREL_DEEPIMPACT = "Locke"; @@ -464,6 +198,7 @@ SWWM_LORETXT_DEEPIMPACT = "Reloading: The lever on the side must be pulled several times in order to refill the internal air tank. Once at full capacity, a smart mechanism will lock the lever to avoid accidental overfilling.\n" "\n" "Addendum: It is unclear how exactly this even counts as a toy for children."; + SWWM_LORETAG_DEMOLITIONIST = "Demolitionist"; SWWM_LORETAB_DEMOLITIONIST = "People"; SWWM_LOREREL_DEMOLITIONIST = "AkariLabs;Ibuki;Saya;Zanaveth2;Hell;UAC;Nekuratek;Belt;Collar;Keychain;Propulsor;Hammerspace;Display"; @@ -478,6 +213,7 @@ SWWM_LORETXT_DEMOLITIONIST = "Addendum: Many more details are known about the first Demolitionist thanks to a Q&A session livestreamed by Saya Miyamoto. The unit's full name is \"Demo Miyamoto\", as given by Saya herself. They identify as non-binary, and remark that along with they/them, she/her pronouns are also acceptable. Personality-wise, they can be described as \"quite chatty\", fond of joking around and trying to put a smile on people's faces, but also very serious and determined in their desire to protect those in need. Demo also wears a \"Lucky Collar\" as a token of friendship from Saya, though most people remark that it looks like some sort of BDSM accessory.\n" "\n" "Saya's Note: Have you finished reading about yourself? Yes, Demo-chan, I know you are reading this. OooOOOooOo~, spooky isn't it? Get back to work, you silly robutt."; + SWWM_LORETAG_DEVANIKNA = "Devanikna"; SWWM_LORETAB_DEVANIKNA = "Lore"; SWWM_LOREREL_DEVANIKNA = "Unissix;Saya"; @@ -491,6 +227,7 @@ SWWM_LORETXT_DEVANIKNA = "Addendum: These people are fond of adventuring and slaying beasts, many clan members having quite a lot of tales to tell of their exploits. Deneva Unissix, older sister of Misa Unissix, is currently one of the most well known warriors, having been the one to finally defeat Mero The Destructor, a mighty, hulking golem built by the Shadow Prince Kuro Noroko who for centuries had spread terror across Ixxeney.\n" "\n" "Saya's Note: Misa's people are cool af. They kinda make me think of this one old JRPG series I played many many years ago, it had to do with people of dragon blood too... uh... forgot what it was called... oh well. Cool Dragon warriors, fuck yeah."; + SWWM_LORETAG_DISPLAY = "CuteEmotion"; SWWM_LORETAB_DISPLAY = "Item"; SWWM_LOREREL_DISPLAY = "AkariLabs;Demolitionist;Ibuki;Saya"; @@ -501,6 +238,7 @@ SWWM_LORETXT_DISPLAY = "Summary: One-sided display designed for use on robots. Located on the head region it can be used to convey simple readable facial expressions selected from an user-configurable library of images that can be associated with any sort of emotion the AI may want to convey, whether it's happy or sad, excited or bored, calm or angered... The possibilities are endless.\n" "\n" "Saya's Note: This makes you super cute and huggable (sorry once again for that one time Ibuki crushed you with a hug, btw, I seriously thought your chassis could handle it, but she really is hella strong)."; + SWWM_LORETAG_DOOMGUY = "Doom Marine"; SWWM_LORETAB_DOOMGUY = "People"; SWWM_LOREREL_DOOMGUY = "UAC;Hell;Saya"; @@ -515,6 +253,7 @@ SWWM_LORETXT_DOOMGUY = "Addendum: You have been ordered to not interact with this man, if you encounter him, please stand back and let him work.\n" "\n" "Saya's Note: Sorry about the lack of info here, those UAC goons really keep it well-guarded. At least I heard he likes bunnies, so if the worst happens just pretend to be one and he might not shoot you on sight."; + SWWM_LORETAG_ELLEN = "Yanikov, Elena XVI"; SWWM_LORETAB_ELLEN = "People"; SWWM_LOREREL_ELLEN = "Ibuki;Taro;Ashley;Saya"; @@ -528,6 +267,7 @@ SWWM_LORETXT_ELLEN = "Addendum: Within Ellen's family, only the women seem to inherit immortality, all the men eventually grow old and die. Ellen is distantly related to Gothic Rock singer/guitarist Ashley Knox, as her father, Gottfried Steiner, is the grandson of her ex-husband. She also is one quarter demon through her grandfather, Cytho Valathor.\n" "\n" "Saya's Note: She's such a troll sometimes... When she pranks ya, she goes HARD. My ass is still sore from last time. Hm? What happened? Ah... it's too embarrassing to talk about..."; + SWWM_LORETAG_ENGINETECH = "Tach-Engine"; SWWM_LORETAB_ENGINETECH = "People"; SWWM_LOREREL_ENGINETECH = "UAC;Nukuri;DecadeMech;Sunkaeze;Saya;Nekuratek"; @@ -541,6 +281,7 @@ SWWM_LORETXT_ENGINETECH = "Addendum: The company had also collaborated multiple times with its Nukuri counterpart, Nekuratek. In 2045, they were given access to Nekuratek's research material from an exploration of the ruined Decade Mechanics facility in Sunkaeze. Shortly after this, the founder announced the opening a new subdivision dedicated to reproducing the works of the defunct company, thus marking Tach-Engine's entry into the arms race.\n" "\n" "Saya's Note: It's always neat to meet other immortals, especially if they're THOUSANDS of years old, wow. Like, this guy is basically an ancient Egyptian king that got dethroned and cursed with immortality or something, crazy stuff. By the way, I had to remove the name of those people so I wouldn't get my butt sued clean off. You can't even imagine what they're like. The UAC is nothing compared to them."; + SWWM_LORETAG_EVISCERATOR = "Eviscerator"; SWWM_LORETAB_EVISCERATOR = "Item"; SWWM_LOREREL_EVISCERATOR = "BigShot;Hammerspace;Saya"; @@ -559,6 +300,7 @@ SWWM_LORETXT_EVISCERATOR = "Addendum: The metal fragments shot by this weapon will ricochet all over the place, which makes it very effective for shooting around corners.\n" "\n" "Saya's Note: Why is there an \"owo\" face scribbled on every shell? Who did this? I want answers!"; + SWWM_LORETAG_EXPLODIUM = "Explodium"; SWWM_LORETAB_EXPLODIUM = "Lore"; SWWM_LOREREL_EXPLODIUM = "Munch;Saya"; @@ -571,6 +313,7 @@ SWWM_LORETXT_EXPLODIUM = "Addendum: The usage of this substance is highly regulated due to the dangers posed by its misuse. It's rumored that \"small bombs\" are often sold in black markets and used for assassinations.\n" "\n" "Saya's Note: FUCKING CALLED IT. So the \"small bombs\" theory could have been correct! And people laughed at me... HA! Now I'm the one who laughs, losers."; + SWWM_LORETAG_EXPLODIUMGUN = "Explodium Gun"; SWWM_LORETAB_EXPLODIUMGUN = "Item"; SWWM_LOREREL_EXPLODIUMGUN = "Explodium;Munch;Saya"; @@ -589,6 +332,7 @@ SWWM_LORETXT_EXPLODIUMGUN = "Addendum: Thanks to a deal between Akari Labs and Munch Innovations, you have been provided with a practically limitless supply of ammunition for this weapon, so feel free to waste away.\n" "\n" "Saya's Note: This one's on my main, level three-eighty-seven... Eeeh? What do you mean you don't get that reference?\n"; + SWWM_LORETAG_FABRICATOR = "Ammo Fabricator"; SWWM_LORETAB_FABRICATOR = "Item"; SWWM_LOREREL_FABRICATOR = "Cyrus;Saya"; @@ -601,6 +345,7 @@ SWWM_LORETXT_FABRICATOR = "Addendum: The highest tier is hard to come by, but it should have enough material for a full supply of all types of ammunition.\n" "\n" "Saya's Note: The hell is this nonsense? Well at least it works, but it's also really dumb, and they even come in fucking tiers like something out of a gacha game? That goddamn nerd... Is he actively trying to piss me off?"; + SWWM_LORETAG_FORX = "Forx Aeronautics"; SWWM_LORETAB_FORX = "People"; SWWM_LOREREL_FORX = "Propulsor;Saya;UAC"; @@ -612,6 +357,7 @@ SWWM_LORETXT_FORX = "Summary: Founded by Harold Forx in 2029, this company is credited with singlehandedly rescuing England from its long fall into economic ruin after Brexit and the Scottish independence. Forx Aeronautics is the #1 supplier of propulsion engines for all types of aircraft, be it commercial jet planes, or even spaceships. The only exception being the UAC, who prefer their own in-house technology. Forx has also adapted his patented jet propulsion systems for other uses, such as in the \"JetBurst Impulsor\", one of the first tuly portable jetpacks, or the \"Rapid Jet Compensator\", a recoil dampening system for high caliber firearms that permits their use outside of heavy, unwieldy power armor.\n" "\n" "Saya's Note: Hey did you hear the story about that one time he tried to mow down an orphanage and the guy who ran it smacked him so fucking hard he did a complete 180 and ran away crying? I've seen the archived footage like a dozen times and I always lose my shit with that asshole's face when he comes out."; + SWWM_LORETAG_GENSOKYO = "Gensokyo"; SWWM_LORETAB_GENSOKYO = "Lore"; SWWM_LOREREL_GENSOKYO = "Saya"; @@ -623,6 +369,7 @@ SWWM_LORETXT_GENSOKYO = "Summary: Gensokyo is an isolated pocket of space located somewhere in Japan. It is entirely hidden from the outside world, although there are ways to get in and out. It is home to many a mythical creature. Not much else is known about it.\n" "\n" "Saya's Note: I've gone there a couple times to visit grandma, it's full of weird people, like this one old hag that's always interested in me for some reason. She goes around with a fox girl and a cat girl."; + SWWM_LORETAG_GHOSTARTIFACT = "Ghost Artifact"; SWWM_LORETAB_GHOSTARTIFACT = "Item"; SWWM_LOREREL_GHOSTARTIFACT = "DecadeMech;Sunkaeze"; @@ -633,6 +380,7 @@ SWWM_LORETXT_GHOSTARTIFACT = "Summary: Cloaking device built from blueprints recovered from the abandoned facility on Sunkaeze. Generates a distortion bubble around the user that redirects outgoing photons, rendering them completely invisible.\n" "\n" "Addendum: Note that this does not muffle sound, so you can still be heard clearly while it's active."; + SWWM_LORETAG_GHOULHUNT = "Ghoul Hunt"; SWWM_LORETAB_GHOULHUNT = "Lore"; SWWM_LOREREL_GHOULHUNT = "Kereshnovka;Imanaki;Anarukon;"; @@ -646,6 +394,7 @@ SWWM_LORETXT_GHOULHUNT = "Addendum: The \"ghoul\" that they were trying to find was later found out to be Manakei, current heir to the throne of Hell, who had gone missing well over a millenium ago after being summoned into the town by a mad druid.\n" "\n" "Saya's Note: Info for this stuff is kind of messy, and I don't really know either what exactly is up with all of this. Bigass mess of scattered info. I'd try to get more out of it, but that'd mean asking nerdo for help."; + SWWM_LORETAG_GODS = "Gods"; SWWM_LORETAB_GODS = "Lore"; SWWM_LOREREL_GODS = "Ashley"; @@ -659,6 +408,7 @@ SWWM_LORETXT_GODS = "Addendum: There are countless gods and demigods scattered all over the universe, some of them may even live among us, without anyone really noticing.\n" "\n" "Saya's Note: Alright so listen here, I did mention this in another entry, but I know for a fact that gods are real and I've even met one once. The drummer from Ashley-san's band, her name's Mykka. She's like, an actual, real god. She showed me her powers... it was like being in a dream... she could do ANYTHING. Then she showed me this huge-ass diagram full of all sorts of crazy names, it was her whole family tree, going all the way back to the beginning of time. She pointed at one name in particular, \"Anakauser\", and said: \"this is the one that protects your world\". We talked for hours about all this stuff... There's all sorts of things out there, the universe is much larger and complex than we could ever imagine... my mind was blown right there, and still is now."; + SWWM_LORETAG_GRAVITYSUPPRESSOR = "Gravity Suppressor"; SWWM_LORETAB_GRAVITYSUPPRESSOR = "Item"; SWWM_LOREREL_GRAVITYSUPPRESSOR = "Cyrus;Saya"; @@ -671,6 +421,7 @@ SWWM_LORETXT_GRAVITYSUPPRESSOR = "Addendum: Due to the lack of a proper gravitational pull, it might be more difficult to orient oneself when in the air, or perform sharp movements.\n" "\n" "Saya's Note: If it really is inverting gravity then why are you still following the trajectory of the planet you're on? Just a thought."; + SWWM_LORETAG_HAMMERSPACE = "Hammerspace"; SWWM_LORETAB_HAMMERSPACE = "Item"; SWWM_LOREREL_HAMMERSPACE = "Cyrus;Saya"; @@ -683,6 +434,7 @@ SWWM_LORETXT_HAMMERSPACE = "Addendum: Use of Hammerspace containment for storing living beings is not allowed and will immediately void your warranty.\n" "\n" "Saya's Note: This sounds like something out of a videogame, it's cool, sure, but did that stinky nerd really have to be a stinky nerd and call it \"Hammerspace\"?"; + SWWM_LORETAG_HAMMERSPACEEMBIGGENER = "Hs. Embiggener"; SWWM_LORETAB_HAMMERSPACEEMBIGGENER = "Item"; SWWM_LOREREL_HAMMERSPACEEMBIGGENER = "Cyrus;Hammerspace;Saya"; @@ -695,6 +447,7 @@ SWWM_LORETXT_HAMMERSPACEEMBIGGENER = "Addendum: By contract only your ammo supply space can be expanded.\n" "\n" "Saya's Note: Is that even a real word?"; + SWWM_LORETAG_HEALTHGEOM = "Health Geodesics"; SWWM_LORETAB_HEALTHGEOM = "Item"; SWWM_LOREREL_HEALTHGEOM = "EngineTech;Saya;"; @@ -707,6 +460,7 @@ SWWM_LORETXT_HEALTHGEOM = "Addendum: The most common shapes for these are a tetrahedron and a cube, the former providing less healing potency than the latter.\n" "\n" "Saya's Note: I talked with the guy and you're allowed to use these, and any other things they have, so you're going to see them all over the place during your mission."; + SWWM_LORETAG_HELL = "Hell"; SWWM_LORETAB_HELL = "Lore"; SWWM_LOREREL_HELL = "Imanaki;UAC;Saya;Ellen"; @@ -728,9 +482,10 @@ SWWM_LORETXT_HELL2 = "Addendum: The current rulers of Hell are not legitimately recognized by most of the population, as they forcibly took over when the true Royal Family gave them more power than they should. Hell used to be a much quieter place before their hostile takeover, relatively peaceful, even, apart from some rare incursions by other nations who saw them as enemies. The various generals of Hell's armies desired more power, to fight back those pesky invaders, and so Prince Akusei gave it to them, a terrible mistake he regrets to this day. After the defeat of the Icon of Sin, it appears that they no longer have the resources for another full-fledged invasion, so Earth can now at least enjoy some peace.\n" "\n" "Saya's Note: I know quite a lot about Hell's history thanks to Cytho-sama, Ellen-chan's grandfather. He tells us lots of stories about his life back there. It's intriguing that, in a way, they are not ALL bad, and I bet the good people in there also had it rough seeing what their armies did to us. Stuff like this... it's much more common than one may think. You can't really paint one whole nation as \"the enemy\", there are many innocent people in there who want none of it, who actively reject and denounce what's happening...\n"; + SWWM_LORETAG_HELLBLAZER = "Hellblazer"; SWWM_LORETAB_HELLBLAZER = "Item"; -SWWM_LOREREL_HELLBLAZER = "Imanaki;UAC;Argent"; +SWWM_LOREREL_HELLBLAZER = "Imanaki;UAC;Hell"; SWWM_LORETXT_HELLBLAZER = "Designation: Hellfire Cannon Mk3 (\"Hellblazer\")\n" "Manufacturer: Imanaki Research Corporation\n" @@ -741,9 +496,12 @@ SWWM_LORETXT_HELLBLAZER = "\n" "Secondary Fire: Lobs the loaded ammunition unarmed, as a bouncing grenade.\n" "\n" -"Reloading: The reload button allows you to cycle between the four ammo types.\n" +"Tertiary Fire: Selects the ammo type for the next reload.\n" +"\n" +"Reloading: Reloads, obviously. Any ammo switches will be done here, any unused ammo that doesn't fit back into the inventory will be dropped on the ground.\n" "\n" "Addendum: Only a limited number of these are in circulation since the fall of Imanaki Corp. The UAC has attempted to reproduce the weapon, with varying results."; + SWWM_LORETAG_IBUKI = "Miyamoto, Ibuki"; SWWM_LORETAB_IBUKI = "People"; SWWM_LOREREL_IBUKI = "AkariLabs;WhiteScar;Taro;Saya"; @@ -758,6 +516,7 @@ SWWM_LORETXT_IBUKI = "Addendum: Much is also said about her personality, or her questionable physical traits such as the ludicrously impractical bust size, all of this which must clearly have been intentionally done by her creator and self-appointed \"mother\", Saya Miyamoto. After the end of the war she's gone through several jobs, crowning in her current one as a world-famous nude model and vlogger.\n" "\n" "Saya's Note: Why does everyone keep bringing that up? What's the problem with me liking giga-tiddies? Like, seriously... Come on, don't kinkshame me, geez."; + SWWM_LORETAG_IMANAKI = "Imanaki Corp"; SWWM_LORETAB_IMANAKI = "People"; SWWM_LOREREL_IMANAKI = "ImanakiT;Kereshnovka;UAC;Hell;GhoulHunt;Saya"; @@ -771,6 +530,7 @@ SWWM_LORETXT_IMANAKI = "Addendum: There are rumors surrounding the UAC's similar forays into exploring and exploiting Hell, with the potential explanation that they have spied on the company back in their UAAF days while under contract providing armed defense to the facility.\n" "\n" "Saya's Note: Of course, the \"great and mighty\" UAC stole all their shit and claimed that research as their own. They really have no fucking shame."; + SWWM_LORETAG_IMANAKIT = "Imanaki, Tetsuya"; SWWM_LORETAB_IMANAKIT = "People"; SWWM_LOREREL_IMANAKIT = "Onoke;Saya"; @@ -784,6 +544,7 @@ SWWM_LORETXT_IMANAKIT = "Addendum: No further information available.\n" "\n" "Saya's Note: Couldn't find jack shit about this guy. It's like everything got erased."; + SWWM_LORETAG_INVINCIBALL = "Invinciball"; SWWM_LORETAB_INVINCIBALL = "Item"; SWWM_LOREREL_INVINCIBALL = "Cyrus;Nedoshiaan;Saya"; @@ -796,6 +557,7 @@ SWWM_LORETXT_INVINCIBALL = "Addendum: The device cannot protect against artifacts of Nedoshiaan, it is impossible.\n" "\n" "Saya's Note: Is that a fucking MGR reference??? Does he even know how old the first game is? That meme is like... deader than dead!"; + SWWM_LORETAG_KERESHNOVKA = "Kereshnovka"; SWWM_LORETAB_KERESHNOVKA = "Lore"; SWWM_LOREREL_KERESHNOVKA = "Cyrus;Saya"; @@ -809,6 +571,7 @@ SWWM_LORETXT_KERESHNOVKA = "Addendum: The city's surroundings are inhabited by strange creatures known as \"ghouls\", who only appear to attack foreigners.\n" "\n" "Saya's Note: I know all about the history there, that \"mad dictator\" the article mentions is nerdo's dad. Old fart got his brains scrambled and went all sorts of crazy and murder-happy, people ran off as fast as they could to avoid being executed for the slightest sign of defiance. How the fuck does that shit even happen and will it happen to nerdo too? I sure hope not..."; + SWWM_LORETAG_KEYCHAIN = "Keychain"; SWWM_LORETAB_KEYCHAIN = "Item"; SWWM_LOREREL_KEYCHAIN = "Saya;Demolitionist"; @@ -819,6 +582,7 @@ SWWM_LORETXT_KEYCHAIN = "Summary: A nice keychain for all your keys. Currently held keys can be checked in the Keychain tab.\n" "\n" "Saya's Note: I put some cute things in there that you might like. There's one of the bomb emoji, another of that silly \"butt bots gonna bot\" sign that you found so funny, and also a little chibi of me, so I'll always be with you when you're out in the wild. Oh, and I also put the trans flag in there, you know, as a little memento of that Q&A stream we did. I really didn't expect you to give that kind of answer, but heh, it does make sense when I think about it, you are built to defend human rights after all. I'm so proud of you, Demo-chan..."; + SWWM_LORETAG_KIRIN = "Xanai, Kirin"; SWWM_LORETAB_KIRIN = "People"; SWWM_LOREREL_KIRIN = "Anarukon;Novoskhana;Saya;Imanaki"; @@ -832,6 +596,7 @@ SWWM_LORETXT_KIRIN = "Addendum: Due to being from one of the major branches of Anarukon royalty, his engagement to Saya Miyamoto (♥) opened up many opportunities for an alliance with humans, and served to heal the wounds previously caused by Imanaki Corp's intrusions.\n" "\n" "Saya's Note: Ahhh... Kirin-kun, you're so cute~... You make me the happiest girl in the world!!!"; + SWWM_LORETAG_KNOWLEDGEBASE = "Library"; SWWM_LORETAB_KNOWLEDGEBASE = "Item"; SWWM_LOREREL_KNOWLEDGEBASE = "Demolitionist;AkariLabs;Taro;Saya"; @@ -844,6 +609,7 @@ SWWM_LORETXT_KNOWLEDGEBASE = "Addendum: The quality of articles may vary, this depends entirely on how motivated the editor felt when writing them.\n" "\n" "Saya's Note: Taro is the one editing all this stuff, by the way. Sometimes I help, though, and leave some of my thoughts in footnotes like this one."; + SWWM_LORETAG_MOTHLAMP = "Lämp"; SWWM_LORETAB_MOTHLAMP = "Item"; SWWM_LOREREL_MOTHLAMP = "Sankaideriha;Saya"; @@ -856,6 +622,7 @@ SWWM_LORETXT_MOTHLAMP = "Addendum: Has a tendency to attract moths, though this can have some utility. The lamp is enchanted to make them hostile to nearby enemies, and when turned off they will immediately attack.\n" "\n" "Saya's Note: You know, I wish this thing attracted a certain kind of moth I really like... The lady laughed at me and said that \"maybe\". I... really hope she's right... but at the same time I think I might regret this?"; + SWWM_LORETAG_LOCKE = "Dr. Locke"; SWWM_LORETAB_LOCKE = "People"; SWWM_LOREREL_LOCKE = "Kereshnovka;Saya"; @@ -867,6 +634,7 @@ SWWM_LORETXT_LOCKE = "Summary: Younger brother of Häzel Hoodth, the \"mad doctor\" of Kereshnovka known for his inhuman experiments in order to search for the \"essence of immortality\". The young man changed entirely after Häzel's death in 1987, in an oil rig explosion near the town. While trying to follow on his brother's steps, on the side he also runs \"Dr. Locke's Wonderful Toys\" in order to earn some cash, although not many people really buy said toys, since they are hilariously deadly. In 2049 he attempted to \"take over the world\", an event that backfired so hilariously he completely disappeared from the public eye afterwards.\n" "\n" "Saya's Note: Guy's a total nut, but these \"toys\" are very reliable weapons for you. Just be careful when using them, shit could backfire catastrophically at any moment, who knows..."; + SWWM_LORETAG_LOOTBOX = "Lucky Chancebox"; SWWM_LORETAB_LOOTBOX = "Item"; SWWM_LOREREL_LOOTBOX = "NosKora;Saya"; @@ -880,6 +648,7 @@ SWWM_LORETXT_LOOTBOX = "Addendum: These boxes come in several tiers, increasing the chances to get even cooler stuff. Be on the lookout for the LEGENDARY GOLDEN CHANCEBOX, as it may give you absolutely wondrous rewards!\n" "\n" "Saya's Note: Why did I let them write their own entries? Also what the fuck is this gacha bullshit?"; + SWWM_LORETAG_LUNA = "Luna Event"; SWWM_LORETAB_LUNA = "Lore"; SWWM_LOREREL_LUNA = "Nukuri;WhiteScar;Saya;SUSAN;Kereshnovka"; @@ -893,6 +662,7 @@ SWWM_LORETXT_LUNA = "Addendum: The alliance with the Nukuri provided a major boost in scientific advancements for the human race, thanks to their much more advanced technology becoming available to us. Unfortunately, all this came to an end when WW3 happened.\n" "\n" "Saya's Note: Man, I miss those days. Back then you'd see all sorts of Nukuri cuties in the street, and I'd pretty much hang out with Zana-sama every weekend. Nowadays with the \"White Scar\" treaty in effect, life just sucks."; + SWWM_LORETAG_MAIDBOT = "Miyamoto, Maidbot"; SWWM_LORETAB_MAIDBOT = "People"; SWWM_LOREREL_MAIDBOT = "Saya;Ibuki"; @@ -906,6 +676,7 @@ SWWM_LORETXT_MAIDBOT = "Addendum: Maidbot was once fitted into an experimental \"combat body\" in order to assist the Red Oni in her mission on the US. She proved effective, but was not comfortable with the task and preferred to go back to being a normal girl afterwards.\n" "\n" "Saya's Note: You know... all my maidbots, are fully equipped, hm? You know what I mean there... they're fully capable of \"loving\". Maidbot is no exception herself, and let me tell you... it feels like heaven to do things with her... ♥"; + SWWM_LORETAG_MIXOM = "Mixom"; SWWM_LORETAB_MIXOM = "People"; SWWM_LOREREL_MIXOM = "UAC;Symnatek;Saya"; @@ -919,6 +690,7 @@ SWWM_LORETXT_MIXOM = "Addendum: Mixom has a rival company known as Moxim, who often claims to provide superior products. They frequently make the news due to attempts to sue each other over this.\n" "\n" "Saya's Note: You can't walk two steps without seeing the Mixom logo on something. They are fucking everywhere... Hell, all the screws in your body are Mixom branded."; + SWWM_LORETAG_MUNCH = "Munch Innovations"; SWWM_LORETAB_MUNCH = "People"; SWWM_LOREREL_MUNCH = "Saya"; @@ -932,6 +704,7 @@ SWWM_LORETXT_MUNCH = "Addendum: Not much else is known about the man other than his name, \"Parker Munch\".\n" "\n" "Saya's Note: Why does this guy's name sound so familiar..."; + SWWM_LORETAG_NANA = "Miyamoto, Nana"; SWWM_LORETAB_NANA = "People"; SWWM_LOREREL_NANA = "Ryuji;Saya;Gensokyo"; @@ -955,6 +728,7 @@ SWWM_LORETXT_NANA2 = "Addendum: Nana has a wide variety of hobbies, including painting, woodworking, cooking and mixed martial arts. She has also appeared in many talk shows over the years, due to her fame as a descendant of Lunarian royalty.\n" "\n" "Saya's Note: Okaa-san is so happy that you're out there doing good work. It was nice to see that she likes you. I did tell you, after all. By the way I did see that, you know, when she hugged you, I saw it, yes. She hasn't really tried to see other guys after dad was gone... But I think that maybe... she likes you kind of in a different way, y'know..."; + SWWM_LORETAG_NEDOSHIAAN = "Nedoshiaan"; SWWM_LORETAB_NEDOSHIAAN = "Lore"; SWWM_LOREREL_NEDOSHIAAN = "Devanikna;Unissix;Saya"; @@ -968,6 +742,7 @@ SWWM_LORETXT_NEDOSHIAAN = "Addendum: Of all the four artifacts, two of them were successfully replicated by Misa Unissix. But only one has been deemed acceptable for use, as the other operates under circumstances that make it a crime against all life.\n" "\n" "Saya's Note: Gosh... finding out more stuff about alien worlds out there, the universe is so much bigger than we ever knew... it's just... feckin' mindblowing, this stuff. Also props to Misa for letting us use one of those guns. Shit's better than the UAC's prized BFG."; + SWWM_LORETAG_NEKURATEK = "Nekuratek"; SWWM_LORETAB_NEKURATEK = "People"; SWWM_LOREREL_NEKURATEK = "Nukuri;Zanaveth2;Saya"; @@ -981,6 +756,7 @@ SWWM_LORETXT_NEKURATEK = "Addendum: Nekuratek is most famous for the creation of the Nekern Architecture, a human-compatible hardware platform that powers all Nukuri systems, and the Nekuronbot AI, a lifelike, highly expandable artificial intelligence framework that's been used for various things, from personal assistant bots to self-driving vehicles.\n" "\n" "Saya's Note: Good people to work with, especially Zana-sama. She's a lot more outgoing than her predecessor, that's for sure, and much cuter, too, heheh..."; + SWWM_LORETAG_NOSKORA = "Nos-Kora"; SWWM_LORETAB_NOSKORA = "People"; SWWM_LOREREL_NOSKORA = "Nukuri;Saya;"; @@ -994,6 +770,7 @@ SWWM_LORETXT_NOSKORA = "Addendum: The University is led by the last two surviving members of the ancient Mishe race, known to be all-powerful reality benders. You really do not want to get into the brothers' bad side.\n" "\n" "Saya's Note: Those guys are crazy, really damn crazy, aaaaaaall screws loose, which actually does make them pretty entertaining to talk with, mind you. It's like... you're being showered with arcane knowledge mixed with non-sequiturs and facts about geese you never wanted to know. Also one of them punched the ol' emperor for the shit he did in WW3, so they're ok in my book."; + SWWM_LORETAG_NOVOSKHANA = "Novoskhana"; SWWM_LORETAB_NOVOSKHANA = "Lore"; SWWM_LOREREL_NOVOSKHANA = "Anarukon"; @@ -1007,6 +784,7 @@ SWWM_LORETXT_NOVOSKHANA = "Addendum: Many groups split out due to disagreements with the Empire's policies, such as the Vexx Sisterhood (now the Eternal Kingdom) and the Rust Empire. This happened during a time where a genetic mutation began to surface among the Anarukon people, resulting in a destabilization of the previously stable sex and gender binaries, to which the Empire responded by ordering the execution of any \"deviants\" born, along with their fathers, and anyone who dared protect them.\n" "\n" "Saya's Note: So... a TERF empire. Wonderful. Just... wonderful."; + SWWM_LORETAG_NUGGET = "H/A Nuggets"; SWWM_LORETAB_NUGGET = "Item"; SWWM_LOREREL_NUGGET = "Saya"; @@ -1019,6 +797,7 @@ SWWM_LORETXT_NUGGET = "Addendum: Excessive usage of these materials does not appear to carry any risk.\n" "\n" "Saya's Note: This is so videogamey, wow..."; + SWWM_LORETAG_NUKURI = "Nukuri"; SWWM_LORETAB_NUKURI = "Lore"; SWWM_LOREREL_NUKURI = "Luna;XAnimen;Zanaveth2;Unissix;Saya"; @@ -1032,6 +811,7 @@ SWWM_LORETXT_NUKURI = "Addendum: The Nukuri Unified Government describes itself as a communist \"omnicracy\", where each state, each province, each district, elects their own representatives, fractally: everything is effectively voted by all people in the nation. There is no concept of private property, all previous businesses are now publicly owned, however with their founders still managing things. The Nukuri possess a military force, but they generally only serve to defend the nation from external threats.\n" "\n" "Saya's Note: Man... communism that actually works, good shit. I'd love to live there, surrounded by all sorts of cuties, and spending more time with Misa and Zana-sama... *sigh*"; + SWWM_LORETAG_OMNISIGHT = "Omnisight"; SWWM_LORETAB_OMNISIGHT = "Item"; SWWM_LOREREL_OMNISIGHT = "AkariLabs;Demolitionist;Saya"; @@ -1042,6 +822,7 @@ SWWM_LORETXT_OMNISIGHT = "Summary: Demolitionist-compatible devices containing mapping data for the current area. Provide both a general outline for your automap and also additional information for your targetting array, such as the location of access keys and the nearest exits.\n" "\n" "Saya's Note: People have died filling in the data for these, so you better pay some respects whenever you find one."; + SWWM_LORETAG_ONOKE = "Onoke Murders"; SWWM_LORETAB_ONOKE = "Lore"; SWWM_LOREREL_ONOKE = ""; @@ -1055,6 +836,7 @@ SWWM_LORETXT_ONOKE = "Addendum: Initially, because the family's head servant was never found, some suspected he may have been responsible, but much later his body (or what was left of it) was found in the woods nearby, with his face shredded into an unrecognizable mess.\n" "\n" "Saya's Note: Gruesome, huh? Honestly it's not even close to that other murder mystery from the 80's, the one about witches and shit. For this one some crazy cult stuff is more likely, considering the location."; + SWWM_LORETAG_PARTHORIS = "Parthoris"; SWWM_LORETAB_PARTHORIS = "Lore"; SWWM_LOREREL_PARTHORIS = "Saya"; @@ -1065,6 +847,7 @@ SWWM_LORETXT_PARTHORIS = "Summary: One of the other worlds we've discovered during the initial interportal experiments. This land is divided in seven major nations we don't yet know the name of, and appears to be stuck in some sort of a medieval-ish fantasy type setting, although some of our explorers have reported sights of unusually complex technology in a certain location we haven't been able to approach. As of now there is some hostility in the area what with a bunch of evildoers having taken over by force.\n" "\n" "Saya's Note: You are our ambassador here, so I hope you make a good impression. BTW I'm really curious about this \"Lair of Malumax\" they mentioned that's got hi-tech stuff. Quite out of place for this kind of setting."; + SWWM_LORETAG_PROPULSOR = "JetBurst Impulsor"; SWWM_LORETAB_PROPULSOR = "Item"; SWWM_LOREREL_PROPULSOR = "Forx;Saya;Ibuki"; @@ -1077,6 +860,7 @@ SWWM_LORETXT_PROPULSOR = "Addendum: Its fuel supply will regenerate over time when not in use.\n" "\n" "Saya's Note: Ibuki used to carry one of these too, but you won't be able to do all that crazy flying, you're a bit too heavy for all that. I wish I had used lighter materials to build you, then I could've had you sit on my lap during that Q&A session..."; + SWWM_LORETAG_PUSHERWEAPON = "Pusher"; SWWM_LORETAB_PUSHERWEAPON = "Item"; SWWM_LOREREL_PUSHERWEAPON = "EngineTech"; @@ -1089,6 +873,7 @@ SWWM_LORETXT_PUSHERWEAPON = "Primary Fire: Normal operation, aim the drill bit at whatever you need to break and hold the trigger.\n" "\n" "Secondary Fire: For those cases where you find some real tough material that's hard to break. Twist the secondary trigger until the drill bit has receded to what you feel is the adequate distance, then tap the trigger for it to strike at the target with full force. WARNING: Inadequate grip strength during this operation may cause the device to slip off, always keep the area clear to prevent collateral damages."; + SWWM_LORETAG_RAGEKIT = "Ragekit"; SWWM_LORETAB_RAGEKIT = "Item"; SWWM_LOREREL_RAGEKIT = "AkariLabs;Demolitionist;Saya"; @@ -1101,6 +886,7 @@ SWWM_LORETXT_RAGEKIT = "Addendum: While the device is active, you may experience some discomfort, and the desire to scream.\n" "\n" "Saya's Note: The screaming is an unintended side effect that I haven't had the time to fix. Big sorry. That's why this is classified as experimental. I know you're worried about it, but trust me, it'll be fine. You'll still be my cute Demo-chan even if you constantly drop F-bombs."; + SWWM_LORETAG_REFRESHER = "Refresher"; SWWM_LORETAB_REFRESHER = "Item"; SWWM_LOREREL_REFRESHER = ""; @@ -1111,6 +897,7 @@ SWWM_LORETXT_REFRESHER = "Summary: These ancient relics were encountered while exploring some ancient alien ruins found in Sedna. When held tightly against one's chest, it can instantly heal any wounds or afflictions. It also appears to have strong rejuvenating effects, making even the oldest of the old feel like a kid once again. Like with other smaller healing artifacts, the nature of these effects is completely unknown and has baffled scientists for ages.\n" "\n" "Addendum: Just like the others, it can also affect machinery just as well, so you will also benefit from its use."; + SWWM_LORETAG_RYUJI = "Miyamoto, Ryuji"; SWWM_LORETAB_RYUJI = "People"; SWWM_LOREREL_RYUJI = "Nana;Taro;Saya;Yui;AkariLabs;Gensokyo"; @@ -1125,6 +912,7 @@ SWWM_LORETXT_RYUJI = "Addendum: He designed the house in which they family resides to this day. It was built as a secure underground facility, that would keep his family protected from any catastrophe that might happen to the world. Over time the small structure got expanded, and it is now currently large enough to host most of the workforce for Akari Labs.\n" "\n" "Saya's Note: He was the best dad. I learned so much from him, and he was always super-happy to see me get interested in inventing stuff like him... Thinking back to those days really is no good... ah... damn it... I'm not crying, I swear..."; + SWWM_LORETAG_GCSANDWICH = "Sandwich"; SWWM_LORETAB_GCSANDWICH = "Item"; SWWM_LOREREL_GCSANDWICH = "NosKora;Saya"; @@ -1138,6 +926,7 @@ SWWM_LORETXT_GCSANDWICH = "Addendum: Can activate automatically to prevent the death of the user, this is always effective.\n" "\n" "Saya's Note: I swear to god, something's wrong with the world. Why the hell does this sandwich do what it does? This is stupid... Agh, those Nos-Kora crazies just won't stop making nonsensical nonsense that makes no sense."; + SWWM_LORETAG_SANKAIDERIHA = "Sankaideriha"; SWWM_LORETAB_SANKAIDERIHA = "Lore"; SWWM_LOREREL_SANKAIDERIHA = "Nukuri;Saya;Yui"; @@ -1151,6 +940,7 @@ SWWM_LORETXT_SANKAIDERIHA = "Addendum: Noteworthy people from the island include Saniuke Okusainaya, the first Nukuri technomancer, and Kana Sankai, the leader of the Counter-Inquisition, a group dedicated to protect magic users from persecution outside of Sankaideriha.\n" "\n" "Saya's Note: Yui's girl took us there once, it's SUPER PRETTY, seriously. There's so much stuff that's just... wow. And the view from up there... ohhh... I'd love to go again."; + SWWM_LORETAG_SAYA = "Miyamoto, Saya"; SWWM_LORETAB_SAYA = "People"; SWWM_LOREREL_SAYA = "Nana;Ryuji;Taro;Yui;Maidbot;Demolitionist;Kirin;AkariLabs"; @@ -1174,6 +964,7 @@ SWWM_LORETXT_SAYA2 = "Addendum: Saya is often called \"Not-Tomoko\" around the net, due to similarities to the protagonist of a popular 21st century manga series. She is well known for being quite blunt when talking to people, and also for being exaggeratedly flirty around attractive women. Her favourite colour is red, favourite animal is the otter, and favourite dish is pepperoni pizza. She also enjoys drone metal. Likes baggy clothes, refuses to wear skirts, only pants. Uses Arch, favourite editor is Vim, favourite programming language is Haskell. Her top \"turn-ons\" are well-endowed women, maids, femboys and heterochromia. She doesn't use deodorant or cologne, although people around her remark that her BO is \"kind of nice actually\". Among other hobbies, Saya really enjoys writing. Her first foray into manga, \"My Maid is a Sex Robot\", became successful enough to get an anime adaptation. Saya is currently married to Kirin Xanai, the Emperor of the Rust Empire.\n" "\n" "Saya's Note: I'm sure you enjoy reading all about me, Demo-chan, but you have more important things to be doing, isn't that right?"; + SWWM_LORETAG_SERPENTRIDERS = "Serpent Riders"; SWWM_LORETAB_SERPENTRIDERS = "People"; SWWM_LOREREL_SERPENTRIDERS = "Parthoris;Cronos;Saya"; @@ -1185,6 +976,7 @@ SWWM_LORETXT_SERPENTRIDERS = "Summary: A triad of evil sorcerers known all over these lands. All those who've dared fight against them haven't been very lucky. D'Sparil claimed the land of Parthoris, his many armies of undead having taken over the land before our arrival. Then in the land of Cronos there's Korax, a dark beast that taunts all those who challenge him. We haven't received much information on the third member, but this information will come eventually as we keep exploring these new worlds.\n" "\n" "Saya's Note: I'm sure you can wipe out all these idiots without any issue, they have no idea of how strong you are (or of what you are, now that I think of it, these worlds hardly seem to know much about our technology)."; + SWWM_LORETAG_SIDHE = "Sidhe"; SWWM_LORETAB_SIDHE = "Lore"; SWWM_LOREREL_SIDHE = "Parthoris;Saya"; @@ -1197,6 +989,7 @@ SWWM_LORETXT_SIDHE = "Addendum: It's possible that your horns might appear as \"pointy ears\" to the locals and you might be confused for a Sidhe. Use this to your advantage if necessary.\n" "\n" "Saya's Note: How do you exactly pronounce \"Sidhe\" anyway? Also, do they get angry if you use things made of wood? I MUST KNOW!"; + SWWM_LORETAG_SILVERBULLET = "Silver Bullet JET"; SWWM_LORETAB_SILVERBULLET = "Item"; SWWM_LOREREL_SILVERBULLET = "Blackmann;Forx"; @@ -1215,6 +1008,7 @@ SWWM_LORETXT_SILVERBULLET = "Zoom: Custom-tailored adjustable telescopic sight, up to 16x. Equipped with a soft foam covering to protect the user's face during scoped fire.\n" "\n" "Addendum: The burst from the jets can cause minor damage to the user unless they are wearing protective gear."; + SWWM_LORETAG_SPARKSTER = "Biospark Carbine"; SWWM_LORETAB_SPARKSTER = "Item"; SWWM_LOREREL_SPARKSTER = "DecadeMech;EngineTech;Saya"; @@ -1235,6 +1029,7 @@ SWWM_LORETXT_SPARKSTER = "Addendum: If the secondary beam comes in contact with an energy blob it will be detonated with increased damage and range.\n" "\n" "Saya's Note: This thing's rusty af but still works somehow. Good tech, wow."; + SWWM_LORETAG_SPREADGUN = "Spreadgun"; SWWM_LORETAB_SPREADGUN = "Item"; SWWM_LOREREL_SPREADGUN = "Blackmann;Saya"; @@ -1253,6 +1048,7 @@ SWWM_LORETXT_SPREADGUN = "Addendum: While simple in its operation, the constant manual reloading tends to become tiresome quickly for some users. A semi-automatic recoil operated variant of the Spreadgun is currently being tested and may be ready for the public in a couple years, there are still some issues to solve such as frequent jamming.\n" "\n" "Saya's Note: Shit looks impractical AF, especially that reload method. How the fuck no one has made a hole through their own palm pushing the barrel back in is beyond me."; + SWWM_LORETAG_SUNKAEZE = "Sunkaeze"; SWWM_LORETAB_SUNKAEZE = "Lore"; SWWM_LOREREL_SUNKAEZE = "XAnimen;DecadeMech;Gods;Yui;Saya"; @@ -1264,6 +1060,7 @@ SWWM_LORETXT_SUNKAEZE = "Summary: A completely barren planet, thought to be completely empty, until an expedition discovered the ruins of a facility belonging to the defunct Decade Mechanics, an ancient industrial group founded by the late mechanical demigod Maester Mekes.\n" "\n" "Saya's Note: Gods, demigods... all this stuff... One would hardly believe such things to exist but come on, after finding out that aliens are very real, it's hard to not believe in this stuff too. Hell, I MET one once... like I'm not even bullshitting you here, I met a LITERAL GOD. It happened when I was visiting Yui's girl: there was with this nerdy-looking lady that gave off this sort of \"aura\". Her name's Mykka, and she was really nice to talk to, even gave me some candy. Boy I wish I could just talk more about this stuff, but I don't want to fill these entries with unrelated info."; + SWWM_LORETAG_SUSAN = "SUSAN"; SWWM_LORETAB_SUSAN = "Lore"; SWWM_LOREREL_SUSAN = "Kereshnovka;Gods;Saya;Nukuri;Luna"; @@ -1275,6 +1072,7 @@ SWWM_LORETXT_SUSAN = "Summary: An AI-controlled megastructure dozens of kilometers tall, created by a mysterious Qurensniv group called the \"Faculty of Illuminated Nobodies\". Having taken hundreds of years to build, it was finally activated in 2018, after which it took control of Russia's missile systems. Its presence on Earth, as a major threat, was what prompted the Nukuri to initiate the \"Luna Event\". Nukuri forces dispatched in 2021 neutralized the AI, however it was found to be impossible to destroy, so it just stood there, floating in the Arctic seas. In 2097, long after the White Scar incident, and with the Nukuri no longer available to defend the planet, an entity called \"Uruk'Anth\" appeared on Earth, announcing himself to be \"God\", and that it was his will for that machine to bring an end to the world, after humanity had proven to no longer be worthy of his blessing. SUSAN was reactivated, this time taking over the weapon sytems of several major world powers. Earth lived in fear for two long scary years, with the AI broadcasting a staggeringly slow countdown to \"World Purification\", until it was somehow deactivated again and destroyed.\n" "\n" "Saya's Note: Like, seriously. \"I am God and I say you must die\", he goes. Yeah, fuck that guy. No one knows, at all, what the fuck happened the second time. It's a mystery how it just... poofed like that, taking out the guy in the process, too."; + SWWM_LORETAG_SYMNATEK = "Symnatek"; SWWM_LORETAB_SYMNATEK = "People"; SWWM_LOREREL_SYMNATEK = "Mixom;Saya"; @@ -1288,6 +1086,7 @@ SWWM_LORETXT_SYMNATEK = "Addendum: Symnatek is large enough to fend off the almost-global domination of Mixom, makin Australia one of the few countries where they have any real competition.\n" "\n" "Saya's Note: In this time and age, even fucking tool makers contribute to the military. Huh? What do you mean \"the pot calling the kettle black\"? Oh sure, just because of Ibuki that makes me one of them. Whatever."; + SWWM_LORETAG_TARO = "Miyamoto, Taro"; SWWM_LORETAB_TARO = "People"; SWWM_LOREREL_TARO = "Nana;Ryuji;Saya;Ellen"; @@ -1301,6 +1100,7 @@ SWWM_LORETXT_TARO = "Addendum: Taro tends to be a bit more serious than his younger sister Saya, and thus generally handles PR for Akari Labs in her stead. He is happily engaged to Elena Yanikov XVI.\n" "\n" "Saya's Note: Taro nii-san at times feels like the Tsukkomi to my Boke. Eh, dunno if you'd really get what all that means, just go look it up sometime."; + SWWM_LORETAG_UAC = "UAC"; SWWM_LORETAB_UAC = "People"; SWWM_LOREREL_UAC = "Doomguy;Saya;Hell"; @@ -1324,6 +1124,7 @@ SWWM_LORETXT_UAC2 = "Addendum: Ever since the incident, the company has gone through a major reform, having lost most of its leading staff, and is now tightly supervised by the Union States government. Since 2150, they have made it their goal to repair the damages Earth had suffered. There are currently no clear estimates of how long this may take.\n" "\n" "Saya's Note: It's satisfying as all fuck to see this ugly-ass giant fall. Man, the whole thing with the invasion was just awful, you know. But I'm happy that we at least did our part there. Ah... that clown, once \"the most powerful man in the world\", now the government's lap dog... my sides have gone into orbit."; + SWWM_LORETAG_UNISSIX = "Unissix, Misa A."; SWWM_LORETAB_UNISSIX = "People"; SWWM_LOREREL_UNISSIX = "Devanikna;Nedoshiaan;Zanaveth2;Nukuri;Saya;Nekuratek"; @@ -1332,11 +1133,12 @@ SWWM_LORETXT_UNISSIX = "Nationality: Devanikan\n" "Date Of Birth: 1992-02-29\n" "\n" -"Summary: Misa is the lead weapon and armor designer of the entire Unissix family. Starting at a very early age, her fascination with weaponry has always been quite noticeable. Despite a strong fighting spirit, she lacks the physical prowess required to be a warrior, so she's dedicated herself entirely to her craft. Misa is highly skilled in the interpretation of ancient designs, and is thus often tasked with recreating lost technology. This has included the various Artifacts of Nedoshiaan.\n" +"Summary: Misa is the lead arms designer of the entire Unissix family. Starting at a very early age, her fascination with weaponry has always been quite noticeable. Misa is highly skilled in the interpretation of ancient designs, and is thus often tasked with recreating lost technology. This has included the various Artifacts of Nedoshiaan. She is married to Zanaveth Nekuraku II, the leader of Nekuratek, a massive tech giant in the Nukuri homeworld.\n" "\n" -"Addendum: Rose to fame on Earth during a visit from Zanaveth II, her wife, who leads Nekuratek, a massive tech giant in the Nukuri homeworld. Misa is a big fan of videogames, finding it rather exciting to finally be able to go on adventures of her own, without having to put much physical effort into it.\n" +"Addendum: Her impressive skills in crafting could be seen as a way for her to compensate for the lack of physical prowess needed to become a Dragonblood warrior like her sister. When she met Zanaveth, who was by then just a student on a trip to learn about other cultures, she immediately became infatuated with her, and requested that they got married the next day. Afterwards, having settled in on Nahkami with her wife, Misa became a big fan of videogames, finding it rather exciting to finally be able to go on adventures of her own, without having to put much physical effort into it.\n" "\n" "Saya's Note: I remember having some chats with her. She's got good taste, and her wife is hot af (and really smart, I mean she made the AI you're built on). I'm still pissy that we haven't been in contact much thanks to those American idiots causing the Nukuri to leave. I could send messages sometimes through the embassy in the Lunar Capital, but those damn bunnies always made it hard. BTW... I remember this one time we took a bath together and I saw... her down there... omg... huge... ohhhhhhh...... Zana-sama you lucky devil, no wonder I could hear you two going at it from across the house."; + SWWM_LORETAG_VOICEBOX = "Loudboi Voicebox"; SWWM_LORETAB_VOICEBOX = "Item"; SWWM_LOREREL_VOICEBOX = "AkariLabs;Ibuki;Demolitionist"; @@ -1347,6 +1149,7 @@ SWWM_LORETXT_VOICEBOX = "Summary: A lightweight voice synthesizer for AI units. Easy to install and program, perfect for those building on a budget. Comes with a built-in \"robotic\" filter for those who prefer that over an awkwardly \"too human\" sounding voice.\n" "\n" "Saya's Note: Ibuki is still amused that I programmed your voicebox to sound like her. It also cracks me up that you've even picked up all her little mannerisms because of it."; + SWWM_LORETAG_WALLBUSTER = "Wallbuster"; SWWM_LORETAB_WALLBUSTER = "Item"; SWWM_LOREREL_WALLBUSTER = "Blackmann;Bigshot;Demolitionist;Saya"; @@ -1367,6 +1170,7 @@ SWWM_LORETXT_WALLBUSTER = "Addendum: The Demolitionist is equipped with a programmable rapid reload routine in order to make the whole process fast and easy.\n" "\n" "Saya's Note: Y'know... that name makes me think of grandma. I mean, if you change the first letter... Oh, do you hear those drums and that guitar? 'cause I sure do... Old Days~ ♪"; + SWWM_LORETAG_WARARMOR = "War Armor"; SWWM_LORETAB_WARARMOR = "Item"; SWWM_LOREREL_WARARMOR = "Unissix;Devanikna"; @@ -1384,6 +1188,7 @@ SWWM_LORETXT_WARARMOR = "Durability: Can absorb a total of 250 units of damage before breaking.\n" "\n" "Addendum: Worn over a blast suit, you're pretty much ready for anything that could be thrown at you."; + SWWM_LORETAG_YNYKRON = "Ynykron Artifact"; SWWM_LORETAB_YNYKRON = "Item"; SWWM_LOREREL_YNYKRON = "Unissix;Nedoshiaan"; @@ -1400,6 +1205,7 @@ SWWM_LORETXT_YNYKRON = "Reloading: If there's any ongoing charge process, it will be cancelled and no ammunition will be used, but the weapon will have to vent for a while. Otherwise, loads a new crystal.\n" "\n" "Addendum: Only the one original instance of this weapon should exist, but replicas have begun to surface thanks to reverse engineering efforts. Still, use of this weapon is considered illegal without proper authorization. Luckily for you, you are authorized to use it against the invading forces."; + SWWM_LORETAG_WHITESCAR = "The White Scar"; SWWM_LORETAB_WHITESCAR = "Lore"; SWWM_LOREREL_WHITESCAR = "Nukuri;NosKora;Saya;Zanaveth2"; @@ -1413,6 +1219,7 @@ SWWM_LORETXT_WHITESCAR = "Addendum: When news broke of what had happened on Earth, protests broke out all over the Nukuri Empire, further fueling the still ongoing WW7. Chaos ensued for almost 30 years, until the founders of the University of Nos-Kora stepped in, and put a stop to the war all by themselves. Their ultimatum was taken very seriously, and thus a massive reform began, starting with the Emperor being forced out into exile, never to be allowed to return. The reform reached its climax in 2108, with the formation of the Nukuri Unified Government. Despite all this, relations with the Nukuri were never truly restored, with the exception of various previously allied countries, such as Scotland and Japan.\n" "\n" "Saya's Note: Man, this was one of the darkest moments in history. Really fucks me up thinking about it again, especially after I had learned from Zana-sama how things were on the other side. The Nukuri folks were anything but peaceful back in the day, but only because the guy running the show was a fucking megalomaniac asshole supervillain, like fucking hell, toasting the entire US for a BUNCH OF TWEETS. Practically everyone in there turned on him when it happened. The fucker signed his own death sentence right there. On top of that having those two weirdos step in and just... ENDING the war by themselves. Good lord, I hope I never piss them off."; + SWWM_LORETAG_XANIMEN = "X'Animen"; SWWM_LORETAB_XANIMEN = "Lore"; SWWM_LOREREL_XANIMEN = "Luna;Nukuri;Saya"; @@ -1426,6 +1233,7 @@ SWWM_LORETXT_XANIMEN = "Addendum: Things aren't always peaceful in here. Several members are prone to waging war among themselves, or fighting over the nonexistent leadership of the Coalition.\n" "\n" "Saya's Note: Interplanetary alliances... man... all this stuff is just like something out of a sci-fi novel, and it's cool and all. I hope that one day we can be part of all this. Could've happened sooner, but, y'know, stuff happened... *sigh*"; + SWWM_LORETAG_YUI = "Miyamoto, Yui"; SWWM_LORETAB_YUI = "People"; SWWM_LOREREL_YUI = "Nana;Ryuji;Taro;Saya;Ashley"; @@ -1439,6 +1247,7 @@ SWWM_LORETXT_YUI = "Addendum: Yui is currently married to Ashley Knox, the \"Stylish Witch of the West\" famous for her special blend of Rock and Gothic. She had been her fan for many years, and after a concert, she approached the witch for an autograph, it was then, at that very moment, that a miracle happened: Ashley asked her out on a date. Ever since then, the've become unseparable.\n" "\n" "Saya's Note: Yu-chan was never really into our whole thing, that's for sure, but I'm still proud af as her onee-san that she's out there helping people, and also jealous af too because her girl is so DAMN HOT AAAAAAAAA."; + SWWM_LORETAG_ZANAVETH2 = "Zanaveth II"; SWWM_LORETAB_ZANAVETH2 = "People"; SWWM_LOREREL_ZANAVETH2 = "Nukuri;Devanikna;Unissix;Nekuratek;Zanaveth3"; @@ -1452,9 +1261,10 @@ SWWM_LORETXT_ZANAVETH2 = "Addendum: Zanaveth II is quite fond of Japanese culture, and frequently tours the country with her wife.\n" "\n" "Saya's Note: Oh, she's the sweetest gal I've ever met. That lucky bastard Misa sure scored one hell of a wife. I was also very lucky to have met them both, it's super fun hanging out with them and seeing how absolutely amazed Zana-sama is about everything we come across. She's like a kiddo in a candy shop at times, adorable as heck."; + SWWM_LORETAG_ZANAVETH3 = "Zanaveth III"; SWWM_LORETAB_ZANAVETH3 = "People"; -SWWM_LOREREL_ZANAVETH3 = "Nukuri;Unissix;Zanaveth2;NosKora;Saya"; +SWWM_LOREREL_ZANAVETH3 = "Nukuri;Unissix;Zanaveth2;NosKora;Saya;WhiteScar"; SWWM_LORETXT_ZANAVETH3 = "Full Name: Zanaveth Nekuraku III\n" "Codename: \"The Corruptor\"\n" @@ -1463,9 +1273,21 @@ SWWM_LORETXT_ZANAVETH3 = "\n" "Summary: Zanaveth III is the sole daughter of Misa Unissix and Zanaveth II. She had a quite troubled childhood, suffering bullying for years due to her odd personality and mannerisms. After graduating from the University of Nos-Kora in 2140, she went on to pursue her lifelong goal of \"taking over the world\".\n" "\n" -"Addendum: Zanaveth's negative world view and hostile attitude towards other people could be seen as a direct consequence of her experiences growing up. She rarely opens up to anyone, except her own parents, and also Saya, due to the time they've spent together when her parents visited.\n" +"Addendum: Zanaveth's negative world view and hostile attitude towards other people could be seen as a direct consequence of her experiences growing up. She rarely opens up to anyone, except her own parents, and also Saya, due to the time they've spent together.\n" "\n" -"Saya's Note: Zana-chan may look all cold and stuff but under all of that she's very emotional, real sensitive. She'd often crash at my place after getting in trouble, coming in all flustered and angry, and I'd offer a shoulder to cry on, some nice headpats and hugs, and she'd calm down. It's... honestly heartwarming, makes me feel like a mom, in a way. I wonder what she's up to now, haven't seen her in a while. Ahhhh... I miss petting that soft and fluffy hair of hers..."; +"Saya's Note: Zana-chan may look all cold and stuff but under all of that she's very emotional, real sensitive. I remember when I had to take care of her and every time she got in trouble, she'd come to me all flustered and angry, and I'd offer a shoulder to cry on, some nice headpats and hugs, and she'd calm down. It was... honestly heartwarming, made me feel like a mom, in a way. I wonder what she's up to now, I haven't seen her since that fucking \"White Scar\" bullshit happened. Ahhhh... Damn it... I miss petting that soft and fluffy hair of hers..."; +SWWM_LORETXT_ZANAVETH32 = +"Full Name: Zanaveth Nekuraku III\n" +"Codename: \"The Corruptor\"\n" +"Nationality: Nukuri\n" +"Date Of Birth: 2042-08-20\n" +"\n" +"Summary: Zanaveth III is the sole daughter of Misa Unissix and Zanaveth II. She had a quite troubled childhood, suffering bullying for years due to her odd personality and mannerisms. After graduating from the University of Nos-Kora in 2140, she went on to pursue her lifelong goal of \"taking over the world\". She attempted to take control of Earth during the period of confusion following the demon invasion of 2148, but failed.\n" +"\n" +"Addendum: Zanaveth's negative world view and hostile attitude towards other people could be seen as a direct consequence of her experiences growing up. She rarely opens up to anyone, except her own parents, and also Saya, due to the time they've spent together.\n" +"\n" +"Saya's Note: Zana-chan may look all cold and stuff but under all of that she's very emotional, real sensitive. I feel like I've become some sort of third mom to her. You know, it caught me by surprise, when I heard that out of nowhere she was back on Earth, managed to sneak in somehow. The big dummy got herself in trouble once again and just ran for our house, scared the shit out of me, but there it was, once again, that wonderful experience I missed of petting her soft fluffy hair, recomforting her after yet another fuckup... It's a shame that she had to leave afterwards, but at least we spent some quality time together. Still, it was nice to \"give her a hand\", huhuhuhu..."; + SWWM_LORETAG_FROGGYCHAIR = "Froggy Chair"; SWWM_LORETAB_FROGGYCHAIR = "Item"; SWWM_LOREREL_FROGGYCHAIR = "Saya"; @@ -1479,888 +1301,3 @@ SWWM_LORETXT_FROGGYCHAIR = "Addendum: For Froggy Chair.\n" "\n" "Saya's Note: Excuse me what the fuck."; -/* GAME STUFF */ -// tags, pickups -T_PUSHER = "Pusher"; -I_PUSHER = "\"Pusher\" Microfusion Rotary Hammer"; -T_DEEPIMPACT = "Deep Impact"; -I_DEEPIMPACT = "\"Deep Impact\" Airblaster"; -T_EXPLODIUM = "Explodium Gun"; -T_SPREADGUN = "Spreadgun"; -I_SPREADGUN = "\"Rhino Stopper\" Spreadgun"; -T_WALLBUSTER = "Wallbuster"; -I_WALLBUSTER = "\"Wallbuster\" Heavy Perforator Shotgun"; -T_EVISCERATOR = "Eviscerator"; -I_EVISCERATOR = "\"Eviscerator\" High Load Flechette Cannon"; -T_HELLBLAZER = "Hellblazer"; -I_HELLBLAZER = "\"Hellblazer\" Rocket Launcher"; -T_SPARKSTER = "Biospark Carbine"; -I_SPARKSTER = "Model S-5 Biospark Carbine"; -T_SILVERBULLET = "Silver Bullet JET"; -T_CANDYGUN = "Candy Gun"; -I_CANDYGUN = "\"Taste the Sweetness\" Candy Gun"; -T_YNYKRON = "Ynykron Artifact"; -T_REDSHELL = "Shell"; -T_REDSHELLS = "Shells"; -T_GREENSHELL = "Slug"; -T_GREENSHELLS = "Slugs"; -T_WHITESHELL = "Dragon's Breath Round"; -T_WHITESHELLS = "Dragon's Breath Rounds"; -T_BLUESHELL = "Kinylum Saltshot Round"; -T_BLUESHELLS = "Kinylum Saltshot Rounds"; -T_BLACKSHELL = "Napalm Round"; -T_BLACKSHELLS = "Napalm Rounds"; -T_PURPLESHELL = "Lead Ball Round"; -T_PURPLESHELLS = "Lead Ball Rounds"; -T_GOLDSHELL = "Golden Shell"; -T_GOLDSHELLS = "Golden Shells"; -T_EVISHELL = "Eviscerator Shell"; -T_EVISHELLS = "Eviscerator Shells"; -I_EVISHELLPAK = "Eviscerator 6-Pack"; -T_HELLMISSILES = "Hellblazer Missiles"; -T_HELLCLUSTERS = "Hellblazer Crackshots"; -T_HELLBURNINATORS = "Hellblazer Ravagers"; -T_HELLNUKES = "Hellblazer Warheads"; -T_HELLMISSILE = "Hellblazer Missile"; -T_HELLCLUSTER = "Hellblazer Crackshot"; -T_HELLBURNINATOR = "Hellblazer Ravager"; -T_HELLNUKE = "Hellblazer Warhead"; -T_HELLMISSILEMAG = "Hellblazer Missile Mag"; -T_HELLCLUSTERMAG = "Hellblazer Crackshot Mag"; -T_HELLBURNINATORMAG = "Hellblazer Ravager Mag"; -T_HELLNUKEMAG = "Hellblazer Warhead Mag"; -T_SPARKUNIT = "Biospark Unit"; -T_XSBMAG = "1.150 XSB Magazine"; -T_CANDYMAG = "Candy Gun Magazine"; -T_CANDYSPARE = "Candy Gun Spare"; -T_YNYKRONAMMO = "Crystal Box"; -T_BLASTSUIT = "Blast Suit"; -T_EMBIGGENER = "Hammerspace Embiggener"; -T_FABRICATOR1 = "Ammo Fabricator (Common)"; -T_FABRICATOR2 = "Ammo Fabricator (Rare)"; -T_FABRICATOR3 = "Ammo Fabricator (Very Rare)"; -T_FABRICATOR4 = "Ammo Fabricator (Super Rare)"; -T_LOOTBOX1 = "Chancebox (Common)"; -T_LOOTBOX2 = "Chancebox (Rare)"; -T_LOOTBOX3 = "Chancebox (Very Rare)"; -T_LOOTBOX4 = "Chancebox (Super Rare)"; -T_GHOSTARTI = "Ghost Artifact"; -T_GRAVITYS = "Gravity Suppressor"; -T_TETRAHEALTH = "Health Tetrahedron"; -T_CUBEHEALTH = "Health Cube"; -T_INVINCIBALL = "Fuckin' Invinciball"; -T_LAMP = "Lämp"; -I_LAMP = "Companion Lamp"; -T_MOTH = "Moth"; -T_WMOTH = "White Moth"; -T_MASHIRO = "Mashiro"; -T_NUGGETH = "Health Nugget"; -T_NUGGETA = "Armor Nugget"; -T_OMNISIGHT = "Omnisight"; -I_OMNISIGHT = "Omnisight Mapping Unit"; -T_RAGEKIT = "Ragekit"; -T_REFRESHER = "Refresher"; -T_SANDWICH = "Grilled Cheese Sandwich"; -T_WARARMOR = "War Armor"; -T_FROGGY = "Froggy Chair"; -// colored tags for keys -T_REDCARD = "\cgRed Keycard\c-"; -T_BLUECARD = "\chBlue Keycard\c-"; -T_YELLOWCARD = "\ckYellow Keycard\c-"; -T_REDSKULL = "\cgRed Skull Key\c-"; -T_BLUESKULL = "\chBlue Skull Key\c-"; -T_YELLOWSKULL = "\ckYellow Skull Key\c-"; -T_YELLOWKEY = "\ckYellow Key\c-"; -T_GREENKEY = "\cdGreen Key\c-"; -T_BLUEKEY = "\chBlue Key\c-"; -T_REDKEY = "\cgRed Key\c-"; -T_KEYSTEEL = "\cuSteel Key\c-"; -T_KEYCAVE = "\ceCave Key\c-"; -T_KEYAXE = "\ccAxe Key\c-"; -T_KEYFIRE = "\cgFire Key\c-"; -T_KEYEMERALD = "\cdEmerald Key\c-"; -T_KEYDUNGEON = "\ccDungeon Key\c-"; -T_KEYSILVER = "\cjSilver Key\c-"; -T_KEYRUSTED = "\cbRusted Key\c-"; -T_KEYHORN = "\coHorn Key\c-"; -T_KEYSWAMP = "\cpSwamp Key\c-"; -T_KEYCASTLE = "\cxCastle Key\c-"; -// shortened doom key pickup messages -GOTBLUECARD = "Blue Keycard"; -GOTYELWCARD = "Yellow Keycard"; -GOTREDCARD = "Red Keycard"; -GOTBLUESKUL = "Blue Skull Key"; -GOTYELWSKUL = "Yellow Skull Key"; -GOTREDSKUL = "Red Skull Key"; -// edited vanilla pickup messages -TXT_DEFAULTPICKUPMSG = "Unidentified Item"; -// other edited messages -ENDGAME = "This will trigger the crash handler.\n" - "\n" - "Press Y or N."; -QUITMSG = "You really want to go?\n" - "What a shame..."; -QUITMSG1 = "Wow, don't just go and leave,\n" - "there's still a lot of stuff to do!"; -QUITMSG2 = "Oh, you're going now?\n" - "Well, see you around, then."; -QUITMSG3 = "Thanks for playing SWWM GZ.\n" - "I hope to see you again soon."; -QUITMSG4 = ""; -QUITMSG5 = "Ah, fun time is over, I guess..."; -QUITMSG6 = "Hey Icarus, when are you going\n" - "to play Hexmas? I'm still waiting."; -QUITMSG7 = "Don't go now, or Saya will talk\n" - "shit about you on Twitter dot com."; -QUITMSG8 = "Do you know who ate all the donuts?"; -QUITMSG9 = "Before you go, lemme say somethin':\n" - "TERFs can fuck off."; -QUITMSG10 = "Don't go now, there's a scary moth\n" - "girl waiting in the darkness!"; -QUITMSG11 = "Let me guess. You blew yourself\n" - "up again, Icarus?"; -QUITMSG12 = "Yeah, I'd need a break after\n" - "all that too..."; -QUITMSG13 = "See you later\n" - "Space Cowboy..."; -QUITMSG14 = "To be continued?"; -E1TEXT = -"You still have no idea how you ended\n" -"up in the old UAC Phobos Base, but\n" -"there's no time to think about that.\n" -"You need to find a way back to Earth,\n" -"to fulfill your mission of stopping\n" -"the invasion from Hell.\n" -"\n" -"As you step into the Phobos Anomaly\n" -"portal, you are suddenly ambushed and\n" -"stripped of all your items. Damn...\n" -"\n" -"After an emergency reboot, you find\n" -"yourself in the Deimos Base. Didn't it\n" -"disappear along with the whole moon itself?\n" -"\n" -"Well, whatever. You can sense demons\n" -"nearby, and there's no way you'll let\n" -"any of them stay alive...\n" -"\n" -"[To be continued]"; -E2TEXT = -"The Cyberdemon standing atop the tower\n" -"falls by your hand. \"Well, another one\n" -"bites the dust\", you say to yourself.\n" -"\n" -"As you get ready to ask for a recall, you\n" -"take a look beyond the horizon and see...\n" -"\"...Hell?\"\n" -"\n" -"The moon is floating above the endless\n" -"plains of the demon's homeworld, casting\n" -"a large shadow over many cities. Things\n" -"sure are getting interesting...\n" -"\n" -"You decide to pass on that call and\n" -"prepare to drop down. Perhaps you can\n" -"deal some extra damage to these bastards\n" -"before going back to Earth...\n" -"\n" -"[To be continued]\n"; -E3TEXT = -"As you splatter the Spiderdemon's brains\n" -"all over the walls, you see a portal\n" -"form at the center of the arena. It seems\n" -"to connect straight to Earth. \"Huh, so \n" -"that's how they got in\", you say, \"Well,\n" -"time to put an end to this\".\n" -"\n" -"You cross the boundary and find yourself\n" -"at the very epicenter of the invasion zone.\n" -"There is death and destruction filling the\n" -"streets, and some sick bastard even went\n" -"and mutilated a poor little bunny, ugh...\n" -"\n" -"Yeah, those demons are soooooo dead...\n" -"\n" -"[To be continued]\n"; -E4TEXT = -"Another spider, another set of brains\n" -"caking the walls. As you make your way out\n" -"of the city, you come across a human soldier.\n" -"\n" -"It's the Doom Marine, he's angrily holding\n" -"the head of the bunny you saw before, and\n" -"mumbling something... you can hear the name\n" -"\"Daisy\", and something along the lines of\n" -"\"They'll to pay for this\"...\n" -"\n" -"Following the orders you were given, you\n" -"decide to leave him alone and continue with\n" -"your mission.\n" -"\n" -"[To be continued]\n"; -C1TEXT = -"As you make your way through the demon\n" -"infested starport, you begin to notice\n" -"something's very odd. The architecture\n" -"and technology of the place are being\n" -"twisted by those bastards, a gross\n" -"mixture of flesh and metal. Ew...\n" -"\n" -"Ahead, you see a fortified zone. If you\n" -"blast it all to bits, the way should be\n" -"clear to the innermost part of the station,\n" -"and there you should find the auxiliary\n" -"switch that's keeping the remaining\n" -"survivors trapped in here.\n" -"\n" -"You're going to save those people, and\n" -"no demon bastard is going to stop you."; -C2TEXT = -"You receive a transmission from Saya:\n" -"\"Demo-chan, you did it! We can now\n" -"evacuate all the folks around here, and\n" -"bring them to a safe spot. At last!\"\n" -"\n" -"You sit down and relax. That sure was\n" -"some hard work, you think... but before\n" -"you get comfortable, another transmission\n" -"comes in.\n" -"\n" -"\"Hey, sorry to interrupt but, we just found\n" -"out where those fuckers are coming out of.\n" -"If it's not much asking, could you move your\n" -"shiny metal butt over there and yeet those\n" -"assholes back into Hell? Pretty please?\"\n" -"\n" -"Well, so much for taking a break..."; -C3TEXT = -"There's the portal... but you don't see any\n" -"way to close it up from here, so you give\n" -"Saya a call.\n" -"\n" -"\"Oh, yeah, about that... well from the info\n" -"I got, turns out there really is no direct way\n" -"to get rid of it from here, so you'll have to\n" -"go to Hell, literally, then find whoever's\n" -"in charge of the stuff and, you know, maybe\n" -"ask him nicely, if you know what I mean.\"\n" -"\n" -"Jumping through, you prepare for the worst.\n" -"You're going straight into demon territory,\n" -"it's not going to be pretty, that's for sure."; -C4TEXT = -"You watch as the Icon of Sin, the true mastermind\n" -"behind the Hell invasion, gets absolutely wrecked\n" -"by a direct blast to his exposed brains.\n" -"\n" -"As he falls, the various armies under his control\n" -"immediately drop dead. You did it, the invasion\n" -"is over! A message from Saya soon follows.\n" -"\n" -"\"Hey, Demo-chan, congrats. Looks like you beat\n" -"the UAC's errand boy at this race, huh. Well, I\n" -"guess it's time for you to come back home. We've\n" -"got a shitload of work left to do, you know,\n" -"rebuilding Earth and all...\""; -C5TEXT = -"What is this place? It appears to be part of Hell,\n" -"but these structures are all man-made...\n" -"\n" -"Wait... is this... a Nazi fortress?"; -C6TEXT = -"Damn, you still can't leave this place. Oh well,\n" -"maybe it's time to just blaze on through, I guess..."; -HE1TEXT = -"After beating up those crazy laughing heads,\n" -"you see the gates open to this \"Hell's Maw\"\n" -"that the Sidhe kept talking about.\n" -"\n" -"If this is where these monsters came from,\n" -"then you'll have to go right on through and wipe\n" -"this whole place clean.\n" -"\n" -"That D'Sparil is sure going to be salty as all\n" -"heck when he sees what you do to his precious\n" -"undead legions..."; -HE2TEXT = -"Those big buff creatures were no match for\n" -"you, and as the last of them falls to the\n" -"ground, you see the gateways they guarded\n" -"open up. Where could they be leading to?\n" -"\n" -"As you step through, you find yourself\n" -"in an odd place. You have a feeling that\n" -"this is it, D'Sparil's home turf. Time\n" -"to track down that dastardly sorcerer\n" -"and put an end to all this madness."; -HE3TEXT = -"With the death of D'Sparil, all of the\n" -"various creatures under his command slowly\n" -"burn to ashes, their screams of pain\n" -"resonating all over the crystal dome,\n" -"causing it to shatter.\n" -"\n" -"You quickly enter the portal back home,\n" -"before the whole thing comes crashing\n" -"down on you.\n" -"\n" -"Now, with that guy out of the way, you\n" -"can finally return home and see what\n" -"exactly Saya is planning to \"reward\"\n" -"you with...\n" -"\n" -"Unless... Someone decides to give\n" -"you a sudden change of plans..."; -HE4TEXT = -"Somehow, you didn't get transported back\n" -"to Parthoris when you crossed that portal.\n" -"\"Well that's not very nice\", you think.\n" -"\n" -"Some third party, probably another Serpent\n" -"Rider, must have tampered with it in\n" -"retaliation for you defeating D'Sparil.\n" -"\n" -"Whatever, you will find the way home,\n" -"even if you have to kill a thousand more\n" -"of these stupid monsters."; -HE5TEXT = -"With the death of the last Maulotaur,\n" -"once again you see the gates open to\n" -"another world. You can't really see\n" -"where they lead to, but it doesn't matter\n" -"anymore. You can keep going forever, if\n" -"you have to.\n" -"\n" -"The desire to know what Saya has planned\n" -"for you back home gives you the strength\n" -"to push forward no matter what.\n" -"\n" -"\"I'll go through hell again if I have to,\n" -"I'll do anything for my beloved Sayacchi!\""; -TXT_HEXEN_CLUS1MSG = -"After dealing with the many puzzles of the\n" -"seven portals, you're finally out into\n" -"another of the realms of Cronos. Harsh\n" -"wilderness, barren wastelands and smelly\n" -"swamps await you beyond, and surely even\n" -"more annoying puzzles.\n" -"\n" -"You are greeted by a familiar sight, it's\n" -"that ugly bastard Korax taunting you\n" -"again..."; -TXT_HEXEN_CLUS2MSG = -"A tiny-ass dragon. Not even comparable to\n" -"the ones from that game Saya loves so much,\n" -"that was barely even a challenge...\n" -"After effortlessly fighting through the\n" -"hypostyle, you walk towards the portal.\n" -"\n" -"On the other side, you find yourself\n" -"standing atop a tall tower, and from down\n" -"below you can hear some ominous chanting.\n" -"Doesn't seem like the friendliest place...\n" -"\n" -"As you walk towards the bottom, you once\n" -"again come across that ugly-ass face.\n" -"\n" -"Oh great, what bullshit is he going to\n" -"spout now?"; -TXT_HEXEN_CLUS3MSG = -"Down goes that damn bastard. He sure gave\n" -"you one hell of a hard time, with that\n" -"stupid invulnerability spell he kept\n" -"using constantly.\n" -"\n" -"Walking past the steaming remains of\n" -"yet another of Korax's fallen minions,\n" -"you enter the portal, and reach some\n" -"sort of castle. Bland looking towers and\n" -"walls of stone surrounding some sort of\n" -"tall spire at the center, casting a large\n" -"shadow over the whole place.\n" -"\n" -"Maybe it's time to be true to your name\n" -"and do some demolition work..."; -TXT_HEXEN_CLUS4MSG = -"Well that was fun, you think, after once\n" -"again tearing apart more of Korax's pesky\n" -"little minions. Now, where the hell are you?\n" -"\n" -"This place stinks of death. Is this...\n" -"a graveyard?"; -TXT_HEXEN_WIN1MSG = -"Crossing the final portal, you feel an immense\n" -"force slingshot you across many dimensions.\n" -"\n" -"As your speedometer barely reaches the \"Plaid\"\n" -"indicator, you suddenly come to a full stop,\n" -"the remaining force making you crash into a\n" -"nearby wall.\n" -"\n" -"You find yourself in some strange room, with\n" -"a very bright light at the center. It is\n" -"emanating from some sort of altar."; -TXT_HEXEN_WIN2MSG = -"Getting closer, you can see it. This thing is\n" -"supposed to be the source of Korax's power?\n" -"You wonder if maybe you can take this fine\n" -"shiny ball and bring it back home with you.\n" -"Saya would probably be interested in studying\n" -"it, maybe.\n" -"\n" -"After shoving it into your Hammerspace\n" -"container, you notice someone sitting at a\n" -"table nearby, playing some odd variation of\n" -"chess... or at least that's what it looks like.\n" -"\n" -"With a deep, guttural voice, he begins to speak\n" -"to you..."; -TXT_HEXEN_WIN3MSG = -"\"Well played, mortal, you've conquered\n" -"this board, but your mission is far from\n" -"over. One more Rider remains... and he\n" -"will not rest until he's avenged his\n" -"fallen comrades.\"\n" -"\n" -"You laugh. \"If he's anything like the\n" -"others, I'll make him beg for mercy before\n" -"dinner time. Now if you'll excuse me, I've\n" -"got a fine lady waiting for me back home.\""; -// Re-tagged monsters -FN_ZOMBIE = "Zomb"; -FN_SHOTGUN = "Baldy"; -FN_HEAVY = "Annoyance"; -FN_IMP = "Simp"; -FN_DEMON = "Pinky"; -FN_SPECTRE = "Fuzzy"; -FN_LOST = "Skully"; -FN_CACO = "Caco"; -FN_HELL = "Brownie"; -FN_BARON = "Mr. Gruh"; -FN_ARACH = "Babby"; -FN_PAIN = "Ass Pain"; -FN_REVEN = "AAAAAAAAA"; -FN_MANCU = "He Thicc"; -FN_ARCH = "Pls No"; -FN_SPIDER = "Mama Spooder"; -FN_CYBER = "Dat Ass"; -FN_WOLFSS = "Mein Lieben"; -CC_ZOMBIE = "Zomb"; -CC_SHOTGUN = "Baldy"; -CC_HEAVY = "Annoyance"; -CC_IMP = "Simp"; -CC_DEMON = "Pinky"; -CC_LOST = "Skully"; -CC_CACO = "Caco"; -CC_HELL = "Brownie"; -CC_BARON = "Mr. Gruh"; -CC_ARACH = "Babby"; -CC_PAIN = "Ass Pain"; -CC_REVEN = "AAAAAAAAA"; -CC_MANCU = "He Thicc"; -CC_ARCH = "Pls No"; -CC_SPIDER = "Mama Spooder"; -CC_CYBER = "Dat Ass"; -CC_HERO = "You!"; -FN_DOG = "Goodest Boy"; -FN_CHICKEN = "Clucker"; -FN_BEAST = "Друг"; -FN_CLINK = "Slashy"; -FN_DSPARIL = "Oh He Mad"; -FN_HERETICIMP = "Flying Pest"; -FN_IRONLICH = "Jolly Lad"; -FN_BONEKNIGHT = "Rattle Me Bones"; -FN_MINOTAUR = "Buff"; -FN_MUMMY = "Mummy"; -FN_MUMMYLEADER = "Big Mummy"; -FN_SNAKE = "Snek"; -FN_WIZARD = "Feckin' Magic"; -FN_FIREDEMON = "Hot Stuff"; -FN_DEMON1 = "Big Lizard"; -FN_ETTIN = "Double Boi"; -FN_CENTAUR = "Shield Idiot"; -FN_SLAUGHTAUR = "Shield Idioter"; -FN_BISHOP = "Hoodie"; -FN_ICEGUY = "Cool Stuff"; -FN_SERPENT = "Swamp Snek"; -FN_WRAITH = "Ded"; -FN_DRAGON = "Buy Skyrim"; -FN_KORAX = "Ugly Stinky Boi"; -FN_FBOSS = "Buff Boi"; -FN_MBOSS = "Magic Boi"; -FN_CBOSS = "Holy Boi"; -FN_HERESIARCH = "Oh Lawd He Comin'"; -// obituaries -O_PUSHER = "%k opened some air holes into %o."; -O_DEEPIMPACT = "%o was impacted deeply by %k."; -O_EXPLODIUM = "%k inflicted severe knee explosions onto %o."; -O_SPREADGUN_RED = "%k gave %o a mouthful of shot."; -O_SPREADGUN_GREEN = "%o got slugged by %k."; -O_SPREADGUN_WHITE = "%k burninated %o."; -O_SPREADGUN_BLUE = "%k made %o very salty."; -O_SPREADGUN_BLACK = "%k set %o on fire along with everything around %h."; -O_SPREADGUN_PURPLE = "%o was conked by %k's lead ball."; -O_SPREADGUN_GOLD = "%o ate up %k's golden blast."; -O_WALLBUSTER = "%k gave %o a mighty busting."; -O_EVISCERATOR = "%o was eviscerated by %k."; -O_HELLRAZER = "%k blasted %o into burning bits."; -O_SPARKSTER = "%o got sparked hard by %k."; -O_SILVERBULLET = "%o could not ignore the girth of %k's bullets."; -O_CANDYGUN = "%k made %o taste the sweetness (and death)."; -O_YNYKRON = "%o was instantly removed by %k."; -O_YNYKRONALT = "%o was spaghettified by %k."; -O_POUND = "%o was very impressed by %k's landing."; -O_DASH = "%o was discombobulated by a very fast moving %k."; -O_JUMP = "%o was stepped on %k."; -O_MELEE = "%o was K.O.'d by %k."; -O_MOTH = "%%o was assaulted by %s's moths."; -O_MOTH2 = "%o was assaulted by moths."; -O_MASHIRO1 = "%o should have kept the lights on."; -O_MASHIRO2 = "%o now belongs to Mashiro."; -O_MASHIRO3 = "%o made a terrible mistake."; -O_MASHIRO4 = "%o mysteriously disappeared."; -O_MASHIRO5 = "%o is now part of a live-action recreation of Layers of White."; -O_MASHIRO6 = "%o angered the wrong moth."; -O_MASHIRO7 = "%o and Mashiro are now TOGETHER FOREVER."; -// edited vanilla obituaries -OB_SUICIDE = "%o commited suikoden."; -OB_FALLING = "%o sprained everything."; -OB_CRUSH = "%o was pancaked."; -OB_EXIT = "%o was not allowed to leave."; -OB_WATER = "%o somehow managed to drown."; -OB_SLIME = "%o got slimed."; -OB_LAVA = "%o overheated"; -OB_BARREL = "%o got barreled."; -OB_SPLASH = "%o got a bit too close there."; -OB_R_SPLASH = "%o was rawket'd."; -OB_ROCKET = "%o ate a rocket."; -OB_KILLEDSELF = "%o self-destructed."; -OB_VOODOO = "%o violated the laws of causality."; -OB_MPTELEFRAG = "%k overwrote %o."; -OB_MONTELEFRAG = "%o was overwritten."; -OB_DEFAULT = "%o is ded."; -OB_MPDEFAULT = "%o got fragged by %k."; -OB_FRIENDLY1 = "%k blasted a friend."; -OB_FRIENDLY2 = "%k did it again."; -OB_FRIENDLY3 = "%k really should stop teamkilling."; -OB_FRIENDLY4 = "%k definitely has lost it."; -// misc -D_BLASTSUIT = "The Blast Suit broke down."; -D_GHOSTARTI = "The Ghost Artifact ran out of energy."; -D_GRAVITYS = "The Gravity Suppressor is out of power."; -D_LAMP = "The Lamp ran out of oil."; -D_INVINCIBALL = "You are no longer invincible."; -D_RAGEKIT = "The Ragekit has ragequit."; -D_REFRESHER = "The Refresher boost has ended."; -D_WARARMOR = "The War Armor is no more."; -SWWM_URDED = "Demolitionist Unit \"%s\" has fallen"; -SWWM_URDED2 = "Press \cfUse\c- to restart from the most recent save"; -SWWM_URDED3 = "...or press \cfFire\c- to attempt an emergency reboot"; -SWWM_REFAIL = "EMERGENCY REBOOT FAILED - NOT ENOUGH AUXILIARY POWER AVAILABLE"; -D_REFAIL = "The Emergency Reboot System has recharged completely."; -SWWM_LQUOTE = "\""; -SWWM_RQUOTE = "\""; -D_FROGGY1 = "\cjA small price to pay...\c-"; -D_FROGGY2 = "\cj... for \cdFroggy Chair\cj.\c-"; -// targetter -SWWM_OVERKILL = "Overkill"; -SWWM_MULTIKILL = "Multi Kill"; -SWWM_SPREEKILL = "Untouchable"; -SWWM_BOSSKILL = "Boss Kill"; -SWWM_MAX = "MAX"; -SWWM_EXIT = "Exit: "; -SWWM_NEXIT = "Exit"; -SWWM_SEXIT = "Secret Exit"; -SWWM_LEG = "Legendary "; -SWWM_LEGPREFIX = "L"; -// score messages -SWWM_FINDSECRET = "\cf%s\cf found a secret. +%d\c-"; -SWWM_FINDKEY = "\cf%s\cf got the %s\cf. +%d\c-"; -SWWM_LASTSECRET = "\cf%s\cf found the last secret. +%d\c-"; -SWWM_LASTITEM = "\cf%s\cf got the last item. +%d\c-"; -SWWM_LASTMONSTER = "\cf%s\cf killed the last monster. +%d\c-"; -SWWM_NEWLORE = "New entries have been added to the Library."; -// intermission tips -SWWM_NINTERTIP = "30"; -SWWM_INTERTIP = "Tip #%d:"; -SWWM_INTERTIP1 = "The Demolitionist is immune to drowning, poison and even fall damage (excluding instant kill pits, e.g. in Hexen)."; -SWWM_INTERTIP2 = "The Explodium Gun's altfire has an explosive yield proportional to the bullets left in the mag."; -SWWM_INTERTIP3 = "Your fuel regenerates over time, but the more you use the impulsor, the longer this will take."; -SWWM_INTERTIP4 = "The Pusher has a chance to slip off your hands on altfire if it doesn't land a hit, however as a ranged attack it may still be effective."; -SWWM_INTERTIP5 = "Spare copies of items will be stashed away in your inventory if they can't be immediately used, this even includes health and armor."; -SWWM_INTERTIP6 = "The Omnisight makes it easy to track down keys and secret exits in maps."; -SWWM_INTERTIP7 = "True to its name, the Wallbuster's tertiary fire can be used to completely obliterate doors and other obstacles."; -SWWM_INTERTIP8 = "The Eviscerator can easily clear entire rooms and corridors, but keep in mind that some of the shrapnel might bounce right back at you if you're not careful."; -SWWM_INTERTIP9 = "When on the move, the Silver Bullet's jet compensators will reduce most of the recoil from firing, but will also deal some damage if you're not wearing armor."; -SWWM_INTERTIP10 = "Just like other energy weapons of similar function, the Sparkster's primary and secondary fires can be combined with deadly results."; -SWWM_INTERTIP11 = "The Lämp has a chance to attract a rare type of moth that is much more aggressive than others in its attacks."; -SWWM_INTERTIP12 = "Most healing items will auto-activate if you're about to die, though sometimes they may not be enough to really save you... unless it's a Grilled Cheese Sandwich."; -SWWM_INTERTIP13 = "The Ynykron Artifact will instantly kill everything you aim it at, unless it's really unkillable, though usually that's only the case for gods. You're not planning on going after any gods, right?"; -SWWM_INTERTIP14 = "Do not be deceived by the Candy Gun, it may seem like a simple recolor, but it is A LOT stronger than your starting weapon."; -SWWM_INTERTIP15 = "The Ragekit will greatly increase the strength of your melee attacks and reduce incoming damage, but it'll also make you scream, all the time."; -SWWM_INTERTIP16 = "You can share items with other players in multiplayer using the trading tab in your Demolitionist menu. Items that won't fit in the destination inventory will not be traded."; -SWWM_INTERTIP17 = "The Demolitionist Menu is very helpful, do not forget to bind a key to open it."; -SWWM_INTERTIP18 = "All weapons have a quick melee attack available through a dedicated button. With one-handed weapons you will perform a punch, and with two-handed ones a bash."; -SWWM_INTERTIP19 = "With the right combination of dashing, boosting and wall jumping, it is perfectly possible to remain in the air for extended periods of time."; -SWWM_INTERTIP20 = "In multiplayer, any keys you pick up will be immediately shared with other players."; -SWWM_INTERTIP21 = "Aim for a high score! The more enemies you kill the better. Don't forget to put that cash to use at the in-game store when you can."; -SWWM_INTERTIP22 = "Although chance boxes may sound like a terrible idea, there is a high probability of obtaining very valuable items for a much lower cost."; -SWWM_INTERTIP23 = "With proper timing, you can use your quick melee attack to deflect projectiles and bullets. It is even possible to return these to the sender, with increased damage if you're under the effects of a Ragekit."; -SWWM_INTERTIP24 = "Did you know that Saya really hates the UAC?\n\nWhat? You already knew that? Geez, then I have no idea what else to tell you."; -SWWM_INTERTIP25 = "You can dash into enemies to push them out of the way. Some smaller ones may die immediately from the impact and go flying."; -SWWM_INTERTIP26 = "If you do an air dash straight towards the ground, you might land with enough force to cause a shockwave, pushing away most enemies around you."; -SWWM_INTERTIP27 = "You can press switches and open doors by punching them. This can also be done with the Lead Ball ammunition from the Spreadgun, with the exception of exit switches."; -SWWM_INTERTIP28 = "The fire from the Spreadgun's Napalm rounds will spread around to nearby enemies (or yourself). Remember, if you're on fire, stop, drop and roll... or just spin around, it works the same."; -SWWM_INTERTIP29 = "Incendiary ammunition is ineffective underwater, for obvious reasons."; -SWWM_INTERTIP30 = "My girlfriends are really cute. Sorry, I had to say it."; -// intermission fanart -SWWM_FANART = "Art: "; -SWWM_NFANART = "2"; -SWWM_FANART1 = "S20TBL.jpg;Substance20 (@S20_TBL)"; -SWWM_FANART2 = "CaptainJ.png;Captain J (@Jho7835)"; -// intermission 4komas (TBD) - -/* SUBTITLES */ -// voice name -SWWM_VOICENAME_DEFAULT = "Demolitionist"; -// new weapon received -SWWM_SUBS_DEFAULT_NGETWEAPON = "13"; -SWWM_SUBS_DEFAULT_GETWEAPON1 = "Not bad... Not bad at all..."; -SWWM_SUBS_DEFAULT_GETWEAPON2 = "Good find..."; -SWWM_SUBS_DEFAULT_GETWEAPON3 = "Mine now..."; -SWWM_SUBS_DEFAULT_GETWEAPON4 = "Nice..."; -SWWM_SUBS_DEFAULT_GETWEAPON5 = "Bingo..."; -SWWM_SUBS_DEFAULT_GETWEAPON6 = "Hell yeah..."; -SWWM_SUBS_DEFAULT_GETWEAPON7 = "Excellent..."; -SWWM_SUBS_DEFAULT_GETWEAPON8 = "Yes..."; -SWWM_SUBS_DEFAULT_GETWEAPON9 = "There we go..."; -SWWM_SUBS_DEFAULT_GETWEAPON10 = "Perfect..."; -SWWM_SUBS_DEFAULT_GETWEAPON11 = "I like it..."; -SWWM_SUBS_DEFAULT_GETWEAPON12 = "That looks nice..."; -SWWM_SUBS_DEFAULT_GETWEAPON13 = "It's probably worth a fortune..."; -// locked door -SWWM_SUBS_DEFAULT_NLOCKED = "4"; -SWWM_SUBS_DEFAULT_LOCKED1 = "Don't have the key."; -SWWM_SUBS_DEFAULT_LOCKED2 = "Only opens with a key."; -SWWM_SUBS_DEFAULT_LOCKED3 = "Would need the key."; -SWWM_SUBS_DEFAULT_LOCKED4 = "Locked tight."; -// gacha failure in store -SWWM_SUBS_DEFAULT_NPUZZFAIL = "6"; -SWWM_SUBS_DEFAULT_PUZZFAIL1 = "Damn."; -SWWM_SUBS_DEFAULT_PUZZFAIL2 = "Damn it."; -SWWM_SUBS_DEFAULT_PUZZFAIL3 = "No good."; -SWWM_SUBS_DEFAULT_PUZZFAIL4 = "Nope."; -SWWM_SUBS_DEFAULT_PUZZFAIL5 = "Uh uh."; -SWWM_SUBS_DEFAULT_PUZZFAIL6 = "Hmmm."; -// gacha success in store -SWWM_SUBS_DEFAULT_NPUZZSUCC = "5"; -SWWM_SUBS_DEFAULT_PUZZSUCC1 = "Nice."; -SWWM_SUBS_DEFAULT_PUZZSUCC2 = "That's it."; -SWWM_SUBS_DEFAULT_PUZZSUCC3 = "Got it."; -SWWM_SUBS_DEFAULT_PUZZSUCC4 = "Yes."; -SWWM_SUBS_DEFAULT_PUZZSUCC5 = "Sweet."; -// first enemy encounter (20 seconds cooldown since all enemies dead) -SWWM_SUBS_DEFAULT_NFIGHTSTART = "21"; -SWWM_SUBS_DEFAULT_FIGHTSTART1 = "Here we go again."; -SWWM_SUBS_DEFAULT_FIGHTSTART2 = "Let's get this show on the road."; -SWWM_SUBS_DEFAULT_FIGHTSTART3 = "Time to die."; -SWWM_SUBS_DEFAULT_FIGHTSTART4 = "Bring it on."; -SWWM_SUBS_DEFAULT_FIGHTSTART5 = "You are all going to die."; -SWWM_SUBS_DEFAULT_FIGHTSTART6 = "I've been spoiling for a fight."; -SWWM_SUBS_DEFAULT_FIGHTSTART7 = "Let's do this."; -SWWM_SUBS_DEFAULT_FIGHTSTART8 = "Time to get crazy! Kill 'em all!"; -SWWM_SUBS_DEFAULT_FIGHTSTART9 = "You really don't want to start a fight with me."; -SWWM_SUBS_DEFAULT_FIGHTSTART10 = "Let's get on with it."; -SWWM_SUBS_DEFAULT_FIGHTSTART11 = "Kill!"; -SWWM_SUBS_DEFAULT_FIGHTSTART12 = "This won't be hard."; -SWWM_SUBS_DEFAULT_FIGHTSTART13 = "Let's do it."; -SWWM_SUBS_DEFAULT_FIGHTSTART14 = "Let's do this."; -SWWM_SUBS_DEFAULT_FIGHTSTART15 = "Let's just get this over with."; -SWWM_SUBS_DEFAULT_FIGHTSTART16 = "Well, this will be an interesting challenge."; -SWWM_SUBS_DEFAULT_FIGHTSTART17 = "Okay. Let's get started."; -SWWM_SUBS_DEFAULT_FIGHTSTART18 = "Oh, this is just what I need right now..."; -SWWM_SUBS_DEFAULT_FIGHTSTART19 = "Time to put on a show."; -SWWM_SUBS_DEFAULT_FIGHTSTART20 = "I'm putting you down."; -SWWM_SUBS_DEFAULT_FIGHTSTART21 = "Oh, good. Here I was afraid I'd have nothing to do."; -// played at map start -SWWM_SUBS_DEFAULT_NMAPSTART = "14"; -SWWM_SUBS_DEFAULT_MAPSTART1 = "Ugh... this place smells horrible."; -SWWM_SUBS_DEFAULT_MAPSTART2 = "Okay, let's get to work."; -SWWM_SUBS_DEFAULT_MAPSTART3 = "Let's hurry this up."; -SWWM_SUBS_DEFAULT_MAPSTART4 = "This place is all kinds of strange."; -SWWM_SUBS_DEFAULT_MAPSTART5 = "I was born ready."; -SWWM_SUBS_DEFAULT_MAPSTART6 = "It's a hard world. I do what I have to."; -SWWM_SUBS_DEFAULT_MAPSTART7 = "No robot is superior to me."; -SWWM_SUBS_DEFAULT_MAPSTART8 = "I've seen better."; -SWWM_SUBS_DEFAULT_MAPSTART9 = "Okay. Let's head in."; -SWWM_SUBS_DEFAULT_MAPSTART10 = "I don't want any trouble. I'm just passing through."; -SWWM_SUBS_DEFAULT_MAPSTART11 = "Sorry to keep you waiting."; -SWWM_SUBS_DEFAULT_MAPSTART12 = "I'll do my best."; -SWWM_SUBS_DEFAULT_MAPSTART13 = "Just so we're clear: Anything good I find is mine."; -SWWM_SUBS_DEFAULT_MAPSTART14 = "I bet the food here is terrible."; -// every time a secret is found -SWWM_SUBS_DEFAULT_NFINDSECRET = "13"; -SWWM_SUBS_DEFAULT_FINDSECRET1 = "Yeah, yeah, I'm the best."; -SWWM_SUBS_DEFAULT_FINDSECRET2 = "It's true. I do know my shit."; -SWWM_SUBS_DEFAULT_FINDSECRET3 = "What can I say? I'm good at what I do."; -SWWM_SUBS_DEFAULT_FINDSECRET4 = "It was no big deal."; -SWWM_SUBS_DEFAULT_FINDSECRET5 = "No trouble at all."; -SWWM_SUBS_DEFAULT_FINDSECRET6 = "It was easy."; -SWWM_SUBS_DEFAULT_FINDSECRET7 = "Thanks to me, yes."; -SWWM_SUBS_DEFAULT_FINDSECRET8 = "It was a walk in the park."; -SWWM_SUBS_DEFAULT_FINDSECRET9 = "It was a piece of cake."; -SWWM_SUBS_DEFAULT_FINDSECRET10 = "I still got it."; -SWWM_SUBS_DEFAULT_FINDSECRET11 = "I did good work, didn't I?"; -SWWM_SUBS_DEFAULT_FINDSECRET12 = "Wow, that's pretty lucky!"; -SWWM_SUBS_DEFAULT_FINDSECRET13 = "Yeah, well, I am pretty awesome."; -// frag taunts -SWWM_SUBS_DEFAULT_NSCOREKILL = "27"; -SWWM_SUBS_DEFAULT_SCOREKILL1 = "Good riddance."; -SWWM_SUBS_DEFAULT_SCOREKILL2 = "One down."; -SWWM_SUBS_DEFAULT_SCOREKILL3 = "Goodbye."; -SWWM_SUBS_DEFAULT_SCOREKILL4 = "Heh! You can't stop me."; -SWWM_SUBS_DEFAULT_SCOREKILL5 = "What a loser."; -SWWM_SUBS_DEFAULT_SCOREKILL6 = "We're done."; -SWWM_SUBS_DEFAULT_SCOREKILL7 = "Bye."; -SWWM_SUBS_DEFAULT_SCOREKILL8 = "Dead as can be."; -SWWM_SUBS_DEFAULT_SCOREKILL9 = "Another job done."; -SWWM_SUBS_DEFAULT_SCOREKILL10 = "The pleasure was all mine."; -SWWM_SUBS_DEFAULT_SCOREKILL11 = "How about something a little more challenging next time?"; -SWWM_SUBS_DEFAULT_SCOREKILL12 = "I'm glad that's over with."; -SWWM_SUBS_DEFAULT_SCOREKILL13 = "Well, it's over. That's that."; -SWWM_SUBS_DEFAULT_SCOREKILL14 = "Ugh. Just... go away."; -SWWM_SUBS_DEFAULT_SCOREKILL15 = "Get lost."; -SWWM_SUBS_DEFAULT_SCOREKILL16 = "Is that all?"; -SWWM_SUBS_DEFAULT_SCOREKILL17 = "Is that the best you can do?"; -SWWM_SUBS_DEFAULT_SCOREKILL18 = "You annoy me."; -SWWM_SUBS_DEFAULT_SCOREKILL19 = "Going to have to try harder than that."; -SWWM_SUBS_DEFAULT_SCOREKILL20 = "What? That it?"; -SWWM_SUBS_DEFAULT_SCOREKILL21 = "Get outta here."; -SWWM_SUBS_DEFAULT_SCOREKILL22 = "My pleasure."; -SWWM_SUBS_DEFAULT_SCOREKILL23 = "Out of my way."; -SWWM_SUBS_DEFAULT_SCOREKILL24 = "Get outta my way."; -SWWM_SUBS_DEFAULT_SCOREKILL25 = "Want some more?"; -SWWM_SUBS_DEFAULT_SCOREKILL26 = "Done and done."; -SWWM_SUBS_DEFAULT_SCOREKILL27 = "It's done."; -// getting hurt by monsters -SWWM_SUBS_DEFAULT_NGETHIT = "18"; -SWWM_SUBS_DEFAULT_GETHIT1 = "Whatever..."; -SWWM_SUBS_DEFAULT_GETHIT2 = "*sigh*"; -SWWM_SUBS_DEFAULT_GETHIT3 = "Hm hmm."; -SWWM_SUBS_DEFAULT_GETHIT4 = "Bitch."; -SWWM_SUBS_DEFAULT_GETHIT5 = "Asshole..."; -SWWM_SUBS_DEFAULT_GETHIT6 = "You annoy me."; -SWWM_SUBS_DEFAULT_GETHIT7 = "Up yours."; -SWWM_SUBS_DEFAULT_GETHIT8 = "You got my attention."; -SWWM_SUBS_DEFAULT_GETHIT9 = "I'm ending this right now."; -SWWM_SUBS_DEFAULT_GETHIT10 = "You're a pain in the ass."; -SWWM_SUBS_DEFAULT_GETHIT11 = "That's bullshit."; -SWWM_SUBS_DEFAULT_GETHIT12 = "Are you serious?"; -SWWM_SUBS_DEFAULT_GETHIT13 = "Going to have to try harder than that."; -SWWM_SUBS_DEFAULT_GETHIT14 = "Get outta here."; -SWWM_SUBS_DEFAULT_GETHIT15 = "And now it's your turn."; -SWWM_SUBS_DEFAULT_GETHIT16 = "Time to shut you up for good."; -SWWM_SUBS_DEFAULT_GETHIT17 = "You're not leaving here in one piece."; -SWWM_SUBS_DEFAULT_GETHIT18 = "You're obviously upset..."; -// getting hurt by friendlies -SWWM_SUBS_DEFAULT_NFRIENDHIT = "7"; -SWWM_SUBS_DEFAULT_FRIENDHIT1 = "Are you ticked off at me?"; -SWWM_SUBS_DEFAULT_FRIENDHIT2 = "Are you serious?"; -SWWM_SUBS_DEFAULT_FRIENDHIT3 = "What? Why?"; -SWWM_SUBS_DEFAULT_FRIENDHIT4 = "That's awfully rude."; -SWWM_SUBS_DEFAULT_FRIENDHIT5 = "Sorry, what?"; -SWWM_SUBS_DEFAULT_FRIENDHIT6 = "Not very friendly, are you?"; -SWWM_SUBS_DEFAULT_FRIENDHIT7 = "Whoa, whoa. Easy there."; -// hurting a friendly -SWWM_SUBS_DEFAULT_NHITFRIEND = "3"; -SWWM_SUBS_DEFAULT_HITFRIEND1 = "I... sorry."; -SWWM_SUBS_DEFAULT_HITFRIEND2 = "I'm sorry."; -SWWM_SUBS_DEFAULT_HITFRIEND3 = "Sorry."; -// greeting another player -SWWM_SUBS_DEFAULT_NGREET = "7"; -SWWM_SUBS_DEFAULT_GREET1 = "Hi."; -SWWM_SUBS_DEFAULT_GREET2 = "Hey there."; -SWWM_SUBS_DEFAULT_GREET3 = "Hey."; -SWWM_SUBS_DEFAULT_GREET4 = "Hey."; -SWWM_SUBS_DEFAULT_GREET5 = "Hey."; -SWWM_SUBS_DEFAULT_GREET6 = "Well hello."; -SWWM_SUBS_DEFAULT_GREET7 = "Hi there."; -// ragekit -SWWM_SUBS_DEFAULT_NRAGEKIT = "6"; -SWWM_SUBS_DEFAULT_RAGEKIT1 = "AAAAAAAAAAAAAAAAAAAAAA!!!!!"; -SWWM_SUBS_DEFAULT_RAGEKIT2 = "FFFFFFUUUUUUUUUUUCKKKK!!!"; -SWWM_SUBS_DEFAULT_RAGEKIT3 = "FUCKFUCKFUCCKKKK!!"; -SWWM_SUBS_DEFAULT_RAGEKIT4 = "AAAAAAAAAARGH!!!!"; -SWWM_SUBS_DEFAULT_RAGEKIT5 = "KILLLLL!!!!"; -SWWM_SUBS_DEFAULT_RAGEKIT6 = "RAAAARGH!!! BRING IT!!!"; -// --- comebacks for korax hub lines --- -// "Greetings mortal, are you ready to die?" -SWWM_SUBS_DEFAULT_NKORAXGREET = "13"; -SWWM_SUBS_DEFAULT_KORAXGREET1 = "Oh boy. That's it. I'm outta here"; -SWWM_SUBS_DEFAULT_KORAXGREET2 = "Great... That's just great."; -SWWM_SUBS_DEFAULT_KORAXGREET3 = "I don't want whatever you're selling."; -SWWM_SUBS_DEFAULT_KORAXGREET4 = "You're... not really my type."; -SWWM_SUBS_DEFAULT_KORAXGREET5 = "The first word that comes to my mind is 'ugly'."; -SWWM_SUBS_DEFAULT_KORAXGREET6 = "You look like something that was left in the fridge for too long."; -SWWM_SUBS_DEFAULT_KORAXGREET7 = "I can see coming here was a mistake."; -SWWM_SUBS_DEFAULT_KORAXGREET8 = "I'm not comfortable being watched so closely."; -SWWM_SUBS_DEFAULT_KORAXGREET9 = "Nice attitude..."; -SWWM_SUBS_DEFAULT_KORAXGREET10 = "I could ask you the same question."; -SWWM_SUBS_DEFAULT_KORAXGREET11 = "I was about to ask you the same thing."; -SWWM_SUBS_DEFAULT_KORAXGREET12 = "I'm just looking for the mayonnaise. Maybe you could grab it for me. Second shelf, right next to the pudding."; -SWWM_SUBS_DEFAULT_KORAXGREET13 = "I'm here to pick up an order. Two large pepperoni and a calzone. Name is 'Fuck you'."; -// "My servants can smell your blood, human" -SWWM_SUBS_DEFAULT_NKORAXBLOOD = "13"; -SWWM_SUBS_DEFAULT_KORAXBLOOD1 = "Creep."; -SWWM_SUBS_DEFAULT_KORAXBLOOD2 = "That's good to know."; -SWWM_SUBS_DEFAULT_KORAXBLOOD3 = "Whatever you say."; -SWWM_SUBS_DEFAULT_KORAXBLOOD4 = "I don't think so."; -SWWM_SUBS_DEFAULT_KORAXBLOOD5 = "Um... yeah... I don't think so..."; -SWWM_SUBS_DEFAULT_KORAXBLOOD6 = "If you say so."; -SWWM_SUBS_DEFAULT_KORAXBLOOD7 = "I don't care."; -SWWM_SUBS_DEFAULT_KORAXBLOOD8 = "Whatever. Not like I care anyway."; -SWWM_SUBS_DEFAULT_KORAXBLOOD9 = "I don't really give a shit."; -SWWM_SUBS_DEFAULT_KORAXBLOOD10 = "Like I give a shit..."; -SWWM_SUBS_DEFAULT_KORAXBLOOD11 = "I think you're confusing me with someone who gives a shit."; -SWWM_SUBS_DEFAULT_KORAXBLOOD12 = "I'm not so sure about that."; -SWWM_SUBS_DEFAULT_KORAXBLOOD13 = "Just shut up."; -// "You have played this game too long, mortal, I think I shall remove you from the board" -SWWM_SUBS_DEFAULT_NKORAXGAME = "14"; -SWWM_SUBS_DEFAULT_KORAXGAME1 = "I really don't care."; -SWWM_SUBS_DEFAULT_KORAXGAME2 = "Go fuck yourself."; -SWWM_SUBS_DEFAULT_KORAXGAME3 = "Oh, go cough up a hairball."; -SWWM_SUBS_DEFAULT_KORAXGAME4 = "Not gonna happen."; -SWWM_SUBS_DEFAULT_KORAXGAME5 = "Your threats don't scare me."; -SWWM_SUBS_DEFAULT_KORAXGAME6 = "Not a chance."; -SWWM_SUBS_DEFAULT_KORAXGAME7 = "I don't take kindly to threats."; -SWWM_SUBS_DEFAULT_KORAXGAME8 = "Anything else I should know?"; -SWWM_SUBS_DEFAULT_KORAXGAME9 = "Shut up..."; -SWWM_SUBS_DEFAULT_KORAXGAME10 = "No one talks to me like that. Screw you."; -SWWM_SUBS_DEFAULT_KORAXGAME11 = "You won't talk when you're dead."; -SWWM_SUBS_DEFAULT_KORAXGAME12 = "I'd like to see you try."; -SWWM_SUBS_DEFAULT_KORAXGAME13 = "Oh, please try."; -SWWM_SUBS_DEFAULT_KORAXGAME14 = "I don't know what you're talking about, and I don't care."; -// "Worship me and I may be yet merciful, then again, maybe not" -SWWM_SUBS_DEFAULT_NKORAXWORSHIP = "11"; -SWWM_SUBS_DEFAULT_KORAXWORSHIP1 = "What?"; -SWWM_SUBS_DEFAULT_KORAXWORSHIP2 = "What a scumbag..."; -SWWM_SUBS_DEFAULT_KORAXWORSHIP3 = "Pompous ass..."; -SWWM_SUBS_DEFAULT_KORAXWORSHIP4 = "Someone's a little full of himself."; -SWWM_SUBS_DEFAULT_KORAXWORSHIP5 = "So full of yourself..."; -SWWM_SUBS_DEFAULT_KORAXWORSHIP6 = "I've heard enough of your bullshit."; -SWWM_SUBS_DEFAULT_KORAXWORSHIP7 = "Blah, blah, blah..."; -SWWM_SUBS_DEFAULT_KORAXWORSHIP8 = "What? I can't hear you over this ringing in my ears."; -SWWM_SUBS_DEFAULT_KORAXWORSHIP9 = "You must think I'm an idiot."; -SWWM_SUBS_DEFAULT_KORAXWORSHIP10 = "Do I look like an idiot?"; -SWWM_SUBS_DEFAULT_KORAXWORSHIP11 = "You have an awfully high opinion of yourself."; -// "Are you strong enough to face your own masters?" -SWWM_SUBS_DEFAULT_NKORAXMASTERS = "9"; -SWWM_SUBS_DEFAULT_KORAXMASTERS1 = "Can we move this along? I've got places to be."; -SWWM_SUBS_DEFAULT_KORAXMASTERS2 = "I don't appreciate people telling me what to do."; -SWWM_SUBS_DEFAULT_KORAXMASTERS3 = "Uh... yes, that's right."; -SWWM_SUBS_DEFAULT_KORAXMASTERS4 = "Suppose I've got nothing better to do."; -SWWM_SUBS_DEFAULT_KORAXMASTERS5 = "I'm asking myself the same thing."; -SWWM_SUBS_DEFAULT_KORAXMASTERS6 = "None of your damn business."; -SWWM_SUBS_DEFAULT_KORAXMASTERS7 = "Yes, I am."; -SWWM_SUBS_DEFAULT_KORAXMASTERS8 = "That's none of your business."; -SWWM_SUBS_DEFAULT_KORAXMASTERS9 = "Just shut up already..."; diff --git a/language.def_menu b/language.def_menu new file mode 100644 index 000000000..5a65bb8e9 --- /dev/null +++ b/language.def_menu @@ -0,0 +1,280 @@ +// English (odd personal GB/US mix, I kinda have a problem with that) +[default] +// keybinds +SWWM_KEYS = "SWWM GZ Bindings"; +SWWM_PRIMARYFIRE = "Primary Fire"; +SWWM_SECONDARYFIRE = "Secondary Fire"; +SWWM_RELOADFIRE = "Reload"; +SWWM_ZOOMFIRE = "Tertiary Fire / Zoom"; +SWWM_MELEE = "Melee Attack"; +SWWM_DASH = "Dash"; +SWWM_GESTURE1 = "Point Down"; +SWWM_GESTURE2 = "Thumbs Up"; +SWWM_GESTURE3 = "Victory"; +SWWM_KBASE = "Demolitionist Menu"; +// mod menu +SWWM_MTITLE = "SWWM GZ Options"; +SWWM_PTITLE = "Player Options"; +SWWM_VOICETYPE = "Demolitionist Voice Pack"; +SWWM_MUTELEVEL = "Voice Muting Level"; +SWWM_MUTENONE = "None"; +SWWM_MUTECOMBAT = "Combat Comments"; +SWWM_MUTEINTER = "Interaction Comments"; +SWWM_MUTELINERS = "Map Start Oneliners"; +SWWM_MUTEALL = "Everything"; +SWWM_OTITLE = "Visual Options"; +SWWM_FLASH = "Screen Flash Strength"; +SWWM_HUDMARGIN = "HUD Margin"; +SWWM_MAXMSG = "Max Messages"; +SWWM_MAXMSGBIG = "Max Messages (Extended)"; +SWWM_MAXPICK = "Max Pickup Messages"; +SWWM_CHATLEN = "Chat Message Duration"; +SWWM_MSGLEN = "General Message Duration"; +SWWM_PICKLEN = "Pickup Message Duration"; +SWWM_ITITLE = "Item Options"; +SWWM_ARMORUSE = "Automatically Use Armor"; +SWWM_HEALTHUSE = "Automatically Use Health"; +SWWM_AMMOUSE = "Automatically Use Fabricators"; +SWWM_CTITLE = "Multiplayer Options"; +SWWM_SKEYS = "Share Keys"; +SWWM_SVARMORUSE = "Enforce Armor Auto-Use"; +SWWM_SVHEALTHUSE = "Enforce Health Auto-Use"; +SWWM_SVAMMOUSE = "Enforce Fabricator Auto-Use"; +SWWM_MCREDS = "SWWM GZ Credits"; +SWWM_CLEAD = "Development Lead:"; +SWWM_CASSETS = "Additional Assets:"; +SWWM_CMUSIC = "Music Tracks Used:"; +SWWM_CFANART = "Intermission Fanart:"; +SWWM_CPATRON = "Patreon Backers:"; +SWWM_CTHANK = "Special Thanks:"; +SWWM_CDRAGON2 = "(For being a good pet dragon)"; +SWWM_CLUCY2 = "(For the Tewi font, which I've used for many many years)"; +SWWM_CKEKS2 = "(For libeye, assistance with exception handling code)"; +SWWM_CSLEDGE2 = "(For lore reasons that encouraged me to take part in the Doom modiverse)"; +SWWM_CSPY2 = "(For being so enthusiastic about everything in this mod)"; +SWWM_CINSP1 = "Combine Kegan, HyperUltra64, TerminusEst13, Yholl and friends"; +SWWM_CINSP2 = "(For inspiration and also for being really cool people)"; +SWWM_CCOMMUNITY1 = "All my amazing friends from the Doom community"; +SWWM_CCOMMUNITY2 = "(For helping me keep this whole thing rolling, and for all the time we've spent together)"; +SWWM_CCOMMUNITY3 = "(Here's to many more years of Dooming. Stay awesome, everyone!)"; +SWWM_CDEVS1 = "Randi, Graf, Rachael, Mental, dpJudas and the rest of the GZDoom dev team"; +SWWM_CDEVS2 = "(For their work on the source port that brought back my faith in modding. You guys rock!)"; +SWWM_FORCEDISABLE = "Force Disable"; +SWWM_USERSET = "User Set"; +SWWM_FORCEENABLE = "Force Enable"; +SWWM_6DOF = "6DOF Flight"; +SWWM_TARGET = "Show Healthbars"; +SWWM_TARGETTAG = "Show Monster Names"; +SWWM_DAMNUMS = "Show Damage/Heal Numbers"; +SWWM_SCORENUMS = "Show Score Numbers"; +SWWM_SCOREBONUS = "Show Score Bonuses"; +SWWM_EARBUSTER = "Reduce Wallbuster Loudness"; +SWWM_SHADERS = "Use Screen Shaders"; +SWWM_OTHERVOICE = "Co-op Voice"; +SWWM_REVIVE = "Emergency Reboot System"; +SWWM_REVIVECOOLDOWN = "Reboot Cooldown"; +SWWM_UNLIMITED = "Unlimited"; +SWWM_INTERTYPE = "Intermission Art"; +SWWM_INTERDEF = "N/A"; +SWWM_INTERART = "Fanart"; +SWWM_INTER4KOMA = "4Koma"; +SWWM_BALLUSE = "Lead Balls can activate switches"; +TOOLTIP_SWWM_VOICETYPE = "Sets the voice pack for the player."; +TOOLTIP_SWWM_MUTEVOICE = "Control what gets muted, if you'd rather have a more silent protagonist."; +TOOLTIP_SWWM_FLASHSTRENGTH = "Screen flashes usually happen when firing some weapons, you can lower this if these effects are harmful for you."; +TOOLTIP_SWWM_HUDMARGIN = "Margin around HUD elements, in (scaled) pixels."; +TOOLTIP_SWWM_MAXSHOWN = "Maximum messages (not lines) shown in the top left part of the HUD."; +TOOLTIP_SWWM_MAXSHOWNBIG = "Like the option above, but when the chat prompt is open."; +TOOLTIP_SWWM_MAXPICKUP = "Maximum pickup messages visible at any time."; +TOOLTIP_SWWM_CHATDURATION = "Duration of chat messages in seconds."; +TOOLTIP_SWWM_MSGDURATION = "Duration of obituaries and other messages in seconds."; +TOOLTIP_SWWM_PICKDURATION = "Duration of pickup messages in seconds."; +TOOLTIP_SWWM_SHAREKEYS = "When this is enabled, picking up a key item will send a copy to all other players."; +TOOLTIP_SWWM_AUTOUSEARMOR = "When enabled, new armor items are automatically worn when picked up, and spare armors will be automatically used when needed."; +TOOLTIP_SWWM_AUTOUSEHEALTH = "When enabled, health items are automatically used if they can heal (including spares). This excludes Refreshers since they count as powerups, and always autoactivate on fatal damage."; +TOOLTIP_SWWM_AUTOUSEAMMO = "When enabled, ammo fabricators are automatically used on pickup. This excludes Tier 4 fabricators since they count as powerups."; +TOOLTIP_SWWM_ENFORCEAUTOUSEARMOR = "Enforce a specific armor auto-use setting for all players, or respects per-player settings."; +TOOLTIP_SWWM_ENFORCEAUTOUSEHEALTH = "Enforce a specific health auto-use setting for all players, or respects per-player settings."; +TOOLTIP_SWWM_ENFORCEAUTOUSEAMMO = "Enforce a specific ammo fabricator auto-use setting for all players, or respects per-player settings."; +TOOLTIP_SWWM_FLY6DOF = "Enable 6DOF movement when flying. Disable if this feature causes any discomfort."; +TOOLTIP_SWWM_TARGETER = "Show enemy/player healthbars. Disable if you'd prefer to use another mod for this, such as Target Spy."; +TOOLTIP_SWWM_TARGETTAGS = "Show enemy names above their healthbars."; +TOOLTIP_SWWM_HEALTHNUMS = "Show damage/healing numbers. Disable if you'd prefer to use another mod for this, such as DamNums."; +TOOLTIP_SWWM_SCORENUMS = "Show score kill numbers."; +TOOLTIP_SWWM_SCOREBONUS = "Show additional bonus strings above score numbers (e.g.: multikill counters)."; +TOOLTIP_SWWM_EARBUSTER = "The Wallbuster's firing sounds may be painfully loud at times. This setting will limit the loudness to something more bearable."; +TOOLTIP_SWWM_SHADERS = "Use postprocess shaders for things like powerups and the Silver Bullet scope. You can disable this if you'd prefer something lighter on the eyes."; +TOOLTIP_SWWM_OTHERVOICE = "Allows you to hear other player's voice lines, provided you're close enough."; +TOOLTIP_SWWM_REVIVE = "Allows the player to get back up after dying by pressing Fire. Has a configurable cooldown."; +TOOLTIP_SWWM_REVIVECOOLDOWN = "Time in seconds of downtime after using a reboot, where if you die again, you can't get back up. Set to 0 to allow unlimited reboots."; +TOOLTIP_SWWM_INTERTYPE = "Choose what to display in the background during intermissions."; +TOOLTIP_SWWM_BALLUSE = "Lead Ball projectiles can remotely activate use switches (excluding exits). Potentially OP."; +// knowledge base +SWWM_COMINGSOON = "(coming soon)"; +SWWM_MISSTAB = "Mission"; +SWWM_STATTAB = "Stats"; +SWWM_STATUPTIME = "Uptime: "; +SWWM_STATONFOOT = "Distance on Foot: "; +SWWM_STATFLIGHT = "Distance in Air: "; +SWWM_STATBOOST = "Times Boosted: "; +SWWM_STATDASH = "Times Dashed: "; +SWWM_STATSTOMP = "Times Stomped: "; +SWWM_STATFUEL = "Total Fuel Usage: "; +SWWM_STATSPEED = "Top Speed: "; +SWWM_STATAIRTIME = "Longest Air Time: "; +SWWM_STATKILLS = "Total Kills: "; +SWWM_STATDEATHS = "Total Deaths: "; +SWWM_STATDDEALT = "Total Damage Dealt: "; +SWWM_STATTDEALT = "Highest Damage Dealt: "; +SWWM_STATDTAKEN = "Total Damage Taken: "; +SWWM_STATTTAKEN = "Highest Damage Taken: "; +SWWM_STATMKILL = "Highest Kill Combo: "; +SWWM_STATSKILL = "Longest Untouchable Spree: "; +SWWM_STATFAVWEAP = "Favorite Weapon: "; +SWWM_STATHISCORE = "Highest Score: "; +SWWM_INVTAB = "Inventory"; +SWWM_INVFAIL = "You can't use this right now"; +SWWM_INVNDROP = "You can't drop this"; +SWWM_NOINV = "(inventory is empty)"; +SWWM_KEYTAB = "Keychain"; +SWWM_NOKEYS = "(no keys found)"; +SWWM_KBASETAB = "Library"; +SWWM_STORETAB = "Store"; +SWWM_STOREFULL = "You can't hold more of that"; +SWWM_STOREMUNS = "You don't have enough money"; +SWWM_NOSTORE = "(no items left to buy)"; +SWWM_TRADETAB = "Trading"; +SWWM_TRADEFULL = "They can't hold more of that"; +SWWM_NOTRADE = "(no units found nearby for trade)"; +SWWM_TRADETO = "Sent to"; +SWWM_TRADEFROM = "Received from"; +SWWM_NOTRADEHIST = "(no trades found in history)"; +SWWM_MSGSENT = "You sent %dx %s to %s."; +SWWM_MSGRECV = "%s sent you %dx %s."; +SWWM_CHATTAB = "Chat Log"; +SWWM_NOCHAT = "(chat history is empty)"; +SWWM_SECRETTAB = "Secret"; +SWWM_TODEMO = "To Demo-chan, from Ibuki and Saya \cg♥\c-"; +SWWM_MAINCONTROLS = "Press F1 to see controls"; +SWWM_LOREUNSEL = "(no entry chosen)"; +SWWM_LORETAB0 = "Items"; +SWWM_LORETAB1 = "People"; +SWWM_LORETAB2 = "Lore"; +SWWM_HELPTAB = "Help"; +SWWM_HELPTXT = +"\cxDemolitionist Menu - Basic Controls\c-\n" +"\cx---------------------------------\c-\n" +"\n" +"\cf%s:\c- Open/Close Demolitionist menu\n" +"\cfPageUp/PageDown:\c- Switch tabs\n" +"\cfF1:\c- Open/Close help tab\n" +"\n" +"\cxMission Tab - Controls\c-\n" +"\cx--------------------\c-\n" +"\n" +"\cfUp/Down:\c- Scroll\n" +"\n" +"\cxInventory Tab - Controls\c-\n" +"\cx----------------------\c-\n" +"\n" +"\cfArrow Keys:\c- Navigate\n" +"\cfEnter/Left Click:\c- Use selected item\n" +"\cfBackspace/Right Click:\c- Drop selected item\n" +"\n" +"\cxKeychain Tab - Controls\c-\n" +"\cx---------------------\c-\n" +"\n" +"\cfArrow Keys:\c- Navigate\n" +"\n" +"\cxLibrary Tab - Controls (Main)\c-\n" +"\cx---------------------------\c-\n" +"\n" +"\cfUp/Down:\c- Scroll through entries\n" +"\cfLeft/Right:\c- Switch category\n" +"\cfEnter/Left Click:\c- Open entry\n" +"\n" +"\cxLibrary Tab - Controls (Entry Open)\c-\n" +"\cx---------------------------------\c-\n" +"\n" +"\cfUp/Down:\c- Scroll\n" +"\cfBackspace:\c- Return to entry list\n" +"\n" +"\cxStore Tab - Controls\c-\n" +"\cx------------------\c-\n" +"\n" +"\cfArrow Keys:\c- Navigate\n" +"\cfEnter/Left Click:\c- Buy\n" +//"\cfBackspace/Right Click:\c- Sell\n" +"\n" +"\cxTrading Tab - Controls (Main)\c-\n" +"\cx---------------------------\c-\n" +"\n" +"\cfUp/Down:\c- Navigate\n" +"\cfEnter/Left Click:\c- Select recipient\n" +"\cfBackspace:\c- History\n" +"\n" +"\cxTrading Tab - Controls (Trade)\c-\n" +"\cx----------------------------\c-\n" +"\n" +"\cfArrow Keys:\c- Navigate\n" +"\cfEnter/Left Click:\c- Send item\n" +"\cfBackspace:\c- Return\n" +"\n" +"\cxTrading Tab - Controls (History)\c-\n" +"\cx------------------------------\c-\n" +"\n" +"\cfUp/Down:\c- Scroll\n" +"\cfBackspace:\c- Return\n" +"\n" +"\cxChat Log Tab - Controls\c-\n" +"\cx---------------------\c-\n" +"\n" +"\cfUp/Down:\c- Scroll"; +// mission entries +SWWM_MISSION_DOOM = +"Welcome to your first mission, Demolitionist. I'll be very direct here, the situation is very fucked. Things don't look good at all. Those fucking UAC idiots have done their worst and now we're paying for it. FUCK... THE... UAC... Seriously. If that damn brat Kelliher didn't have me blocked I'd be sending him all sorts of shit right now, you can't even begin to imagine HOW fucking pissed I am...\n" +"\n" +"It all happened so fast that... we didn't really have much time to prepare for it. Half of Earth got entirely taken over now. It's all mostly just the western countries, with the epicenter on Union States territory, where you'll be deployed. What pisses me off the most is that I can't get in touch with the Lunar Capital, it's like they're actively ignoring us or something. Fucking hell, it could have been our chance to contact the Nukuri and ask for help, but nope, we're on our own. We... have to do our best to fight these damn things, all by ourselves. That's where you come in.\n" +"\n" +"It is your mission to put an end to this, there are people out there fighting, we don't know how many, who still haven't been evacuated. It's Hell on Earth thanks to the amazing and great UAC shoving their stinky-ass fingers into what they shouldn't. Do they even know... How many of my friends I've lost... all the thousands, tens of thousands or even more, that just... couldn't make it. WW3 was nothing compared to this. It's just... ugh... And the fucker has the BALLS to just go and act like everything's fine and will be fixed soon. I want to punch that smug bastard... damn it.\n" +"\n" +"*sigh*\n" +"\n" +"Enough grieving... it's all about the mission now. I seriously don't have much faith on the UAC's so-called \"problem solver\", but WE can do it. Me and a couple others have joined up to make this happen, you're going to save those people. It'll be hard, I know, but you can do it, that's why I built you. If there's even a chance that you'll succeed, I want to tell you that I will personally reward you, Demo-chan. I'm not going to give you any details, I want it to be a surprise.\n" +"\n" +"We haven't been able to provide you with all the available equipment, there was no time for that. Instead, be on the lookout for strategically placed supplies along the way (hopefully the demons won't touch the stuff). I know that sounds kind of videogamey, and if I hear you complain you can eat my pants, I wasn't the one who made that decision. Whatever.\n" +"\n" +"You are our last hope, so fight, Demo-chan, fight for those you want to protect, for all of us... Make those bastards pay.\n" +"\n" +"Saya out."; +SWWM_MISSION_HERETIC = +"Welcome to your second mission, Demolitionist. While things have calmed down over here, we've been able to resume our work on the Akari Project. You know, the important one I've wanted to work on all my life. So far it's been a success, and you'll be the first to take part in the exploration of other worlds. We've scoured the multiverse for all sorts of interesting places, and this one in particular caught our eye. It is called Parthoris, it's a realm of magic and elves and stuff, I dig it. Anyway, I hope the ride wasn't too bumpy, we haven't fine-tuned that yet.\n" +"\n" +"Here's the situation: This place was divided in seven kingdoms, and all was good™ until some evildoer wizard of sorts popped up and brainwashed everyone. The only ones who resisted were the elves, the Sidhe (how do you even pronounce that). I don't like where this is going already, and I would hate to see a repeat of what we went through, so you're here to put a stop to it.\n" +"\n" +"Your objective is a man called D'Sparil. He's a member of a triad of crazy-ass evil sorcerers called the \"Serpent Riders\". Guy's tall, wears red robes, and talks backwards, can't miss him. He commands armies of undead and shit, nothing you can't deal with, I'm sure. First of all, you'll need to make contact with the Sidhe survivors, see if you can gather any more information on where to go and what to do. Maybe once it's all over we can probably form an alliance or something, and hopefully they won't be pissed that we use wooden furniture.\n" +"\n" +"I'm sure, that once you come back you'll want to transfer over to your maidbot body again, so I'll be working on a couple \"extensions\" there to make things more... \"fun\", if you catch my drift. Oh, I'm in the mood for something long... and hard... right now, yes...\n" +"\n" +"So... uh... horniness aside, I'm sorry that we couldn't give you all your stuff. I'm taking the blame this time, I think I screwed something up with the deployment and it got scattered all over the place. It's possible that the locals may have moved it around so... good luck finding it all.\n" +"\n" +"Go get 'em, Demo-chan. Kick some wizard ass.\n" +"\n" +"Saya out."; +SWWM_MISSION_HEXEN = +"Welcome to your... ah screw this.\n" +"\n" +"Heya, Demo-chan. It's time for another adventure! Remember that wizard you beat up last time? We've tracked down the next big baddie buddy of his, and you're gonna kick his ass too, oh yeah.\n" +"\n" +"Welcome to Cronos. This place used to be nice, until that guy came in stomping around with his armies. Like the wizard dude, this fucker even got some of the locals on their side. Your target is called Korax, like the raven, huh, y'know, \"Corvus Corax\"... ah, forget it.\n" +"\n" +"So the thing is, I'd like you to step in and take him out. Do NOT listen to anything he says, as I bet he'll probably try to get to you too. He's big, ugly, and doesn't look much like the type who'd be capable of riding a serpent, so maybe... he's the one who gets a riding... oh wait no, that doesn't sound very... UGH... baaaaad mental image, holy fuck. Where are Ibuki's tiddies when you need 'em, they're the best at making me forget about everything.\n" +"\n" +"I know you'll want a nice reward for this so, here's what I have in mind. How about some more of that \"fun\" we had last time, hm? You, me, maybe Ibuki and Maidbot too... and I wonder... if Kirin-kun also... hnnn... and then... *heavy breathing*\n" +"\n" +"OK, wow... phew. Saya, focus. No hornyposting on mission statments, not again. Anyway, bad-ish news??? We got a mixup on the ammo stuff and instead we got these weirdass \"Fabricator\" things from that nerdo. They do provide ammo, at least. As usual, your equipment will be strategically placed here and there, since we couldn't just... send you in with ALL of it at once, again. I don't know why nerdo boy insists on doing things like this. Does he really want everything to be so... ugh... videogamey?\n" +"\n" +"Well, whatever. Go, Demo-chan, show 'em what you got!\n" +"\n" +"Saya out."; +SWWM_MISSION_NONE = "(no mission briefing available)"; diff --git a/language.def_strife b/language.def_strife new file mode 100644 index 000000000..70cfbaae7 --- /dev/null +++ b/language.def_strife @@ -0,0 +1,4 @@ +// English (odd personal GB/US mix, I kinda have a problem with that) +[default] +// Strife mission texts +// Strife dialogue texts diff --git a/language.def_voice b/language.def_voice new file mode 100644 index 000000000..b3e63c39d --- /dev/null +++ b/language.def_voice @@ -0,0 +1,251 @@ +// English (odd personal GB/US mix, I kinda have a problem with that) +[default] +// voice name +SWWM_VOICENAME_DEFAULT = "Demolitionist"; +// new weapon received +SWWM_SUBS_DEFAULT_NGETWEAPON = "13"; +SWWM_SUBS_DEFAULT_GETWEAPON1 = "Not bad... Not bad at all..."; +SWWM_SUBS_DEFAULT_GETWEAPON2 = "Good find..."; +SWWM_SUBS_DEFAULT_GETWEAPON3 = "Mine now..."; +SWWM_SUBS_DEFAULT_GETWEAPON4 = "Nice..."; +SWWM_SUBS_DEFAULT_GETWEAPON5 = "Bingo..."; +SWWM_SUBS_DEFAULT_GETWEAPON6 = "Hell yeah..."; +SWWM_SUBS_DEFAULT_GETWEAPON7 = "Excellent..."; +SWWM_SUBS_DEFAULT_GETWEAPON8 = "Yes..."; +SWWM_SUBS_DEFAULT_GETWEAPON9 = "There we go..."; +SWWM_SUBS_DEFAULT_GETWEAPON10 = "Perfect..."; +SWWM_SUBS_DEFAULT_GETWEAPON11 = "I like it..."; +SWWM_SUBS_DEFAULT_GETWEAPON12 = "That looks nice..."; +SWWM_SUBS_DEFAULT_GETWEAPON13 = "It's probably worth a fortune..."; +// locked door +SWWM_SUBS_DEFAULT_NLOCKED = "4"; +SWWM_SUBS_DEFAULT_LOCKED1 = "Don't have the key."; +SWWM_SUBS_DEFAULT_LOCKED2 = "Only opens with a key."; +SWWM_SUBS_DEFAULT_LOCKED3 = "Would need the key."; +SWWM_SUBS_DEFAULT_LOCKED4 = "Locked tight."; +// jammed door (strife) +SWWM_SUBS_DEFAULT_NJAMMED = "4"; +SWWM_SUBS_DEFAULT_JAMMED1 = "It's stuck."; +SWWM_SUBS_DEFAULT_JAMMED2 = "No use."; +SWWM_SUBS_DEFAULT_JAMMED3 = "Jammed."; +SWWM_SUBS_DEFAULT_JAMMED4 = "Useless."; +// puzzle item failure +SWWM_SUBS_DEFAULT_NPUZZFAIL = "6"; +SWWM_SUBS_DEFAULT_PUZZFAIL1 = "Damn."; +SWWM_SUBS_DEFAULT_PUZZFAIL2 = "Damn it."; +SWWM_SUBS_DEFAULT_PUZZFAIL3 = "No good."; +SWWM_SUBS_DEFAULT_PUZZFAIL4 = "Nope."; +SWWM_SUBS_DEFAULT_PUZZFAIL5 = "Uh uh."; +SWWM_SUBS_DEFAULT_PUZZFAIL6 = "Hmmm."; +// puzzle item success +SWWM_SUBS_DEFAULT_NPUZZSUCC = "5"; +SWWM_SUBS_DEFAULT_PUZZSUCC1 = "Nice."; +SWWM_SUBS_DEFAULT_PUZZSUCC2 = "That's it."; +SWWM_SUBS_DEFAULT_PUZZSUCC3 = "Got it."; +SWWM_SUBS_DEFAULT_PUZZSUCC4 = "Yes."; +SWWM_SUBS_DEFAULT_PUZZSUCC5 = "Sweet."; +// first enemy encounter (20 seconds cooldown since all enemies dead) +SWWM_SUBS_DEFAULT_NFIGHTSTART = "21"; +SWWM_SUBS_DEFAULT_FIGHTSTART1 = "Here we go again."; +SWWM_SUBS_DEFAULT_FIGHTSTART2 = "Let's get this show on the road."; +SWWM_SUBS_DEFAULT_FIGHTSTART3 = "Time to die."; +SWWM_SUBS_DEFAULT_FIGHTSTART4 = "Bring it on."; +SWWM_SUBS_DEFAULT_FIGHTSTART5 = "You are all going to die."; +SWWM_SUBS_DEFAULT_FIGHTSTART6 = "I've been spoiling for a fight."; +SWWM_SUBS_DEFAULT_FIGHTSTART7 = "Let's do this."; +SWWM_SUBS_DEFAULT_FIGHTSTART8 = "Time to get crazy! Kill 'em all!"; +SWWM_SUBS_DEFAULT_FIGHTSTART9 = "You really don't want to start a fight with me."; +SWWM_SUBS_DEFAULT_FIGHTSTART10 = "Let's get on with it."; +SWWM_SUBS_DEFAULT_FIGHTSTART11 = "Kill!"; +SWWM_SUBS_DEFAULT_FIGHTSTART12 = "This won't be hard."; +SWWM_SUBS_DEFAULT_FIGHTSTART13 = "Let's do it."; +SWWM_SUBS_DEFAULT_FIGHTSTART14 = "Let's do this."; +SWWM_SUBS_DEFAULT_FIGHTSTART15 = "Let's just get this over with."; +SWWM_SUBS_DEFAULT_FIGHTSTART16 = "Well, this will be an interesting challenge."; +SWWM_SUBS_DEFAULT_FIGHTSTART17 = "Okay. Let's get started."; +SWWM_SUBS_DEFAULT_FIGHTSTART18 = "Oh, this is just what I need right now..."; +SWWM_SUBS_DEFAULT_FIGHTSTART19 = "Time to put on a show."; +SWWM_SUBS_DEFAULT_FIGHTSTART20 = "I'm putting you down."; +SWWM_SUBS_DEFAULT_FIGHTSTART21 = "Oh, good. Here I was afraid I'd have nothing to do."; +// played at map start +SWWM_SUBS_DEFAULT_NMAPSTART = "14"; +SWWM_SUBS_DEFAULT_MAPSTART1 = "Ugh... this place smells horrible."; +SWWM_SUBS_DEFAULT_MAPSTART2 = "Okay, let's get to work."; +SWWM_SUBS_DEFAULT_MAPSTART3 = "Let's hurry this up."; +SWWM_SUBS_DEFAULT_MAPSTART4 = "This place is all kinds of strange."; +SWWM_SUBS_DEFAULT_MAPSTART5 = "I was born ready."; +SWWM_SUBS_DEFAULT_MAPSTART6 = "It's a hard world. I do what I have to."; +SWWM_SUBS_DEFAULT_MAPSTART7 = "No robot is superior to me."; +SWWM_SUBS_DEFAULT_MAPSTART8 = "I've seen better."; +SWWM_SUBS_DEFAULT_MAPSTART9 = "Okay. Let's head in."; +SWWM_SUBS_DEFAULT_MAPSTART10 = "I don't want any trouble. I'm just passing through."; +SWWM_SUBS_DEFAULT_MAPSTART11 = "Sorry to keep you waiting."; +SWWM_SUBS_DEFAULT_MAPSTART12 = "I'll do my best."; +SWWM_SUBS_DEFAULT_MAPSTART13 = "Just so we're clear: Anything good I find is mine."; +SWWM_SUBS_DEFAULT_MAPSTART14 = "I bet the food here is terrible."; +// every time a secret is found +SWWM_SUBS_DEFAULT_NFINDSECRET = "13"; +SWWM_SUBS_DEFAULT_FINDSECRET1 = "Yeah, yeah, I'm the best."; +SWWM_SUBS_DEFAULT_FINDSECRET2 = "It's true. I do know my shit."; +SWWM_SUBS_DEFAULT_FINDSECRET3 = "What can I say? I'm good at what I do."; +SWWM_SUBS_DEFAULT_FINDSECRET4 = "It was no big deal."; +SWWM_SUBS_DEFAULT_FINDSECRET5 = "No trouble at all."; +SWWM_SUBS_DEFAULT_FINDSECRET6 = "It was easy."; +SWWM_SUBS_DEFAULT_FINDSECRET7 = "Thanks to me, yes."; +SWWM_SUBS_DEFAULT_FINDSECRET8 = "It was a walk in the park."; +SWWM_SUBS_DEFAULT_FINDSECRET9 = "It was a piece of cake."; +SWWM_SUBS_DEFAULT_FINDSECRET10 = "I still got it."; +SWWM_SUBS_DEFAULT_FINDSECRET11 = "I did good work, didn't I?"; +SWWM_SUBS_DEFAULT_FINDSECRET12 = "Wow, that's pretty lucky!"; +SWWM_SUBS_DEFAULT_FINDSECRET13 = "Yeah, well, I am pretty awesome."; +// frag taunts +SWWM_SUBS_DEFAULT_NSCOREKILL = "27"; +SWWM_SUBS_DEFAULT_SCOREKILL1 = "Good riddance."; +SWWM_SUBS_DEFAULT_SCOREKILL2 = "One down."; +SWWM_SUBS_DEFAULT_SCOREKILL3 = "Goodbye."; +SWWM_SUBS_DEFAULT_SCOREKILL4 = "Heh! You can't stop me."; +SWWM_SUBS_DEFAULT_SCOREKILL5 = "What a loser."; +SWWM_SUBS_DEFAULT_SCOREKILL6 = "We're done."; +SWWM_SUBS_DEFAULT_SCOREKILL7 = "Bye."; +SWWM_SUBS_DEFAULT_SCOREKILL8 = "Dead as can be."; +SWWM_SUBS_DEFAULT_SCOREKILL9 = "Another job done."; +SWWM_SUBS_DEFAULT_SCOREKILL10 = "The pleasure was all mine."; +SWWM_SUBS_DEFAULT_SCOREKILL11 = "How about something a little more challenging next time?"; +SWWM_SUBS_DEFAULT_SCOREKILL12 = "I'm glad that's over with."; +SWWM_SUBS_DEFAULT_SCOREKILL13 = "Well, it's over. That's that."; +SWWM_SUBS_DEFAULT_SCOREKILL14 = "Ugh. Just... go away."; +SWWM_SUBS_DEFAULT_SCOREKILL15 = "Get lost."; +SWWM_SUBS_DEFAULT_SCOREKILL16 = "Is that all?"; +SWWM_SUBS_DEFAULT_SCOREKILL17 = "Is that the best you can do?"; +SWWM_SUBS_DEFAULT_SCOREKILL18 = "You annoy me."; +SWWM_SUBS_DEFAULT_SCOREKILL19 = "Going to have to try harder than that."; +SWWM_SUBS_DEFAULT_SCOREKILL20 = "What? That it?"; +SWWM_SUBS_DEFAULT_SCOREKILL21 = "Get outta here."; +SWWM_SUBS_DEFAULT_SCOREKILL22 = "My pleasure."; +SWWM_SUBS_DEFAULT_SCOREKILL23 = "Out of my way."; +SWWM_SUBS_DEFAULT_SCOREKILL24 = "Get outta my way."; +SWWM_SUBS_DEFAULT_SCOREKILL25 = "Want some more?"; +SWWM_SUBS_DEFAULT_SCOREKILL26 = "Done and done."; +SWWM_SUBS_DEFAULT_SCOREKILL27 = "It's done."; +// getting hurt by monsters +SWWM_SUBS_DEFAULT_NGETHIT = "18"; +SWWM_SUBS_DEFAULT_GETHIT1 = "Whatever..."; +SWWM_SUBS_DEFAULT_GETHIT2 = "*sigh*"; +SWWM_SUBS_DEFAULT_GETHIT3 = "Hm hmm."; +SWWM_SUBS_DEFAULT_GETHIT4 = "Bitch."; +SWWM_SUBS_DEFAULT_GETHIT5 = "Asshole..."; +SWWM_SUBS_DEFAULT_GETHIT6 = "You annoy me."; +SWWM_SUBS_DEFAULT_GETHIT7 = "Up yours."; +SWWM_SUBS_DEFAULT_GETHIT8 = "You got my attention."; +SWWM_SUBS_DEFAULT_GETHIT9 = "I'm ending this right now."; +SWWM_SUBS_DEFAULT_GETHIT10 = "You're a pain in the ass."; +SWWM_SUBS_DEFAULT_GETHIT11 = "That's bullshit."; +SWWM_SUBS_DEFAULT_GETHIT12 = "Are you serious?"; +SWWM_SUBS_DEFAULT_GETHIT13 = "Going to have to try harder than that."; +SWWM_SUBS_DEFAULT_GETHIT14 = "Get outta here."; +SWWM_SUBS_DEFAULT_GETHIT15 = "And now it's your turn."; +SWWM_SUBS_DEFAULT_GETHIT16 = "Time to shut you up for good."; +SWWM_SUBS_DEFAULT_GETHIT17 = "You're not leaving here in one piece."; +SWWM_SUBS_DEFAULT_GETHIT18 = "You're obviously upset..."; +// getting hurt by friendlies +SWWM_SUBS_DEFAULT_NFRIENDHIT = "7"; +SWWM_SUBS_DEFAULT_FRIENDHIT1 = "Are you ticked off at me?"; +SWWM_SUBS_DEFAULT_FRIENDHIT2 = "Are you serious?"; +SWWM_SUBS_DEFAULT_FRIENDHIT3 = "What? Why?"; +SWWM_SUBS_DEFAULT_FRIENDHIT4 = "That's awfully rude."; +SWWM_SUBS_DEFAULT_FRIENDHIT5 = "Sorry, what?"; +SWWM_SUBS_DEFAULT_FRIENDHIT6 = "Not very friendly, are you?"; +SWWM_SUBS_DEFAULT_FRIENDHIT7 = "Whoa, whoa. Easy there."; +// hurting a friendly +SWWM_SUBS_DEFAULT_NHITFRIEND = "3"; +SWWM_SUBS_DEFAULT_HITFRIEND1 = "I... sorry."; +SWWM_SUBS_DEFAULT_HITFRIEND2 = "I'm sorry."; +SWWM_SUBS_DEFAULT_HITFRIEND3 = "Sorry."; +// greeting another player +SWWM_SUBS_DEFAULT_NGREET = "7"; +SWWM_SUBS_DEFAULT_GREET1 = "Hi."; +SWWM_SUBS_DEFAULT_GREET2 = "Hey there."; +SWWM_SUBS_DEFAULT_GREET3 = "Hey."; +SWWM_SUBS_DEFAULT_GREET4 = "Hey."; +SWWM_SUBS_DEFAULT_GREET5 = "Hey."; +SWWM_SUBS_DEFAULT_GREET6 = "Well hello."; +SWWM_SUBS_DEFAULT_GREET7 = "Hi there."; +// ragekit +SWWM_SUBS_DEFAULT_NRAGEKIT = "6"; +SWWM_SUBS_DEFAULT_RAGEKIT1 = "AAAAAAAAAAAAAAAAAAAAAA!!!!!"; +SWWM_SUBS_DEFAULT_RAGEKIT2 = "FFFFFFUUUUUUUUUUUCKKKK!!!"; +SWWM_SUBS_DEFAULT_RAGEKIT3 = "FUCKFUCKFUCCKKKK!!"; +SWWM_SUBS_DEFAULT_RAGEKIT4 = "AAAAAAAAAARGH!!!!"; +SWWM_SUBS_DEFAULT_RAGEKIT5 = "KILLLLL!!!!"; +SWWM_SUBS_DEFAULT_RAGEKIT6 = "RAAAARGH!!! BRING IT!!!"; +// --- comebacks for korax hub lines --- +// "Greetings mortal, are you ready to die?" +SWWM_SUBS_DEFAULT_NKORAXGREET = "13"; +SWWM_SUBS_DEFAULT_KORAXGREET1 = "Oh boy. That's it. I'm outta here"; +SWWM_SUBS_DEFAULT_KORAXGREET2 = "Great... That's just great."; +SWWM_SUBS_DEFAULT_KORAXGREET3 = "I don't want whatever you're selling."; +SWWM_SUBS_DEFAULT_KORAXGREET4 = "You're... not really my type."; +SWWM_SUBS_DEFAULT_KORAXGREET5 = "The first word that comes to my mind is 'ugly'."; +SWWM_SUBS_DEFAULT_KORAXGREET6 = "You look like something that was left in the fridge for too long."; +SWWM_SUBS_DEFAULT_KORAXGREET7 = "I can see coming here was a mistake."; +SWWM_SUBS_DEFAULT_KORAXGREET8 = "I'm not comfortable being watched so closely."; +SWWM_SUBS_DEFAULT_KORAXGREET9 = "Nice attitude..."; +SWWM_SUBS_DEFAULT_KORAXGREET10 = "I could ask you the same question."; +SWWM_SUBS_DEFAULT_KORAXGREET11 = "I was about to ask you the same thing."; +SWWM_SUBS_DEFAULT_KORAXGREET12 = "I'm just looking for the mayonnaise. Maybe you could grab it for me. Second shelf, right next to the pudding."; +SWWM_SUBS_DEFAULT_KORAXGREET13 = "I'm here to pick up an order. Two large pepperoni and a calzone. Name is 'Fuck you'."; +// "My servants can smell your blood, human" +SWWM_SUBS_DEFAULT_NKORAXBLOOD = "13"; +SWWM_SUBS_DEFAULT_KORAXBLOOD1 = "Creep."; +SWWM_SUBS_DEFAULT_KORAXBLOOD2 = "That's good to know."; +SWWM_SUBS_DEFAULT_KORAXBLOOD3 = "Whatever you say."; +SWWM_SUBS_DEFAULT_KORAXBLOOD4 = "I don't think so."; +SWWM_SUBS_DEFAULT_KORAXBLOOD5 = "Um... yeah... I don't think so..."; +SWWM_SUBS_DEFAULT_KORAXBLOOD6 = "If you say so."; +SWWM_SUBS_DEFAULT_KORAXBLOOD7 = "I don't care."; +SWWM_SUBS_DEFAULT_KORAXBLOOD8 = "Whatever. Not like I care anyway."; +SWWM_SUBS_DEFAULT_KORAXBLOOD9 = "I don't really give a shit."; +SWWM_SUBS_DEFAULT_KORAXBLOOD10 = "Like I give a shit..."; +SWWM_SUBS_DEFAULT_KORAXBLOOD11 = "I think you're confusing me with someone who gives a shit."; +SWWM_SUBS_DEFAULT_KORAXBLOOD12 = "I'm not so sure about that."; +SWWM_SUBS_DEFAULT_KORAXBLOOD13 = "Just shut up."; +// "You have played this game too long, mortal, I think I shall remove you from the board" +SWWM_SUBS_DEFAULT_NKORAXGAME = "14"; +SWWM_SUBS_DEFAULT_KORAXGAME1 = "I really don't care."; +SWWM_SUBS_DEFAULT_KORAXGAME2 = "Go fuck yourself."; +SWWM_SUBS_DEFAULT_KORAXGAME3 = "Oh, go cough up a hairball."; +SWWM_SUBS_DEFAULT_KORAXGAME4 = "Not gonna happen."; +SWWM_SUBS_DEFAULT_KORAXGAME5 = "Your threats don't scare me."; +SWWM_SUBS_DEFAULT_KORAXGAME6 = "Not a chance."; +SWWM_SUBS_DEFAULT_KORAXGAME7 = "I don't take kindly to threats."; +SWWM_SUBS_DEFAULT_KORAXGAME8 = "Anything else I should know?"; +SWWM_SUBS_DEFAULT_KORAXGAME9 = "Shut up..."; +SWWM_SUBS_DEFAULT_KORAXGAME10 = "No one talks to me like that. Screw you."; +SWWM_SUBS_DEFAULT_KORAXGAME11 = "You won't talk when you're dead."; +SWWM_SUBS_DEFAULT_KORAXGAME12 = "I'd like to see you try."; +SWWM_SUBS_DEFAULT_KORAXGAME13 = "Oh, please try."; +SWWM_SUBS_DEFAULT_KORAXGAME14 = "I don't know what you're talking about, and I don't care."; +// "Worship me and I may be yet merciful, then again, maybe not" +SWWM_SUBS_DEFAULT_NKORAXWORSHIP = "11"; +SWWM_SUBS_DEFAULT_KORAXWORSHIP1 = "What?"; +SWWM_SUBS_DEFAULT_KORAXWORSHIP2 = "What a scumbag..."; +SWWM_SUBS_DEFAULT_KORAXWORSHIP3 = "Pompous ass..."; +SWWM_SUBS_DEFAULT_KORAXWORSHIP4 = "Someone's a little full of himself."; +SWWM_SUBS_DEFAULT_KORAXWORSHIP5 = "So full of yourself..."; +SWWM_SUBS_DEFAULT_KORAXWORSHIP6 = "I've heard enough of your bullshit."; +SWWM_SUBS_DEFAULT_KORAXWORSHIP7 = "Blah, blah, blah..."; +SWWM_SUBS_DEFAULT_KORAXWORSHIP8 = "What? I can't hear you over this ringing in my ears."; +SWWM_SUBS_DEFAULT_KORAXWORSHIP9 = "You must think I'm an idiot."; +SWWM_SUBS_DEFAULT_KORAXWORSHIP10 = "Do I look like an idiot?"; +SWWM_SUBS_DEFAULT_KORAXWORSHIP11 = "You have an awfully high opinion of yourself."; +// "Are you strong enough to face your own masters?" +SWWM_SUBS_DEFAULT_NKORAXMASTERS = "9"; +SWWM_SUBS_DEFAULT_KORAXMASTERS1 = "Can we move this along? I've got places to be."; +SWWM_SUBS_DEFAULT_KORAXMASTERS2 = "I don't appreciate people telling me what to do."; +SWWM_SUBS_DEFAULT_KORAXMASTERS3 = "Uh... yes, that's right."; +SWWM_SUBS_DEFAULT_KORAXMASTERS4 = "Suppose I've got nothing better to do."; +SWWM_SUBS_DEFAULT_KORAXMASTERS5 = "I'm asking myself the same thing."; +SWWM_SUBS_DEFAULT_KORAXMASTERS6 = "None of your damn business."; +SWWM_SUBS_DEFAULT_KORAXMASTERS7 = "Yes, I am."; +SWWM_SUBS_DEFAULT_KORAXMASTERS8 = "That's none of your business."; +SWWM_SUBS_DEFAULT_KORAXMASTERS9 = "Just shut up already..."; diff --git a/language.es_base b/language.es_base new file mode 100644 index 000000000..567a073ee --- /dev/null +++ b/language.es_base @@ -0,0 +1,686 @@ +// Castillian Spanish +[es] +// tags, pickups +I_PUSHER = "Taladro Percutor de Microfusión \"Pusher\""; +I_DEEPIMPACT = "Pistola de Aire \"Deep Impact\""; +T_EXPLODIUM = "Pistola de Explodium"; +T_SPREADGUN = "Trabuco"; +I_SPREADGUN = "Trabuco \"Rhino Stopper\""; +I_WALLBUSTER = "Escopeta Pesada Perforadora \"Wallbuster\""; +I_EVISCERATOR = "Cañón de Flechettes de Carga Pesada \"Eviscerator\""; +I_HELLBLAZER = "Lanzacohetes \"Hellblazer\""; +T_SPARKSTER = "Carabina Biospark"; +I_SPARKSTER = "Carabina Biospark Modelo S-5"; +T_SILVERBULLET = "Silver Bullet JET"; +T_CANDYGUN = "Pistola Caramelo"; +I_CANDYGUN = "Pistola Caramelo \"Taste the Sweetness\""; +T_YNYKRON = "Artefacto Ynykron"; +T_REDSHELL = "Cartucho"; +T_REDSHELLS = "Cartuchos"; +T_GREENSHELL = "Slug"; +T_GREENSHELLS = "Slugs"; +T_WHITESHELL = "Cartucho Dragon's Breath"; +T_WHITESHELLS = "Cartuchos Dragon's Breath"; +T_BLUESHELL = "Cartucho de Sal de Kinylum"; +T_BLUESHELLS = "Cartucho de Sal de Kinylum"; +T_BLACKSHELL = "Cartucho de Napalm"; +T_BLACKSHELLS = "Cartuchos de Napalm"; +T_PURPLESHELL = "Cartucho de Bola de Plomo"; +T_PURPLESHELLS = "Cartuchos de Bola de Plomo"; +T_GOLDSHELL = "Cartucho Dorado"; +T_GOLDSHELLS = "Cartuchos Dorados"; +T_EVISHELL = "Proyectil de Eviscerator"; +T_EVISHELLS = "Proyectiles de Eviscerator"; +I_EVISHELLPAK = "Pack de Seis para Eviscerator"; +T_HELLMISSILES = "Misiles Hellblazer"; +T_HELLCLUSTERS = "Estalladores Hellblazer"; +T_HELLBURNINATORS = "Ruinadores Hellblazer"; +T_HELLNUKES = "Cabezas Nucleares Hellblazer"; +T_HELLMISSILE = "Misil Hellblazer"; +T_HELLCLUSTER = "Estallador Hellblazer"; +T_HELLBURNINATOR = "Ruinador Hellblazer"; +T_HELLNUKE = "Cabeza Nuclear Hellblazer"; +T_HELLMISSILEMAG = "Cargador de Misiles Hellblazer"; +T_HELLCLUSTERMAG = "Cargador de Estalladores Hellblazer"; +T_HELLBURNINATORMAG = "Cargador de Ruinadores Hellblazer"; +T_HELLNUKEMAG = "Cargador de Cabezas Nucleares Hellblazer"; +T_SPARKUNIT = "Unidad Biospark"; +T_XSBMAG = "Cargador 1.150 XSB"; +T_CANDYMAG = "Cargador de Pistola Caramelo"; +T_CANDYSPARE = "Repuesto de Pistola Caramelo"; +T_YNYKRONAMMO = "Contenedor de Cristal"; +T_BLASTSUIT = "Chaleco Antiexplosivos"; +T_EMBIGGENER = "Ensanchecedor de Hammerspace"; +T_FABRICATOR1 = "Fabricador de Munición (Común)"; +T_FABRICATOR2 = "Fabricador de Munición (Raro)"; +T_FABRICATOR3 = "Fabricador de Munición (Muy Raro)"; +T_FABRICATOR4 = "Fabricador de Munición (Super Raro)"; +T_LOOTBOX1 = "Caja Afortunada (Común)"; +T_LOOTBOX2 = "Caja Afortunada (Rara)"; +T_LOOTBOX3 = "Caja Afortunada (Muy Rara)"; +T_LOOTBOX4 = "Caja Afortunada (Super Rara)"; +T_GHOSTARTI = "Artefacto Fantasma"; +T_GRAVITYS = "Supresor de Gravedad"; +T_TETRAHEALTH = "Tetraedro de Salud"; +T_CUBEHEALTH = "Cubo de Salud"; +T_INVINCIBALL = "Fuckin' Invincibola"; +T_LAMP = "Lämpara"; +I_LAMP = "Lámpara Compañera"; +T_MOTH = "Polilla"; +T_WMOTH = "Polilla Blanca"; +T_MASHIRO = "Mashiro"; +T_NUGGETH = "Pepita de Salud"; +T_NUGGETA = "Pepita de Armadura"; +T_OMNISIGHT = "Omnivisión"; +I_OMNISIGHT = "Unidad de Mapeado Omnivisión"; +T_REFRESHER = "Refrescador"; +T_SANDWICH = "Sandwich de Queso a la Plancha"; +T_WARARMOR = "Armadura de Guerra"; +T_FROGGY = "Silla Rana"; +// colored tags for keys +T_REDCARD = "\cgTarjeta Llave Roja\c-"; +T_BLUECARD = "\chTarjeta Llave Azul\c-"; +T_YELLOWCARD = "\ckTarjeta Llava Amarilla\c-"; +T_REDSKULL = "\cgCalavera Llave Roja\c-"; +T_BLUESKULL = "\chCalavera Llave Azul\c-"; +T_YELLOWSKULL = "\ckCalavera Llave Amarilla\c-"; +T_YELLOWKEY = "\ckLlave Amarilla\c-"; +T_GREENKEY = "\cdLlave Verde\c-"; +T_BLUEKEY = "\chLlave Azul\c-"; +T_REDKEY = "\cgLlave Roja\c-"; +T_KEYSTEEL = "\cuLlave de Acero\c-"; +T_KEYCAVE = "\ceLlave de la Caverna\c-"; +T_KEYAXE = "\ccLlave de Hacha\c-"; +T_KEYFIRE = "\cgLlave de Fuego\c-"; +T_KEYEMERALD = "\cdLlave Esmeralda\c-"; +T_KEYDUNGEON = "\ccLlave del Calabozo\c-"; +T_KEYSILVER = "\cjLlave de Plata\c-"; +T_KEYRUSTED = "\cbLlave Oxidada\c-"; +T_KEYHORN = "\coLlave de Cuerno\c-"; +T_KEYSWAMP = "\cpLlave del Pantano\c-"; +T_KEYCASTLE = "\cxLlave del Castillo\c-"; +// shortened doom key pickup messages +GOTBLUECARD = "Tarjeta Llave Azul"; +GOTYELWCARD = "Tarjeta Llave Amarilla"; +GOTREDCARD = "Tarjeta Llave Roja"; +GOTBLUESKUL = "Calavera Llave Azul"; +GOTYELWSKUL = "Calavera Llave Amarilla"; +GOTREDSKUL = "Calavera Llave Roja"; +// edited vanilla pickup messages +TXT_DEFAULTPICKUPMSG = "Item No Identificado"; +// other edited messages +ENDGAME = "Esto activará el handler de crasheo.\n" + "\n" + "Pulsa Y ó N."; +QUITMSG = "¿En serio quieres irte?\n" + "Pues que pena..."; +QUITMSG1 = "Wow, pero no te vayas aun,\n" + "¡quedan muchas cosas que hacer!"; +QUITMSG2 = "¿Oh, te marchas ya? Pues nada,\n" + "nos vemos luego, supongo."; +QUITMSG3 = "Gracias por jugar a SWWM GZ.\n" + "Espero volverte a ver pronto."; +QUITMSG5 = "Ah, se acabó la diversión, supongo..."; +QUITMSG6 = "Eh, Icarus, ¿cuando piensas ponerte a\n" + "jugar a Hexmas? Aun estoy esperando."; +QUITMSG7 = "No te vayas ahora, o Saya se pondrá a\n" + "hablar mal de ti en Twitter punto com."; +QUITMSG8 = "¿Sabes quien se ha comido todos los donuts?"; +QUITMSG9 = "Antes de irte, déjame decir algo:\n" + "Las TERFs pueden irse a la mierda."; +QUITMSG10 = "No te vayas, ¡hay una terrorífica chica\n" + "polilla esperando en la oscuridad!"; +QUITMSG11 = "Deja que adivine. ¿Te has vuelto a\n" + "reventar a ti mismo otra vez, Icarus?"; +QUITMSG12 = "Sí, yo tambíen necesitaría un descanso\n" + "despues de todo eso..."; +QUITMSG14 = "¿Continuará?"; +E1TEXT = +"Sigues sin tener ni idea de como has\n" +"ido a parar a la vieja base de Fobos\n" +"de la UAC, pero no hay tiempo para\n" +"pensar en eso. Debes encontrar la\n" +"forma de regresar a la Tierra, para\n" +"cumplir to misión de detener la\n" +"invasión del Infierno.\n" +"\n" +"Traspasando el portal de la Anomalía\n" +"de Fobos, sufres una emboscada y te\n" +"despojan de todas tus cosas. Mierda...\n" +"\n" +"Tras un reinicio de emergencia, ves\n" +"que estás en la base de Deimos. ¿No\n" +"habia desaparecido todo incluyendo la\n" +"propia luna?" +"\n" +"Bueno, da igual. Puedes sentir demonios\n" +"cerca, y de ninguna manera vas a\n" +"permitir que sigan con vida...\n" +"\n" +"[Continuará]"; +E2TEXT = +"El Ciberdemonio en la cima de la torre\n" +"cae por tu mano. \"Bueno, otro más a\n" +"criar malvas\n, te dices.\n" +"\n" +"Mientras te preparas para pedir un\n" +"rescate, echas un vistazo hacia el\n" +"horizonte y ves...\n" +"\"¿...el Infierno?\"\n" +"\n" +"La luna flota sobre las interminables\n" +"llanuras del hogar de los demonios,\n" +"proyectando una gigantesca sombra sobre\n" +"sus varias ciudades. Las cosas desde\n" +"luego se están poniendo interesantes...\n" +"\n" +"Decides pasar de hacer esa llamada y te\n" +"preparas para bajar. A lo mejor puedes\n" +"causar algo de daño extra a esos\n" +"bastardos antes de volver a la Tierra...\n" +"\n" +"[Continuará]"; +E3TEXT = +"Al estampar los sesos del Demonio\n" +"Arácnido contra las paredes, ves como un\n" +"portal se forma en el centro de la arena.\n" +"Parece conectar directamente con la Tierra.\n" +"\"Vaya, o sea que así es como vinieron\",\n" +"piensas, \"Bueno, es hora de poner fin a\n" +"esto\".\n" +"\n" +"Cruzando el portal apareces en el mismísmo\n" +"epicentro de la zona de invasión. Muerte y\n" +"destrucción llenan las calles, y algún\n" +"sádico bastardo parece haber mutilado\n" +"un pobre conejito, ugh...\n" +"\n" +"Sí, esos demonios van a estar MUY muertos...\n" +"\n" +"[Continuará]"; +E4TEXT = +"Otra araña, otro montón de sesos estampados\n" +"contra las paredes. Al salir de la ciudad\n" +"te encuentras con un soldado humano.\n" +"\n" +"Es el Marine de Doom, y está furioso,\n" +"sujentando la cabeza de conejo que viste\n" +"antes. Susurra algo... puedes oir un nombre,\n" +"\"Daisy\", y algo así como \"Pagarán por\n" +"esto\"...\n" +"\n" +"Sigiendo las órdenes que te han dado,\n" +"decides no molestarlo y continuar la misión.\n" +"\n" +"[Continuará]"; +C1TEXT = +"A medida que te abres paso a través del\n" +"puerto estelar infestado, empiezas a notar\n" +"algo raro. La arquitectura y tecnología de\n" +"este lugar están siendo retorcidas por\n" +"esos bastardos, en una asquerosa mezcla\n" +"de carne y metal. Puaj...\n" +"\n" +"Más adelante, ves una zona fortificada.\n" +"Si te lo cargas todo, el camino estaría\n" +"libre hacia la zona más profunda de la\n" +"estación, y allá deberías encontrar el\n" +"interruptor auxiliar que mantiene a los\n" +"supervivientes restantes atrapados aquí.\n" +"\n" +"Vas a salvar a esa gente, y ningún\n" +"bastardo demoníaco te va a detener."; +C2TEXT = +"Recibes una transmisión de Saya:\n" +"\"Demo-chan, ¡lo lograste! Ya podemos\n" +"evacuar a toda la peña de por aquí, y\n" +"llevarlos a un sitio seguro. ¡Por fin!\n" +"\n" +"Tomas asiento y te relajas. Vaya si ha\n" +"sido duro el trabajo, piensas... pero\n" +"antes de poder acomodarte, llega otra\n" +"transmisión.\n" +"\n" +"\"Oye, perdón por interrumpir pero, acabamos\n" +"de descubrir de donde salen los hijos de\n" +"perra esos. Si no es mucho pedir, ¿podrías\n" +"mover ese brillante culito metálico p'allá\n" +"y mandar a esos capullos de vuelta al\n" +"Infierno? ¿Porfi?\"\n" +"\n" +"Bueno, se acabó el descanso..."; +C3TEXT = +"Ahí está el portal... pero no ves una forma\n" +"de cerrarlo desde aquí, así que le das un\n" +"toque a Saya.\n" +"\n" +"\"Oh, sí, eso... bueno por la info que tengo,\n" +"resulta que no hay una forma directa de\n" +"deshacerse de esta cosa desde este lado, así\n" +"que vas a tener que irte al Infierno,\n" +"literalmente, y luego encontrar a quien esté\n" +"a cargo de todo el tinglado y, ya sabes,\n" +"a lo mejor si se lo pides educadamente,\n" +"tu ya me entiendes.\"\n" +"\n" +"Saltando a través, te preparas para lo peor.\n" +"Te estás adentrando de lleno en territorio\n" +"demoníaco, no va a ser bonito, ciertamente."; +C4TEXT = +"Ves como el Icono del Pecado, la mente maestra tras\n" +"la invasión del Infierno, se va a tomar por culo\n" +"con el topetazo que le has dado en todos los sesos.\n" +"\n" +"Al caer, sus varios ejércitos immediatamente caen\n" +"muertos. ¡Lo lograste, la invasión ha terminado!\n" +"En ese momento, te llega un mensaje de Saya.\n" +"\n" +"\nEh, Demo-chan, enhorabuena. Parece que le has\n" +"ganado la carrera al recadero de la UAC. Bueno,\n" +"supongo que es hora de que vuelvas a casa. Aun\n" +"tenemos mucho trabajo que hacer, sabes,\n" +"reconstruyendo la Tierra y tal...\""; +C5TEXT = +"¿Que es este sitio? Parece ser parte del Infierno,\n" +"pero estas estructuras son todas hechas por la\n" +"mano del hombre...\n" +"\n" +"Espera... esto es... ¿una fortaleza Nazi?"; +C6TEXT = +"Mierda, todavía no puedes salir de aquí. Bueno,\n" +"tal vez sea hora de pisar el acelerador..."; +HE1TEXT = +"Tras cargarte esas cabezas locas que no paraban\n" +"de reirse, puedes ver abrirse las puertas de la\n" +"tal \"Boca del Infierno\" de la que los Sidhe\n" +"no paraban de hablar.\n" +"\n" +"Si de aquí es de donde vienen esos monstruos,\n" +"entonces vas a abrirte paso para adentro y\n" +"hacer limpieza general.\n" +"\n" +"Ese D'Sparil seguro que se va a poner a echar\n" +"humo cuando vea lo que haces con sus preciadas\n" +"legiones de no muertos..."; +HE2TEXT = +"Esas criaturas tó cachas no fueron rival para\n" +"ti, y al caer la última al suelo, ves como\n" +"los portales que guardaban se abren. ¿A donde\n" +"pueden llevar?\n" +"\n" +"Pasando a través, llegas a un extraño lugar.\n" +"Tienes la sensación de que es justo aquí\n" +"mismo, donde D'Sparil se encuentra. Hora de\n" +"buscar a ese sucio hechicero y poner fin\n" +"a toda esta locura."; +HE3TEXT = +"Con la muerte de D'Sparil, todas las\n" +"criaturas varias bajo su comando son\n" +"reducidas lentamente a cenizas, sus gritos\n" +"de dolor resonando por toda la cúpula de\n" +"cristal, haciéndola estallar.\n" +"\n" +"Rápidamente cruzas el portal a casa, antes\n" +"de que se te venga todo encima.\n" +"\n" +"Ahora, con ese tipejo fuera de juego, por\n" +"fin puedes volver a casa y ver que es\n" +"exactamente esa \"recompensa\" que Saya\n" +"planea darte...\n" +"\n" +"A menos que... alguien decida hacerte\n" +"cambiar de planes..."; +HE4TEXT = +"Por alguna razón, no fuiste de vuelta a\n" +"Parthoris cuando cruzaste el portal.\n" +"\"Vaya, eso no ha estado nada bien\",\n" +"piensas.\n" +"\n" +"Algún tercero, probablemente otro Jinete\n" +"de Serpiente, ha debido manipular el\n" +"portal como venganza por derrotar a\n" +"D'Sparil.\n" +"\n" +"Es igual, encontrarás el camino de vuelta\n" +"a casa, aunque tengas que matar a mil más\n" +"de estos estúpidos monstruos."; +HE5TEXT = +"Con la muerte del último Maulotauro, una\n" +"vez más ves como los portales se abren\n" +"a otro mundo. No puedes ver realmente\n" +"a donde te van a llevar, pero eso ya no\n" +"importa. Puedes seguir así para siempre,\n" +"si hace falta.\n" +"\n" +"El deseo de saber que tiene Saya planeado\n" +"para ti cuando vuelvas te da fuerzas para\n" +"seguir adelante pase lo que pase.\n" +"\n" +"\"¡Volvería a cruzar el infierno si hiciera\n" +"falta, haría lo que fuera por mi amada Sayacchi!\""; +TXT_HEXEN_CLUS1MSG = +"Tras lidiar con los muchos acertijos de los\n" +"siete portales, finalmente estás en otro de\n" +"los submundos de Cronos. Crueles desiertos,\n" +"áridos yermos y apestosas ciénagas te esperan\n" +"más adelante, y seguramente más de esos molestos\n" +"acertijos.\n" +"\n" +"Te encuentras con algo familiar, es ese asqueroso\n" +"bastardo de Korax, burlándose de ti otra vez..."; +TXT_HEXEN_CLUS2MSG = +"Un pedazo de trozo de cacho de dragón en miniatura.\n" +"Ni comparación tiene con los del juego ese que le\n" +"gusta tanto a Saya, eso ni siquiera ha sido un\n" +"desafío...\n" +"Tras abrirte paso sin esfuerzo por el hipóstilo,\n" +"te diriges al portal.\n" +"\n" +"Ya en el otro lado, te encuentras en la cima de\n" +"una alta torre, y desde abajo puedes oir unos\n" +"cánticos siniestros. No parece ser un sitio\n" +"muy amigable...\n" +"\n" +"Al descender, te encuentras de nuevo con ese\n" +"careto horrendo.\n" +"\n" +"Oh perfecto, ¿que chorradas va a soltar ahora?"; +TXT_HEXEN_CLUS3MSG = +"A la porra el bastardo ese. Vaya si te ha\n" +"dado trabajo, con ese estúpido hechizo de\n" +"invulnerabilidad que no paraba de usar\n" +"constantemente.\n" +"\n" +"Pasando de los restos humeantes de otro\n" +"más de los discípulos de Korax derrotados,\n" +"entras por el portal, y llegas hasta una\n" +"especie de castillo. Grises torres y paredes\n" +"de piedra rodeando una enorme torre central,\n" +"que proyecta una enorme sombra sobre todo el\n" +"lugar.\n" +"\n" +"A lo mejor es hora de hacer honor a tu nombre\n" +"y hacer algún que otro trabajo de demolición..."; +TXT_HEXEN_CLUS4MSG = +"Bueno eso estuvo bien, piensas, tras una vez\n" +"más destrozar otros odiosos discípulos de Korax.\n" +"Y ahora, ¿Donde puñetas estás?\n" +"\n" +"Este sitio apesta a muerte. Es... ¿un cementerio?"; +TXT_HEXEN_WIN1MSG = +"Cruzando el último portal, sientes como una\n" +"enorme fuerza te catapulta a través de varias\n" +"dimensiones.\n" +"\n" +"Tras casi pasar tu velocímetro por el indicador\n" +"de \"Cuadros\", frenas de repente, con la fuerza\n" +"restante haciendo que te estampes contra una\n" +"pared cercana.\n" +"\n" +"Estás en una extraña sala, con una brillante\n" +"luz en el centro. Parece venir de una especie\n" +"de altar."; +TXT_HEXEN_WIN2MSG = +"Al acercarte, puedes verla. ¿Se supone que esta\n" +"cosa es la fuente del poder de Korax? Te\n" +"preguntas si tal vez puedas tomar esta bonita\n" +"bola brillante y llevártela de vuelta a casa.\n" +"Quizá pueda que a Saya le interese estudiarla.\n" +"\n" +"Despues de meterla en el contenedor de\n" +"Hammerspace, te das cuenta de que hay alguien\n" +"sentado en una mesa cercana, jugando a una\n" +"extraña forma de ajedrez... o al menos eso es\n" +"lo que parece.\n" +"\n" +"Con una voz profunda y gutural, comienza a\n" +"hablar contigo..."; +TXT_HEXEN_WIN3MSG = +"\"Bien jugado, mortal, has conquistado este\n" +"tablero, pero tu misión lejos queda de\n" +"haber terminado. Hay aun otro Jinete...\n" +"quien no descansará hasta haber vengado a\n" +"sus camaradas.\"\n" +"\n" +"Te ries. \"Si es como los otros, le haré\n" +"suplicar clemencia antes de que llegue la\n" +"hora de cenar. Ahora si me disculpas, hay\n" +"una bella dama que me espera en casa.\""; +// Re-tagged monsters +FN_ZOMBIE = "Zombi"; +FN_SHOTGUN = "Calvito"; +FN_HEAVY = "Tocacojones"; +FN_DEMON = "Rosita"; +FN_SPECTRE = "Borroncito"; +FN_LOST = "Calaverita"; +FN_CACO = "Tomatín"; +FN_HELL = "Marroncito"; +FN_BARON = "Señor Gruñón"; +FN_ARACH = "Ñiño"; +FN_PAIN = "Dolor de Culo"; +FN_SPIDER = "Mami Araña"; +FN_CYBER = "Madre Mía Que Culazo"; +FN_WOLFSS = "Votante de VOX"; +CC_ZOMBIE = "Zombi"; +CC_SHOTGUN = "Calvito"; +CC_HEAVY = "Tocacojones"; +CC_DEMON = "Rosita"; +CC_LOST = "Calaverita"; +CC_CACO = "Tomatín"; +CC_HELL = "Marroncito"; +CC_BARON = "Señor Gruñón"; +CC_ARACH = "Ñiño"; +CC_PAIN = "Dolor de Culo"; +CC_SPIDER = "Mami Araña"; +CC_CYBER = "Madre Mía Que Culazo"; +CC_HERO = "¡Tú!"; +FN_DOG = "Perrete"; +FN_CHICKEN = "Gallina"; +FN_CLINK = "Rasguñitos"; +FN_DSPARIL = "El Brujo Ese"; +FN_HERETICIMP = "Bicho con Alas"; +FN_IRONLICH = "Risitas"; +FN_BONEKNIGHT = "Huesitos"; +FN_MINOTAUR = "Tó Ciclao"; +FN_MUMMY = "Momia"; +FN_MUMMYLEADER = "Momia Grandota"; +FN_SNAKE = "Culebrilla"; +FN_WIZARD = "Eres Un Mago, Harry"; +FN_FIREDEMON = "Bicho Ardiente"; +FN_DEMON1 = "Lagarto Grandote"; +FN_ETTIN = "Perrito Doble"; +FN_CENTAUR = "Idiota con Escudo"; +FN_SLAUGHTAUR = "Superidiota con Escudo"; +FN_BISHOP = "Encapuchao Volador"; +FN_ICEGUY = "Bicho de Hielo"; +FN_SERPENT = "Bicho del Pantano"; +FN_WRAITH = "Pariente de Fraga"; +FN_DRAGON = "Compra Skyrim"; +FN_KORAX = "El Tío Feo Ese"; +FN_FBOSS = "Tío Ciclao"; +FN_MBOSS = "Tío Mágico"; +FN_CBOSS = "Tío Santurrón"; +FN_HERESIARCH = "Hostia Puta"; +// obituaries +O_PUSHER = "%k le abrió unos agujeros de ventilación a %o."; +O_DEEPIMPACT = "%o fue impactad@[ao_esp] profundamente por %k."; +O_EXPLODIUM = "%k inflingió explosiones de rodilla severas a %o."; +O_SPREADGUN_RED = "%k le dió a %o un bocado de perdigones."; +O_SPREADGUN_GREEN = "%o fue sluggead@[ao_esp] por %k."; +O_SPREADGUN_WHITE = "%k incendificó a %o."; +O_SPREADGUN_BLUE = "%k puso a %o muy salad@[ao_esp]."; +O_SPREADGUN_BLACK = "%k prendió fuego a %o y todo lo que había a su alrededor."; +O_SPREADGUN_PURPLE = "A %o le salió un chichón con la bola de plomo de %k."; +O_SPREADGUN_GOLD = "%o se tragó la explosión dorada de %k."; +O_WALLBUSTER = "%k ha destrozado a %o pero bien."; +O_EVISCERATOR = "%o fue descuartizad@[ao_esp] por %k."; +O_HELLRAZER = "%k reventó a %o en cachitos humeantes."; +O_SPARKSTER = "%o fue bien chispead@[ao_esp] por %k."; +O_SILVERBULLET = "%o no pudo ignorar el grosor de las balas de %k."; +O_CANDYGUN = "%k hizo probar a %o un sabor dulce (de muerte)."; +O_YNYKRON = "%o fue borrad@[ao_esp] instantáneamente por %k."; +O_YNYKRONALT = "%o fue espaguetificad@[ao_esp] por %k."; +O_POUND = "%o se llevó una gran impresión del aterrizaje de %k."; +O_DASH = "%o fue descuajeringad@[ao_esp] a todo gas por %k."; +O_JUMP = "%o fue pisotead@[ao_esp] por %k."; +O_MELEE = "%o fue noquead@[ao_esp] por %k."; +O_MOTH = "%%o fue asaltad@[ao_esp] por las polillas de %s."; +O_MOTH2 = "%o fue asaltad@[ao_esp] por polillas."; +O_MASHIRO1 = "%o debería haber dejado la luz encendida."; +O_MASHIRO2 = "%o ahora pertenece a Mashiro."; +O_MASHIRO3 = "%o ha cometido un error terrible."; +O_MASHIRO4 = "%o desapareció misteriosamente."; +O_MASHIRO5 = "%o es ahora parte de una recreación en vivo de Layers of White."; +O_MASHIRO6 = "%o enfureció a la polilla equivocada."; +O_MASHIRO7 = "%o y Mashiro están ahora junt@[ao_esp]s PARA SIEMPRE."; +// edited vanilla obituaries +OB_SUICIDE = "%o se hizo un sudoku."; +OB_FALLING = "%o se partió las patas."; +OB_CRUSH = "%o se chafó."; +OB_EXIT = "%o no pudo salir."; +OB_WATER = "%o se ahogó no sé como."; +OB_SLIME = "%o fue moquead@[ao_esp]."; +OB_LAVA = "%o se sobrecalentó"; +OB_BARREL = "%o fue barrilead@[ao_esp]."; +OB_SPLASH = "%o casi que se puso demasiado cerca de eso."; +OB_R_SPLASH = "%o hizo un Icarus."; +OB_ROCKET = "%o se comió un cohete."; +OB_KILLEDSELF = "%o se autodestruyó."; +OB_VOODOO = "%o violó las leyes de la causalidad."; +OB_MPTELEFRAG = "%k sobreescribió a %o."; +OB_MONTELEFRAG = "%o fue sobreescrit@[ao_esp]."; +OB_DEFAULT = "%o hizo plaf."; +OB_MPDEFAULT = "%k se ha cargado a %o."; +OB_FRIENDLY1 = "%k se carga a un colega."; +OB_FRIENDLY2 = "%k lo vuelve a hacer."; +OB_FRIENDLY3 = "%k debería parar de hacer teamkill."; +OB_FRIENDLY4 = "%k definitivamente ha perdido la chaveta."; +OB_UNDEADHIT = "%o recibió un tortazo huesudo."; +OB_IMPHIT = "%o fue arañad@[ao_esp] hasta morir."; +OB_CACOHIT = "%o fue comid@[ao_esp] por una albóndiga flotante."; +OB_DEMONHIT = "%o fue mordisquead@[ao_esp]."; +OB_SPECTREHIT = "%o fue mordiquead@[ao_esp] sigilosamente."; +OB_BARONHIT = "%o fue azotad@[ao_esp] por un demonio tocho."; +OB_KNIGHTHIT = "%o fue azotad@[ao_esp] por un demonio no tan tocho."; +OB_ZOMBIE = "%o fue acribillad@[ao_esp] por un simple zombi."; +OB_SHOTGUY = "%o fue agujeread@[ao_esp]."; +OB_VILE = "%o le resta 1000 puntos a este mapa."; +OB_UNDEAD = "%o no pudo evitar el anteriormente mencionado disparo de béisbol."; +OB_FATSO = "%o fue víctima de la gordura."; +OB_CHAINGUY = "%o ya odia este mapa."; +OB_SKULL = "%o fue cabezonead@[ao_esp]."; +OB_IMP = "%o no esquivó esa bola de fuego."; +OB_CACO = "%o probó la albóndiga picante."; +OB_BARON = "%o fue churruscad@[ao_esp] por plasma verde."; +OB_KNIGHT = "%o fue churruscad@[ao_esp] por plasma verde."; +OB_SPIDER = "%o se comió todas esas balas."; +OB_BABY = "%o hizo enfadar al ñiño araña."; +OB_CYBORG = "%o no siguió el consejo."; +OB_WOLFSS = "%o fue tiroteado por rubitos."; +OB_DOG = "%o hizo enfadar al perrete."; +OB_CHICKEN = "%o recibió el PICO."; +OB_BEAST = "%o fue flambead@[ao_esp] por un amigo grandote."; +OB_CLINK = "%o fue acuchillad@[ao_esp] por una cosa cortante."; +OB_DSPARIL1 = "%o se comió el fuego del lagarto grande ese."; +OB_DSPARIL1HIT = "%o se llevó un buen mordisco del lagarto grande ese."; +OB_DSPARIL2 = "%o fue chisporrotead@[ao_esp] por D'Sparil."; +OB_DSPARIL2HIT = "%o fue chisporrazotad@[ao_esp] por D'Sparil."; +OB_HERETICIMP = "%o se comió la bolita de fuego."; +OB_HERETICIMPHIT = "%o fue arañad@[ao_esp] por un bicharraco enano."; +OB_IRONLICH = "%o no pilló el chiste."; +OB_IRONLICHHIT = "%o probablemente no debería haberse acercado tanto a esos dientes."; +OB_BONEKNIGHT = "%o se llevó un hachazo."; +OB_BONEKNIGHTHIT = "%o comió hueso."; +OB_MINOTAUR = "%o fue reventad@[ao_esp] por un toro ciclao."; +OB_MINOTAURHIT = "%o fue mazad@[ao_esp] por un toro ciclado."; +OB_MUMMY = "%o fue aporread@[ao_esp] por un ente de papel de culo."; +OB_MUMMYLEADER = "%o se comió el grito ese."; +OB_SNAKE = "%o fue serpentead@[ao_esp]."; +OB_WIZARD = "%o se hizo chocapic."; +OB_WIZARDHIT = "%o tuvo un encuentro íntimo con un puñetero mago."; +OB_FIREDEMON = "%o se quemó."; +OB_DEMON1 = "%o se comió la bola de fuego de un lagarto grandote."; +OB_DEMON2 = "%o se comió los mocos de un lagarto grandote."; +OB_ETTIN = "%o se llevó un coscorrón del perrito doble."; +OB_CENTAUR = "%o fue acuchillad@[ao_esp] por un idiota con escudo."; +OB_SLAUGHTAURHIT = "%o fue acuchillad@[ao_esp] por un muy idiota con escudo."; +OB_SLAUGHTAUR = "%o se comió un disparo del muy idiota con escudo."; +OB_BISHOP = "%o se comió toda la magia del encapuchao."; +OB_ICEGUY = "%o tiene frío."; +OB_SERPENTHIT = "%o encontró la cosa del pantano."; +OB_SERPENT = "%o comió moco de cosa del pantano."; +OB_WRAITH = "%o la palmó mucho."; +OB_WRAITHHIT = "%o fue succionad@[ao_esp] por los muertos."; +OB_DRAGON = "%o compra Skyrim."; +OB_KORAX = "%o se llevó una hostia tremenda del bicho feo ese."; +OB_FBOSS = "%o fue verdeado por la espada esa del tío ciclao."; +OB_MBOSS = "%o fue reventado por la varita explosiva esa del tío mágico."; +OB_CBOSS = "%o fue fantasmado por la verga fantasma del tío santurrón."; +OB_HERESIARCH = "%o lo vió venir."; +// misc +D_BLASTSUIT = "El Chaleco Antiexplosivos se ha roto."; +D_GHOSTARTI = "El Artefacto Fantasma se ha agotado."; +D_GRAVITYS = "El Supresor de Gravedad se ha agotado."; +D_LAMP = "La Lámpara se ha quedado sin aceite."; +D_INVINCIBALL = "Ya no eres invencible."; +D_RAGEKIT = "El Ragekit ha hecho ragequit."; +D_REFRESHER = "El boost del Refrescador ha terminado."; +D_WARARMOR = "La Armadura de Guerra ya no da para más."; +SWWM_URDED = "La Unidad Demolicionista \"%s\" ha caído"; +SWWM_URDED2 = "Pulsa \cfUsar\c- para reiniciar desde la última partida guardada"; +SWWM_URDED3 = "...o pulsa \cfDisparar\c- para intentar un reinicio de emergencia"; +SWWM_REFAIL = "REINICIO DE EMERGENCIA FALLIDO - NO HAY SUFICIENTE POTENCIA AUXILIAR DISPONIBLE"; +D_REFAIL = "El Sistema de Reinicio de Emergencia se ha recargado completamente."; +D_FROGGY1 = "\cjUn pequeño precio a pagar...\c-"; +D_FROGGY1 = "\cj... por una \cdSilla Rana\cj.\c-"; +// targetter +SWWM_MULTIKILL = "Racha"; +SWWM_SPREEKILL = "Intocable"; +SWWM_BOSSKILL = "Jefazo"; +SWWM_EXIT = "Salida: "; +SWWM_NEXIT = "Salida"; +SWWM_SEXIT = "Salida Secreta"; +SWWM_LEG = " Legendario"; +SWWM_LEGPREFIX = "R"; +// score messages +SWWM_FINDSECRET = "\cf%s\cf encontró un secreto. +%d\c-"; +SWWM_FINDKEY = "\cf%s\cf obtuvo la %s\cf. +%d\c-"; +SWWM_LASTSECRET = "\cf%s\cf encontró el último secreto. +%d\c-"; +SWWM_LASTITEM = "\cf%s\cf obtuvo el último item. +%d\c-"; +SWWM_LASTMONSTER = "\cf%s\cf mató al último enemigo. +%d\c-"; +SWWM_NEWLORE = "Hay nuevas entradas disponibles en la Bibilioteca."; +// intermission tips +SWWM_INTERTIP = "Consejo #%d:"; +SWWM_INTERTIP1 = "La Demolicionista es inmune al ahogamiento, veneno e incluso daño por caída (excluyendo hoyos de muerte instantánea, por ejemplo en Hexen)."; +SWWM_INTERTIP2 = "El fuego secundario de la Pistola de Explodium tiene una carga explosiva proporcional al número de balas restantes en el cargador."; +SWWM_INTERTIP3 = "Tu combustible se regenera con el tiempo, pero cuanto más uses el propulsor, más tardará."; +SWWM_INTERTIP4 = "El Pusher puede resbalarse de tus manos con el fuego secundario si no le da a nada, sin embargo esto puede ser efectivo como ataque a distancia."; +SWWM_INTERTIP5 = "Se guardarán copias extra de items en tu inventario si no pueden ser usados inmediatamente, esto incluye hasta salud y armadura."; +SWWM_INTERTIP6 = "La Omnivisión facilita encontrar llaves y salidas secretas en los mapas."; +SWWM_INTERTIP7 = "Tal como su nombre indica, el fuego terciario de la Wallbuster puede cargarse paredes y otros obstáculos."; +SWWM_INTERTIP8 = "El Eviscerator puede despejar salas y pasillos enteros, pero ten en cuenta que los fragmentos pueden rebotarte de vuelta si no tienes cuidado."; +SWWM_INTERTIP9 = "Mientras caminas, los jets compensadores del Silver Bullet reducirán la mayoría del retroceso al disparar, pero puede que hagan algo de daño si no llevas armadura."; +SWWM_INTERTIP10 = "Al igual que otras armas de energía de funcionamiento similar, los fuegos primario y secundario del Sparkster se pueden combinar con resultados letales."; +SWWM_INTERTIP11 = "La Lämpara puede atraer un tipo poco común de polilla que es mucho más agresiva que otras en sus ataques."; +SWWM_INTERTIP12 = "La mayoría de items de salud se autoactivan si estás a punto de morir, aunque a veces puede que no sea suficiente para salvarte... A menos que sea un Sandwich de Queso a la Plancha."; +SWWM_INTERTIP13 = "El Artefacto Ynykron mata instantáneamente todo lo que tengas en el punto de mira, a menos que sea realmente indestructible, aunque normalmente eso solo puede ser si es un dios. ¿No estarás pensando en enfrentarte a algún dios, verdad?"; +SWWM_INTERTIP14 = "No te dejes engañar por la Pistola Caramelo, puede parecer solo un recoloreado, pero es MUCHO MÁS fuerte que tu arma inicial."; +SWWM_INTERTIP15 = "El Ragekit potenciará enormemente la fuerza de tus ataques a melé y reducirá el daño recibido, pero también te hará gritar, todo el rato."; +SWWM_INTERTIP16 = "Puedes compartir items con otros en multijugador en la pestaña de intercambio de tu Menú de Demolicionista. Los items que no quepan en su inventario no serán intercambiados."; +SWWM_INTERTIP17 = "El Menú de Demolicionista es muy útil, no te olvides de asignar una tecla para abrirlo."; +SWWM_INTERTIP18 = "Todas las armas tienen un ataque rápido a melé disponible a través de un botón dedicado. Con armas a una mano darás un puñetazo, con armas a dos manos golpearás con ellas."; +SWWM_INTERTIP19 = "Con la combinación adecuada de esprintar, impulsar, y saltar por las paredes, es perfectamente posible mantenerse en el aire durante largos periodos de tiempo."; +SWWM_INTERTIP20 = "En multijugador, cualquier llave que recojas será compartida inmediatemente con otros jugadores."; +SWWM_INTERTIP21 = "¡Aumenta tu puntuación! Cuantos más enemigos elimines, mejor. No te olvides de hacer uso de esos puntos en la tienda in-game cuando puedas."; +SWWM_INTERTIP22 = "Aunque las cajas afortunadas no suenen a muy buena idea, hay muchas probabilidades de que te toquen items muy valiosos a un coste mucho más reducido."; +SWWM_INTERTIP23 = "Con el ritmo adecuado, puedes usar el ataque rápido a melé para desviar proyectiles y balas. Incluso es posible mandarlas de vuelta a su dueño, con daño incrementado si te encuentras bajo los efectos de un Ragekit."; +SWWM_INTERTIP24 = "¿Sabías que Saya realmente odia la UAC?\n\n¿Que? ¿Ya sabías eso? Vaya, pues entonces ya no se me ocurre que otra cosa contarte."; +SWWM_INTERTIP25 = "Puedes esprintar contra enemigos para empujarlos fuera de tu camino. Los más débiles puede que mueran inmediatamente por el impacto y salgan volando."; +SWWM_INTERTIP26 = "Si haces un sprint en el aire apuntando directamente al suelo, puede que aterrices con la fuerca suficiente para causar una onda de choque, apartando a la mayoría de enemigos a tu alrededor."; +SWWM_INTERTIP27 = "Puedes activar objetos y abrir puertas a puñetazos. Esto también se puede hacer con la munición de Bola de Plomo del Trabuco, a excepción de los botones de salida."; +SWWM_INTERTIP28 = "Las llamas de los cartuchos de Napalm del Trabuco se extenderán a otros enemigos cercanos (o a ti). Recuerda, si estás ardiendo, tírate al suelo y rueda... o ponte a dar vueltas, funciona igual."; +SWWM_INTERTIP29 = "La munición incendiaria es inefectiva bajo el agua, por razones obvias."; +SWWM_INTERTIP30 = "Mis novias son muy cuquis. Lo siento, es que tenía que decirlo."; +// intermission fanart +SWWM_FANART = "Arte: "; +// intermission 4komas (TBD) diff --git a/language.es b/language.es_lore similarity index 64% rename from language.es rename to language.es_lore index b1d32b5c5..9c99761a5 100644 --- a/language.es +++ b/language.es_lore @@ -1,279 +1,5 @@ // Castillian Spanish [es] -/* MENU STUFF */ -// keybinds -SWWM_KEYS = "Controles de SWWM GZ"; -SWWM_PRIMARYFIRE = "Fuego Primario"; -SWWM_SECONDARYFIRE = "Fuego Secundario"; -SWWM_RELOADFIRE = "Recargar"; -SWWM_ZOOMFIRE = "Fuego Terciario / Zoom"; -SWWM_MELEE = "Ataque a Melé"; -SWWM_DASH = "Esprintar"; -SWWM_GESTURE1 = "Apuntar Abajo"; -SWWM_GESTURE2 = "Pulgar Arriba"; -SWWM_GESTURE3 = "Victoria"; -SWWM_KBASE = "Menú de Demolicionista"; -// mod menu -SWWM_MTITLE = "Opciones de SWWM GZ"; -SWWM_PTITLE = "Opciones de Jugador"; -SWWM_VOICETYPE = "Pack de Voz de Demolicionista"; -SWWM_MUTELEVEL = "Nivel de Muteo de Voz"; -SWWM_MUTENONE = "Ninguno"; -SWWM_MUTECOMBAT = "Comentarios de Combate"; -SWWM_MUTEINTER = "Comentarios de Interacción"; -SWWM_MUTELINERS = "Frases de Inicio de Mapa"; -SWWM_MUTEALL = "Todo"; -SWWM_OTITLE = "Opciones Visuales"; -SWWM_FLASH = "Intensidad de Destellos en pantalla"; -SWWM_HUDMARGIN = "Margen del HUD"; -SWWM_MAXMSG = "Mensajes Máximos"; -SWWM_MAXMSGBIG = "Mensajes Máximos (extendido)"; -SWWM_MAXPICK = "Mensajes de Item Máximos"; -SWWM_CHATLEN = "Duración de Mensajes de Chat"; -SWWM_MSGLEN = "Duración de Mensajes Generales"; -SWWM_PICKLEN = "Duración de Mensajes de Item"; -SWWM_ITITLE = "Opciones de Items"; -SWWM_ARMORUSE = "Usar Armadura Automaticamente"; -SWWM_HEALTHUSE = "Usar Salud Automaticamente"; -SWWM_AMMOUSE = "Usar Fabricadores Automaticamente"; -SWWM_CTITLE = "Opciones de Multijugador"; -SWWM_SKEYS = "Compartir Llaves"; -SWWM_SVARMORUSE = "Forzar Auto-Uso de Armadura"; -SWWM_SVHEALTHUSE = "Forzar Auto-Uso de Salud"; -SWWM_SVAMMOUSE = "Forzar Auto-Uso de Fabricadores"; -SWWM_MCREDS = "Créditos de SWWM GZ"; -SWWM_CLEAD = "Desarrollo Principal:"; -SWWM_CASSETS = "Assets Adicionales:"; -SWWM_CMUSIC = "Música Usada:"; -SWWM_CFANART = "Fanart de Intermisión:"; -SWWM_CPATRON = "Mecenas de Patreon:"; -SWWM_CTHANK = "Agradecimientos Especiales:"; -SWWM_CDRAGON2 = "(Por ser un buen dragón mascota)"; -SWWM_CLUCY2 = "(Por la fuente Tewi, que he seguido usando todos estos años)"; -SWWM_CKEKS2 = "(Por libeye, asistencia con el código de manejo de excepciones)"; -SWWM_CSLEDGE2 = "(Por razones de lore que me animaron a tomar parte en el modiverso de Doom)"; -SWWM_CSPY2 = "(Por el nivel de entusiasmo mostrado por todo en este mod)"; -SWWM_CINSP1 = "Combine Kegan, HyperUltra64, TerminusEst13, Yholl y amigos"; -SWWM_CINSP2 = "(Por servir de inspiración y por ser gente muy molona)"; -SWWM_CCOMMUNITY1 = "Todo mi super colegueo de la comunidad de Doom"; -SWWM_CCOMMUNITY2 = "(Por ayudarme a seguir trabajando en esto, y por todo el tiempo que hemos compartido)"; -SWWM_CCOMMUNITY3 = "(Por muchos más años de Doom. ¡Os adoro!)"; -SWWM_CDEVS1 = "Randi, Graf, Rachael, Mental, dpJudas y el resto del equipo de desarrollo de GZDoom"; -SWWM_CDEVS2 = "(Por su trabajo en el source port que me ha devuelto la fe en el modding. ¡Sois la caña!)"; -SWWM_FORCEDISABLE = "Forzar Desactivado"; -SWWM_USERSET = "Elegido por Usuario"; -SWWM_FORCEENABLE = "Forzar Activado"; -SWWM_6DOF = "Vuelo con 6DOF"; -SWWM_TARGET = "Mostrar Barras de Salud"; -SWWM_TARGETTAG = "Mostrar Nombres de Enemigos"; -SWWM_DAMNUMS = "Mostrar Números de Daño/Cura"; -SWWM_SCORENUMS = "Mostrar Números de Puntuación"; -SWWM_SCOREBONUS = "Mostrar Bonificaciones de Puntuación"; -SWWM_EARBUSTER = "Reducir Estruendo del Wallbuster"; -SWWM_SHADERS = "Usar Shaders de Pantalla"; -SWWM_OTHERVOICE = "Voz en Cooperativo"; -SWWM_REVIVE = "Sistema de Reinicio de Emergencia"; -SWWM_REVIVECOOLDOWN = "Tiempo de recarga de Reinicio"; -SWWM_UNLIMITED = "Ilimitado"; -SWWM_INTERTYPE = "Arte de Intermisión"; -TOOLTIP_SWWM_VOICETYPE = "Selecciona el pack de voz para el jugador."; -TOOLTIP_SWWM_MUTEVOICE = "Controla lo que se mutea, si prefieres tener un protagonista más silencioso."; -TOOLTIP_SWWM_FLASHSTRENGTH = "Los destellos en pantalla suelen ocurrir al disparar algunas armas, puedes reducirlo si este tipo de effectos te causan malestar."; -TOOLTIP_SWWM_HUDMARGIN = "Margen alrededor de los elementos del HUD, en píxeles (escalados)."; -TOOLTIP_SWWM_MAXSHOWN = "Número máximo de mensajes (no líneas individuales) mostrados en la parte superior izquierda del HUD."; -TOOLTIP_SWWM_MAXSHOWNBIG = "Igual que la opción anterior, pero cuando la barra de chat está activa."; -TOOLTIP_SWWM_MAXPICKUP = "Numero máximo de mensajes de recogida de items visibles en todo momento."; -TOOLTIP_SWWM_CHATDURATION = "Duración de los mensajes de chat en segundos."; -TOOLTIP_SWWM_MSGDURATION = "Duración de los obituarios y otros mensajes en segundos."; -TOOLTIP_SWWM_PICKDURATION = "Duración de los mensajes de recogida de items en segundos."; -TOOLTIP_SWWM_SHAREKEYS = "Cuando esto está activado, recoger una llave envía una copia a todos los otros jugadores."; -TOOLTIP_SWWM_AUTOUSEARMOR = "Cuando esto está activado, las armaduras nuevas se equipan automáticamente al recoger, y las copias extra se usarán automáticamente cuando sea necesario."; -TOOLTIP_SWWM_AUTOUSEHEALTH = "Cuando esto está activado, los items de salud se usan automáticamente si pueden curar (incluyendo copias extra). Esto excluye los Refrescadores ya que cuentan como powerups, y siempre se activan automáticamente al recibir daño fatal."; -TOOLTIP_SWWM_AUTOUSEAMMO = "Cuando esto está activado, los fabricadores de munición se usan automáticamente al recoger. Esto excluye los fabricadores de Tier 4 ya que cuentan como powerups."; -TOOLTIP_SWWM_ENFORCEAUTOUSEARMOR = "Fuerza una opción específica de auto-uso de armadura para todos los jugadores, o respeta la opción de cada uno."; -TOOLTIP_SWWM_ENFORCEAUTOUSEHEALTH = "Fuerza una opción específica de auto-uso de salud para todos los jugadores, o respeta la opción de cada uno."; -TOOLTIP_SWWM_ENFORCEAUTOUSEAMMO = "Fuerza una opción específica de auto-uso de fabricadores para todos los jugadores, o respeta la opción de cada uno."; -TOOLTIP_SWWM_FLY6DOF = "Habilita el movimiento con seis ángulos de libertad al volar. Desactiva la opción si esto te causa incomodidad."; -TOOLTIP_SWWM_TARGETER = "Muestra barras de vida de enemigos y jugadores. Desactiva la opción si prefieres usar otro mod para esto, por ejemplo Target Spy."; -TOOLTIP_SWWM_TARGETTAGS = "Muestra nombres encima de las barras de vida."; -TOOLTIP_SWWM_HEALTHNUMS = "Muestra números de daño/curación. Desactiva la opción si prefieres usar otro mod para esto, por ejemplo DamNums."; -TOOLTIP_SWWM_SCORENUMS = "Muestra números de puntuación con cada baja."; -TOOLTIP_SWWM_SCOREBONUS = "Muestra textos de bonificación extra sobre los puntos (ej.: contadores de multikill)."; -TOOLTIP_SWWM_EARBUSTER = "Los sonidos de disparo del Wallbuster pueden a veces ser dolorosamente estridentes. Esta opción limitará la intensidad a un valor más soportable."; -TOOLTIP_SWWM_SHADERS = "Usa shaders de postprocesado para cosas como powerups y la mira del Silver Bullet. Puedes desactivar esto si prefieres algo más ligero para la vista."; -TOOLTIP_SWWM_OTHERVOICE = "Te permite oír los comentarios de voz de otros jugadores, si estás lo suficientemente cerca."; -TOOLTIP_SWWM_REVIVE = "Permite al jugador volver a levantarse tras morir pulsando Fuego. Tiene un cooldown configurable."; -TOOLTIP_SWWM_REVIVECOOLDOWN = "Tiempo en segundos tras reiniciar, durante el cual si mueres otra vez, no puedes volver a levantarte. Pon a 0 para permitir reinicios ilimitados."; -TOOLTIP_SWWM_INTERTYPE = "Elige qué mostrar de fondo durante intermisiones."; -// knowledge base -SWWM_COMINGSOON = "(próximamente)"; -SWWM_MISSTAB = "Misión"; -SWWM_STATTAB = "Stats"; -SWWM_STATUPTIME = "Tiempo Activo: "; -SWWM_STATONFOOT = "Distancia a Pie: "; -SWWM_STATFLIGHT = "Distancia en Aire: "; -SWWM_STATBOOST = "Veces Impulsado: "; -SWWM_STATDASH = "Veces Esprintado: "; -SWWM_STATSTOMP = "Veces Impactado: "; -SWWM_STATFUEL = "Uso Total de Combustible: "; -SWWM_STATSPEED = "Velocidad Punta: "; -SWWM_STATAIRTIME = "Mayor Tiempo en Aire: "; -SWWM_STATKILLS = "Bajas Enemigas Totales: "; -SWWM_STATDEATHS = "Muertes Totales: "; -SWWM_STATDDEALT = "Daño Total Infligido: "; -SWWM_STATTDEALT = "Mayor Daño Infligido: "; -SWWM_STATDTAKEN = "Daño Total Recibido: "; -SWWM_STATTTAKEN = "Mayor Daño Recibido: "; -SWWM_STATMKILL = "Mayor Racha: "; -SWWM_STATSKILL = "Mayor Racha Intocable: "; -SWWM_STATFAVWEAP = "Arma Favorita: "; -SWWM_STATHISCORE = "Puntuación Máxima: "; -SWWM_INVTAB = "Inventario"; -SWWM_INVFAIL = "No puedes usar esto ahora"; -SWWM_INVNDROP = "No puedes tirar esto"; -SWWM_NOINV = "(inventario vacío)"; -SWWM_KEYTAB = "Llavero"; -SWWM_NOINV = "(ninguna llave encontrada)"; -SWWM_KBASETAB = "Biblioteca"; -SWWM_STORETAB = "Tienda"; -SWWM_STOREFULL = "No puedes llevar más de eso"; -SWWM_STOREMUNS = "No tienes suficiente dinero"; -SWWM_NOSTORE = "(no queda nada que comprar)"; -SWWM_TRADETAB = "Intercambio"; -SWWM_TRADEFULL = "No puede llevar más de eso"; -SWWM_NOTRADE = "(no hay unidades con las que intercambiar)"; -SWWM_TRADETO = "Enviado a"; -SWWM_TRADEFROM = "Recibido de"; -SWWM_NOTRADEHIST = "(no hay intercambios en el historial)"; -SWWM_MSGSENT = "Has enviado %dx %s a %s."; -SWWM_MSGRECV = "%s te ha enviado %dx %s."; -SWWM_CHATTAB = "Hist. de Chat"; -SWWM_NOCHAT = "(historial de chat vacío)"; -SWWM_SECRETTAB = "Secreto"; -SWWM_TODEMO = "Para Demo-chan, de parte de Ibuki y Saya \cg♥\c-"; -SWWM_MAINCONTROLS = "Pulsa F1 para ver controles"; -SWWM_LOREUNSEL = "(ninguna entrada elegida)"; -SWWM_LORETAB0 = "Items"; -SWWM_LORETAB1 = "Gente"; -SWWM_LORETAB2 = "Lore"; -SWWM_HELPTAB = "Ayuda"; -SWWM_HELPTXT = -"\cxMenú de Demolicionista - Controles Básicos\c-\n" -"\cx----------------------------------------\c-\n" -"\n" -"\cf%s:\c- Abrir/Cerrar menú de Demolicionista\n" -"\cfRePág/AvPág:\c- Cambiar pestaña\n" -"\cfF1:\c- Abrir/Cerrar pestaña de ayuda\n" -"\n" -"\cxPestaña de Misión - Controles\c-\n" -"\cx---------------------------\c-\n" -"\n" -"\cfArriba/Abajo:\c- Scroll\n" -"\n" -"\cxPestaña de Inventario - Controles\c-\n" -"\cx-------------------------------\c-\n" -"\n" -"\cfFlechas:\c- Navegar\n" -"\cfEnter/Click Izdo.:\c- Usar item seleccionado\n" -"\cfRetroceso/Click Dcho.:\c- Descartar item seleccionado\n" -"\n" -"\cxPestaña de Llavero - Controles\c-\n" -"\cx----------------------------\c-\n" -"\n" -"\cfFlechas:\c- Navegar\n" -"\n" -"\cxPestaña de Biblioteca - Controles (Principal)\c-\n" -"\cx-------------------------------------------\c-\n" -"\n" -"\cfArriba/Abajo:\c- Scroll por entradas\n" -"\cfLeft/Right:\c- Cambiar categoría\n" -"\cfEnter/Click Izdo.:\c- Abrir entrada\n" -"\n" -"\cxPestaña de Biblioteca - Controles (Entrada Abierta)\c-\n" -"\cx-------------------------------------------------\c-\n" -"\n" -"\cfArriba/Abajo:\c- Scroll\n" -"\cfRetroceso:\c- Volver a lista de entradas\n" -"\n" -"\cxPestaña de Tienda - Controles\c-\n" -"\cx---------------------------\c-\n" -"\n" -"\cfFlechas:\c- Navegar\n" -"\cfEnter/Click Izdo.:\c- Comprar\n" -//"\cfRetroceso/Click Dcho.:\c- Vender\n" -"\n" -"\cxPestaña de Intercambio - Controles (Principal)\c-\n" -"\cx---------------------------\c-\n" -"\n" -"\cfArriba/Abajo:\c- Navegar\n" -"\cfEnter/Click Izdo.:\c- Elegir destinatario\n" -"\cfRetroceso:\c- Historial\n" -"\n" -"\cxPestaña de Intercambio - Controles (Intercambio)\c-\n" -"\cx----------------------------\c-\n" -"\n" -"\cfFlechas:\c- Navegar\n" -"\cfEnter/Click Izdo.:\c- Enviar item\n" -"\cfRetroceso:\c- Volver\n" -"\n" -"\cxPestaña de Intercambio - Controles (Historial)\c-\n" -"\cx------------------------------\c-\n" -"\n" -"\cfArriba/Abajo:\c- Scroll\n" -"\cfRetroceso:\c- Volver\n" -"\n" -"\cxPestaña de Historial de Chat - Controles\c-\n" -"\cx---------------------\c-\n" -"\n" -"\cfArriba/Abajo:\c- Scroll"; -// mission entries -SWWM_MISSION_DOOM = -"Bienvenida a tu primera misión, Demolicionista. Seré franca, la situación es jodida. La cosa no pinta bien, para nada. Esos putos cazurros de la UAC la han liado parda y ahora lo estamos pagando. PUTA... MIERDA... LA UAC... en serio. Si el niñato ese de Kelliher no me hubiera bloqueado, es que lo ponía a parir ya, ni te imaginas COMO de cabreada estoy ahora mismo...\n" -"\n" -"Todo pasó tan rápido que... ni tuvimos tiempo de prepararnos. Ya se han ventilado media Tierra. Bueno exactamente todos los paises del oeste, con epicentro en el territorio de la Unión de Estados, donde te vamos a mandar. Lo que más me repatina es que no puedo contactactar con la Capital Lunar, es como si nos estuvieran ignorando a propósito. Hostia puta, podría haber sido nuestra oportunidad para contactar con los Nukuri y pedir ayuda, pero nada, estamos solos. Tenemos... que hacer todo lo que podamos para luchar contra estas cosas, por nuestra cuenta. Ahí es donde entras en escena.\n" -"\n" -"Es tu misión poner fin a esto, hay gente ahí luchando, no sabemos cuanta, que no ha sido evacuada. Es el Infierno en la Tierra gracias a que las asombrosas y grandes mentes de la UAC metieran sus sucias pezuñas donde no les conviene. Acaso saben... cuantos de mis amigos he perdido... los miles... decenas de miles o más, que... no han podido. Comparado con esto la Tercera Guerra Mundial no fue nada. Es que... ugh... y el muy capullo tiene los SANTOS COJONES de ir por ahí haciendo como que todo va bien y que se va a arreglar pronto. Es que le metía una hostia así al bastardo engreído ese... joder.\n" -"\n" -"*suspiro*\n" -"\n" -"Basta de lamentarse... lo importante ahora es la misión. En serio, no tengo mucha fé en ese tal \"solucionador de problemas\" de la UAC, pero NOSOTROS sí que podemos hacerlo. Nos hemos juntado yo y unos cuantos otros para hacerlo posible, vas a salvar a esa gente. Será difícil, lo sé, pero puedes hacerlo, por eso te he creado. Si hay una posibilidad de que lo consigas, quiero decirte que te recompensaré personalmente, Demo-chan. No te voy a dar detalles, quiero que sea una sorpresa.\n" -"\n" -"No hemos podido proveerte de todo el equipamiento disponible, no hay tiempo. En vez de eso, vete fijando por si encuentras provisiones colocadas estratégicamente por el camino (si hay suerte los demonios no tocarán nada). Se que suena muy a videojuego, y si te oigo quejarte me puedes comer los calzones, la decisión no fue mía. Pues eso.\n" -"\n" -"Eres nuestra última esperanza, así que lucha, Demo-chan, lucha por aquellos que quieres proteger, por todos nosotros... Haz que esos bastardos lo paguen.\n" -"\n" -" — Saya"; -SWWM_MISSION_HERETIC = -"Bienvenida a tu segunda misión, Demolicionista. Mientras se calma un poco la cosa por aquí, hemos podido retomar nuestro trabajo en el Proyecto Akari. Ya sabes, ese tan importante en el que quise trabajar toda la vida. Por ahora todo bien, todo correcto, y vas a ser la primera en tomar parte en la exploración de otros mundos. Hemos rebuscado por el multiverso para encontrar algunos sitios interesantes, y este en particular nos llamó la atención. Se llama Parthoris, es un reino de magia y elfos y tal, me mola. Pues eso, espero que el viaje no haya sido muy movido, aún no hemos afinado esa parte.\n" -"\n" -"Esta es la situación: El tal lugar está dividido en siete reinos, y todo iba bien™ hasta que un mago maloso y tal salió por ahí y le hizo un lavado cerebral a todo dios. Los únicos que resistieron fueron los elfos, los Sidhe (como puñetas se pronuncia eso). No me gusta como pinta todo esto, y no quiero un refrito de lo que nos pasó a nosotros, así que estás aquí para pararlo.\n" -"\n" -"Tu objetivo es un tal D'Sparil. Es miembro de una tríada de magos malosos chiflados que se llaman \"Jinetes de Serpiente\". El tío es más bien alto, encapuchado en rojo, y habla al revés, más fácil no puede ser. Manda sobre ejércitos de no muertos y otras mierdas, nada de lo que no puedas encargarte, seguro. Lo primero, necesitarás contactar con los supervivientes Sidhe, ver si puedes conseguir más información de donde ir y que hacer. A lo mejor cuando se acabe todo esto podemos formar una alianza o algo, y espero que no se cabreen porque usamos muebles de madera.\n" -"\n" -"Estoy segura, que cuando te vengas de vuelta vas a querer cambiarte a tu cuerpo de maidbot otra vez, asi que estaré trabajando en unas cuantas \"extensiones\" ahí para hacer las cosas más... \"divertidas\", si pillas lo que digo. Oh, sí, se me antoja algo largo... y duro... ahora mismo, sí...\n" -"\n" -"Bueno... uh... calenturas aparte, perdona que no te pudieramos dar todas las cosas. La culpa es mía, creo que la he liado con algo de la distribución y se fue todo a tirar por ahí. Es posible que los lugareños hayan movido algunas cosas... asi que buena suerte encontrándolo todo.\n" -"\n" -"A por ellos, Demo-chan. Párteles el culo a esos magos maleantes.\n" -"\n" -" — Saya"; -SWWM_MISSION_HEXEN = -"Bienvenida a tu... ah ya me he cansado.\n" -"\n" -"Holis, Demo-chan. ¡Es hora de otra aventura! ¿Te acuerdas del brujo ese al que dejaste KO? Pues acabamos de localizar al siguiente colega maloso que tiene, y le vas a partir el culo pero bien, oh sí.\n" -"\n" -"Bienvenida a Cronos. Este sitio tenía buena pinta, hasta que el tío ese vino todo pisoteando con sus ejércitos. Como el brujales ese, el muy capullo también consiguió poner a algunos de los de aquí de su lado. Tu objetivo se llama Korax, como el cuervo, eh, ya sabes, \"Corvus Corax\"... ah, olvídalo.\n" -"\n" -"Pues la cosa es que, me gustaría que fueras para ahí y lo quitaras de en medio. NO hagas caso de cualquier mierda que te suelte, que seguro que también te intentará comer el tarro. Es grande, feucho, y no tiene mucha pinta de poder montar en una serpiente, asi que a lo mejor... es que lo montan a él... oh espera no, no suena muy... UGH... dios la imagen mental, mierda joder. Donde están los pechotes de Ibuki cuando los necesitas, son lo mejor para hacerme olvidar todo.\n" -"\n" -"Se que querrás una buena recompensa por esto asi que, esto es lo que tengo en mente. ¿Que tal un poco más de \"diversión\" como la última vez, eh? Tú, yo, tal vez Ibuki y Maidbot tambien... y no se... si Kirin-kun también... hnnn... y luego... *jadeando*\n" -"\n" -"OK, wow... uf. Saya, concéntrate. Nada de hornyposting en los mensajes de misión, otra vez no. Ah y luego, noticias algo asi como que ¿¿¿malas??? Nos hemos metido en un lío con lo de las municiones y nos han mandado estos cachivaches, estos \"Fabricadores\" del friki ese. Al menos te dan munición. Como siempre, tus cosas andarán por ahí colocadas estratégicamente, ya que no pudimos... mandarte con todo encima, como siempre. No sé por qué el muy friki insiste en hacerlo todo así. ¿Es que por qué se empeñará en que todo tenga que ser... ugh... como un videojuego?\n" -"\n" -"Bueno, pues eso. Anda, Demo-chan, ¡enséñales lo que sabes hacer!\n" -"\n" -" — Saya"; -SWWM_MISSION_NONE = "(no hay instrucciones de misión disponibles)"; // lore entries SWWM_LORETXT_AKARILABS = "Nombre: Akari Labs\n" @@ -310,7 +36,7 @@ SWWM_LORETXT_ASHLEY = "\n" "Resumen: Ashley es la mayor de los tres hijos de Yrikha Yanikov y Maxwell A. Knox, los otros siendo Adrian, un experimentado soldado veterano de la primera y segunda guerras mundiales, y Viola, una aprendiz de bruja. Nació en Londres en 1887, pero pasó la mayor parte de su infancia en Cornualles, despues de que su madre tuviera que darse a la fuga debido a acusaciones de brujería. Ashley es conocida mayormente por ser la guitarrista y cantante de \"The Black Rat's Coven\" (\"El Aquelarre de la Rata Negra\"), una banda de Rock Gótico compuesta íntegramente de brujas que ha estado de gira por todo el mundo. Tambien es una maestra en pintura y escultura, con algunas de sus obras vendiéndose por millones.\n" "\n" -"Apéndice: Poco después del nacimiento de su único hijo, Christopher, en 1989, Ashley se divorció del que entonces era su marido, Fredrik Steiner. Muchos años después, durante un concierto en Japón en 2020, conoció a Yui Miyamoto, con quien se casó solo unos pocos días tras el suceso. Ashley lamenta no haberse dado cuenta antes de que prefiere estar con mujeres.\n" +"Apéndice: Poco después del nacimiento de su único hijo, Christopher, en 1989, Ashley se divorció del que entonces era su marido, Fredrik Steiner. Muchos años después, durante un concierto en Japón en 2027, conoció a Yui Miyamoto, con quien se casó solo unos pocos días tras el suceso. Ashley lamenta no haberse dado cuenta antes de que prefiere estar con mujeres.\n" "\n" "Nota de Saya: Bendita sea esta lesbiana, amen. Ohhh... Ashley-san es simplemente la mejor, adoro su música, y mola mucho que nos invite a sus conciertos y tal cuando toca. Ah y recuerdo que una vez me dió un abrazo y HNNN ¡¡¡dios es que fue LO MEJOR!!! Ahhhh... suaves pechotes de bruja... ♥"; SWWM_LORETAG_BELT = "Cinturón Útil"; @@ -652,7 +378,9 @@ SWWM_LORETXT_HELLBLAZER = "\n" "Fuego Secundario: Lanza la munición cargada sin armar, como una granada.\n" "\n" -"Recarga: El botón de recarga te permite alternar entre los cuatro tipos de munición.\n" +"Fuego Terciario: Selecciona el tipo de munición para la próxima recarga.\n" +"\n" +"Recarga: Recarga, obviamente. Los cambios de munición se hacen aquí, cualquier munición no usada que no quepa en el inventario será tirada al suelo.\n" "\n" "Apéndice: Solo un número limitado de estos están en circulación desde la caida de Imanaki Corp. La UAC ha intentado reproducir este arma, con resultados variados."; SWWM_LORETXT_IBUKI = @@ -1122,13 +850,13 @@ SWWM_LORETXT_UAC2 = "\n" "Nota de Saya: Si es que me da un gusto de cojones ver caer a este asqueroso gigante. Tía, todo lo de la invasión fue horrible, sabes. Pero me alegro de que al menos cumpliéramos con lo nuestro. Ah... el payaso ese, antes \"el hombre más poderoso del mundo\", ahora el perrito faldero del gobierno... yo es que me desorino."; SWWM_LORETXT_UNISSIX = -"Nombre Completo: Misa Azadeku Unissix, o \"Unissix Bokurou Azadeku\"\n" +"Nombre Completo: Misa Azadeku Unissix, alias \"Unissix Bokurou Azadeku\"\n" "Nacionalidad: Devanikana\n" "Fecha De Nacimiento: 29 de Febrero de 1992\n" "\n" -"Resumen: Misa es la principal diseñadora de armamento de toda la familia Unissix. Comenzando a una edad temprana, su fascinación por las armas fue algo bastante notable. A pesar de su potente espíritu luchador, no posee las cualidades físicas necesarias para ser guerrera, así que se ha dedicado solamente a lo suyo. Misa es toda una experta en la interpretación de diseños antiguos, y por lo tanto suelen encargarle la restauración de tecnología perdida. Esto ha incluido los varios Artefactos de Nedoshiaan.\n" +"Resumen: Misa es la principal diseñadora de armamento de toda la familia Unissix. Comenzando a una edad temprana, su fascinación por las armas fue algo bastante notable. Misa es toda una experta en la interpretación de diseños antiguos, y por lo tanto suelen encargarle la restauración de tecnología perdida. Esto ha incluido los varios Artefactos de Nedoshiaan. Está casada con Zanaveth Nekuraku II, líder de Nekuratek, un gigante tecnológico en el mundo Nukuri.\n" "\n" -"Apéndice: Saltó a la fama en la Tierra durante una visita de Zanaveth II, su mujer, quien lidera Nekuratek, un gigante tecnológico en el mundo Nukuri. Misa es una gran fan de los videojuegos, lo que encuentra emocionante por poder al fin tener sus propias aventuras, sin tener que hacer mucho esfuerzo físico.\n" +"Apéndice: Su impresionante habilidad para la creación se podría interpretar como una forma de compensar la falta de aptitud física para ser una guerrera Sangre de Dragón como su hermana. Cuando conoció a Zanaveth, quien entonces era solo una estudiante en una excursión para aprender sobre otras culturas, se enamoró immediatamente de ella, y le pidió casarse al día siguiente. Poco después, habiendo comenzado a vivir en Nahkami con su esposa, Misa se convirtió en una gran fan de los videojuegos, encontrando emocionante el poder al fin tener sus propias aventuras, sin tener que hacer mucho esfuerzo físico.\n" "\n" "Nota de Saya: Recuerdo charlar unas cuantas veces con ella. Tiene muy buen gusto, y su mujer está to buena (y es listísima, a ver si es que hizo la IA que estás usando). Aun estoy cabreada porque no hemos podido estar en contacto gracias a que esos idiotas Americanos hicieran que los Nukuri se fuesen. Puedo mandarle mensajes a veces a través de la embajada en la Capital Lunar, pero esos malditos conejos siempre lo complican todo. Por cierto... Recuerdo una vez que nos bañamos juntas y vi... lo que tenía ahí abajo... ay dios... enorme... ohhhhhhh...... Zana-sama maldita suertuda, no me extraña que pudiera oiros hacerlo desde la otra esquina de la casa."; SWWM_LORETAG_VOICEBOX = "Loudboi"; @@ -1234,9 +962,20 @@ SWWM_LORETXT_ZANAVETH3 = "\n" "Resumen: Zanaveth III es la hija única de Misa Unissix y Zanaveth II. Tuvo una infancia bastante mala, sufriendo bullying durante años por su personalidad y gestos extravagantes. Tras graduarse en la Universidad de Nos-Kora en 2140, se ha dedicado a su objetivo de \"tratar de conquistar el mundo\".\n" "\n" -"Apéndice: La actitud hostil hacia otra gente y visión negativa del mundo que tiene Zanaveth pueden ser consecuencia de su infancia atormentada. Rara vez se abre ante alguien, excepto sus madres, y también Saya, debido a todo el tiempo que pasaron juntas cuando sus madres estaban de visita.\n" +"Apéndice: La actitud hostil hacia otra gente y visión negativa del mundo que tiene Zanaveth pueden ser consecuencia de su infancia atormentada. Rara vez se abre ante alguien, excepto sus madres, y también Saya, debido a todo el tiempo que pasaron juntas.\n" "\n" -"Nota de Saya: Zana-chan puede parecer fría y tal pero debajo de todo eso es una chica muy sensible, muy emocional. Solía pasarse por mi casa despues de meterse en líos, toda inquieta y cabreada, y yo le daba mimos para que se calmara. Era... realmente reconfortante, hace que me sienta como una madre, o algo así. Me pregunto a que andará ahora, hace tiempo que no la veo. Ahhhh... Echo de menos acariciar ese pelo tan suave y mullidito que tiene..."; +"Nota de Saya: Zana-chan puede parecer fría y tal pero debajo de todo eso es una chica muy sensible, muy emocional. Recuerdo cuando estuve cuidando de ella y siempre que se metía en líos, me venía toda inquieta y cabreada, y yo le daba mimos para que se calmara. Era... realmente reconfortante, hacía que me sientiera como una madre, o algo así. Me pregunto a que andará ahora, no la veo desde que toda la mierda de la \"Cicatiz Blanca\" pasó. Ahhhh... Joder... Echo de menos acariciar ese pelo tan suave y mullidito que tiene..."; +SWWM_LORETXT_ZANAVETH32 = +"Nombre Completo: Zanaveth Nekuraku III\n" +"Nombre en Clave: \"El Corruptor\"\n" +"Nacionalidad: Nukuri\n" +"Fecha De Nacimiento: 20 de Agosto de 2042\n" +"\n" +"Resumen: Zanaveth III es la hija única de Misa Unissix y Zanaveth II. Tuvo una infancia bastante mala, sufriendo bullying durante años por su personalidad y gestos extravagantes. Tras graduarse en la Universidad de Nos-Kora en 2140, se ha dedicado a su objetivo de \"tratar de conquistar el mundo\". Intentó tomar el control de la Tierra durante el periodo de confusión tras la invasión demoníaca de 2148, pero falló.\n" +"\n" +"Apéndice: La actitud hostil hacia otra gente y visión negativa del mundo que tiene Zanaveth pueden ser consecuencia de su infancia atormentada. Rara vez se abre ante alguien, excepto sus madres, y también Saya, debido a todo el tiempo que pasaron juntas.\n" +"\n" +"Nota de Saya: Zana-chan puede parecer fría y tal pero debajo de todo eso es una chica muy sensible, muy emocional. Creo que me he convertido en una especie de tercera madre para ella. Sabes, me pilló por sorpresa, cuando oí lo de que de repente estaba de vuelta en la Tierra, se infiltró no sé como. La muy tontaca se volvió a meter en un lío y salió por patas derecha a nuestra casa, puto infarto casi me da, pero ahí, otra vez, pude volver a sentir otra vez, acariciar su pelo tan suave y mullidito despues de que la liara parda, como lo echaba de menos... Pena que tuviera que marcharse luego. Pero estuvo bien que le pudiera \"echar una mano\", jujujuju..."; SWWM_LORETAG_FROGGYCHAIR = "Silla Rana"; SWWM_LORETXT_FROGGYCHAIR = "Designación: Silla Rana\n" @@ -1248,850 +987,3 @@ SWWM_LORETXT_FROGGYCHAIR = "Apéndice: Por una Silla Rana.\n" "\n" "Nota de Saya: ¿Que puñetas es esto?"; -/* GAME STUFF */ -// tags, pickups -I_PUSHER = "Taladro Percutor de Microfusión \"Pusher\""; -I_DEEPIMPACT = "Pistola de Aire \"Deep Impact\""; -T_EXPLODIUM = "Pistola de Explodium"; -T_SPREADGUN = "Trabuco"; -I_SPREADGUN = "Trabuco \"Rhino Stopper\""; -I_WALLBUSTER = "Escopeta Pesada Perforadora \"Wallbuster\""; -I_EVISCERATOR = "Cañón de Flechettes de Carga Pesada \"Eviscerator\""; -I_HELLBLAZER = "Lanzacohetes \"Hellblazer\""; -T_SPARKSTER = "Carabina Biospark"; -I_SPARKSTER = "Carabina Biospark Modelo S-5"; -T_SILVERBULLET = "Silver Bullet JET"; -T_CANDYGUN = "Pistola Caramelo"; -I_CANDYGUN = "Pistola Caramelo \"Taste the Sweetness\""; -T_YNYKRON = "Artefacto Ynykron"; -T_REDSHELL = "Cartucho"; -T_REDSHELLS = "Cartuchos"; -T_GREENSHELL = "Slug"; -T_GREENSHELLS = "Slugs"; -T_WHITESHELL = "Cartucho Dragon's Breath"; -T_WHITESHELLS = "Cartuchos Dragon's Breath"; -T_BLUESHELL = "Cartucho de Sal de Kinylum"; -T_BLUESHELLS = "Cartucho de Sal de Kinylum"; -T_BLACKSHELL = "Cartucho de Napalm"; -T_BLACKSHELLS = "Cartuchos de Napalm"; -T_PURPLESHELL = "Cartucho de Bola de Plomo"; -T_PURPLESHELLS = "Cartuchos de Bola de Plomo"; -T_GOLDSHELL = "Cartucho Dorado"; -T_GOLDSHELLS = "Cartuchos Dorados"; -T_EVISHELL = "Proyectil de Eviscerator"; -T_EVISHELLS = "Proyectiles de Eviscerator"; -I_EVISHELLPAK = "Pack de Seis para Eviscerator"; -T_HELLMISSILES = "Misiles Hellblazer"; -T_HELLCLUSTERS = "Estalladores Hellblazer"; -T_HELLBURNINATORS = "Ruinadores Hellblazer"; -T_HELLNUKES = "Cabezas Nucleares Hellblazer"; -T_HELLMISSILE = "Misil Hellblazer"; -T_HELLCLUSTER = "Estallador Hellblazer"; -T_HELLBURNINATOR = "Ruinador Hellblazer"; -T_HELLNUKE = "Cabeza Nuclear Hellblazer"; -T_HELLMISSILEMAG = "Cargador de Misiles Hellblazer"; -T_HELLCLUSTERMAG = "Cargador de Estalladores Hellblazer"; -T_HELLBURNINATORMAG = "Cargador de Ruinadores Hellblazer"; -T_HELLNUKEMAG = "Cargador de Cabezas Nucleares Hellblazer"; -T_SPARKUNIT = "Unidad Biospark"; -T_XSBMAG = "Cargador 1.150 XSB"; -T_CANDYMAG = "Cargador de Pistola Caramelo"; -T_CANDYSPARE = "Repuesto de Pistola Caramelo"; -T_YNYKRONAMMO = "Contenedor de Cristal"; -T_BLASTSUIT = "Chaleco Antiexplosivos"; -T_EMBIGGENER = "Ensanchecedor de Hammerspace"; -T_FABRICATOR1 = "Fabricador de Munición (Común)"; -T_FABRICATOR2 = "Fabricador de Munición (Raro)"; -T_FABRICATOR3 = "Fabricador de Munición (Muy Raro)"; -T_FABRICATOR4 = "Fabricador de Munición (Super Raro)"; -T_LOOTBOX1 = "Caja Afortunada (Común)"; -T_LOOTBOX2 = "Caja Afortunada (Rara)"; -T_LOOTBOX3 = "Caja Afortunada (Muy Rara)"; -T_LOOTBOX4 = "Caja Afortunada (Super Rara)"; -T_GHOSTARTI = "Artefacto Fantasma"; -T_GRAVITYS = "Supresor de Gravedad"; -T_TETRAHEALTH = "Tetraedro de Salud"; -T_CUBEHEALTH = "Cubo de Salud"; -T_INVINCIBALL = "Fuckin' Invincibola"; -T_LAMP = "Lämpara"; -I_LAMP = "Lámpara Compañera"; -T_MOTH = "Polilla"; -T_WMOTH = "Polilla Blanca"; -T_MASHIRO = "Mashiro"; -T_NUGGETH = "Pepita de Salud"; -T_NUGGETA = "Pepita de Armadura"; -T_OMNISIGHT = "Omnivisión"; -I_OMNISIGHT = "Unidad de Mapeado Omnivisión"; -T_REFRESHER = "Refrescador"; -T_SANDWICH = "Sandwich de Queso a la Plancha"; -T_WARARMOR = "Armadura de Guerra"; -T_FROGGY = "Silla Rana"; -// colored tags for keys -T_REDCARD = "\cgTarjeta Llave Roja\c-"; -T_BLUECARD = "\chTarjeta Llave Azul\c-"; -T_YELLOWCARD = "\ckTarjeta Llava Amarilla\c-"; -T_REDSKULL = "\cgCalavera Llave Roja\c-"; -T_BLUESKULL = "\chCalavera Llave Azul\c-"; -T_YELLOWSKULL = "\ckCalavera Llave Amarilla\c-"; -T_YELLOWKEY = "\ckLlave Amarilla\c-"; -T_GREENKEY = "\cdLlave Verde\c-"; -T_BLUEKEY = "\chLlave Azul\c-"; -T_REDKEY = "\cgLlave Roja\c-"; -T_KEYSTEEL = "\cuLlave de Acero\c-"; -T_KEYCAVE = "\ceLlave de la Caverna\c-"; -T_KEYAXE = "\ccLlave de Hacha\c-"; -T_KEYFIRE = "\cgLlave de Fuego\c-"; -T_KEYEMERALD = "\cdLlave Esmeralda\c-"; -T_KEYDUNGEON = "\ccLlave del Calabozo\c-"; -T_KEYSILVER = "\cjLlave de Plata\c-"; -T_KEYRUSTED = "\cbLlave Oxidada\c-"; -T_KEYHORN = "\coLlave de Cuerno\c-"; -T_KEYSWAMP = "\cpLlave del Pantano\c-"; -T_KEYCASTLE = "\cxLlave del Castillo\c-"; -// shortened doom key pickup messages -GOTBLUECARD = "Tarjeta Llave Azul"; -GOTYELWCARD = "Tarjeta Llave Amarilla"; -GOTREDCARD = "Tarjeta Llave Roja"; -GOTBLUESKUL = "Calavera Llave Azul"; -GOTYELWSKUL = "Calavera Llave Amarilla"; -GOTREDSKUL = "Calavera Llave Roja"; -// edited vanilla pickup messages -TXT_DEFAULTPICKUPMSG = "Item No Identificado"; -// other edited messages -ENDGAME = "Esto activará el handler de crasheo.\n" - "\n" - "Pulsa Y ó N."; -QUITMSG = "¿En serio quieres irte?\n" - "Pues que pena..."; -QUITMSG1 = "Wow, pero no te vayas aun,\n" - "¡quedan muchas cosas que hacer!"; -QUITMSG2 = "¿Oh, te marchas ya? Pues nada,\n" - "nos vemos luego, supongo."; -QUITMSG3 = "Gracias por jugar a SWWM GZ.\n" - "Espero volverte a ver pronto."; -QUITMSG5 = "Ah, se acabó la diversión, supongo..."; -QUITMSG6 = "Eh, Icarus, ¿cuando piensas ponerte a\n" - "jugar a Hexmas? Aun estoy esperando."; -QUITMSG7 = "No te vayas ahora, o Saya se pondrá a\n" - "hablar mal de ti en Twitter punto com."; -QUITMSG8 = "¿Sabes quien se ha comido todos los donuts?"; -QUITMSG9 = "Antes de irte, déjame decir algo:\n" - "Las TERFs pueden irse a la mierda."; -QUITMSG10 = "No te vayas, ¡hay una terrorífica chica\n" - "polilla esperando en la oscuridad!"; -QUITMSG11 = "Deja que adivine. ¿Te has vuelto a\n" - "reventar a ti mismo otra vez, Icarus?"; -QUITMSG12 = "Sí, yo tambíen necesitaría un descanso\n" - "despues de todo eso..."; -QUITMSG14 = "¿Continuará?"; -E1TEXT = -"Sigues sin tener ni idea de como has\n" -"ido a parar a la vieja base de Fobos\n" -"de la UAC, pero no hay tiempo para\n" -"pensar en eso. Debes encontrar la\n" -"forma de regresar a la Tierra, para\n" -"cumplir to misión de detener la\n" -"invasión del Infierno.\n" -"\n" -"Traspasando el portal de la Anomalía\n" -"de Fobos, sufres una emboscada y te\n" -"despojan de todas tus cosas. Mierda...\n" -"\n" -"Tras un reinicio de emergencia, ves\n" -"que estás en la base de Deimos. ¿No\n" -"habia desaparecido todo incluyendo la\n" -"propia luna?" -"\n" -"Bueno, da igual. Puedes sentir demonios\n" -"cerca, y de ninguna manera vas a\n" -"permitir que sigan con vida...\n" -"\n" -"[Continuará]"; -E2TEXT = -"El Ciberdemonio en la cima de la torre\n" -"cae por tu mano. \"Bueno, otro más a\n" -"criar malvas\n, te dices.\n" -"\n" -"Mientras te preparas para pedir un\n" -"rescate, echas un vistazo hacia el\n" -"horizonte y ves...\n" -"\"¿...el Infierno?\"\n" -"\n" -"La luna flota sobre las interminables\n" -"llanuras del hogar de los demonios,\n" -"proyectando una gigantesca sombra sobre\n" -"sus varias ciudades. Las cosas desde\n" -"luego se están poniendo interesantes...\n" -"\n" -"Decides pasar de hacer esa llamada y te\n" -"preparas para bajar. A lo mejor puedes\n" -"causar algo de daño extra a esos\n" -"bastardos antes de volver a la Tierra...\n" -"\n" -"[Continuará]"; -E3TEXT = -"Al estampar los sesos del Demonio\n" -"Arácnido contra las paredes, ves como un\n" -"portal se forma en el centro de la arena.\n" -"Parece conectar directamente con la Tierra.\n" -"\"Vaya, o sea que así es como vinieron\",\n" -"piensas, \"Bueno, es hora de poner fin a\n" -"esto\".\n" -"\n" -"Cruzando el portal apareces en el mismísmo\n" -"epicentro de la zona de invasión. Muerte y\n" -"destrucción llenan las calles, y algún\n" -"sádico bastardo parece haber mutilado\n" -"un pobre conejito, ugh...\n" -"\n" -"Sí, esos demonios van a estar MUY muertos...\n" -"\n" -"[Continuará]"; -E4TEXT = -"Otra araña, otro montón de sesos estampados\n" -"contra las paredes. Al salir de la ciudad\n" -"te encuentras con un soldado humano.\n" -"\n" -"Es el Marine de Doom, y está furioso,\n" -"sujentando la cabeza de conejo que viste\n" -"antes. Susurra algo... puedes oir un nombre,\n" -"\"Daisy\", y algo así como \"Pagarán por\n" -"esto\"...\n" -"\n" -"Sigiendo las órdenes que te han dado,\n" -"decides no molestarlo y continuar la misión.\n" -"\n" -"[Continuará]"; -C1TEXT = -"A medida que te abres paso a través del\n" -"puerto estelar infestado, empiezas a notar\n" -"algo raro. La arquitectura y tecnología de\n" -"este lugar están siendo retorcidas por\n" -"esos bastardos, en una asquerosa mezcla\n" -"de carne y metal. Puaj...\n" -"\n" -"Más adelante, ves una zona fortificada.\n" -"Si te lo cargas todo, el camino estaría\n" -"libre hacia la zona más profunda de la\n" -"estación, y allá deberías encontrar el\n" -"interruptor auxiliar que mantiene a los\n" -"supervivientes restantes atrapados aquí.\n" -"\n" -"Vas a salvar a esa gente, y ningún\n" -"bastardo demoníaco te va a detener."; -C2TEXT = -"Recibes una transmisión de Saya:\n" -"\"Demo-chan, ¡lo lograste! Ya podemos\n" -"evacuar a toda la peña de por aquí, y\n" -"llevarlos a un sitio seguro. ¡Por fin!\n" -"\n" -"Tomas asiento y te relajas. Vaya si ha\n" -"sido duro el trabajo, piensas... pero\n" -"antes de poder acomodarte, llega otra\n" -"transmisión.\n" -"\n" -"\"Oye, perdón por interrumpir pero, acabamos\n" -"de descubrir de donde salen los hijos de\n" -"perra esos. Si no es mucho pedir, ¿podrías\n" -"mover ese brillante culito metálico p'allá\n" -"y mandar a esos capullos de vuelta al\n" -"Infierno? ¿Porfi?\"\n" -"\n" -"Bueno, se acabó el descanso..."; -C3TEXT = -"Ahí está el portal... pero no ves una forma\n" -"de cerrarlo desde aquí, así que le das un\n" -"toque a Saya.\n" -"\n" -"\"Oh, sí, eso... bueno por la info que tengo,\n" -"resulta que no hay una forma directa de\n" -"deshacerse de esta cosa desde este lado, así\n" -"que vas a tener que irte al Infierno,\n" -"literalmente, y luego encontrar a quien esté\n" -"a cargo de todo el tinglado y, ya sabes,\n" -"a lo mejor si se lo pides educadamente,\n" -"tu ya me entiendes.\"\n" -"\n" -"Saltando a través, te preparas para lo peor.\n" -"Te estás adentrando de lleno en territorio\n" -"demoníaco, no va a ser bonito, ciertamente."; -C4TEXT = -"Ves como el Icono del Pecado, la mente maestra tras\n" -"la invasión del Infierno, se va a tomar por culo\n" -"con el topetazo que le has dado en todos los sesos.\n" -"\n" -"Al caer, sus varios ejércitos immediatamente caen\n" -"muertos. ¡Lo lograste, la invasión ha terminado!\n" -"En ese momento, te llega un mensaje de Saya.\n" -"\n" -"\nEh, Demo-chan, enhorabuena. Parece que le has\n" -"ganado la carrera al recadero de la UAC. Bueno,\n" -"supongo que es hora de que vuelvas a casa. Aun\n" -"tenemos mucho trabajo que hacer, sabes,\n" -"reconstruyendo la Tierra y tal...\""; -C5TEXT = -"¿Que es este sitio? Parece ser parte del Infierno,\n" -"pero estas estructuras son todas hechas por la\n" -"mano del hombre...\n" -"\n" -"Espera... esto es... ¿una fortaleza Nazi?"; -C6TEXT = -"Mierda, todavía no puedes salir de aquí. Bueno,\n" -"tal vez sea hora de pisar el acelerador..."; -HE1TEXT = -"Tras cargarte esas cabezas locas que no paraban\n" -"de reirse, puedes ver abrirse las puertas de la\n" -"tal \"Boca del Infierno\" de la que los Sidhe\n" -"no paraban de hablar.\n" -"\n" -"Si de aquí es de donde vienen esos monstruos,\n" -"entonces vas a abrirte paso para adentro y\n" -"hacer limpieza general.\n" -"\n" -"Ese D'Sparil seguro que se va a poner a echar\n" -"humo cuando vea lo que haces con sus preciadas\n" -"legiones de no muertos..."; -HE2TEXT = -"Esas criaturas tó cachas no fueron rival para\n" -"ti, y al caer la última al suelo, ves como\n" -"los portales que guardaban se abren. ¿A donde\n" -"pueden llevar?\n" -"\n" -"Pasando a través, llegas a un extraño lugar.\n" -"Tienes la sensación de que es justo aquí\n" -"mismo, donde D'Sparil se encuentra. Hora de\n" -"buscar a ese sucio hechicero y poner fin\n" -"a toda esta locura."; -HE3TEXT = -"Con la muerte de D'Sparil, todas las\n" -"criaturas varias bajo su comando son\n" -"reducidas lentamente a cenizas, sus gritos\n" -"de dolor resonando por toda la cúpula de\n" -"cristal, haciéndola estallar.\n" -"\n" -"Rápidamente cruzas el portal a casa, antes\n" -"de que se te venga todo encima.\n" -"\n" -"Ahora, con ese tipejo fuera de juego, por\n" -"fin puedes volver a casa y ver que es\n" -"exactamente esa \"recompensa\" que Saya\n" -"planea darte...\n" -"\n" -"A menos que... alguien decida hacerte\n" -"cambiar de planes..."; -HE4TEXT = -"Por alguna razón, no fuiste de vuelta a\n" -"Parthoris cuando cruzaste el portal.\n" -"\"Vaya, eso no ha estado nada bien\",\n" -"piensas.\n" -"\n" -"Algún tercero, probablemente otro Jinete\n" -"de Serpiente, ha debido manipular el\n" -"portal como venganza por derrotar a\n" -"D'Sparil.\n" -"\n" -"Es igual, encontrarás el camino de vuelta\n" -"a casa, aunque tengas que matar a mil más\n" -"de estos estúpidos monstruos."; -HE5TEXT = -"Con la muerte del último Maulotauro, una\n" -"vez más ves como los portales se abren\n" -"a otro mundo. No puedes ver realmente\n" -"a donde te van a llevar, pero eso ya no\n" -"importa. Puedes seguir así para siempre,\n" -"si hace falta.\n" -"\n" -"El deseo de saber que tiene Saya planeado\n" -"para ti cuando vuelvas te da fuerzas para\n" -"seguir adelante pase lo que pase.\n" -"\n" -"\"¡Volvería a cruzar el infierno si hiciera\n" -"falta, haría lo que fuera por mi amada Sayacchi!\""; -TXT_HEXEN_CLUS1MSG = -"Tras lidiar con los muchos acertijos de los\n" -"siete portales, finalmente estás en otro de\n" -"los submundos de Cronos. Crueles desiertos,\n" -"áridos yermos y apestosas ciénagas te esperan\n" -"más adelante, y seguramente más de esos molestos\n" -"acertijos.\n" -"\n" -"Te encuentras con algo familiar, es ese asqueroso\n" -"bastardo de Korax, burlándose de ti otra vez..."; -TXT_HEXEN_CLUS2MSG = -"Un pedazo de trozo de cacho de dragón en miniatura.\n" -"Ni comparación tiene con los del juego ese que le\n" -"gusta tanto a Saya, eso ni siquiera ha sido un\n" -"desafío...\n" -"Tras abrirte paso sin esfuerzo por el hipóstilo,\n" -"te diriges al portal.\n" -"\n" -"Ya en el otro lado, te encuentras en la cima de\n" -"una alta torre, y desde abajo puedes oir unos\n" -"cánticos siniestros. No parece ser un sitio\n" -"muy amigable...\n" -"\n" -"Al descender, te encuentras de nuevo con ese\n" -"careto horrendo.\n" -"\n" -"Oh perfecto, ¿que chorradas va a soltar ahora?"; -TXT_HEXEN_CLUS3MSG = -"A la porra el bastardo ese. Vaya si te ha\n" -"dado trabajo, con ese estúpido hechizo de\n" -"invulnerabilidad que no paraba de usar\n" -"constantemente.\n" -"\n" -"Pasando de los restos humeantes de otro\n" -"más de los discípulos de Korax derrotados,\n" -"entras por el portal, y llegas hasta una\n" -"especie de castillo. Grises torres y paredes\n" -"de piedra rodeando una enorme torre central,\n" -"que proyecta una enorme sombra sobre todo el\n" -"lugar.\n" -"\n" -"A lo mejor es hora de hacer honor a tu nombre\n" -"y hacer algún que otro trabajo de demolición..."; -TXT_HEXEN_CLUS4MSG = -"Bueno eso estuvo bien, piensas, tras una vez\n" -"más destrozar otros odiosos discípulos de Korax.\n" -"Y ahora, ¿Donde puñetas estás?\n" -"\n" -"Este sitio apesta a muerte. Es... ¿un cementerio?"; -TXT_HEXEN_WIN1MSG = -"Cruzando el último portal, sientes como una\n" -"enorme fuerza te catapulta a través de varias\n" -"dimensiones.\n" -"\n" -"Tras casi pasar tu velocímetro por el indicador\n" -"de \"Cuadros\", frenas de repente, con la fuerza\n" -"restante haciendo que te estampes contra una\n" -"pared cercana.\n" -"\n" -"Estás en una extraña sala, con una brillante\n" -"luz en el centro. Parece venir de una especie\n" -"de altar."; -TXT_HEXEN_WIN2MSG = -"Al acercarte, puedes verla. ¿Se supone que esta\n" -"cosa es la fuente del poder de Korax? Te\n" -"preguntas si tal vez puedas tomar esta bonita\n" -"bola brillante y llevártela de vuelta a casa.\n" -"Quizá pueda que a Saya le interese estudiarla.\n" -"\n" -"Despues de meterla en el contenedor de\n" -"Hammerspace, te das cuenta de que hay alguien\n" -"sentado en una mesa cercana, jugando a una\n" -"extraña forma de ajedrez... o al menos eso es\n" -"lo que parece.\n" -"\n" -"Con una voz profunda y gutural, comienza a\n" -"hablar contigo..."; -TXT_HEXEN_WIN3MSG = -"\"Bien jugado, mortal, has conquistado este\n" -"tablero, pero tu misión lejos queda de\n" -"haber terminado. Hay aun otro Jinete...\n" -"quien no descansará hasta haber vengado a\n" -"sus camaradas.\"\n" -"\n" -"Te ries. \"Si es como los otros, le haré\n" -"suplicar clemencia antes de que llegue la\n" -"hora de cenar. Ahora si me disculpas, hay\n" -"una bella dama que me espera en casa.\""; -// Re-tagged monsters -FN_ZOMBIE = "Zombi"; -FN_SHOTGUN = "Calvito"; -FN_HEAVY = "Tocacojones"; -FN_DEMON = "Rosita"; -FN_SPECTRE = "Borroncito"; -FN_LOST = "Calaverita"; -FN_CACO = "Tomatín"; -FN_HELL = "Marroncito"; -FN_BARON = "Señor Gruñón"; -FN_ARACH = "Ñiño"; -FN_PAIN = "Dolor de Culo"; -FN_SPIDER = "Mami Araña"; -FN_CYBER = "Madre Mía Que Culazo"; -FN_WOLFSS = "Votante de VOX"; -CC_ZOMBIE = "Zombi"; -CC_SHOTGUN = "Calvito"; -CC_HEAVY = "Tocacojones"; -CC_DEMON = "Rosita"; -CC_LOST = "Calaverita"; -CC_CACO = "Tomatín"; -CC_HELL = "Marroncito"; -CC_BARON = "Señor Gruñón"; -CC_ARACH = "Ñiño"; -CC_PAIN = "Dolor de Culo"; -CC_SPIDER = "Mami Araña"; -CC_CYBER = "Madre Mía Que Culazo"; -CC_HERO = "¡Tú!"; -FN_DOG = "Perrete"; -FN_CHICKEN = "Gallina"; -FN_CLINK = "Rasguñitos"; -FN_DSPARIL = "El Brujo Ese"; -FN_HERETICIMP = "Bicho con Alas"; -FN_IRONLICH = "Risitas"; -FN_BONEKNIGHT = "Huesitos"; -FN_MINOTAUR = "Tó Ciclao"; -FN_MUMMY = "Momia"; -FN_MUMMYLEADER = "Momia Grandota"; -FN_SNAKE = "Culebrilla"; -FN_WIZARD = "Eres Un Mago, Harry"; -FN_FIREDEMON = "Bicho Ardiente"; -FN_DEMON1 = "Lagarto Grandote"; -FN_ETTIN = "Perrito Doble"; -FN_CENTAUR = "Idiota con Escudo"; -FN_SLAUGHTAUR = "Superidiota con Escudo"; -FN_BISHOP = "Encapuchao Volador"; -FN_ICEGUY = "Bicho de Hielo"; -FN_SERPENT = "Bicho del Pantano"; -FN_WRAITH = "Pariente de Fraga"; -FN_DRAGON = "Compra Skyrim"; -FN_KORAX = "El Tío Feo Ese"; -FN_FBOSS = "Tío Ciclao"; -FN_MBOSS = "Tío Mágico"; -FN_CBOSS = "Tío Santurrón"; -FN_HERESIARCH = "Hostia Puta"; -// obituaries -O_PUSHER = "%k le abrió unos agujeros de ventilación a %o."; -O_DEEPIMPACT = "%o fue impactad@[ao_esp] profundamente por %k."; -O_EXPLODIUM = "%k inflingió explosiones de rodilla severas a %o."; -O_SPREADGUN_RED = "%k le dió a %o un bocado de perdigones."; -O_SPREADGUN_GREEN = "%o fue sluggead@[ao_esp] por %k."; -O_SPREADGUN_WHITE = "%k incendificó a %o."; -O_SPREADGUN_BLUE = "%k puso a %o muy salad@[ao_esp]."; -O_SPREADGUN_BLACK = "%k prendió fuego a %o y todo lo que había a su alrededor."; -O_SPREADGUN_PURPLE = "A %o le salió un chichón con la bola de plomo de %k."; -O_SPREADGUN_GOLD = "%o se tragó la explosión dorada de %k."; -O_WALLBUSTER = "%k ha destrozado a %o pero bien."; -O_EVISCERATOR = "%o fue descuartizad@[ao_esp] por %k."; -O_HELLRAZER = "%k reventó a %o en cachitos humeantes."; -O_SPARKSTER = "%o fue bien chispead@[ao_esp] por %k."; -O_SILVERBULLET = "%o no pudo ignorar el grosor de las balas de %k."; -O_CANDYGUN = "%k hizo probar a %o un sabor dulce (de muerte)."; -O_YNYKRON = "%o fue borrad@[ao_esp] instantáneamente por %k."; -O_YNYKRONALT = "%o fue espaguetificad@[ao_esp] por %k."; -O_POUND = "%o se llevó una gran impresión del aterrizaje de %k."; -O_DASH = "%o fue descuajeringad@[ao_esp] a todo gas por %k."; -O_JUMP = "%o fue pisotead@[ao_esp] por %k."; -O_MELEE = "%o fue noquead@[ao_esp] por %k."; -O_MOTH = "%%o fue asaltad@[ao_esp] por las polillas de %s."; -O_MOTH2 = "%o fue asaltad@[ao_esp] por polillas."; -O_MASHIRO1 = "%o debería haber dejado la luz encendida."; -O_MASHIRO2 = "%o ahora pertenece a Mashiro."; -O_MASHIRO3 = "%o ha cometido un error terrible."; -O_MASHIRO4 = "%o desapareció misteriosamente."; -O_MASHIRO5 = "%o es ahora parte de una recreación en vivo de Layers of White."; -O_MASHIRO6 = "%o enfureció a la polilla equivocada."; -O_MASHIRO7 = "%o y Mashiro están ahora junt@[ao_esp]s PARA SIEMPRE."; -// edited vanilla obituaries -OB_SUICIDE = "%o se hizo un sudoku."; -OB_FALLING = "%o se partió las patas."; -OB_CRUSH = "%o se chafó."; -OB_EXIT = "%o no pudo salir."; -OB_WATER = "%o se ahogó no sé como."; -OB_SLIME = "%o fue moquead@[ao_esp]."; -OB_LAVA = "%o se sobrecalentó"; -OB_BARREL = "%o fue barrilead@[ao_esp]."; -OB_SPLASH = "%o casi que se puso demasiado cerca de eso."; -OB_R_SPLASH = "%o hizo un Icarus."; -OB_ROCKET = "%o se comió un cohete."; -OB_KILLEDSELF = "%o se autodestruyó."; -OB_VOODOO = "%o violó las leyes de la causalidad."; -OB_MPTELEFRAG = "%k sobreescribió a %o."; -OB_MONTELEFRAG = "%o fue sobreescrit@[ao_esp]."; -OB_DEFAULT = "%o hizo plaf."; -OB_MPDEFAULT = "%k se ha cargado a %o."; -OB_FRIENDLY1 = "%k se carga a un colega."; -OB_FRIENDLY2 = "%k lo vuelve a hacer."; -OB_FRIENDLY3 = "%k debería parar de hacer teamkill."; -OB_FRIENDLY4 = "%k definitivamente ha perdido la chaveta."; -// misc -D_BLASTSUIT = "El Chaleco Antiexplosivos se ha roto."; -D_GHOSTARTI = "El Artefacto Fantasma se ha agotado."; -D_GRAVITYS = "El Supresor de Gravedad se ha agotado."; -D_LAMP = "La Lámpara se ha quedado sin aceite."; -D_INVINCIBALL = "Ya no eres invencible."; -D_RAGEKIT = "El Ragekit ha hecho ragequit."; -D_REFRESHER = "El boost del Refrescador ha terminado."; -D_WARARMOR = "La Armadura de Guerra ya no da para más."; -SWWM_URDED = "La Unidad Demolicionista \"%s\" ha caído"; -SWWM_URDED2 = "Pulsa \cfUsar\c- para reiniciar desde la última partida guardada"; -SWWM_URDED3 = "...o pulsa \cfDisparar\c- para intentar un reinicio de emergencia"; -SWWM_REFAIL = "REINICIO DE EMERGENCIA FALLIDO - NO HAY SUFICIENTE POTENCIA AUXILIAR DISPONIBLE"; -D_REFAIL = "El Sistema de Reinicio de Emergencia se ha recargado completamente."; -D_FROGGY1 = "\cjUn pequeño precio a pagar...\c-"; -D_FROGGY1 = "\cj... por una \cdSilla Rana\cj.\c-"; -// targetter -SWWM_MULTIKILL = "Racha"; -SWWM_SPREEKILL = "Intocable"; -SWWM_BOSSKILL = "Jefazo"; -SWWM_EXIT = "Salida: "; -SWWM_NEXIT = "Salida"; -SWWM_SEXIT = "Salida Secreta"; -SWWM_LEG = " Legendario"; -SWWM_LEGPREFIX = "R"; -// score messages -SWWM_FINDSECRET = "\cf%s\cf encontró un secreto. +%d\c-"; -SWWM_FINDKEY = "\cf%s\cf obtuvo la %s\cf. +%d\c-"; -SWWM_LASTSECRET = "\cf%s\cf encontró el último secreto. +%d\c-"; -SWWM_LASTITEM = "\cf%s\cf obtuvo el último item. +%d\c-"; -SWWM_LASTMONSTER = "\cf%s\cf mató al último enemigo. +%d\c-"; -SWWM_NEWLORE = "Hay nuevas entradas disponibles en la Bibilioteca."; -// intermission tips -SWWM_INTERTIP = "Consejo #%d:"; -SWWM_INTERTIP1 = "La Demolicionista es inmune al ahogamiento, veneno e incluso daño por caída (excluyendo hoyos de muerte instantánea, por ejemplo en Hexen)."; -SWWM_INTERTIP2 = "El fuego secundario de la Pistola de Explodium tiene una carga explosiva proporcional al número de balas restantes en el cargador."; -SWWM_INTERTIP3 = "Tu combustible se regenera con el tiempo, pero cuanto más uses el propulsor, más tardará."; -SWWM_INTERTIP4 = "El Pusher puede resbalarse de tus manos con el fuego secundario si no le da a nada, sin embargo esto puede ser efectivo como ataque a distancia."; -SWWM_INTERTIP5 = "Se guardarán copias extra de items en tu inventario si no pueden ser usados inmediatamente, esto incluye hasta salud y armadura."; -SWWM_INTERTIP6 = "La Omnivisión facilita encontrar llaves y salidas secretas en los mapas."; -SWWM_INTERTIP7 = "Tal como su nombre indica, el fuego terciario de la Wallbuster puede cargarse paredes y otros obstáculos."; -SWWM_INTERTIP8 = "El Eviscerator puede despejar salas y pasillos enteros, pero ten en cuenta que los fragmentos pueden rebotarte de vuelta si no tienes cuidado."; -SWWM_INTERTIP9 = "Mientras caminas, los jets compensadores del Silver Bullet reducirán la mayoría del retroceso al disparar, pero puede que hagan algo de daño si no llevas armadura."; -SWWM_INTERTIP10 = "Al igual que otras armas de energía de funcionamiento similar, los fuegos primario y secundario del Sparkster se pueden combinar con resultados letales."; -SWWM_INTERTIP11 = "La Lämpara puede atraer un tipo poco común de polilla que es mucho más agresiva que otras en sus ataques."; -SWWM_INTERTIP12 = "La mayoría de items de salud se autoactivan si estás a punto de morir, aunque a veces puede que no sea suficiente para salvarte... A menos que sea un Sandwich de Queso a la Plancha."; -SWWM_INTERTIP13 = "El Artefacto Ynykron mata instantáneamente todo lo que tengas en el punto de mira, a menos que sea realmente indestructible, aunque normalmente eso solo puede ser si es un dios. ¿No estarás pensando en enfrentarte a algún dios, verdad?"; -SWWM_INTERTIP14 = "No te dejes engañar por la Pistola Caramelo, puede parecer solo un recoloreado, pero es MUCHO MÁS fuerte que tu arma inicial."; -SWWM_INTERTIP15 = "El Ragekit potenciará enormemente la fuerza de tus ataques a melé y reducirá el daño recibido, pero también te hará gritar, todo el rato."; -SWWM_INTERTIP16 = "Puedes compartir items con otros en multijugador en la pestaña de intercambio de tu Menú de Demolicionista. Los items que no quepan en su inventario no serán intercambiados."; -SWWM_INTERTIP17 = "El Menú de Demolicionista es muy útil, no te olvides de asignar una tecla para abrirlo."; -SWWM_INTERTIP18 = "Todas las armas tienen un ataque rápido a melé disponible a través de un botón dedicado. Con armas a una mano darás un puñetazo, con armas a dos manos golpearás con ellas."; -SWWM_INTERTIP19 = "Con la combinación adecuada de esprintar, impulsar, y saltar por las paredes, es perfectamente posible mantenerse en el aire durante largos periodos de tiempo."; -SWWM_INTERTIP20 = "En multijugador, cualquier llave que recojas será compartida inmediatemente con otros jugadores."; -SWWM_INTERTIP21 = "¡Aumenta tu puntuación! Cuantos más enemigos elimines, mejor. No te olvides de hacer uso de esos puntos en la tienda in-game cuando puedas."; -SWWM_INTERTIP22 = "Aunque las cajas afortunadas no suenen a muy buena idea, hay muchas probabilidades de que te toquen items muy valiosos a un coste mucho más reducido."; -SWWM_INTERTIP23 = "Con el ritmo adecuado, puedes usar el ataque rápido a melé para desviar proyectiles y balas. Incluso es posible mandarlas de vuelta a su dueño, con daño incrementado si te encuentras bajo los efectos de un Ragekit."; -SWWM_INTERTIP24 = "¿Sabías que Saya realmente odia la UAC?\n\n¿Que? ¿Ya sabías eso? Vaya, pues entonces ya no se me ocurre que otra cosa contarte."; -SWWM_INTERTIP25 = "Puedes esprintar contra enemigos para empujarlos fuera de tu camino. Los más débiles puede que mueran inmediatamente por el impacto y salgan volando."; -SWWM_INTERTIP26 = "Si haces un sprint en el aire apuntando directamente al suelo, puede que aterrices con la fuerca suficiente para causar una onda de choque, apartando a la mayoría de enemigos a tu alrededor."; -SWWM_INTERTIP27 = "Puedes activar objetos y abrir puertas a puñetazos. Esto también se puede hacer con la munición de Bola de Plomo del Trabuco, a excepción de los botones de salida."; -SWWM_INTERTIP28 = "Las llamas de los cartuchos de Napalm del Trabuco se extenderán a otros enemigos cercanos (o a ti). Recuerda, si estás ardiendo, tírate al suelo y rueda... o ponte a dar vueltas, funciona igual."; -SWWM_INTERTIP29 = "La munición incendiaria es inefectiva bajo el agua, por razones obvias."; -SWWM_INTERTIP30 = "Mis novias son muy cuquis. Lo siento, es que tenía que decirlo."; -// intermission fanart -SWWM_FANART = "Arte: "; -// intermission 4komas (TBD) - -/* SUBTITLES */ -// voice name -SWWM_VOICENAME_DEFAULT = "Demolicionista"; -// new weapon received -SWWM_SUBS_DEFAULT_GETWEAPON1 = "No está mal... No está mal para nada..."; -SWWM_SUBS_DEFAULT_GETWEAPON2 = "Buena pesca..."; -SWWM_SUBS_DEFAULT_GETWEAPON3 = "Ahora es mío..."; -SWWM_SUBS_DEFAULT_GETWEAPON4 = "Bien..."; -SWWM_SUBS_DEFAULT_GETWEAPON5 = "Bingo..."; -SWWM_SUBS_DEFAULT_GETWEAPON6 = "Toma ya..."; -SWWM_SUBS_DEFAULT_GETWEAPON7 = "Excelente..."; -SWWM_SUBS_DEFAULT_GETWEAPON8 = "Sí..."; -SWWM_SUBS_DEFAULT_GETWEAPON9 = "Eso es..."; -SWWM_SUBS_DEFAULT_GETWEAPON10 = "Perfecto..."; -SWWM_SUBS_DEFAULT_GETWEAPON11 = "Me gusta..."; -SWWM_SUBS_DEFAULT_GETWEAPON12 = "Tiene buena pinta..."; -SWWM_SUBS_DEFAULT_GETWEAPON13 = "Probablemente cueste una fortuna..."; -// locked door -SWWM_SUBS_DEFAULT_LOCKED1 = "No tengo la llave."; -SWWM_SUBS_DEFAULT_LOCKED2 = "Solo abre con una llave."; -SWWM_SUBS_DEFAULT_LOCKED3 = "Necesitaría la llave."; -SWWM_SUBS_DEFAULT_LOCKED4 = "Cerrado a cal y canto."; -// gacha failure in store -SWWM_SUBS_DEFAULT_PUZZFAIL1 = "Maldición."; -SWWM_SUBS_DEFAULT_PUZZFAIL2 = "Maldita sea."; -SWWM_SUBS_DEFAULT_PUZZFAIL3 = "No bueno."; -SWWM_SUBS_DEFAULT_PUZZFAIL4 = "Pues no."; -// gacha success in store -SWWM_SUBS_DEFAULT_PUZZSUCC1 = "Bien."; -SWWM_SUBS_DEFAULT_PUZZSUCC2 = "Eso es."; -SWWM_SUBS_DEFAULT_PUZZSUCC3 = "Lo tengo."; -SWWM_SUBS_DEFAULT_PUZZSUCC4 = "Sí."; -SWWM_SUBS_DEFAULT_PUZZSUCC5 = "Mola."; -// first enemy encounter (20 seconds cooldown since all enemies dead) -SWWM_SUBS_DEFAULT_FIGHTSTART1 = "Ya estamos otra vez."; -SWWM_SUBS_DEFAULT_FIGHTSTART2 = "Que empiece el espectáculo."; -SWWM_SUBS_DEFAULT_FIGHTSTART3 = "Hora de morir."; -SWWM_SUBS_DEFAULT_FIGHTSTART4 = "Ven a por mí."; -SWWM_SUBS_DEFAULT_FIGHTSTART5 = "Vais a morir todos."; -SWWM_SUBS_DEFAULT_FIGHTSTART6 = "Ya tenía ganas de pelea."; -SWWM_SUBS_DEFAULT_FIGHTSTART7 = "Vamos con esto."; -SWWM_SUBS_DEFAULT_FIGHTSTART8 = "¡Hora de matar! ¡Matarlos a todos!"; -SWWM_SUBS_DEFAULT_FIGHTSTART9 = "En serio que no querrías empezar una pelea conmigo."; -SWWM_SUBS_DEFAULT_FIGHTSTART10 = "Vamos al asunto."; -SWWM_SUBS_DEFAULT_FIGHTSTART11 = "¡Matar!"; -SWWM_SUBS_DEFAULT_FIGHTSTART12 = "Esto no será dificil."; -SWWM_SUBS_DEFAULT_FIGHTSTART13 = "Vamos allá."; -SWWM_SUBS_DEFAULT_FIGHTSTART14 = "Hagamos esto."; -SWWM_SUBS_DEFAULT_FIGHTSTART15 = "Acabemos con esto."; -SWWM_SUBS_DEFAULT_FIGHTSTART16 = "Bueno, esto será un desafío interesante."; -SWWM_SUBS_DEFAULT_FIGHTSTART17 = "OK. Empecemos con esto."; -SWWM_SUBS_DEFAULT_FIGHTSTART18 = "Oh, esto es justo lo que necesitaba ahora..."; -SWWM_SUBS_DEFAULT_FIGHTSTART19 = "Hora de montar un espectáculo."; -SWWM_SUBS_DEFAULT_FIGHTSTART20 = "Te voy a eliminar."; -SWWM_SUBS_DEFAULT_FIGHTSTART21 = "Oh, bien. Y yo que me temía no tener nada que hacer.."; -// played at map start -SWWM_SUBS_DEFAULT_MAPSTART1 = "Ugh... este sitio apesta."; -SWWM_SUBS_DEFAULT_MAPSTART2 = "OK, manos a la obra."; -SWWM_SUBS_DEFAULT_MAPSTART3 = "Arreando que es gerundio."; -SWWM_SUBS_DEFAULT_MAPSTART4 = "Este sitio tiene muy mala pinta."; -SWWM_SUBS_DEFAULT_MAPSTART5 = "Nací preparada."; -SWWM_SUBS_DEFAULT_MAPSTART6 = "La vida es dura, hago lo que tengo que hacer."; -SWWM_SUBS_DEFAULT_MAPSTART7 = "Ningún robot es mejor que yo."; -SWWM_SUBS_DEFAULT_MAPSTART8 = "Los he visto mejores."; -SWWM_SUBS_DEFAULT_MAPSTART9 = "OK. Vamos para allá."; -SWWM_SUBS_DEFAULT_MAPSTART10 = "No quiero problemas. Solo estoy de camino."; -SWWM_SUBS_DEFAULT_MAPSTART11 = "Siento haceros esperar."; -SWWM_SUBS_DEFAULT_MAPSTART12 = "Haré lo mejor que pueda."; -SWWM_SUBS_DEFAULT_MAPSTART13 = "Que quede claro: Todo lo bueno que encuentre es mío."; -SWWM_SUBS_DEFAULT_MAPSTART14 = "Seguro que la comida aquí es terrible."; -// every time a secret is found -SWWM_SUBS_DEFAULT_FINDSECRET1 = "Sí, sí, soy la mejor."; -SWWM_SUBS_DEFAULT_FINDSECRET2 = "Es verdad. Molo bastante."; -SWWM_SUBS_DEFAULT_FINDSECRET3 = "¿Que puedo decir? Se me da bien lo que hago."; -SWWM_SUBS_DEFAULT_FINDSECRET4 = "No ha sido para tanto."; -SWWM_SUBS_DEFAULT_FINDSECRET5 = "Ningún problema en absoluto."; -SWWM_SUBS_DEFAULT_FINDSECRET6 = "Fue facil."; -SWWM_SUBS_DEFAULT_FINDSECRET7 = "Gracias a mí, sí."; -SWWM_SUBS_DEFAULT_FINDSECRET8 = "Fue visto y no visto."; -SWWM_SUBS_DEFAULT_FINDSECRET9 = "Fue pan comido."; -SWWM_SUBS_DEFAULT_FINDSECRET10 = "Todavía tengo mi don."; -SWWM_SUBS_DEFAULT_FINDSECRET11 = "He hecho un buen trabajo, ¿verdad?"; -SWWM_SUBS_DEFAULT_FINDSECRET12 = "Wow, ¡mira que suerte!"; -SWWM_SUBS_DEFAULT_FINDSECRET13 = "Sí, bueno, soy bastante guay."; -// frag taunts -SWWM_SUBS_DEFAULT_SCOREKILL1 = "A tomar viento."; -SWWM_SUBS_DEFAULT_SCOREKILL2 = "Uno menos."; -SWWM_SUBS_DEFAULT_SCOREKILL3 = "Adiós."; -SWWM_SUBS_DEFAULT_SCOREKILL4 = "¡Heh! No puedes pararme."; -SWWM_SUBS_DEFAULT_SCOREKILL5 = "Perdedor."; -SWWM_SUBS_DEFAULT_SCOREKILL6 = "Se acabó lo nuestro."; -SWWM_SUBS_DEFAULT_SCOREKILL7 = "Chao."; -SWWM_SUBS_DEFAULT_SCOREKILL8 = "Bien muerto."; -SWWM_SUBS_DEFAULT_SCOREKILL9 = "Otro trabajo hecho."; -SWWM_SUBS_DEFAULT_SCOREKILL10 = "El placer ha sido mío."; -SWWM_SUBS_DEFAULT_SCOREKILL11 = "¿Que tal algo más desafiante la próxima vez?"; -SWWM_SUBS_DEFAULT_SCOREKILL12 = "Me alegro de que se haya terminado."; -SWWM_SUBS_DEFAULT_SCOREKILL13 = "Bueno, se acabó. Ya está."; -SWWM_SUBS_DEFAULT_SCOREKILL14 = "Ugh. Déjame en paz."; -SWWM_SUBS_DEFAULT_SCOREKILL15 = "Piérdete."; -SWWM_SUBS_DEFAULT_SCOREKILL16 = "¿Eso es todo?"; -SWWM_SUBS_DEFAULT_SCOREKILL17 = "¿Eso es lo mejor que puedes hacer?"; -SWWM_SUBS_DEFAULT_SCOREKILL18 = "Molestas."; -SWWM_SUBS_DEFAULT_SCOREKILL19 = "Vas a tener que esforzarte más."; -SWWM_SUBS_DEFAULT_SCOREKILL20 = "¿Que? ¿Ya está?"; -SWWM_SUBS_DEFAULT_SCOREKILL21 = "Fuera de aquí."; -SWWM_SUBS_DEFAULT_SCOREKILL22 = "Un placer."; -SWWM_SUBS_DEFAULT_SCOREKILL23 = "Fuera de mi camino."; -SWWM_SUBS_DEFAULT_SCOREKILL24 = "Quita de en medio."; -SWWM_SUBS_DEFAULT_SCOREKILL25 = "¿Quieres más?"; -SWWM_SUBS_DEFAULT_SCOREKILL26 = "Hecho y hecho."; -SWWM_SUBS_DEFAULT_SCOREKILL27 = "Hecho."; -// getting hurt by monsters -SWWM_SUBS_DEFAULT_GETHIT1 = "Pues vale..."; -SWWM_SUBS_DEFAULT_GETHIT2 = "*suspiro*"; -SWWM_SUBS_DEFAULT_GETHIT4 = "Perra."; -SWWM_SUBS_DEFAULT_GETHIT5 = "Capullo..."; -SWWM_SUBS_DEFAULT_GETHIT6 = "Molestas."; -SWWM_SUBS_DEFAULT_GETHIT7 = "Que te den."; -SWWM_SUBS_DEFAULT_GETHIT8 = "Tienes toda mi atención."; -SWWM_SUBS_DEFAULT_GETHIT9 = "Voy a acabar con esto ahora mismo."; -SWWM_SUBS_DEFAULT_GETHIT10 = "Mira que eres cansino."; -SWWM_SUBS_DEFAULT_GETHIT11 = "Eso no ha valido."; -SWWM_SUBS_DEFAULT_GETHIT12 = "¿En serio?"; -SWWM_SUBS_DEFAULT_GETHIT13 = "Vas a tener que esforzarte más."; -SWWM_SUBS_DEFAULT_GETHIT14 = "Fuera de aquí."; -SWWM_SUBS_DEFAULT_GETHIT15 = "Y ahora es tu turno."; -SWWM_SUBS_DEFAULT_GETHIT16 = "Hora de hacerte callar de una vez por todas."; -SWWM_SUBS_DEFAULT_GETHIT17 = "No vas a salir de aquí de una pieza."; -SWWM_SUBS_DEFAULT_GETHIT18 = "Parece que estás enfadado..."; -// getting hurt by friendlies -SWWM_SUBS_DEFAULT_FRIENDHIT1 = "¿Te has enfadado conmigo?"; -SWWM_SUBS_DEFAULT_FRIENDHIT2 = "¿En serio?"; -SWWM_SUBS_DEFAULT_FRIENDHIT3 = "¿Que? ¿Por que?"; -SWWM_SUBS_DEFAULT_FRIENDHIT4 = "Eso no ha sido muy educado."; -SWWM_SUBS_DEFAULT_FRIENDHIT5 = "Perdona, ¿que?"; -SWWM_SUBS_DEFAULT_FRIENDHIT6 = "No eres muy amigable, ¿verdad?"; -SWWM_SUBS_DEFAULT_FRIENDHIT7 = "Eh, eh. Tranquilidad."; -// hurting a friendly -SWWM_SUBS_DEFAULT_HITFRIEND1 = "Lo... siento."; -SWWM_SUBS_DEFAULT_HITFRIEND2 = "Lo siento."; -SWWM_SUBS_DEFAULT_HITFRIEND3 = "Perdón."; -// greeting another player -SWWM_SUBS_DEFAULT_GREET1 = "Hola."; -SWWM_SUBS_DEFAULT_GREET2 = "Hola que tal."; -SWWM_SUBS_DEFAULT_GREET3 = "Ey."; -SWWM_SUBS_DEFAULT_GREET4 = "Ey."; -SWWM_SUBS_DEFAULT_GREET5 = "Ey."; -SWWM_SUBS_DEFAULT_GREET6 = "Ey hola."; -SWWM_SUBS_DEFAULT_GREET7 = "Buenas."; -// ragekit -SWWM_SUBS_DEFAULT_RAGEKIT1 = "¡¡¡¡¡AAAAAAAAAAAAAAAAAAAAAA!!!!!"; -SWWM_SUBS_DEFAULT_RAGEKIT2 = "¡¡¡JODEEEEEEEEERRRRRRRRRRR!!!"; -SWWM_SUBS_DEFAULT_RAGEKIT3 = "¡¡JODERJODERJODERR!!"; -SWWM_SUBS_DEFAULT_RAGEKIT4 = "¡¡¡¡AAAAAAAAAARGH!!!!"; -SWWM_SUBS_DEFAULT_RAGEKIT5 = "¡¡¡¡MATARRRRRRR!!!!"; -SWWM_SUBS_DEFAULT_RAGEKIT6 = "¡¡¡RAAAARGH!!! ¡¡¡VENGAAAA!!!"; -// --- comebacks for korax hub lines --- -// "Greetings mortal, are you ready to die?" -SWWM_SUBS_DEFAULT_KORAXGREET1 = "Oh vaya. Ya está. Yo me largo."; -SWWM_SUBS_DEFAULT_KORAXGREET2 = "Bien... todo muy bien."; -SWWM_SUBS_DEFAULT_KORAXGREET3 = "No quiero lo que sea que me estés vendiendo."; -SWWM_SUBS_DEFAULT_KORAXGREET4 = "La verdad... no eres mi tipo."; -SWWM_SUBS_DEFAULT_KORAXGREET5 = "La primera palabra que tengo en mente es 'feo'."; -SWWM_SUBS_DEFAULT_KORAXGREET6 = "Pareces como algo que quedó en la nevera demasiado tiempo."; -SWWM_SUBS_DEFAULT_KORAXGREET7 = "Veo que venir aquí fue un error."; -SWWM_SUBS_DEFAULT_KORAXGREET8 = "Me incomoda que me miren tan de cerca."; -SWWM_SUBS_DEFAULT_KORAXGREET9 = "Buena actitud..."; -SWWM_SUBS_DEFAULT_KORAXGREET10 = "Te podría preguntar lo mismo."; -SWWM_SUBS_DEFAULT_KORAXGREET11 = "Te iba a preguntar lo mismo."; -SWWM_SUBS_DEFAULT_KORAXGREET12 = "Solo busco la mayonesa. A lo mejor me la puedes dar. Segundo estante, justo al lado del flan."; -SWWM_SUBS_DEFAULT_KORAXGREET13 = "Vengo a recoger un pedido. Dos de peperoni grandes y un calzone. A nombre de 'Jódete'."; -// "My servants can smell your blood, human" -SWWM_SUBS_DEFAULT_KORAXBLOOD1 = "Pervertido."; -SWWM_SUBS_DEFAULT_KORAXBLOOD2 = "Interesante saberlo."; -SWWM_SUBS_DEFAULT_KORAXBLOOD3 = "Lo que tú digas."; -SWWM_SUBS_DEFAULT_KORAXBLOOD4 = "Pues no creo yo."; -SWWM_SUBS_DEFAULT_KORAXBLOOD5 = "Um... sí... no lo creo..."; -SWWM_SUBS_DEFAULT_KORAXBLOOD6 = "Si tú lo dices."; -SWWM_SUBS_DEFAULT_KORAXBLOOD7 = "Me da igual."; -SWWM_SUBS_DEFAULT_KORAXBLOOD8 = "Lo que sea. Tampoco es que me importe."; -SWWM_SUBS_DEFAULT_KORAXBLOOD9 = "Me importa un cagao."; -SWWM_SUBS_DEFAULT_KORAXBLOOD10 = "Como si me importara una mierda..."; -SWWM_SUBS_DEFAULT_KORAXBLOOD11 = "Creo que me confundes con alguien a quien le importara una mierda."; -SWWM_SUBS_DEFAULT_KORAXBLOOD12 = "No estoy tan segura de eso."; -SWWM_SUBS_DEFAULT_KORAXBLOOD13 = "Cállate ya."; -// "You have played this game too long, mortal, I think I shall remove you from the board" -SWWM_SUBS_DEFAULT_KORAXGAME1 = "Me da lo mismo."; -SWWM_SUBS_DEFAULT_KORAXGAME2 = "Vete a tomar por culo."; -SWWM_SUBS_DEFAULT_KORAXGAME3 = "Oh, vete a tomar por saco."; -SWWM_SUBS_DEFAULT_KORAXGAME4 = "No va a pasar."; -SWWM_SUBS_DEFAULT_KORAXGAME5 = "Tus amenazas no me asustan."; -SWWM_SUBS_DEFAULT_KORAXGAME6 = "Y una porra."; -SWWM_SUBS_DEFAULT_KORAXGAME7 = "No me gusta que me amenacen."; -SWWM_SUBS_DEFAULT_KORAXGAME8 = "¿Algo más que tenga que saber?"; -SWWM_SUBS_DEFAULT_KORAXGAME9 = "Cállate..."; -SWWM_SUBS_DEFAULT_KORAXGAME10 = "Nadie me habla así. Que te zurzan."; -SWWM_SUBS_DEFAULT_KORAXGAME11 = "No hablarás cuando estés muerto."; -SWWM_SUBS_DEFAULT_KORAXGAME12 = "Me gustaría verte intentarlo."; -SWWM_SUBS_DEFAULT_KORAXGAME13 = "Oh, inténtalo."; -SWWM_SUBS_DEFAULT_KORAXGAME14 = "No sé de que me hablas, y no me importa."; -// "Worship me and I may be yet merciful, then again, maybe not" -SWWM_SUBS_DEFAULT_KORAXWORSHIP1 = "¿Que?"; -SWWM_SUBS_DEFAULT_KORAXWORSHIP2 = "Menudo idiota..."; -SWWM_SUBS_DEFAULT_KORAXWORSHIP3 = "Capullo presumido..."; -SWWM_SUBS_DEFAULT_KORAXWORSHIP4 = "Parece que a alguien se le ha inflado el ego."; -SWWM_SUBS_DEFAULT_KORAXWORSHIP5 = "Tan ensimismado..."; -SWWM_SUBS_DEFAULT_KORAXWORSHIP6 = "Ya he oido bastantes chorradas tuyas."; -SWWM_SUBS_DEFAULT_KORAXWORSHIP7 = "Bla, bla, bla..."; -SWWM_SUBS_DEFAULT_KORAXWORSHIP8 = "¿Que? No te oigo con este zumbido en mis oidos."; -SWWM_SUBS_DEFAULT_KORAXWORSHIP9 = "Debes de pensar que soy idiota."; -SWWM_SUBS_DEFAULT_KORAXWORSHIP10 = "¿Te parezco idiota?"; -SWWM_SUBS_DEFAULT_KORAXWORSHIP11 = "Tienes una opinión bastante elevada de ti mismo."; -// "Are you strong enough to face your own masters?" -SWWM_SUBS_DEFAULT_KORAXMASTERS1 = "¿Podemos ir aligerando? Tengo sitios a los que ir."; -SWWM_SUBS_DEFAULT_KORAXMASTERS2 = "No me gusta que la gente me diga lo que tengo que hacer."; -SWWM_SUBS_DEFAULT_KORAXMASTERS3 = "Uh... sí, eso es."; -SWWM_SUBS_DEFAULT_KORAXMASTERS4 = "Supongo que no tengo nada mejor que hacer."; -SWWM_SUBS_DEFAULT_KORAXMASTERS5 = "Me estoy preguntando lo mismo."; -SWWM_SUBS_DEFAULT_KORAXMASTERS6 = "No es asunto tuyo."; -SWWM_SUBS_DEFAULT_KORAXMASTERS7 = "Sí, lo soy."; -SWWM_SUBS_DEFAULT_KORAXMASTERS8 = "Eso no es asunto tuyo."; -SWWM_SUBS_DEFAULT_KORAXMASTERS9 = "Por favor cállate ya..."; diff --git a/language.es_menu b/language.es_menu new file mode 100644 index 000000000..9ccf7a76e --- /dev/null +++ b/language.es_menu @@ -0,0 +1,277 @@ +// Castillian Spanish +[es] +// keybinds +SWWM_KEYS = "Controles de SWWM GZ"; +SWWM_PRIMARYFIRE = "Fuego Primario"; +SWWM_SECONDARYFIRE = "Fuego Secundario"; +SWWM_RELOADFIRE = "Recargar"; +SWWM_ZOOMFIRE = "Fuego Terciario / Zoom"; +SWWM_MELEE = "Ataque a Melé"; +SWWM_DASH = "Esprintar"; +SWWM_GESTURE1 = "Apuntar Abajo"; +SWWM_GESTURE2 = "Pulgar Arriba"; +SWWM_GESTURE3 = "Victoria"; +SWWM_KBASE = "Menú de Demolicionista"; +// mod menu +SWWM_MTITLE = "Opciones de SWWM GZ"; +SWWM_PTITLE = "Opciones de Jugador"; +SWWM_VOICETYPE = "Pack de Voz de Demolicionista"; +SWWM_MUTELEVEL = "Nivel de Muteo de Voz"; +SWWM_MUTENONE = "Ninguno"; +SWWM_MUTECOMBAT = "Comentarios de Combate"; +SWWM_MUTEINTER = "Comentarios de Interacción"; +SWWM_MUTELINERS = "Frases de Inicio de Mapa"; +SWWM_MUTEALL = "Todo"; +SWWM_OTITLE = "Opciones Visuales"; +SWWM_FLASH = "Intensidad de Destellos en pantalla"; +SWWM_HUDMARGIN = "Margen del HUD"; +SWWM_MAXMSG = "Mensajes Máximos"; +SWWM_MAXMSGBIG = "Mensajes Máximos (extendido)"; +SWWM_MAXPICK = "Mensajes de Item Máximos"; +SWWM_CHATLEN = "Duración de Mensajes de Chat"; +SWWM_MSGLEN = "Duración de Mensajes Generales"; +SWWM_PICKLEN = "Duración de Mensajes de Item"; +SWWM_ITITLE = "Opciones de Items"; +SWWM_ARMORUSE = "Usar Armadura Automaticamente"; +SWWM_HEALTHUSE = "Usar Salud Automaticamente"; +SWWM_AMMOUSE = "Usar Fabricadores Automaticamente"; +SWWM_CTITLE = "Opciones de Multijugador"; +SWWM_SKEYS = "Compartir Llaves"; +SWWM_SVARMORUSE = "Forzar Auto-Uso de Armadura"; +SWWM_SVHEALTHUSE = "Forzar Auto-Uso de Salud"; +SWWM_SVAMMOUSE = "Forzar Auto-Uso de Fabricadores"; +SWWM_MCREDS = "Créditos de SWWM GZ"; +SWWM_CLEAD = "Desarrollo Principal:"; +SWWM_CASSETS = "Assets Adicionales:"; +SWWM_CMUSIC = "Música Usada:"; +SWWM_CFANART = "Fanart de Intermisión:"; +SWWM_CPATRON = "Mecenas de Patreon:"; +SWWM_CTHANK = "Agradecimientos Especiales:"; +SWWM_CDRAGON2 = "(Por ser un buen dragón mascota)"; +SWWM_CLUCY2 = "(Por la fuente Tewi, que he seguido usando todos estos años)"; +SWWM_CKEKS2 = "(Por libeye, asistencia con el código de manejo de excepciones)"; +SWWM_CSLEDGE2 = "(Por razones de lore que me animaron a tomar parte en el modiverso de Doom)"; +SWWM_CSPY2 = "(Por el nivel de entusiasmo mostrado por todo en este mod)"; +SWWM_CINSP1 = "Combine Kegan, HyperUltra64, TerminusEst13, Yholl y amigos"; +SWWM_CINSP2 = "(Por servir de inspiración y por ser gente muy molona)"; +SWWM_CCOMMUNITY1 = "Todo mi super colegueo de la comunidad de Doom"; +SWWM_CCOMMUNITY2 = "(Por ayudarme a seguir trabajando en esto, y por todo el tiempo que hemos compartido)"; +SWWM_CCOMMUNITY3 = "(Por muchos más años de Doom. ¡Os adoro!)"; +SWWM_CDEVS1 = "Randi, Graf, Rachael, Mental, dpJudas y el resto del equipo de desarrollo de GZDoom"; +SWWM_CDEVS2 = "(Por su trabajo en el source port que me ha devuelto la fe en el modding. ¡Sois la caña!)"; +SWWM_FORCEDISABLE = "Forzar Desactivado"; +SWWM_USERSET = "Elegido por Usuario"; +SWWM_FORCEENABLE = "Forzar Activado"; +SWWM_6DOF = "Vuelo con 6DOF"; +SWWM_TARGET = "Mostrar Barras de Salud"; +SWWM_TARGETTAG = "Mostrar Nombres de Enemigos"; +SWWM_DAMNUMS = "Mostrar Números de Daño/Cura"; +SWWM_SCORENUMS = "Mostrar Números de Puntuación"; +SWWM_SCOREBONUS = "Mostrar Bonificaciones de Puntuación"; +SWWM_EARBUSTER = "Reducir Estruendo del Wallbuster"; +SWWM_SHADERS = "Usar Shaders de Pantalla"; +SWWM_OTHERVOICE = "Voz en Cooperativo"; +SWWM_REVIVE = "Sistema de Reinicio de Emergencia"; +SWWM_REVIVECOOLDOWN = "Tiempo de recarga de Reinicio"; +SWWM_UNLIMITED = "Ilimitado"; +SWWM_INTERTYPE = "Arte de Intermisión"; +SWWM_BALLUSE = "Las Bolas de Plomo activan botones"; +TOOLTIP_SWWM_VOICETYPE = "Selecciona el pack de voz para el jugador."; +TOOLTIP_SWWM_MUTEVOICE = "Controla lo que se mutea, si prefieres tener un protagonista más silencioso."; +TOOLTIP_SWWM_FLASHSTRENGTH = "Los destellos en pantalla suelen ocurrir al disparar algunas armas, puedes reducirlo si este tipo de effectos te causan malestar."; +TOOLTIP_SWWM_HUDMARGIN = "Margen alrededor de los elementos del HUD, en píxeles (escalados)."; +TOOLTIP_SWWM_MAXSHOWN = "Número máximo de mensajes (no líneas individuales) mostrados en la parte superior izquierda del HUD."; +TOOLTIP_SWWM_MAXSHOWNBIG = "Igual que la opción anterior, pero cuando la barra de chat está activa."; +TOOLTIP_SWWM_MAXPICKUP = "Numero máximo de mensajes de recogida de items visibles en todo momento."; +TOOLTIP_SWWM_CHATDURATION = "Duración de los mensajes de chat en segundos."; +TOOLTIP_SWWM_MSGDURATION = "Duración de los obituarios y otros mensajes en segundos."; +TOOLTIP_SWWM_PICKDURATION = "Duración de los mensajes de recogida de items en segundos."; +TOOLTIP_SWWM_SHAREKEYS = "Cuando esto está activado, recoger una llave envía una copia a todos los otros jugadores."; +TOOLTIP_SWWM_AUTOUSEARMOR = "Cuando esto está activado, las armaduras nuevas se equipan automáticamente al recoger, y las copias extra se usarán automáticamente cuando sea necesario."; +TOOLTIP_SWWM_AUTOUSEHEALTH = "Cuando esto está activado, los items de salud se usan automáticamente si pueden curar (incluyendo copias extra). Esto excluye los Refrescadores ya que cuentan como powerups, y siempre se activan automáticamente al recibir daño fatal."; +TOOLTIP_SWWM_AUTOUSEAMMO = "Cuando esto está activado, los fabricadores de munición se usan automáticamente al recoger. Esto excluye los fabricadores de Tier 4 ya que cuentan como powerups."; +TOOLTIP_SWWM_ENFORCEAUTOUSEARMOR = "Fuerza una opción específica de auto-uso de armadura para todos los jugadores, o respeta la opción de cada uno."; +TOOLTIP_SWWM_ENFORCEAUTOUSEHEALTH = "Fuerza una opción específica de auto-uso de salud para todos los jugadores, o respeta la opción de cada uno."; +TOOLTIP_SWWM_ENFORCEAUTOUSEAMMO = "Fuerza una opción específica de auto-uso de fabricadores para todos los jugadores, o respeta la opción de cada uno."; +TOOLTIP_SWWM_FLY6DOF = "Habilita el movimiento con seis ángulos de libertad al volar. Desactiva la opción si esto te causa incomodidad."; +TOOLTIP_SWWM_TARGETER = "Muestra barras de vida de enemigos y jugadores. Desactiva la opción si prefieres usar otro mod para esto, por ejemplo Target Spy."; +TOOLTIP_SWWM_TARGETTAGS = "Muestra nombres encima de las barras de vida."; +TOOLTIP_SWWM_HEALTHNUMS = "Muestra números de daño/curación. Desactiva la opción si prefieres usar otro mod para esto, por ejemplo DamNums."; +TOOLTIP_SWWM_SCORENUMS = "Muestra números de puntuación con cada baja."; +TOOLTIP_SWWM_SCOREBONUS = "Muestra textos de bonificación extra sobre los puntos (ej.: contadores de multikill)."; +TOOLTIP_SWWM_EARBUSTER = "Los sonidos de disparo del Wallbuster pueden a veces ser dolorosamente estridentes. Esta opción limitará la intensidad a un valor más soportable."; +TOOLTIP_SWWM_SHADERS = "Usa shaders de postprocesado para cosas como powerups y la mira del Silver Bullet. Puedes desactivar esto si prefieres algo más ligero para la vista."; +TOOLTIP_SWWM_OTHERVOICE = "Te permite oír los comentarios de voz de otros jugadores, si estás lo suficientemente cerca."; +TOOLTIP_SWWM_REVIVE = "Permite al jugador volver a levantarse tras morir pulsando Fuego. Tiene un cooldown configurable."; +TOOLTIP_SWWM_REVIVECOOLDOWN = "Tiempo en segundos tras reiniciar, durante el cual si mueres otra vez, no puedes volver a levantarte. Pon a 0 para permitir reinicios ilimitados."; +TOOLTIP_SWWM_INTERTYPE = "Elige qué mostrar de fondo durante intermisiones."; +TOOLTIP_SWWM_BALLUSE = "Los proyectiles de Bola de Plomo pueden activar botones usables remotamente (excluyendo salidas). Potencialmente roto."; +// knowledge base +SWWM_COMINGSOON = "(próximamente)"; +SWWM_MISSTAB = "Misión"; +SWWM_STATTAB = "Stats"; +SWWM_STATUPTIME = "Tiempo Activo: "; +SWWM_STATONFOOT = "Distancia a Pie: "; +SWWM_STATFLIGHT = "Distancia en Aire: "; +SWWM_STATBOOST = "Veces Impulsado: "; +SWWM_STATDASH = "Veces Esprintado: "; +SWWM_STATSTOMP = "Veces Impactado: "; +SWWM_STATFUEL = "Uso Total de Combustible: "; +SWWM_STATSPEED = "Velocidad Punta: "; +SWWM_STATAIRTIME = "Mayor Tiempo en Aire: "; +SWWM_STATKILLS = "Bajas Enemigas Totales: "; +SWWM_STATDEATHS = "Muertes Totales: "; +SWWM_STATDDEALT = "Daño Total Infligido: "; +SWWM_STATTDEALT = "Mayor Daño Infligido: "; +SWWM_STATDTAKEN = "Daño Total Recibido: "; +SWWM_STATTTAKEN = "Mayor Daño Recibido: "; +SWWM_STATMKILL = "Mayor Racha: "; +SWWM_STATSKILL = "Mayor Racha Intocable: "; +SWWM_STATFAVWEAP = "Arma Favorita: "; +SWWM_STATHISCORE = "Puntuación Máxima: "; +SWWM_INVTAB = "Inventario"; +SWWM_INVFAIL = "No puedes usar esto ahora"; +SWWM_INVNDROP = "No puedes tirar esto"; +SWWM_NOINV = "(inventario vacío)"; +SWWM_KEYTAB = "Llavero"; +SWWM_NOINV = "(ninguna llave encontrada)"; +SWWM_KBASETAB = "Biblioteca"; +SWWM_STORETAB = "Tienda"; +SWWM_STOREFULL = "No puedes llevar más de eso"; +SWWM_STOREMUNS = "No tienes suficiente dinero"; +SWWM_NOSTORE = "(no queda nada que comprar)"; +SWWM_TRADETAB = "Intercambio"; +SWWM_TRADEFULL = "No puede llevar más de eso"; +SWWM_NOTRADE = "(no hay unidades con las que intercambiar)"; +SWWM_TRADETO = "Enviado a"; +SWWM_TRADEFROM = "Recibido de"; +SWWM_NOTRADEHIST = "(no hay intercambios en el historial)"; +SWWM_MSGSENT = "Has enviado %dx %s a %s."; +SWWM_MSGRECV = "%s te ha enviado %dx %s."; +SWWM_CHATTAB = "Hist. de Chat"; +SWWM_NOCHAT = "(historial de chat vacío)"; +SWWM_SECRETTAB = "Secreto"; +SWWM_TODEMO = "Para Demo-chan, de parte de Ibuki y Saya \cg♥\c-"; +SWWM_MAINCONTROLS = "Pulsa F1 para ver controles"; +SWWM_LOREUNSEL = "(ninguna entrada elegida)"; +SWWM_LORETAB0 = "Items"; +SWWM_LORETAB1 = "Gente"; +SWWM_LORETAB2 = "Lore"; +SWWM_HELPTAB = "Ayuda"; +SWWM_HELPTXT = +"\cxMenú de Demolicionista - Controles Básicos\c-\n" +"\cx----------------------------------------\c-\n" +"\n" +"\cf%s:\c- Abrir/Cerrar menú de Demolicionista\n" +"\cfRePág/AvPág:\c- Cambiar pestaña\n" +"\cfF1:\c- Abrir/Cerrar pestaña de ayuda\n" +"\n" +"\cxPestaña de Misión - Controles\c-\n" +"\cx---------------------------\c-\n" +"\n" +"\cfArriba/Abajo:\c- Scroll\n" +"\n" +"\cxPestaña de Inventario - Controles\c-\n" +"\cx-------------------------------\c-\n" +"\n" +"\cfFlechas:\c- Navegar\n" +"\cfEnter/Click Izdo.:\c- Usar item seleccionado\n" +"\cfRetroceso/Click Dcho.:\c- Descartar item seleccionado\n" +"\n" +"\cxPestaña de Llavero - Controles\c-\n" +"\cx----------------------------\c-\n" +"\n" +"\cfFlechas:\c- Navegar\n" +"\n" +"\cxPestaña de Biblioteca - Controles (Principal)\c-\n" +"\cx-------------------------------------------\c-\n" +"\n" +"\cfArriba/Abajo:\c- Scroll por entradas\n" +"\cfLeft/Right:\c- Cambiar categoría\n" +"\cfEnter/Click Izdo.:\c- Abrir entrada\n" +"\n" +"\cxPestaña de Biblioteca - Controles (Entrada Abierta)\c-\n" +"\cx-------------------------------------------------\c-\n" +"\n" +"\cfArriba/Abajo:\c- Scroll\n" +"\cfRetroceso:\c- Volver a lista de entradas\n" +"\n" +"\cxPestaña de Tienda - Controles\c-\n" +"\cx---------------------------\c-\n" +"\n" +"\cfFlechas:\c- Navegar\n" +"\cfEnter/Click Izdo.:\c- Comprar\n" +//"\cfRetroceso/Click Dcho.:\c- Vender\n" +"\n" +"\cxPestaña de Intercambio - Controles (Principal)\c-\n" +"\cx---------------------------\c-\n" +"\n" +"\cfArriba/Abajo:\c- Navegar\n" +"\cfEnter/Click Izdo.:\c- Elegir destinatario\n" +"\cfRetroceso:\c- Historial\n" +"\n" +"\cxPestaña de Intercambio - Controles (Intercambio)\c-\n" +"\cx----------------------------\c-\n" +"\n" +"\cfFlechas:\c- Navegar\n" +"\cfEnter/Click Izdo.:\c- Enviar item\n" +"\cfRetroceso:\c- Volver\n" +"\n" +"\cxPestaña de Intercambio - Controles (Historial)\c-\n" +"\cx------------------------------\c-\n" +"\n" +"\cfArriba/Abajo:\c- Scroll\n" +"\cfRetroceso:\c- Volver\n" +"\n" +"\cxPestaña de Historial de Chat - Controles\c-\n" +"\cx---------------------\c-\n" +"\n" +"\cfArriba/Abajo:\c- Scroll"; +// mission entries +SWWM_MISSION_DOOM = +"Bienvenida a tu primera misión, Demolicionista. Seré franca, la situación es jodida. La cosa no pinta bien, para nada. Esos putos cazurros de la UAC la han liado parda y ahora lo estamos pagando. PUTA... MIERDA... LA UAC... en serio. Si el niñato ese de Kelliher no me hubiera bloqueado, es que lo ponía a parir ya, ni te imaginas COMO de cabreada estoy ahora mismo...\n" +"\n" +"Todo pasó tan rápido que... ni tuvimos tiempo de prepararnos. Ya se han ventilado media Tierra. Bueno exactamente todos los paises del oeste, con epicentro en el territorio de la Unión de Estados, donde te vamos a mandar. Lo que más me repatina es que no puedo contactactar con la Capital Lunar, es como si nos estuvieran ignorando a propósito. Hostia puta, podría haber sido nuestra oportunidad para contactar con los Nukuri y pedir ayuda, pero nada, estamos solos. Tenemos... que hacer todo lo que podamos para luchar contra estas cosas, por nuestra cuenta. Ahí es donde entras en escena.\n" +"\n" +"Es tu misión poner fin a esto, hay gente ahí luchando, no sabemos cuanta, que no ha sido evacuada. Es el Infierno en la Tierra gracias a que las asombrosas y grandes mentes de la UAC metieran sus sucias pezuñas donde no les conviene. Acaso saben... cuantos de mis amigos he perdido... los miles... decenas de miles o más, que... no han podido. Comparado con esto la Tercera Guerra Mundial no fue nada. Es que... ugh... y el muy capullo tiene los SANTOS COJONES de ir por ahí haciendo como que todo va bien y que se va a arreglar pronto. Es que le metía una hostia así al bastardo engreído ese... joder.\n" +"\n" +"*suspiro*\n" +"\n" +"Basta de lamentarse... lo importante ahora es la misión. En serio, no tengo mucha fé en ese tal \"solucionador de problemas\" de la UAC, pero NOSOTROS sí que podemos hacerlo. Nos hemos juntado yo y unos cuantos otros para hacerlo posible, vas a salvar a esa gente. Será difícil, lo sé, pero puedes hacerlo, por eso te he creado. Si hay una posibilidad de que lo consigas, quiero decirte que te recompensaré personalmente, Demo-chan. No te voy a dar detalles, quiero que sea una sorpresa.\n" +"\n" +"No hemos podido proveerte de todo el equipamiento disponible, no hay tiempo. En vez de eso, vete fijando por si encuentras provisiones colocadas estratégicamente por el camino (si hay suerte los demonios no tocarán nada). Se que suena muy a videojuego, y si te oigo quejarte me puedes comer los calzones, la decisión no fue mía. Pues eso.\n" +"\n" +"Eres nuestra última esperanza, así que lucha, Demo-chan, lucha por aquellos que quieres proteger, por todos nosotros... Haz que esos bastardos lo paguen.\n" +"\n" +" — Saya"; +SWWM_MISSION_HERETIC = +"Bienvenida a tu segunda misión, Demolicionista. Mientras se calma un poco la cosa por aquí, hemos podido retomar nuestro trabajo en el Proyecto Akari. Ya sabes, ese tan importante en el que quise trabajar toda la vida. Por ahora todo bien, todo correcto, y vas a ser la primera en tomar parte en la exploración de otros mundos. Hemos rebuscado por el multiverso para encontrar algunos sitios interesantes, y este en particular nos llamó la atención. Se llama Parthoris, es un reino de magia y elfos y tal, me mola. Pues eso, espero que el viaje no haya sido muy movido, aún no hemos afinado esa parte.\n" +"\n" +"Esta es la situación: El tal lugar está dividido en siete reinos, y todo iba bien™ hasta que un mago maloso y tal salió por ahí y le hizo un lavado cerebral a todo dios. Los únicos que resistieron fueron los elfos, los Sidhe (como puñetas se pronuncia eso). No me gusta como pinta todo esto, y no quiero un refrito de lo que nos pasó a nosotros, así que estás aquí para pararlo.\n" +"\n" +"Tu objetivo es un tal D'Sparil. Es miembro de una tríada de magos malosos chiflados que se llaman \"Jinetes de Serpiente\". El tío es más bien alto, encapuchado en rojo, y habla al revés, más fácil no puede ser. Manda sobre ejércitos de no muertos y otras mierdas, nada de lo que no puedas encargarte, seguro. Lo primero, necesitarás contactar con los supervivientes Sidhe, ver si puedes conseguir más información de donde ir y que hacer. A lo mejor cuando se acabe todo esto podemos formar una alianza o algo, y espero que no se cabreen porque usamos muebles de madera.\n" +"\n" +"Estoy segura, que cuando te vengas de vuelta vas a querer cambiarte a tu cuerpo de maidbot otra vez, asi que estaré trabajando en unas cuantas \"extensiones\" ahí para hacer las cosas más... \"divertidas\", si pillas lo que digo. Oh, sí, se me antoja algo largo... y duro... ahora mismo, sí...\n" +"\n" +"Bueno... uh... calenturas aparte, perdona que no te pudieramos dar todas las cosas. La culpa es mía, creo que la he liado con algo de la distribución y se fue todo a tirar por ahí. Es posible que los lugareños hayan movido algunas cosas... asi que buena suerte encontrándolo todo.\n" +"\n" +"A por ellos, Demo-chan. Párteles el culo a esos magos maleantes.\n" +"\n" +" — Saya"; +SWWM_MISSION_HEXEN = +"Bienvenida a tu... ah ya me he cansado.\n" +"\n" +"Holis, Demo-chan. ¡Es hora de otra aventura! ¿Te acuerdas del brujo ese al que dejaste KO? Pues acabamos de localizar al siguiente colega maloso que tiene, y le vas a partir el culo pero bien, oh sí.\n" +"\n" +"Bienvenida a Cronos. Este sitio tenía buena pinta, hasta que el tío ese vino todo pisoteando con sus ejércitos. Como el brujales ese, el muy capullo también consiguió poner a algunos de los de aquí de su lado. Tu objetivo se llama Korax, como el cuervo, eh, ya sabes, \"Corvus Corax\"... ah, olvídalo.\n" +"\n" +"Pues la cosa es que, me gustaría que fueras para ahí y lo quitaras de en medio. NO hagas caso de cualquier mierda que te suelte, que seguro que también te intentará comer el tarro. Es grande, feucho, y no tiene mucha pinta de poder montar en una serpiente, asi que a lo mejor... es que lo montan a él... oh espera no, no suena muy... UGH... dios la imagen mental, mierda joder. Donde están los pechotes de Ibuki cuando los necesitas, son lo mejor para hacerme olvidar todo.\n" +"\n" +"Se que querrás una buena recompensa por esto asi que, esto es lo que tengo en mente. ¿Que tal un poco más de \"diversión\" como la última vez, eh? Tú, yo, tal vez Ibuki y Maidbot tambien... y no se... si Kirin-kun también... hnnn... y luego... *jadeando*\n" +"\n" +"OK, wow... uf. Saya, concéntrate. Nada de hornyposting en los mensajes de misión, otra vez no. Ah y luego, noticias algo asi como que ¿¿¿malas??? Nos hemos metido en un lío con lo de las municiones y nos han mandado estos cachivaches, estos \"Fabricadores\" del friki ese. Al menos te dan munición. Como siempre, tus cosas andarán por ahí colocadas estratégicamente, ya que no pudimos... mandarte con todo encima, como siempre. No sé por qué el muy friki insiste en hacerlo todo así. ¿Es que por qué se empeñará en que todo tenga que ser... ugh... como un videojuego?\n" +"\n" +"Bueno, pues eso. Anda, Demo-chan, ¡enséñales lo que sabes hacer!\n" +"\n" +" — Saya"; +SWWM_MISSION_NONE = "(no hay instrucciones de misión disponibles)"; diff --git a/language.es_voice b/language.es_voice new file mode 100644 index 000000000..ec83d0a4e --- /dev/null +++ b/language.es_voice @@ -0,0 +1,230 @@ +// Castillian Spanish +[es] +// voice name +SWWM_VOICENAME_DEFAULT = "Demolicionista"; +// new weapon received +SWWM_SUBS_DEFAULT_GETWEAPON1 = "No está mal... No está mal para nada..."; +SWWM_SUBS_DEFAULT_GETWEAPON2 = "Buena pesca..."; +SWWM_SUBS_DEFAULT_GETWEAPON3 = "Ahora es mío..."; +SWWM_SUBS_DEFAULT_GETWEAPON4 = "Bien..."; +SWWM_SUBS_DEFAULT_GETWEAPON5 = "Bingo..."; +SWWM_SUBS_DEFAULT_GETWEAPON6 = "Toma ya..."; +SWWM_SUBS_DEFAULT_GETWEAPON7 = "Excelente..."; +SWWM_SUBS_DEFAULT_GETWEAPON8 = "Sí..."; +SWWM_SUBS_DEFAULT_GETWEAPON9 = "Eso es..."; +SWWM_SUBS_DEFAULT_GETWEAPON10 = "Perfecto..."; +SWWM_SUBS_DEFAULT_GETWEAPON11 = "Me gusta..."; +SWWM_SUBS_DEFAULT_GETWEAPON12 = "Tiene buena pinta..."; +SWWM_SUBS_DEFAULT_GETWEAPON13 = "Probablemente cueste una fortuna..."; +// locked door +SWWM_SUBS_DEFAULT_LOCKED1 = "No tengo la llave."; +SWWM_SUBS_DEFAULT_LOCKED2 = "Solo abre con una llave."; +SWWM_SUBS_DEFAULT_LOCKED3 = "Necesitaría la llave."; +SWWM_SUBS_DEFAULT_LOCKED4 = "Cerrado a cal y canto."; +// jammed door (strife) +SWWM_SUBS_DEFAULT_NJAMMED = "4"; +SWWM_SUBS_DEFAULT_JAMMED1 = "Está atrancada."; +SWWM_SUBS_DEFAULT_JAMMED2 = "Nada."; +SWWM_SUBS_DEFAULT_JAMMED3 = "Atrancada."; +SWWM_SUBS_DEFAULT_JAMMED4 = "Es inútil."; +// puzzle item failure +SWWM_SUBS_DEFAULT_PUZZFAIL1 = "Maldición."; +SWWM_SUBS_DEFAULT_PUZZFAIL2 = "Maldita sea."; +SWWM_SUBS_DEFAULT_PUZZFAIL3 = "No bueno."; +SWWM_SUBS_DEFAULT_PUZZFAIL4 = "Pues no."; +// puzzle item success +SWWM_SUBS_DEFAULT_PUZZSUCC1 = "Bien."; +SWWM_SUBS_DEFAULT_PUZZSUCC2 = "Eso es."; +SWWM_SUBS_DEFAULT_PUZZSUCC3 = "Lo tengo."; +SWWM_SUBS_DEFAULT_PUZZSUCC4 = "Sí."; +SWWM_SUBS_DEFAULT_PUZZSUCC5 = "Mola."; +// first enemy encounter (20 seconds cooldown since all enemies dead) +SWWM_SUBS_DEFAULT_FIGHTSTART1 = "Ya estamos otra vez."; +SWWM_SUBS_DEFAULT_FIGHTSTART2 = "Que empiece el espectáculo."; +SWWM_SUBS_DEFAULT_FIGHTSTART3 = "Hora de morir."; +SWWM_SUBS_DEFAULT_FIGHTSTART4 = "Ven a por mí."; +SWWM_SUBS_DEFAULT_FIGHTSTART5 = "Vais a morir todos."; +SWWM_SUBS_DEFAULT_FIGHTSTART6 = "Ya tenía ganas de pelea."; +SWWM_SUBS_DEFAULT_FIGHTSTART7 = "Vamos con esto."; +SWWM_SUBS_DEFAULT_FIGHTSTART8 = "¡Hora de matar! ¡Matarlos a todos!"; +SWWM_SUBS_DEFAULT_FIGHTSTART9 = "En serio que no querrías empezar una pelea conmigo."; +SWWM_SUBS_DEFAULT_FIGHTSTART10 = "Vamos al asunto."; +SWWM_SUBS_DEFAULT_FIGHTSTART11 = "¡Matar!"; +SWWM_SUBS_DEFAULT_FIGHTSTART12 = "Esto no será dificil."; +SWWM_SUBS_DEFAULT_FIGHTSTART13 = "Vamos allá."; +SWWM_SUBS_DEFAULT_FIGHTSTART14 = "Hagamos esto."; +SWWM_SUBS_DEFAULT_FIGHTSTART15 = "Acabemos con esto."; +SWWM_SUBS_DEFAULT_FIGHTSTART16 = "Bueno, esto será un desafío interesante."; +SWWM_SUBS_DEFAULT_FIGHTSTART17 = "OK. Empecemos con esto."; +SWWM_SUBS_DEFAULT_FIGHTSTART18 = "Oh, esto es justo lo que necesitaba ahora..."; +SWWM_SUBS_DEFAULT_FIGHTSTART19 = "Hora de montar un espectáculo."; +SWWM_SUBS_DEFAULT_FIGHTSTART20 = "Te voy a eliminar."; +SWWM_SUBS_DEFAULT_FIGHTSTART21 = "Oh, bien. Y yo que me temía no tener nada que hacer.."; +// played at map start +SWWM_SUBS_DEFAULT_MAPSTART1 = "Ugh... este sitio apesta."; +SWWM_SUBS_DEFAULT_MAPSTART2 = "OK, manos a la obra."; +SWWM_SUBS_DEFAULT_MAPSTART3 = "Arreando que es gerundio."; +SWWM_SUBS_DEFAULT_MAPSTART4 = "Este sitio tiene muy mala pinta."; +SWWM_SUBS_DEFAULT_MAPSTART5 = "Nací preparada."; +SWWM_SUBS_DEFAULT_MAPSTART6 = "La vida es dura, hago lo que tengo que hacer."; +SWWM_SUBS_DEFAULT_MAPSTART7 = "Ningún robot es mejor que yo."; +SWWM_SUBS_DEFAULT_MAPSTART8 = "Los he visto mejores."; +SWWM_SUBS_DEFAULT_MAPSTART9 = "OK. Vamos para allá."; +SWWM_SUBS_DEFAULT_MAPSTART10 = "No quiero problemas. Solo estoy de camino."; +SWWM_SUBS_DEFAULT_MAPSTART11 = "Siento haceros esperar."; +SWWM_SUBS_DEFAULT_MAPSTART12 = "Haré lo mejor que pueda."; +SWWM_SUBS_DEFAULT_MAPSTART13 = "Que quede claro: Todo lo bueno que encuentre es mío."; +SWWM_SUBS_DEFAULT_MAPSTART14 = "Seguro que la comida aquí es terrible."; +// every time a secret is found +SWWM_SUBS_DEFAULT_FINDSECRET1 = "Sí, sí, soy la mejor."; +SWWM_SUBS_DEFAULT_FINDSECRET2 = "Es verdad. Molo bastante."; +SWWM_SUBS_DEFAULT_FINDSECRET3 = "¿Que puedo decir? Se me da bien lo que hago."; +SWWM_SUBS_DEFAULT_FINDSECRET4 = "No ha sido para tanto."; +SWWM_SUBS_DEFAULT_FINDSECRET5 = "Ningún problema en absoluto."; +SWWM_SUBS_DEFAULT_FINDSECRET6 = "Fue facil."; +SWWM_SUBS_DEFAULT_FINDSECRET7 = "Gracias a mí, sí."; +SWWM_SUBS_DEFAULT_FINDSECRET8 = "Fue visto y no visto."; +SWWM_SUBS_DEFAULT_FINDSECRET9 = "Fue pan comido."; +SWWM_SUBS_DEFAULT_FINDSECRET10 = "Todavía tengo mi don."; +SWWM_SUBS_DEFAULT_FINDSECRET11 = "He hecho un buen trabajo, ¿verdad?"; +SWWM_SUBS_DEFAULT_FINDSECRET12 = "Wow, ¡mira que suerte!"; +SWWM_SUBS_DEFAULT_FINDSECRET13 = "Sí, bueno, soy bastante guay."; +// frag taunts +SWWM_SUBS_DEFAULT_SCOREKILL1 = "A tomar viento."; +SWWM_SUBS_DEFAULT_SCOREKILL2 = "Uno menos."; +SWWM_SUBS_DEFAULT_SCOREKILL3 = "Adiós."; +SWWM_SUBS_DEFAULT_SCOREKILL4 = "¡Heh! No puedes pararme."; +SWWM_SUBS_DEFAULT_SCOREKILL5 = "Perdedor."; +SWWM_SUBS_DEFAULT_SCOREKILL6 = "Se acabó lo nuestro."; +SWWM_SUBS_DEFAULT_SCOREKILL7 = "Chao."; +SWWM_SUBS_DEFAULT_SCOREKILL8 = "Bien muerto."; +SWWM_SUBS_DEFAULT_SCOREKILL9 = "Otro trabajo hecho."; +SWWM_SUBS_DEFAULT_SCOREKILL10 = "El placer ha sido mío."; +SWWM_SUBS_DEFAULT_SCOREKILL11 = "¿Que tal algo más desafiante la próxima vez?"; +SWWM_SUBS_DEFAULT_SCOREKILL12 = "Me alegro de que se haya terminado."; +SWWM_SUBS_DEFAULT_SCOREKILL13 = "Bueno, se acabó. Ya está."; +SWWM_SUBS_DEFAULT_SCOREKILL14 = "Ugh. Déjame en paz."; +SWWM_SUBS_DEFAULT_SCOREKILL15 = "Piérdete."; +SWWM_SUBS_DEFAULT_SCOREKILL16 = "¿Eso es todo?"; +SWWM_SUBS_DEFAULT_SCOREKILL17 = "¿Eso es lo mejor que puedes hacer?"; +SWWM_SUBS_DEFAULT_SCOREKILL18 = "Molestas."; +SWWM_SUBS_DEFAULT_SCOREKILL19 = "Vas a tener que esforzarte más."; +SWWM_SUBS_DEFAULT_SCOREKILL20 = "¿Que? ¿Ya está?"; +SWWM_SUBS_DEFAULT_SCOREKILL21 = "Fuera de aquí."; +SWWM_SUBS_DEFAULT_SCOREKILL22 = "Un placer."; +SWWM_SUBS_DEFAULT_SCOREKILL23 = "Fuera de mi camino."; +SWWM_SUBS_DEFAULT_SCOREKILL24 = "Quita de en medio."; +SWWM_SUBS_DEFAULT_SCOREKILL25 = "¿Quieres más?"; +SWWM_SUBS_DEFAULT_SCOREKILL26 = "Hecho y hecho."; +SWWM_SUBS_DEFAULT_SCOREKILL27 = "Hecho."; +// getting hurt by monsters +SWWM_SUBS_DEFAULT_GETHIT1 = "Pues vale..."; +SWWM_SUBS_DEFAULT_GETHIT2 = "*suspiro*"; +SWWM_SUBS_DEFAULT_GETHIT4 = "Perra."; +SWWM_SUBS_DEFAULT_GETHIT5 = "Capullo..."; +SWWM_SUBS_DEFAULT_GETHIT6 = "Molestas."; +SWWM_SUBS_DEFAULT_GETHIT7 = "Que te den."; +SWWM_SUBS_DEFAULT_GETHIT8 = "Tienes toda mi atención."; +SWWM_SUBS_DEFAULT_GETHIT9 = "Voy a acabar con esto ahora mismo."; +SWWM_SUBS_DEFAULT_GETHIT10 = "Mira que eres cansino."; +SWWM_SUBS_DEFAULT_GETHIT11 = "Eso no ha valido."; +SWWM_SUBS_DEFAULT_GETHIT12 = "¿En serio?"; +SWWM_SUBS_DEFAULT_GETHIT13 = "Vas a tener que esforzarte más."; +SWWM_SUBS_DEFAULT_GETHIT14 = "Fuera de aquí."; +SWWM_SUBS_DEFAULT_GETHIT15 = "Y ahora es tu turno."; +SWWM_SUBS_DEFAULT_GETHIT16 = "Hora de hacerte callar de una vez por todas."; +SWWM_SUBS_DEFAULT_GETHIT17 = "No vas a salir de aquí de una pieza."; +SWWM_SUBS_DEFAULT_GETHIT18 = "Parece que estás enfadado..."; +// getting hurt by friendlies +SWWM_SUBS_DEFAULT_FRIENDHIT1 = "¿Te has enfadado conmigo?"; +SWWM_SUBS_DEFAULT_FRIENDHIT2 = "¿En serio?"; +SWWM_SUBS_DEFAULT_FRIENDHIT3 = "¿Que? ¿Por que?"; +SWWM_SUBS_DEFAULT_FRIENDHIT4 = "Eso no ha sido muy educado."; +SWWM_SUBS_DEFAULT_FRIENDHIT5 = "Perdona, ¿que?"; +SWWM_SUBS_DEFAULT_FRIENDHIT6 = "No eres muy amigable, ¿verdad?"; +SWWM_SUBS_DEFAULT_FRIENDHIT7 = "Eh, eh. Tranquilidad."; +// hurting a friendly +SWWM_SUBS_DEFAULT_HITFRIEND1 = "Lo... siento."; +SWWM_SUBS_DEFAULT_HITFRIEND2 = "Lo siento."; +SWWM_SUBS_DEFAULT_HITFRIEND3 = "Perdón."; +// greeting another player +SWWM_SUBS_DEFAULT_GREET1 = "Hola."; +SWWM_SUBS_DEFAULT_GREET2 = "Hola que tal."; +SWWM_SUBS_DEFAULT_GREET3 = "Ey."; +SWWM_SUBS_DEFAULT_GREET4 = "Ey."; +SWWM_SUBS_DEFAULT_GREET5 = "Ey."; +SWWM_SUBS_DEFAULT_GREET6 = "Ey hola."; +SWWM_SUBS_DEFAULT_GREET7 = "Buenas."; +// ragekit +SWWM_SUBS_DEFAULT_RAGEKIT1 = "¡¡¡¡¡AAAAAAAAAAAAAAAAAAAAAA!!!!!"; +SWWM_SUBS_DEFAULT_RAGEKIT2 = "¡¡¡JODEEEEEEEEERRRRRRRRRRR!!!"; +SWWM_SUBS_DEFAULT_RAGEKIT3 = "¡¡JODERJODERJODERR!!"; +SWWM_SUBS_DEFAULT_RAGEKIT4 = "¡¡¡¡AAAAAAAAAARGH!!!!"; +SWWM_SUBS_DEFAULT_RAGEKIT5 = "¡¡¡¡MATARRRRRRR!!!!"; +SWWM_SUBS_DEFAULT_RAGEKIT6 = "¡¡¡RAAAARGH!!! ¡¡¡VENGAAAA!!!"; +// --- comebacks for korax hub lines --- +// "Greetings mortal, are you ready to die?" +SWWM_SUBS_DEFAULT_KORAXGREET1 = "Oh vaya. Ya está. Yo me largo."; +SWWM_SUBS_DEFAULT_KORAXGREET2 = "Bien... todo muy bien."; +SWWM_SUBS_DEFAULT_KORAXGREET3 = "No quiero lo que sea que me estés vendiendo."; +SWWM_SUBS_DEFAULT_KORAXGREET4 = "La verdad... no eres mi tipo."; +SWWM_SUBS_DEFAULT_KORAXGREET5 = "La primera palabra que tengo en mente es 'feo'."; +SWWM_SUBS_DEFAULT_KORAXGREET6 = "Pareces como algo que quedó en la nevera demasiado tiempo."; +SWWM_SUBS_DEFAULT_KORAXGREET7 = "Veo que venir aquí fue un error."; +SWWM_SUBS_DEFAULT_KORAXGREET8 = "Me incomoda que me miren tan de cerca."; +SWWM_SUBS_DEFAULT_KORAXGREET9 = "Buena actitud..."; +SWWM_SUBS_DEFAULT_KORAXGREET10 = "Te podría preguntar lo mismo."; +SWWM_SUBS_DEFAULT_KORAXGREET11 = "Te iba a preguntar lo mismo."; +SWWM_SUBS_DEFAULT_KORAXGREET12 = "Solo busco la mayonesa. A lo mejor me la puedes dar. Segundo estante, justo al lado del flan."; +SWWM_SUBS_DEFAULT_KORAXGREET13 = "Vengo a recoger un pedido. Dos de peperoni grandes y un calzone. A nombre de 'Jódete'."; +// "My servants can smell your blood, human" +SWWM_SUBS_DEFAULT_KORAXBLOOD1 = "Pervertido."; +SWWM_SUBS_DEFAULT_KORAXBLOOD2 = "Interesante saberlo."; +SWWM_SUBS_DEFAULT_KORAXBLOOD3 = "Lo que tú digas."; +SWWM_SUBS_DEFAULT_KORAXBLOOD4 = "Pues no creo yo."; +SWWM_SUBS_DEFAULT_KORAXBLOOD5 = "Um... sí... no lo creo..."; +SWWM_SUBS_DEFAULT_KORAXBLOOD6 = "Si tú lo dices."; +SWWM_SUBS_DEFAULT_KORAXBLOOD7 = "Me da igual."; +SWWM_SUBS_DEFAULT_KORAXBLOOD8 = "Lo que sea. Tampoco es que me importe."; +SWWM_SUBS_DEFAULT_KORAXBLOOD9 = "Me importa un cagao."; +SWWM_SUBS_DEFAULT_KORAXBLOOD10 = "Como si me importara una mierda..."; +SWWM_SUBS_DEFAULT_KORAXBLOOD11 = "Creo que me confundes con alguien a quien le importara una mierda."; +SWWM_SUBS_DEFAULT_KORAXBLOOD12 = "No estoy tan segura de eso."; +SWWM_SUBS_DEFAULT_KORAXBLOOD13 = "Cállate ya."; +// "You have played this game too long, mortal, I think I shall remove you from the board" +SWWM_SUBS_DEFAULT_KORAXGAME1 = "Me da lo mismo."; +SWWM_SUBS_DEFAULT_KORAXGAME2 = "Vete a tomar por culo."; +SWWM_SUBS_DEFAULT_KORAXGAME3 = "Oh, vete a tomar por saco."; +SWWM_SUBS_DEFAULT_KORAXGAME4 = "No va a pasar."; +SWWM_SUBS_DEFAULT_KORAXGAME5 = "Tus amenazas no me asustan."; +SWWM_SUBS_DEFAULT_KORAXGAME6 = "Y una porra."; +SWWM_SUBS_DEFAULT_KORAXGAME7 = "No me gusta que me amenacen."; +SWWM_SUBS_DEFAULT_KORAXGAME8 = "¿Algo más que tenga que saber?"; +SWWM_SUBS_DEFAULT_KORAXGAME9 = "Cállate..."; +SWWM_SUBS_DEFAULT_KORAXGAME10 = "Nadie me habla así. Que te zurzan."; +SWWM_SUBS_DEFAULT_KORAXGAME11 = "No hablarás cuando estés muerto."; +SWWM_SUBS_DEFAULT_KORAXGAME12 = "Me gustaría verte intentarlo."; +SWWM_SUBS_DEFAULT_KORAXGAME13 = "Oh, inténtalo."; +SWWM_SUBS_DEFAULT_KORAXGAME14 = "No sé de que me hablas, y no me importa."; +// "Worship me and I may be yet merciful, then again, maybe not" +SWWM_SUBS_DEFAULT_KORAXWORSHIP1 = "¿Que?"; +SWWM_SUBS_DEFAULT_KORAXWORSHIP2 = "Menudo idiota..."; +SWWM_SUBS_DEFAULT_KORAXWORSHIP3 = "Capullo presumido..."; +SWWM_SUBS_DEFAULT_KORAXWORSHIP4 = "Parece que a alguien se le ha inflado el ego."; +SWWM_SUBS_DEFAULT_KORAXWORSHIP5 = "Tan ensimismado..."; +SWWM_SUBS_DEFAULT_KORAXWORSHIP6 = "Ya he oido bastantes chorradas tuyas."; +SWWM_SUBS_DEFAULT_KORAXWORSHIP7 = "Bla, bla, bla..."; +SWWM_SUBS_DEFAULT_KORAXWORSHIP8 = "¿Que? No te oigo con este zumbido en mis oidos."; +SWWM_SUBS_DEFAULT_KORAXWORSHIP9 = "Debes de pensar que soy idiota."; +SWWM_SUBS_DEFAULT_KORAXWORSHIP10 = "¿Te parezco idiota?"; +SWWM_SUBS_DEFAULT_KORAXWORSHIP11 = "Tienes una opinión bastante elevada de ti mismo."; +// "Are you strong enough to face your own masters?" +SWWM_SUBS_DEFAULT_KORAXMASTERS1 = "¿Podemos ir aligerando? Tengo sitios a los que ir."; +SWWM_SUBS_DEFAULT_KORAXMASTERS2 = "No me gusta que la gente me diga lo que tengo que hacer."; +SWWM_SUBS_DEFAULT_KORAXMASTERS3 = "Uh... sí, eso es."; +SWWM_SUBS_DEFAULT_KORAXMASTERS4 = "Supongo que no tengo nada mejor que hacer."; +SWWM_SUBS_DEFAULT_KORAXMASTERS5 = "Me estoy preguntando lo mismo."; +SWWM_SUBS_DEFAULT_KORAXMASTERS6 = "No es asunto tuyo."; +SWWM_SUBS_DEFAULT_KORAXMASTERS7 = "Sí, lo soy."; +SWWM_SUBS_DEFAULT_KORAXMASTERS8 = "Eso no es asunto tuyo."; +SWWM_SUBS_DEFAULT_KORAXMASTERS9 = "Por favor cállate ya..."; diff --git a/language.jp b/language.jp_base similarity index 100% rename from language.jp rename to language.jp_base diff --git a/language.jp_lore b/language.jp_lore new file mode 100644 index 000000000..b29abb3c1 --- /dev/null +++ b/language.jp_lore @@ -0,0 +1,2 @@ +// Japanese (hopefully someone will help with this) +[jp] diff --git a/language.jp_menu b/language.jp_menu new file mode 100644 index 000000000..b29abb3c1 --- /dev/null +++ b/language.jp_menu @@ -0,0 +1,2 @@ +// Japanese (hopefully someone will help with this) +[jp] diff --git a/language.jp_voice b/language.jp_voice new file mode 100644 index 000000000..b29abb3c1 --- /dev/null +++ b/language.jp_voice @@ -0,0 +1,2 @@ +// Japanese (hopefully someone will help with this) +[jp] diff --git a/menudef.txt b/menudef.txt index 46232bbdf..64de562de 100644 --- a/menudef.txt +++ b/menudef.txt @@ -52,6 +52,7 @@ OptionMenu "SWWMOptionMenu" Option "$SWWM_HEALTHUSE", "swwm_autousehealth", "YesNo" Option "$SWWM_AMMOUSE", "swwm_autouseammo", "YesNo" Option "$SWWM_EARBUSTER", "swwm_earbuster", "YesNo" + Option "$SWWM_BALLUSE", "swwm_balluse", "YesNo" StaticText " " StaticText "$SWWM_CTITLE", "Gold" Option "$SWWM_SKEYS", "swwm_sharekeys", "YesNo" diff --git a/modeldef.hellblazer b/modeldef.hellblazer index 7bed3793f..6967402c8 100644 --- a/modeldef.hellblazer +++ b/modeldef.hellblazer @@ -11,3 +11,754 @@ Model "Hellblazer" FrameIndex XZW1 A 0 0 } + +// translucent part +Model "Hellblazer" +{ + Path "models" + + Model 2 "Hellblazer1st_d.3d" + SurfaceSkin 2 4 "Hellblazer.png" + + AngleOffset -90 + Scale -0.005 0.0025 0.005 + Offset -2 2 1 + + // Still / Deselect + FrameIndex XZWL S 2 0 + FrameIndex XZWL T 2 1 + FrameIndex XZWL U 2 2 + FrameIndex XZWL V 2 3 + FrameIndex XZWL W 2 4 + FrameIndex XZWL X 2 5 + FrameIndex XZWL Y 2 6 + FrameIndex XZWL Z 2 7 + FrameIndex XZWM A 2 8 // Select + FrameIndex XZWM B 2 9 + FrameIndex XZWM C 2 10 + FrameIndex XZWM D 2 11 + FrameIndex XZWM E 2 12 + FrameIndex XZWM F 2 13 + FrameIndex XZWM G 2 14 + FrameIndex XZWM H 2 15 + // Fire + FrameIndex XZWM I 2 17 + FrameIndex XZWM J 2 18 + FrameIndex XZWM K 2 19 + FrameIndex XZWM L 2 20 + FrameIndex XZWM M 2 21 + FrameIndex XZWM N 2 22 + FrameIndex XZWM O 2 23 + // AltFire + FrameIndex XZWM P 2 25 + FrameIndex XZWM Q 2 26 + FrameIndex XZWM R 2 27 + FrameIndex XZWM S 2 28 + FrameIndex XZWM T 2 29 + FrameIndex XZWM U 2 30 + FrameIndex XZWM V 2 31 + // CycleStart/End + FrameIndex XZWM W 2 33 + // Cycle1 + FrameIndex XZWM X 2 37 + FrameIndex XZWM Y 2 38 + FrameIndex XZWM Z 2 39 + FrameIndex XZWN A 2 40 + // Cycle2 + FrameIndex XZWN B 2 41 + FrameIndex XZWN C 2 42 + FrameIndex XZWN D 2 43 + FrameIndex XZWN E 2 44 + FrameIndex XZWN F 2 45 + FrameIndex XZWN G 2 46 + FrameIndex XZWN H 2 47 + // Cycle3 + FrameIndex XZWN I 2 48 + FrameIndex XZWN J 2 49 + FrameIndex XZWN K 2 50 + FrameIndex XZWN L 2 51 + FrameIndex XZWN M 2 52 + FrameIndex XZWN N 2 53 + FrameIndex XZWN O 2 54 + FrameIndex XZWN P 2 55 + FrameIndex XZWN Q 2 56 + FrameIndex XZWN R 2 57 + // Unload + FrameIndex XZWN S 2 59 + FrameIndex XZWN T 2 60 + FrameIndex XZWN U 2 61 + FrameIndex XZWN V 2 62 + FrameIndex XZWN W 2 63 + FrameIndex XZWN X 2 64 + FrameIndex XZWN Y 2 65 + FrameIndex XZWN Z 2 66 + FrameIndex XZWO A 2 67 + FrameIndex XZWO B 2 68 + FrameIndex XZWO C 2 69 + FrameIndex XZWO D 2 70 + FrameIndex XZWO E 2 71 + FrameIndex XZWO F 2 72 + FrameIndex XZWO G 2 73 + FrameIndex XZWO H 2 74 + FrameIndex XZWO I 2 75 + FrameIndex XZWO J 2 76 + FrameIndex XZWO K 2 77 + FrameIndex XZWO L 2 78 + FrameIndex XZWO M 2 79 + FrameIndex XZWO N 2 80 + FrameIndex XZWO O 2 81 + FrameIndex XZWO P 2 82 + FrameIndex XZWO Q 2 83 + FrameIndex XZWO R 2 84 + // Load + FrameIndex XZWO S 2 85 + FrameIndex XZWO T 2 86 + FrameIndex XZWO U 2 87 + FrameIndex XZWO V 2 88 + FrameIndex XZWO W 2 89 + FrameIndex XZWO X 2 90 + FrameIndex XZWO Y 2 91 + FrameIndex XZWO Z 2 92 + FrameIndex XZWP A 2 93 + FrameIndex XZWP B 2 94 + FrameIndex XZWP C 2 95 + FrameIndex XZWP D 2 96 + FrameIndex XZWP E 2 97 + FrameIndex XZWP F 2 98 + FrameIndex XZWP G 2 99 + FrameIndex XZWP H 2 100 + FrameIndex XZWP I 2 101 + FrameIndex XZWP J 2 102 + FrameIndex XZWP K 2 103 + FrameIndex XZWP L 2 104 + FrameIndex XZWP M 2 105 + FrameIndex XZWP N 2 106 + FrameIndex XZWP O 2 107 + FrameIndex XZWP P 2 108 + FrameIndex XZWP Q 2 109 + FrameIndex XZWP R 2 110 + FrameIndex XZWP S 2 111 + // Idle + FrameIndex XZWP T 2 113 + FrameIndex XZWP U 2 114 + FrameIndex XZWP V 2 115 + FrameIndex XZWP W 2 116 + FrameIndex XZWP X 2 117 + FrameIndex XZWP Y 2 118 + FrameIndex XZWP Z 2 119 + FrameIndex XZWQ A 2 120 + FrameIndex XZWQ B 2 121 + FrameIndex XZWQ C 2 122 + FrameIndex XZWQ D 2 123 + FrameIndex XZWQ E 2 124 + FrameIndex XZWQ F 2 125 + FrameIndex XZWQ G 2 126 + FrameIndex XZWQ H 2 127 + FrameIndex XZWQ I 2 128 + FrameIndex XZWQ J 2 129 + // Melee + FrameIndex XZWQ K 2 131 + FrameIndex XZWQ L 2 132 + FrameIndex XZWQ M 2 133 + FrameIndex XZWQ N 2 134 + FrameIndex XZWQ O 2 135 + FrameIndex XZWQ P 2 136 + FrameIndex XZWQ Q 2 137 + FrameIndex XZWQ R 2 138 + FrameIndex XZWQ S 2 139 + FrameIndex XZWQ T 2 140 + FrameIndex XZWQ U 2 141 + FrameIndex XZWQ V 2 142 + FrameIndex XZWQ W 2 143 + FrameIndex XZWQ X 2 144 + FrameIndex XZWQ Y 2 145 + FrameIndex XZWQ Z 2 146 + FrameIndex XZWR A 2 147 + FrameIndex XZWR B 2 148 + FrameIndex XZWR C 2 149 + FrameIndex XZWR D 2 150 +} + +Model "Hellblazer" +{ + Path "models" + + Model 1 "Hellblazer1st_d.3d" + SurfaceSkin 1 0 "DemoTags.png" + SurfaceSkin 1 1 "DemoArms.png" + SurfaceSkin 1 2 "DemoSoft.png" + SurfaceSkin 1 3 "Hellblazer.png" + + AngleOffset -90 + Scale -0.005 0.0025 0.005 + Offset -2 2 1 + + ////// MISSILES + SurfaceSkin 1 5 "HellblazerAmmo.png" + SurfaceSkin 1 6 "HellblazerAmmo.png" + SurfaceSkin 1 7 "HellblazerAmmo.png" + SurfaceSkin 1 8 "HellblazerAmmo.png" + // Still / Deselect + FrameIndex XZW2 A 1 0 + FrameIndex XZW2 B 1 1 + FrameIndex XZW2 C 1 2 + FrameIndex XZW2 D 1 3 + FrameIndex XZW2 E 1 4 + FrameIndex XZW2 F 1 5 + FrameIndex XZW2 G 1 6 + FrameIndex XZW2 H 1 7 + FrameIndex XZW2 I 1 8 // Select + FrameIndex XZW2 J 1 9 + FrameIndex XZW2 K 1 10 + FrameIndex XZW2 L 1 11 + FrameIndex XZW2 M 1 12 + FrameIndex XZW2 N 1 13 + FrameIndex XZW2 O 1 14 + FrameIndex XZW2 P 1 15 + // Fire + FrameIndex XZW2 Q 1 17 + FrameIndex XZW2 R 1 18 + FrameIndex XZW2 S 1 19 + FrameIndex XZW2 T 1 20 + FrameIndex XZW2 U 1 21 + FrameIndex XZW2 V 1 22 + FrameIndex XZW2 W 1 23 + // AltFire + FrameIndex XZW2 X 1 25 + FrameIndex XZW2 Y 1 26 + FrameIndex XZW2 Z 1 27 + FrameIndex XZW3 A 1 28 + FrameIndex XZW3 B 1 29 + FrameIndex XZW3 C 1 30 + FrameIndex XZW3 D 1 31 + // CycleStart/End + FrameIndex XZW3 E 1 33 + // Cycle1 + FrameIndex XZW3 F 1 37 + FrameIndex XZW3 G 1 38 + FrameIndex XZW3 H 1 39 + FrameIndex XZW3 I 1 40 + // Unload + FrameIndex XZW3 J 1 59 + FrameIndex XZW3 K 1 60 + FrameIndex XZW3 L 1 61 + FrameIndex XZW3 M 1 62 + FrameIndex XZW3 N 1 63 + FrameIndex XZW3 O 1 64 + FrameIndex XZW3 P 1 65 + FrameIndex XZW3 Q 1 66 + FrameIndex XZW3 R 1 67 + FrameIndex XZW3 S 1 68 + FrameIndex XZW3 T 1 69 + FrameIndex XZW3 U 1 70 + FrameIndex XZW3 V 1 71 + FrameIndex XZW3 W 1 72 + FrameIndex XZW3 X 1 73 + FrameIndex XZW3 Y 1 74 + FrameIndex XZW3 Z 1 75 + FrameIndex XZW4 A 1 76 + FrameIndex XZW4 B 1 77 + FrameIndex XZW4 C 1 78 + FrameIndex XZW4 D 1 79 + FrameIndex XZW4 E 1 80 + FrameIndex XZW4 F 1 81 + FrameIndex XZW4 G 1 82 + FrameIndex XZW4 H 1 83 + FrameIndex XZW4 I 1 84 + // Load + FrameIndex XZW4 J 1 85 + FrameIndex XZW4 K 1 86 + FrameIndex XZW4 L 1 87 + FrameIndex XZW4 M 1 88 + FrameIndex XZW4 N 1 89 + FrameIndex XZW4 O 1 90 + FrameIndex XZW4 P 1 91 + FrameIndex XZW4 Q 1 92 + FrameIndex XZW4 R 1 93 + FrameIndex XZW4 S 1 94 + FrameIndex XZW4 T 1 95 + FrameIndex XZW4 U 1 96 + FrameIndex XZW4 V 1 97 + FrameIndex XZW4 W 1 98 + FrameIndex XZW4 X 1 99 + FrameIndex XZW4 Y 1 100 + FrameIndex XZW4 Z 1 101 + FrameIndex XZW5 A 1 102 + FrameIndex XZW5 B 1 103 + FrameIndex XZW5 C 1 104 + FrameIndex XZW5 D 1 105 + FrameIndex XZW5 E 1 106 + FrameIndex XZW5 F 1 107 + FrameIndex XZW5 G 1 108 + FrameIndex XZW5 H 1 109 + FrameIndex XZW5 I 1 110 + FrameIndex XZW5 J 1 111 + // Idle + FrameIndex XZW5 K 1 113 + FrameIndex XZW5 L 1 114 + FrameIndex XZW5 M 1 115 + FrameIndex XZW5 N 1 116 + FrameIndex XZW5 O 1 117 + FrameIndex XZW5 P 1 118 + FrameIndex XZW5 Q 1 119 + FrameIndex XZW5 R 1 120 + FrameIndex XZW5 S 1 121 + FrameIndex XZW5 T 1 122 + FrameIndex XZW5 U 1 123 + FrameIndex XZW5 V 1 124 + FrameIndex XZW5 W 1 125 + FrameIndex XZW5 X 1 126 + FrameIndex XZW5 Y 1 127 + FrameIndex XZW5 Z 1 128 + FrameIndex XZW6 A 1 129 + // Melee + FrameIndex XZW6 B 1 131 + FrameIndex XZW6 C 1 132 + FrameIndex XZW6 D 1 133 + FrameIndex XZW6 E 1 134 + FrameIndex XZW6 F 1 135 + FrameIndex XZW6 G 1 136 + FrameIndex XZW6 H 1 137 + FrameIndex XZW6 I 1 138 + FrameIndex XZW6 J 1 139 + FrameIndex XZW6 K 1 140 + FrameIndex XZW6 L 1 141 + FrameIndex XZW6 M 1 142 + FrameIndex XZW6 N 1 143 + FrameIndex XZW6 O 1 144 + FrameIndex XZW6 P 1 145 + FrameIndex XZW6 Q 1 146 + FrameIndex XZW6 R 1 147 + FrameIndex XZW6 S 1 148 + FrameIndex XZW6 T 1 149 + FrameIndex XZW6 U 1 150 + ////// CRACKSHOTS + SurfaceSkin 1 5 "HellblazerAmmo_Cluster.png" + SurfaceSkin 1 6 "" + SurfaceSkin 1 7 "HellblazerAmmo_Cluster.png" + SurfaceSkin 1 8 "" + // Still / Deselect + FrameIndex XZW6 V 1 0 + FrameIndex XZW6 W 1 1 + FrameIndex XZW6 X 1 2 + FrameIndex XZW6 Y 1 3 + FrameIndex XZW6 Z 1 4 + FrameIndex XZW7 A 1 5 + FrameIndex XZW7 B 1 6 + FrameIndex XZW7 C 1 7 + FrameIndex XZW7 D 1 8 // Select + FrameIndex XZW7 E 1 9 + FrameIndex XZW7 F 1 10 + FrameIndex XZW7 G 1 11 + FrameIndex XZW7 H 1 12 + FrameIndex XZW7 I 1 13 + FrameIndex XZW7 J 1 14 + FrameIndex XZW7 K 1 15 + // Fire + FrameIndex XZW7 L 1 17 + FrameIndex XZW7 M 1 18 + FrameIndex XZW7 N 1 19 + FrameIndex XZW7 O 1 20 + FrameIndex XZW7 P 1 21 + FrameIndex XZW7 Q 1 22 + FrameIndex XZW7 R 1 23 + // AltFire + FrameIndex XZW7 S 1 25 + FrameIndex XZW7 T 1 26 + FrameIndex XZW7 U 1 27 + FrameIndex XZW7 V 1 28 + FrameIndex XZW7 W 1 29 + FrameIndex XZW7 X 1 30 + FrameIndex XZW7 Y 1 31 + // CycleStart/End + FrameIndex XZW7 Z 1 33 + // Cycle2 + FrameIndex XZW8 A 0 41 + FrameIndex XZW8 B 0 42 + FrameIndex XZW8 C 0 43 + FrameIndex XZW8 D 0 44 + FrameIndex XZW8 E 0 45 + FrameIndex XZW8 F 0 46 + FrameIndex XZW8 G 0 47 + // Unload + FrameIndex XZW8 H 1 59 + FrameIndex XZW8 I 1 60 + FrameIndex XZW8 J 1 61 + FrameIndex XZW8 K 1 62 + FrameIndex XZW8 L 1 63 + FrameIndex XZW8 M 1 64 + FrameIndex XZW8 N 1 65 + FrameIndex XZW8 O 1 66 + FrameIndex XZW8 P 1 67 + FrameIndex XZW8 Q 1 68 + FrameIndex XZW8 R 1 69 + FrameIndex XZW8 S 1 70 + FrameIndex XZW8 T 1 71 + FrameIndex XZW8 U 1 72 + FrameIndex XZW8 V 1 73 + FrameIndex XZW8 W 1 74 + FrameIndex XZW8 X 1 75 + FrameIndex XZW8 Y 1 76 + FrameIndex XZW8 Z 1 77 + FrameIndex XZW9 A 1 78 + FrameIndex XZW9 B 1 79 + FrameIndex XZW9 C 1 80 + FrameIndex XZW9 D 1 81 + FrameIndex XZW9 E 1 82 + FrameIndex XZW9 F 1 83 + FrameIndex XZW9 G 1 84 + // Load + FrameIndex XZW9 H 1 85 + FrameIndex XZW9 I 1 86 + FrameIndex XZW9 J 1 87 + FrameIndex XZW9 K 1 88 + FrameIndex XZW9 L 1 89 + FrameIndex XZW9 M 1 90 + FrameIndex XZW9 N 1 91 + FrameIndex XZW9 O 1 92 + FrameIndex XZW9 P 1 93 + FrameIndex XZW9 Q 1 94 + FrameIndex XZW9 R 1 95 + FrameIndex XZW9 S 1 96 + FrameIndex XZW9 T 1 97 + FrameIndex XZW9 U 1 98 + FrameIndex XZW9 V 1 99 + FrameIndex XZW9 W 1 100 + FrameIndex XZW9 X 1 101 + FrameIndex XZW9 Y 1 102 + FrameIndex XZW9 Z 1 103 + FrameIndex XZWA A 1 104 + FrameIndex XZWA B 1 105 + FrameIndex XZWA C 1 106 + FrameIndex XZWA D 1 107 + FrameIndex XZWA E 1 108 + FrameIndex XZWA F 1 109 + FrameIndex XZWA G 1 110 + FrameIndex XZWA H 1 111 + // Idle + FrameIndex XZWA I 1 113 + FrameIndex XZWA J 1 114 + FrameIndex XZWA K 1 115 + FrameIndex XZWA L 1 116 + FrameIndex XZWA M 1 117 + FrameIndex XZWA N 1 118 + FrameIndex XZWA O 1 119 + FrameIndex XZWA P 1 120 + FrameIndex XZWA Q 1 121 + FrameIndex XZWA R 1 122 + FrameIndex XZWA S 1 123 + FrameIndex XZWA T 1 124 + FrameIndex XZWA U 1 125 + FrameIndex XZWA V 1 126 + FrameIndex XZWA W 1 127 + FrameIndex XZWA X 1 128 + FrameIndex XZWA Y 1 129 + // Melee + FrameIndex XZWA Z 1 131 + FrameIndex XZWB A 1 132 + FrameIndex XZWB B 1 133 + FrameIndex XZWB C 1 134 + FrameIndex XZWB D 1 135 + FrameIndex XZWB E 1 136 + FrameIndex XZWB F 1 137 + FrameIndex XZWB G 1 138 + FrameIndex XZWB H 1 139 + FrameIndex XZWB I 1 140 + FrameIndex XZWB J 1 141 + FrameIndex XZWB K 1 142 + FrameIndex XZWB L 1 143 + FrameIndex XZWB M 1 144 + FrameIndex XZWB N 1 145 + FrameIndex XZWB O 1 146 + FrameIndex XZWB P 1 147 + FrameIndex XZWB Q 1 148 + FrameIndex XZWB R 1 149 + FrameIndex XZWB S 1 150 + ////// RAVAGERS + SurfaceSkin 1 5 "HellblazerAmmo_Fire.png" + SurfaceSkin 1 6 "" + SurfaceSkin 1 7 "HellblazerAmmo_Fire.png" + SurfaceSkin 1 8 "" + // Still / Deselect + FrameIndex XZWB T 1 0 + FrameIndex XZWB U 1 1 + FrameIndex XZWB V 1 2 + FrameIndex XZWB W 1 3 + FrameIndex XZWB X 1 4 + FrameIndex XZWB Y 1 5 + FrameIndex XZWB Z 1 6 + FrameIndex XZWC A 1 7 + FrameIndex XZWC B 1 8 // Select + FrameIndex XZWC C 1 9 + FrameIndex XZWC D 1 10 + FrameIndex XZWC E 1 11 + FrameIndex XZWC F 1 12 + FrameIndex XZWC G 1 13 + FrameIndex XZWC H 1 14 + FrameIndex XZWC I 1 15 + // Fire + FrameIndex XZWC J 1 17 + FrameIndex XZWC K 1 18 + FrameIndex XZWC L 1 19 + FrameIndex XZWC M 1 20 + FrameIndex XZWC N 1 21 + FrameIndex XZWC O 1 22 + FrameIndex XZWC P 1 23 + // AltFire + FrameIndex XZWC Q 1 25 + FrameIndex XZWC R 1 26 + FrameIndex XZWC S 1 27 + FrameIndex XZWC T 1 28 + FrameIndex XZWC U 1 29 + FrameIndex XZWC V 1 30 + FrameIndex XZWC W 1 31 + // CycleStart/End + FrameIndex XZWC X 1 33 + // Cycle2 + FrameIndex XZWC Y 1 41 + FrameIndex XZWC Z 1 42 + FrameIndex XZWD A 1 43 + FrameIndex XZWD B 1 44 + FrameIndex XZWD C 1 45 + FrameIndex XZWD D 1 46 + FrameIndex XZWD E 1 47 + // Unload + FrameIndex XZWD F 1 59 + FrameIndex XZWD G 1 60 + FrameIndex XZWD H 1 61 + FrameIndex XZWD I 1 62 + FrameIndex XZWD J 1 63 + FrameIndex XZWD K 1 64 + FrameIndex XZWD L 1 65 + FrameIndex XZWD M 1 66 + FrameIndex XZWD N 1 67 + FrameIndex XZWD O 1 68 + FrameIndex XZWD P 1 69 + FrameIndex XZWD Q 1 70 + FrameIndex XZWD R 1 71 + FrameIndex XZWD S 1 72 + FrameIndex XZWD T 1 73 + FrameIndex XZWD U 1 74 + FrameIndex XZWD V 1 75 + FrameIndex XZWD W 1 76 + FrameIndex XZWD X 1 77 + FrameIndex XZWD Y 1 78 + FrameIndex XZWD Z 1 79 + FrameIndex XZWE A 1 80 + FrameIndex XZWE B 1 81 + FrameIndex XZWE C 1 82 + FrameIndex XZWE D 1 83 + FrameIndex XZWE E 1 84 + // Load + FrameIndex XZWE F 1 85 + FrameIndex XZWE G 1 86 + FrameIndex XZWE H 1 87 + FrameIndex XZWE I 1 88 + FrameIndex XZWE J 1 89 + FrameIndex XZWE K 1 90 + FrameIndex XZWE L 1 91 + FrameIndex XZWE M 1 92 + FrameIndex XZWE N 1 93 + FrameIndex XZWE O 1 94 + FrameIndex XZWE P 1 95 + FrameIndex XZWE Q 1 96 + FrameIndex XZWE R 1 97 + FrameIndex XZWE S 1 98 + FrameIndex XZWE T 1 99 + FrameIndex XZWE U 1 100 + FrameIndex XZWE V 1 101 + FrameIndex XZWE W 1 102 + FrameIndex XZWE X 1 103 + FrameIndex XZWE Y 1 104 + FrameIndex XZWE Z 1 105 + FrameIndex XZWF A 1 106 + FrameIndex XZWF B 1 107 + FrameIndex XZWF C 1 108 + FrameIndex XZWF D 1 109 + FrameIndex XZWF E 1 110 + FrameIndex XZWF F 1 111 + // Idle + FrameIndex XZWF G 1 113 + FrameIndex XZWF H 1 114 + FrameIndex XZWF I 1 115 + FrameIndex XZWF J 1 116 + FrameIndex XZWF K 1 117 + FrameIndex XZWF L 1 118 + FrameIndex XZWF M 1 119 + FrameIndex XZWF N 1 120 + FrameIndex XZWF O 1 121 + FrameIndex XZWF P 1 122 + FrameIndex XZWF Q 1 123 + FrameIndex XZWF R 1 124 + FrameIndex XZWF S 1 125 + FrameIndex XZWF T 1 126 + FrameIndex XZWF U 1 127 + FrameIndex XZWF V 1 128 + FrameIndex XZWF W 1 129 + // Melee + FrameIndex XZWF X 1 131 + FrameIndex XZWF Y 1 132 + FrameIndex XZWF Z 1 133 + FrameIndex XZWG A 1 134 + FrameIndex XZWG B 1 135 + FrameIndex XZWG C 1 136 + FrameIndex XZWG D 1 137 + FrameIndex XZWG E 1 138 + FrameIndex XZWG F 1 139 + FrameIndex XZWG G 1 140 + FrameIndex XZWG H 1 141 + FrameIndex XZWG I 1 142 + FrameIndex XZWG J 1 143 + FrameIndex XZWG K 1 144 + FrameIndex XZWG L 1 145 + FrameIndex XZWG M 1 146 + FrameIndex XZWG N 1 147 + FrameIndex XZWG O 1 148 + FrameIndex XZWG P 1 149 + FrameIndex XZWG Q 1 150 + ////// WARHEADS + SurfaceSkin 1 5 "HellblazerAmmo_Nuke.png" + SurfaceSkin 1 6 "" + SurfaceSkin 1 7 "" + SurfaceSkin 1 8 "HellblazerAmmo_Nuke.png" + // Still / Deselect + FrameIndex XZWG R 1 0 + FrameIndex XZWG S 1 1 + FrameIndex XZWG T 1 2 + FrameIndex XZWG U 1 3 + FrameIndex XZWG V 1 4 + FrameIndex XZWG W 1 5 + FrameIndex XZWG X 1 6 + FrameIndex XZWG Y 1 7 + FrameIndex XZWG Z 1 8 // Select + FrameIndex XZWH A 1 9 + FrameIndex XZWH B 1 10 + FrameIndex XZWH C 1 11 + FrameIndex XZWH D 1 12 + FrameIndex XZWH E 1 13 + FrameIndex XZWH F 1 14 + FrameIndex XZWH G 1 15 + // Fire + FrameIndex XZWH H 1 17 + FrameIndex XZWH I 1 18 + FrameIndex XZWH J 1 19 + FrameIndex XZWH K 1 20 + FrameIndex XZWH L 1 21 + FrameIndex XZWH M 1 22 + FrameIndex XZWH N 1 23 + // AltFire + FrameIndex XZWH O 0 25 + FrameIndex XZWH P 0 26 + FrameIndex XZWH Q 0 27 + FrameIndex XZWH R 0 28 + FrameIndex XZWH S 0 29 + FrameIndex XZWH T 0 30 + FrameIndex XZWH U 0 31 + // CycleStart/End + FrameIndex XZWH V 1 33 + // Cycle3 + FrameIndex XZWH W 1 48 + FrameIndex XZWH X 1 49 + FrameIndex XZWH Y 1 50 + FrameIndex XZWH Z 1 51 + FrameIndex XZWI A 1 52 + FrameIndex XZWI B 1 53 + FrameIndex XZWI C 1 54 + FrameIndex XZWI D 1 55 + FrameIndex XZWI E 1 56 + FrameIndex XZWI F 1 57 + // Unload + FrameIndex XZWI G 1 59 + FrameIndex XZWI H 1 60 + FrameIndex XZWI I 1 61 + FrameIndex XZWI J 1 62 + FrameIndex XZWI K 1 63 + FrameIndex XZWI L 1 64 + FrameIndex XZWI M 1 65 + FrameIndex XZWI N 1 66 + FrameIndex XZWI O 1 67 + FrameIndex XZWI P 1 68 + FrameIndex XZWI Q 1 69 + FrameIndex XZWI R 1 70 + FrameIndex XZWI S 1 71 + FrameIndex XZWI T 1 72 + FrameIndex XZWI U 1 73 + FrameIndex XZWI V 1 74 + FrameIndex XZWI W 1 75 + FrameIndex XZWI X 1 76 + FrameIndex XZWI Y 1 77 + FrameIndex XZWI Z 1 78 + FrameIndex XZWJ A 1 79 + FrameIndex XZWJ B 1 80 + FrameIndex XZWJ C 1 81 + FrameIndex XZWJ D 1 82 + FrameIndex XZWJ E 1 83 + FrameIndex XZWJ F 1 84 + // Load + FrameIndex XZWJ G 1 85 + FrameIndex XZWJ H 1 86 + FrameIndex XZWJ I 1 87 + FrameIndex XZWJ J 1 88 + FrameIndex XZWJ K 1 89 + FrameIndex XZWJ L 1 90 + FrameIndex XZWJ M 1 91 + FrameIndex XZWJ N 1 92 + FrameIndex XZWJ O 1 93 + FrameIndex XZWJ P 1 94 + FrameIndex XZWJ Q 1 95 + FrameIndex XZWJ R 1 96 + FrameIndex XZWJ S 1 97 + FrameIndex XZWJ T 1 98 + FrameIndex XZWJ U 1 99 + FrameIndex XZWJ V 1 100 + FrameIndex XZWJ W 1 101 + FrameIndex XZWJ X 1 102 + FrameIndex XZWJ Y 1 103 + FrameIndex XZWJ Z 1 104 + FrameIndex XZWK A 1 105 + FrameIndex XZWK B 1 106 + FrameIndex XZWK C 1 107 + FrameIndex XZWK D 1 108 + FrameIndex XZWK E 1 109 + FrameIndex XZWK F 1 110 + FrameIndex XZWK G 1 111 + // Idle + FrameIndex XZWK H 1 113 + FrameIndex XZWK I 1 114 + FrameIndex XZWK J 1 115 + FrameIndex XZWK K 1 116 + FrameIndex XZWK L 1 117 + FrameIndex XZWK M 1 118 + FrameIndex XZWK N 1 119 + FrameIndex XZWK O 1 120 + FrameIndex XZWK P 1 121 + FrameIndex XZWK Q 1 122 + FrameIndex XZWK R 1 123 + FrameIndex XZWK S 1 124 + FrameIndex XZWK T 1 125 + FrameIndex XZWK U 1 126 + FrameIndex XZWK V 1 127 + FrameIndex XZWK W 1 128 + FrameIndex XZWK X 1 129 + // Melee + FrameIndex XZWK Y 1 131 + FrameIndex XZWK Z 1 132 + FrameIndex XZWL A 1 133 + FrameIndex XZWL B 1 134 + FrameIndex XZWL C 1 135 + FrameIndex XZWL D 1 136 + FrameIndex XZWL E 1 137 + FrameIndex XZWL F 1 138 + FrameIndex XZWL G 1 139 + FrameIndex XZWL H 1 140 + FrameIndex XZWL I 1 141 + FrameIndex XZWL J 1 142 + FrameIndex XZWL K 1 143 + FrameIndex XZWL L 1 144 + FrameIndex XZWL M 1 145 + FrameIndex XZWL N 1 146 + FrameIndex XZWL O 1 147 + FrameIndex XZWL P 1 148 + FrameIndex XZWL Q 1 149 + FrameIndex XZWL R 1 150 +} diff --git a/models/Silverbullet.blend b/models/Silverbullet.blend index c047c5c28..ddf2a8115 100644 Binary files a/models/Silverbullet.blend and b/models/Silverbullet.blend differ diff --git a/models/SilverbulletBullet.png b/models/SilverbulletBullet.png index 97d4cbff1..b28c02d7f 100644 Binary files a/models/SilverbulletBullet.png and b/models/SilverbulletBullet.png differ diff --git a/models/SilverbulletBullet_a.3d b/models/SilverbulletBullet_a.3d index f580d1844..844e24119 100644 Binary files a/models/SilverbulletBullet_a.3d and b/models/SilverbulletBullet_a.3d differ diff --git a/models/SilverbulletBullet_d.3d b/models/SilverbulletBullet_d.3d index 7d5dfefa6..a33015faf 100644 Binary files a/models/SilverbulletBullet_d.3d and b/models/SilverbulletBullet_d.3d differ diff --git a/models/SilverbulletCase_a.3d b/models/SilverbulletCase_a.3d index 48ddb8feb..c8ae8a62a 100644 Binary files a/models/SilverbulletCase_a.3d and b/models/SilverbulletCase_a.3d differ diff --git a/models/SilverbulletCase_d.3d b/models/SilverbulletCase_d.3d index 9afd8a06a..381e80b16 100644 Binary files a/models/SilverbulletCase_d.3d and b/models/SilverbulletCase_d.3d differ diff --git a/sndinfo.txt b/sndinfo.txt index bec83917e..4fa0fc65a 100644 --- a/sndinfo.txt +++ b/sndinfo.txt @@ -71,6 +71,10 @@ voice/default/locked1 sounds/voice/default/locked1.ogg voice/default/locked2 sounds/voice/default/locked2.ogg voice/default/locked3 sounds/voice/default/locked3.ogg voice/default/locked4 sounds/voice/default/locked4.ogg +voice/default/jammed1 sounds/voice/default/jammed1.ogg +voice/default/jammed2 sounds/voice/default/jammed2.ogg +voice/default/jammed3 sounds/voice/default/jammed3.ogg +voice/default/jammed4 sounds/voice/default/jammed4.ogg voice/default/lopain1 sounds/voice/default/lopain1.ogg voice/default/lopain2 sounds/voice/default/lopain2.ogg voice/default/lopain3 sounds/voice/default/lopain3.ogg @@ -560,6 +564,38 @@ eviscerator/shell2 sounds/eviscerator/visc_shell2.ogg $random eviscerator/shell { eviscerator/shell1 eviscerator/shell2 } eviscerator/casing sounds/eviscerator/visc_casing.ogg +hellblazer/select sounds/hellblazer/blaze_select.ogg +hellblazer/deselect sounds/hellblazer/blaze_deselect.ogg +hellblazer/fire sounds/hellblazer/blaze_fire.ogg +hellblazer/altfire sounds/hellblazer/blaze_altfire.ogg +hellblazer/meleestart sounds/hellblazer/blaze_meleestart.ogg +hellblazer/meleeend sounds/hellblazer/blaze_meleeend.ogg +hellblazer/idle sounds/hellblazer/blaze_idle.ogg +hellblazer/dustoff sounds/hellblazer/blaze_dustoff.ogg +hellblazer/shift sounds/hellblazer/blaze_shift.ogg +hellblazer/spin sounds/hellblazer/blaze_spin.ogg +hellblazer/open sounds/hellblazer/blaze_open.ogg +hellblazer/magout sounds/hellblazer/blaze_magout.ogg +hellblazer/magin sounds/hellblazer/blaze_magin.ogg +hellblazer/close sounds/hellblazer/blaze_close.ogg +hellblazer/hitm1 sounds/hellblazer/blaze_hitm1.ogg +hellblazer/hitm2 sounds/hellblazer/blaze_hitm2.ogg +hellblazer/hitm3 sounds/hellblazer/blaze_hitm3.ogg +$random hellblazer/hitm { hellblazer/hitm1 hellblazer/hitm2 hellblazer/hitm3 } +hellblazer/hitc1 sounds/hellblazer/blaze_hitc1.ogg +hellblazer/hitc2 sounds/hellblazer/blaze_hitc2.ogg +hellblazer/hitc3 sounds/hellblazer/blaze_hitc3.ogg +$random hellblazer/hitc { hellblazer/hitc1 hellblazer/hitc2 hellblazer/hitc3 } +hellblazer/hitcs1 sounds/hellblazer/blaze_hitcs1.ogg +hellblazer/hitcs2 sounds/hellblazer/blaze_hitcs2.ogg +hellblazer/hitcs3 sounds/hellblazer/blaze_hitcs3.ogg +$random hellblazer/hitcs { hellblazer/hitcs1 hellblazer/hitcs2 hellblazer/hitcs3 } +hellblazer/hitw1 sounds/hellblazer/blaze_hitw1.ogg +hellblazer/hitw2 sounds/hellblazer/blaze_hitw2.ogg +$random hellblazer/hitw { hellblazer/hitw1 hellblazer/hitw2 } +hellblazer/bounce sounds/hellblazer/blaze_bounce.ogg +hellblazer/fly sounds/hellblazer/blaze_fly.ogg + candygun/fire1 sounds/candygun/candy_fire1.ogg candygun/fire2 sounds/candygun/candy_fire2.ogg candygun/fire3 sounds/candygun/candy_fire3.ogg @@ -605,6 +641,7 @@ misc/chat2 sounds/menu/chatsnd.ogg Chat sounds/menu/chatsnd.ogg // hexen what the fuck misc/sundowner sounds/SUNDOWNER.ogg misc/emone sounds/EMONE.ogg +misc/gibbed sounds/DEARGODWHY.ogg // probably the "sloppiest" gib sound I've ever heard. thanks, freedoom misc/underwater sounds/general/uWater1a.ogg misc/underslime sounds/general/uGoop1.ogg diff --git a/sounds/DEARGODWHY.ogg b/sounds/DEARGODWHY.ogg new file mode 100644 index 000000000..89d4d4f0b Binary files /dev/null and b/sounds/DEARGODWHY.ogg differ diff --git a/sounds/hellblazer/blaze_bounce.ogg b/sounds/hellblazer/blaze_bounce.ogg new file mode 100644 index 000000000..34bbc1a12 Binary files /dev/null and b/sounds/hellblazer/blaze_bounce.ogg differ diff --git a/sounds/hellblazer/blaze_close.ogg b/sounds/hellblazer/blaze_close.ogg new file mode 100644 index 000000000..3cf3f3228 Binary files /dev/null and b/sounds/hellblazer/blaze_close.ogg differ diff --git a/sounds/hellblazer/blaze_fly.ogg b/sounds/hellblazer/blaze_fly.ogg new file mode 100644 index 000000000..5591d97cd Binary files /dev/null and b/sounds/hellblazer/blaze_fly.ogg differ diff --git a/sounds/hellblazer/blaze_hitc1.ogg b/sounds/hellblazer/blaze_hitc1.ogg new file mode 100644 index 000000000..8d7f2a65b Binary files /dev/null and b/sounds/hellblazer/blaze_hitc1.ogg differ diff --git a/sounds/hellblazer/blaze_hitc2.ogg b/sounds/hellblazer/blaze_hitc2.ogg new file mode 100644 index 000000000..beda5f6cd Binary files /dev/null and b/sounds/hellblazer/blaze_hitc2.ogg differ diff --git a/sounds/hellblazer/blaze_hitc3.ogg b/sounds/hellblazer/blaze_hitc3.ogg new file mode 100644 index 000000000..bc9d85c51 Binary files /dev/null and b/sounds/hellblazer/blaze_hitc3.ogg differ diff --git a/sounds/hellblazer/blaze_hitcs1.ogg b/sounds/hellblazer/blaze_hitcs1.ogg new file mode 100644 index 000000000..a78472ca8 Binary files /dev/null and b/sounds/hellblazer/blaze_hitcs1.ogg differ diff --git a/sounds/hellblazer/blaze_hitcs2.ogg b/sounds/hellblazer/blaze_hitcs2.ogg new file mode 100644 index 000000000..d8f3e55d0 Binary files /dev/null and b/sounds/hellblazer/blaze_hitcs2.ogg differ diff --git a/sounds/hellblazer/blaze_hitcs3.ogg b/sounds/hellblazer/blaze_hitcs3.ogg new file mode 100644 index 000000000..ef725d6b3 Binary files /dev/null and b/sounds/hellblazer/blaze_hitcs3.ogg differ diff --git a/sounds/hellblazer/blaze_hitm1.ogg b/sounds/hellblazer/blaze_hitm1.ogg new file mode 100644 index 000000000..0a9c16f24 Binary files /dev/null and b/sounds/hellblazer/blaze_hitm1.ogg differ diff --git a/sounds/hellblazer/blaze_hitm2.ogg b/sounds/hellblazer/blaze_hitm2.ogg new file mode 100644 index 000000000..f59f647c6 Binary files /dev/null and b/sounds/hellblazer/blaze_hitm2.ogg differ diff --git a/sounds/hellblazer/blaze_hitm3.ogg b/sounds/hellblazer/blaze_hitm3.ogg new file mode 100644 index 000000000..ea3efdfb2 Binary files /dev/null and b/sounds/hellblazer/blaze_hitm3.ogg differ diff --git a/sounds/hellblazer/blaze_hitr1.ogg b/sounds/hellblazer/blaze_hitr1.ogg new file mode 100644 index 000000000..f8a3b9926 Binary files /dev/null and b/sounds/hellblazer/blaze_hitr1.ogg differ diff --git a/sounds/hellblazer/blaze_hitr2.ogg b/sounds/hellblazer/blaze_hitr2.ogg new file mode 100644 index 000000000..a2aa6df1d Binary files /dev/null and b/sounds/hellblazer/blaze_hitr2.ogg differ diff --git a/sounds/hellblazer/blaze_hitr3.ogg b/sounds/hellblazer/blaze_hitr3.ogg new file mode 100644 index 000000000..1b9bc1d17 Binary files /dev/null and b/sounds/hellblazer/blaze_hitr3.ogg differ diff --git a/sounds/hellblazer/blaze_hitw1.ogg b/sounds/hellblazer/blaze_hitw1.ogg new file mode 100644 index 000000000..fe530382a Binary files /dev/null and b/sounds/hellblazer/blaze_hitw1.ogg differ diff --git a/sounds/hellblazer/blaze_hitw2.ogg b/sounds/hellblazer/blaze_hitw2.ogg new file mode 100644 index 000000000..d1cabeccf Binary files /dev/null and b/sounds/hellblazer/blaze_hitw2.ogg differ diff --git a/sounds/hellblazer/blaze_magin.ogg b/sounds/hellblazer/blaze_magin.ogg new file mode 100644 index 000000000..c1a07708f Binary files /dev/null and b/sounds/hellblazer/blaze_magin.ogg differ diff --git a/sounds/hellblazer/blaze_magout.ogg b/sounds/hellblazer/blaze_magout.ogg new file mode 100644 index 000000000..f859102b4 Binary files /dev/null and b/sounds/hellblazer/blaze_magout.ogg differ diff --git a/sounds/hellblazer/blaze_open.ogg b/sounds/hellblazer/blaze_open.ogg new file mode 100644 index 000000000..cfda53948 Binary files /dev/null and b/sounds/hellblazer/blaze_open.ogg differ diff --git a/sounds/hellblazer/blaze_shift.ogg b/sounds/hellblazer/blaze_shift.ogg new file mode 100644 index 000000000..ac7204066 Binary files /dev/null and b/sounds/hellblazer/blaze_shift.ogg differ diff --git a/sounds/hellblazer/blaze_spin.ogg b/sounds/hellblazer/blaze_spin.ogg index 7baccd3f8..c10a2d8ce 100644 Binary files a/sounds/hellblazer/blaze_spin.ogg and b/sounds/hellblazer/blaze_spin.ogg differ diff --git a/sounds/voice/default/jammed1.ogg b/sounds/voice/default/jammed1.ogg new file mode 100644 index 000000000..f2109dd34 Binary files /dev/null and b/sounds/voice/default/jammed1.ogg differ diff --git a/sounds/voice/default/jammed2.ogg b/sounds/voice/default/jammed2.ogg new file mode 100644 index 000000000..21cc38aff Binary files /dev/null and b/sounds/voice/default/jammed2.ogg differ diff --git a/sounds/voice/default/jammed3.ogg b/sounds/voice/default/jammed3.ogg new file mode 100644 index 000000000..0547420e6 Binary files /dev/null and b/sounds/voice/default/jammed3.ogg differ diff --git a/sounds/voice/default/jammed4.ogg b/sounds/voice/default/jammed4.ogg new file mode 100644 index 000000000..aae5b8351 Binary files /dev/null and b/sounds/voice/default/jammed4.ogg differ diff --git a/textures.dummy b/textures.dummy index 697fd10e7..1bcfe8210 100644 --- a/textures.dummy +++ b/textures.dummy @@ -39,5 +39,5 @@ Texture "-noflat-",16,16 XScale 2 YScale 2 WorldPanning - Patch "chiptile", 0, 0 + Patch "textures/chiptile.png", 0, 0 } diff --git a/zmapinfo.txt b/zmapinfo.txt index 890ad3735..253e16321 100644 --- a/zmapinfo.txt +++ b/zmapinfo.txt @@ -7,6 +7,27 @@ GameInfo StatScreen_Single = "SWWMStatScreen_SP" StatScreen_Coop = "SWWMStatScreen_Coop" StatScreen_DM = "SWWMStatScreen_DM" + QuitSound = "" + QuitMessages = "$QUITMSG", "$QUITMSG1", "$QUITMSG2", "$QUITMSG3", + "$QUITMSG4", "$QUITMSG5", "$QUITMSG6", "$QUITMSG7", + "$QUITMSG8", "$QUITMSG9", "$QUITMSG10", "$QUITMSG11", + "$QUITMSG12", "$QUITMSG13", "$QUITMSG14", "$QUITMSG15" + ChatSound = "misc/chat" + IntermissionMusic = "music/DRAGONY.XM" + DefaultConversationMenuClass = "SWWMConversationMenu" + // precaching of frame-heavy objects + PrecacheClasses = "Demolitionist", + "DeepImpact", + "PusherWeapon", + "ExplodiumGun", + "Spreadgun", + "Wallbuster", + "Eviscerator", + "Hellblazer", + "Sparkster", + "SilverBullet", + "CandyGun", + "YnykronArtifact" } Map TITLEMAP "SWWM GZ - Title Map" diff --git a/zscript.txt b/zscript.txt index 3eae7d48f..7d16c7e06 100644 --- a/zscript.txt +++ b/zscript.txt @@ -14,6 +14,7 @@ version "4.3" #include "zscript/swwm_libeye/viewport.txt" #include "zscript/swwm_coordutil.zsc" #include "zscript/swwm_quaternion.zsc" +#include "zscript/swwm_crimesdlg.zsc" // base code #include "zscript/swwm_common.zsc" #include "zscript/swwm_player.zsc" @@ -23,6 +24,7 @@ version "4.3" #include "zscript/swwm_options.zsc" #include "zscript/swwm_title.zsc" #include "zscript/swwm_inter.zsc" +#include "zscript/swwm_strife.zsc" // items #include "zscript/swwm_health.zsc" #include "zscript/swwm_armor.zsc" diff --git a/zscript/swwm_blazeit.zsc b/zscript/swwm_blazeit.zsc index 8b4a4d588..8ed307505 100644 --- a/zscript/swwm_blazeit.zsc +++ b/zscript/swwm_blazeit.zsc @@ -1,12 +1,96 @@ // Imanaki Corp Hellfire Cannon Mk3, aka "Hellblazer" (from SWWM series, originally inspired by the Hellraiser from OMGWEAPONS) // Slot 6, replaces Rocket Launcher, Phoenix Rod, Firestorm +// rockets +Class HellblazerMissile : Actor +{ +} + +Class HellblazerCrackshot : HellblazerMissile +{ +} + +Class HellblazerRavager : HellblazerMissile +{ +} + +Class HellblazerWarhead : HellblazerMissile +{ +} + +// grenades +Class HellblazerMissile2 : HellblazerMissile +{ +} + +Class HellblazerCrackshot2 : HellblazerCrackshot +{ +} + +Class HellblazerRavager2 : HellblazerRavager +{ +} + +Class HellblazerWarhead2 : HellblazerWarhead +{ +} + Class Hellblazer : SWWMWeapon { int clipcount; + Class loadammo, nextammo; Property ClipCount : clipcount; + transient ui TextureID WeaponBox, AmmoIcon; + transient ui Font TewiFont; + + override void DrawWeapon( double TicFrac, double bx, double by, Vector2 hs, Vector2 ss ) + { + if ( !TewiFont ) TewiFont = Font.GetFont('TewiShaded'); + // DEBUG + Screen.DrawText(TewiFont,Font.CR_RED,bx-160,by-59,"NOT YET FULLY IMPLEMENTED",DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true); + Screen.DrawText(TewiFont,Font.CR_RED,bx-160,by-46,String.Format("Loaded: %s",loadammo?GetDefaultByType(loadammo).GetTag():"(null)"),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true); + Screen.DrawText(TewiFont,Font.CR_RED,bx-160,by-33,String.Format("Next: %s",nextammo?GetDefaultByType(nextammo).GetTag():"(null)"),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true); + Screen.DrawText(TewiFont,Font.CR_RED,bx-160,by-20,String.Format("Clip: %d / %d",clipcount,LoadedCapacity()),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true); + // TODO the ammo display itself + } + + action void A_HellblazerFire( int type = 0, bool bAlt = false ) + { + static const Class types[] = {"HellblazerMissiles","HellblazerCrackshots","HellblazerRavagers","HellblazerWarheads"}; + static const Class projs[] = {"HellblazerMissile","HellblazerCrackshot","HellblazerRavager","HellblazerWarhead", + "HellblazerMissile2","HellblazerCrackshot2","HellblazerRavager2","HellblazerWarhead2"}; + A_StartSound(bAlt?"hellblazer/altfire":"hellblazer/fire",CHAN_WEAPON,CHANF_OVERLAP,attenuation:(bAlt?1.7:.8)); + A_AlertMonsters(bAlt?400:1200); + int qstr = bAlt?4:5; + A_QuakeEx(qstr,qstr,qstr,bAlt?4:12,0,8,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:.12*qstr); + A_ZoomFactor(bAlt?.96:.93,ZOOM_INSTANT); + A_ZoomFactor(1.); + A_Recoil(bAlt?.3:.5); + invoker.clipcount = max(0,invoker.clipcount-1); + // TODO fire the stuff + } + + override bool ReportHUDAmmo() + { + static const Class types[] = {"HellblazerMissiles","HellblazerCrackshots","HellblazerRavagers","HellblazerWarheads"}; + for ( int i=0; i<4; i++ ) if ( Owner.CountInv(types[i]) > 0 ) return true; + return (clipcount>0); + } + + override bool CheckAmmo( int firemode, bool autoswitch, bool requireammo, int ammocount ) + { + static const Class types[] = {"HellblazerMissiles","HellblazerCrackshots","HellblazerRavagers","HellblazerWarheads"}; + if ( (firemode == PrimaryFire) || (firemode == AltFire) ) + { + if ( clipcount > 0 ) return true; + for ( int i=0; i<4; i++ ) if ( Owner.CountInv(types[i]) > 0 ) return true; + return false; + } + return Super.CheckAmmo(firemode,autoswitch,requireammo,ammocount); + } + override bool UsesAmmo( Class kind ) { static const Class types[] = {"HellblazerMissiles","HellblazerCrackshots","HellblazerRavagers","HellblazerWarheads"}; @@ -14,6 +98,124 @@ Class Hellblazer : SWWMWeapon return false; } + action void A_GlassOverlay( StateLabel g ) + { + if ( !player.FindPSprite(PSP_WEAPON+1) ) + { + A_Overlay(PSP_WEAPON+1,g); + A_OverlayFlags(PSP_WEAPON+1,PSPF_RENDERSTYLE,true); + A_OverlayRenderStyle(PSP_WEAPON+1,STYLE_Add); + } + else player.SetPSprite(PSP_WEAPON+1,invoker.FindState(g)); + } + + action state A_JumpByAmmoType( StateLabel a, StateLabel b, StateLabel c, StateLabel d, StateLabel g, StateLabel o = null ) + { + A_Overlay(-9999,o); + A_GlassOverlay(g); + if ( invoker.loadammo is "HellblazerMissiles" ) return invoker.FindState(a); + if ( invoker.loadammo is "HellblazerCrackshots" ) return invoker.FindState(b); + if ( invoker.loadammo is "HellblazerRavagers" ) return invoker.FindState(c); + if ( invoker.loadammo is "HellblazerWarheads" ) return invoker.FindState(d); + return invoker.FindState(a); + } + + override void AttachToOwner( Actor other ) + { + Super.AttachToOwner(other); + if ( !loadammo ) loadammo = "HellblazerMissiles"; + nextammo = loadammo; + } + + clearscope int LoadedCapacity() const + { + static const Class types[] = {"HellblazerMissiles","HellblazerCrackshots","HellblazerRavagers","HellblazerWarheads"}; + static const int typeclipcount[] = {6,3,3,2}; + for ( int i=0; i<4; i++ ) + { + if ( loadammo != types[i] ) continue; + let a = Owner.FindInventory(types[i]); + return min(a.Amount+clipcount,typeclipcount[i]); + break; + } + return 0; + } + + action void A_PickNextAmmo() + { + static const Class types[] = {"HellblazerMissiles","HellblazerCrackshots","HellblazerRavagers","HellblazerWarheads"}; + int curidx = 0; + for ( int i=0; i<4; i++ ) + { + if ( invoker.nextammo != types[i] ) continue; + curidx = (i+1)%4; + break; + } + Class oldammo = invoker.nextammo, newammo = null; + for ( int i=0; i<4; i++ ) + { + int nidx = (i+curidx)%4; + if ( CountInv(types[nidx]) <= 0 ) continue; + newammo = types[nidx]; + break; + } + if ( newammo != oldammo ) A_StartSound("misc/invchange",CHAN_WEAPONEXTRA,CHANF_UI|CHANF_LOCAL); + invoker.nextammo = newammo; + } + + action void A_ZoomHold() + { + A_WeaponReady(WRF_NOFIRE); + if ( player.cmd.buttons&BT_ZOOM ) return; + player.SetPSPrite(PSP_WEAPON,invoker.FindState("Ready")); + } + + action void A_SwapAmmo() + { + let amo = FindInventory(invoker.loadammo); + // if we're loading the same ammo type, we only need to remove the needed ammo + if ( invoker.loadammo == invoker.nextammo ) + { + int takeamt = invoker.LoadedCapacity()-invoker.clipcount; + invoker.clipcount = invoker.LoadedCapacity(); + if ( !sv_infiniteammo && !FindInventory('PowerInfiniteAmmo',true) ) + amo.Amount = max(0,amo.Amount-takeamt); + return; + } + // re-add/drop any still loaded + int maxgiveamt = min(amo.MaxAmount-amo.Amount,invoker.clipcount); + int dropamt = invoker.clipcount-maxgiveamt; + if ( (dropamt > 0) && !sv_infiniteammo && !FindInventory('PowerInfiniteAmmo',true) ) amo.CreateTossable(dropamt); + amo.Amount = min(amo.MaxAmount,amo.Amount+invoker.clipcount); + // swap + invoker.clipcount = 0; + invoker.loadammo = invoker.nextammo; + invoker.clipcount = invoker.LoadedCapacity(); + if ( !sv_infiniteammo && !FindInventory('PowerInfiniteAmmo',true) ) + { + let namo = FindInventory(invoker.loadammo); + namo.Amount = max(0,namo.Amount-invoker.clipcount); + } + } + + action void A_HellblazerReady() + { + static const Class types[] = {"HellblazerMissiles","HellblazerCrackshots","HellblazerRavagers","HellblazerWarheads"}; + int flg = WRF_ALLOWRELOAD|WRF_ALLOWZOOM|WRF_ALLOWUSER1; + // can we fire? + bool canfire = (invoker.clipcount > 0); + for ( int i=0; i<4; i++ ) + { + if ( CountInv(types[i]) <= 0 ) break; + canfire = true; + break; + } + if ( !canfire ) flg |= WRF_NOPRIMARY|WRF_NOSECONDARY; + A_WeaponReady(flg); + if ( player.cmd.buttons&(BT_ATTACK|BT_ALTATTACK) ) + invoker.CheckAmmo(EitherFire,true); + } + Default { Tag "$T_HELLBLAZER"; @@ -21,6 +223,7 @@ Class Hellblazer : SWWMWeapon Obituary "$O_HELLBLAZER"; Weapon.SlotNumber 6; Weapon.SelectionOrder 1800; + Weapon.UpSound "hellblazer/select"; Stamina 90000; Weapon.AmmoType1 "HellblazerMissiles"; Weapon.AmmoGive1 6; @@ -32,5 +235,359 @@ Class Hellblazer : SWWMWeapon Spawn: XZW1 A -1; Stop; + Select: + XZW2 I 0 + { + A_FullRaise(); + return A_JumpByAmmoType("Select_1","Select_2","Select_3","Select_4","Select_G"); + } + Select_1: + XZW2 IJKLMNOP 2; + Goto Ready_1; + Select_2: + XZW7 DEFGHIJK 2; + Goto Ready_2; + Select_3: + XZWC BCDEFGHI 2; + Goto Ready_3; + Select_4: + XZWG Z 2; + XZWH ABCDEFG 2; + Goto Ready_4; + Select_G: + XZWM ABCDEFGH 2; + Goto Ready_G; + Deselect: + XZW2 A 0 + { + A_StartSound("hellblazer/deselect",CHAN_WEAPON,CHANF_OVERLAP); + return A_JumpByAmmoType("Deselect_1","Deselect_2","Deselect_3","Deselect_4","Deselect_G"); + } + Deselect_1: + XZW2 ABCDEFGHI 2; + XZW2 I -1 A_FullLower(); + Stop; + Deselect_2: + XZW6 VWXYZ 2; + XZW7 ABCD 2; + XZW7 I -1 A_FullLower(); + Stop; + Deselect_3: + XZWB TUVWXYZ 2; + XZWC AB 2; + XZWC B -1 A_FullLower(); + Stop; + Deselect_4: + XZWG RSTUVWXYZ 2; + XZWG Z -1 A_FullLower(); + Stop; + Deselect_G: + XZWL STUVWXYZ 2; + XZWM A 2; + XZWM A 0; + Stop; + Ready: + XZW2 A 0 A_JumpByAmmoType("Ready_1","Ready_2","Ready_3","Ready_4","Ready_G"); + Ready_1: + XZW2 A 1 A_HellblazerReady(); + Wait; + Ready_2: + XZW6 V 1 A_HellblazerReady(); + Wait; + Ready_3: + XZWB T 1 A_HellblazerReady(); + Wait; + Ready_4: + XZWG R 1 A_HellblazerReady(); + Wait; + Ready_G: + XZWL S 1; + Wait; + Fire: + XZW2 A 0 + { + if ( invoker.clipcount <= 0 ) + { + if ( CountInv(invoker.nextammo) <= 0 ) A_PickNextAmmo(); + return A_JumpByAmmoType("Unload_1","Unload_2","Unload_3","Unload_4","Unload_G"); + } + return A_JumpByAmmoType("Fire_1","Fire_2","Fire_3","Fire_4","Fire_G"); + } + Fire_1: + XZW2 A 1 A_HellblazerFire(0); + XZW2 QRSTUVW 2; + Goto Cycle_1; + Fire_2: + XZW6 V 1 A_HellblazerFire(1); + XZW7 LMNOPQR 2; + Goto Cycle_2; + Fire_3: + XZWB T 1 A_HellblazerFire(2); + XZWC JKLMNOP 2; + Goto Cycle_3; + Fire_4: + XZWG R 1 A_HellblazerFire(3); + XZWH HIJKLMN 2; + Goto Cycle_4; + Fire_G: + XZWL S 1; + XZWM IJKLMNO 2; + Goto Ready_G; // state jump to cycling is done elsewhere + AltFire: + XZW2 A 0 + { + if ( invoker.clipcount <= 0 ) + { + if ( CountInv(invoker.nextammo) <= 0 ) A_PickNextAmmo(); + return A_JumpByAmmoType("Unload_1","Unload_2","Unload_3","Unload_4","Unload_G"); + } + return A_JumpByAmmoType("AltFire_1","AltFire_2","AltFire_3","AltFire_4","AltFire_G"); + } + AltFire_1: + XZW2 A 1 A_HellblazerFire(0,true); + XZW2 XYZ 2; + XZW3 ABCD 2; + Goto Cycle_1; + AltFire_2: + XZW6 V 1 A_HellblazerFire(1,true); + XZW7 STUVWXY 2; + Goto Cycle_2; + AltFire_3: + XZWB T 1 A_HellblazerFire(2,true); + XZWC QRSTUVW 2; + Goto Cycle_3; + AltFire_4: + XZWG R 1 A_HellblazerFire(3,true); + XZWH OPQRSTU 2; + Goto Cycle_4; + AltFire_G: + XZWL S 1; + XZWM PQRSTUV 2; + Goto Ready_G; // state jump to cycling is done elsewhere + Cycle_1: + XZW2 A 3 A_GlassOverlay("Cycle_G1"); + XZW3 E 3; + XZW3 FGHI 2; + XZW3 I 0; + XZW3 FE 3; + Goto Ready_1; + Cycle_2: + XZW6 V 3 A_GlassOverlay("Cycle_G2"); + XZW7 Z 3; + XZW8 ABCDEFG 2; + XZW8 G 0; + XZW8 A 3; + XZW7 Z 3; + Goto Ready_2; + Cycle_3: + XZWB T 3 A_GlassOverlay("Cycle_G2"); + XZWC X 3; + XZWC YZ 2; + XZWD ABCDE 2; + XZWD E 0; + XZWC YX 3; + Goto Ready_3; + Cycle_4: + XZWG R 3 A_GlassOverlay("Cycle_G3"); + XZWH V 3; + XZWH WXYZ 2; + XZWI ABCDEF 2; + XZWI F 0; + XZWH WV 3; + Goto Ready_4; + Cycle_G1: + XZWL S 3 A_StartSound("hellblazer/shift",CHAN_WEAPON,CHANF_OVERLAP); + XZWM W 3; + XZWM X 2 A_StartSound("hellblazer/spin",CHAN_WEAPON,CHANF_OVERLAP); + XZWM YZ 2; + XZWN A 2; + XZWN A 0 A_StartSound("hellblazer/shift",CHAN_WEAPON,CHANF_OVERLAP); + XZWM XW 3; + Goto Ready_G; + Cycle_G2: + XZWL S 3 A_StartSound("hellblazer/shift",CHAN_WEAPON,CHANF_OVERLAP); + XZWM W 3; + XZWN B 2 A_StartSound("hellblazer/spin",CHAN_WEAPON,CHANF_OVERLAP); + XZWN CD 2; + XZWN E 2 A_StartSound("hellblazer/spin",CHAN_WEAPON,CHANF_OVERLAP); + XZWN FGH 2; + XZWN H 0 A_StartSound("hellblazer/shift",CHAN_WEAPON,CHANF_OVERLAP); + XZWN B 3; + XZWM W 3; + Goto Ready_G; + Cycle_G3: + XZWL S 3 A_StartSound("hellblazer/shift",CHAN_WEAPON,CHANF_OVERLAP); + XZWM W 3; + XZWN I 2 A_StartSound("hellblazer/spin",CHAN_WEAPON,CHANF_OVERLAP); + XZWN JK 2; + XZWN L 2 A_StartSound("hellblazer/spin",CHAN_WEAPON,CHANF_OVERLAP); + XZWN MN 2; + XZWN O 2 A_StartSound("hellblazer/spin",CHAN_WEAPON,CHANF_OVERLAP); + XZWN PQR 2; + XZWN R 0 A_StartSound("hellblazer/shift",CHAN_WEAPON,CHANF_OVERLAP); + XZWN I 3; + XZWM W 3; + Goto Ready_G; + Reload: + XZW2 A 2 + { + if ( (invoker.clipcount >= invoker.LoadedCapacity()) && (invoker.loadammo == invoker.nextammo) ) + return A_JumpByAmmoType("Idle_1","Idle_2","Idle_3","Idle_4","Idle_G"); + return A_JumpByAmmoType("Unload_1","Unload_2","Unload_3","Unload_4","Unload_G"); + } + Goto Ready; + Unload_1: + XZW2 A 2; + XZW3 JKLMNOPQRSTUVWXYZ 2; + XZW4 ABCDEFGHI 2; + XZW4 J 2 + { + A_SwapAmmo(); + return A_JumpByAmmoType("Load_1","Load_2","Load_3","Load_4","Load_G"); + } + Goto Load_1; + Unload_2: + XZW6 V 2; + XZW8 HIJKLMNOPQRSTUVWXYZ 2; + XZW9 ABCDEFG 2; + XZW9 H 2 + { + A_SwapAmmo(); + return A_JumpByAmmoType("Load_1","Load_2","Load_3","Load_4","Load_G"); + } + Goto Load_2; + Unload_3: + XZWB T 2; + XZWD FGHIJKLMNOPQRSTUVWXYZ 2; + XZWE ABCDE 2; + XZWE F 2 + { + A_SwapAmmo(); + return A_JumpByAmmoType("Load_1","Load_2","Load_3","Load_4","Load_G"); + } + Goto Load_3; + Unload_4: + XZWG R 2; + XZWI GHIJKLMNOPQRSTUVWXYZ 2; + XZWJ ABCDEF 2; + XZWJ G 2 + { + A_SwapAmmo(); + return A_JumpByAmmoType("Load_1","Load_2","Load_3","Load_4","Load_G"); + } + Goto Load_4; + Unload_G: + XZWL S 2 A_StartSound("hellblazer/meleestart",CHAN_WEAPON,CHANF_OVERLAP); + XZWN STU 2; + XZWN V 2 A_StartSound("hellblazer/open",CHAN_WEAPON,CHANF_OVERLAP); + XZWN WXYZ 2; + XZWO ABCDEFGH 2; + XZWO I 2 A_StartSound("hellblazer/magout",CHAN_WEAPON,CHANF_OVERLAP); + XZWO JKLMNOPQRS 2; + Goto Load_G; + Load_1: + XZW4 JKLMNOPQRSTUVWXYZ 2; + XZW5 ABCDEFGHIJ 2; + Goto Ready_1; + Load_2: + XZW9 HIJKLMNOPQRSTUVWXYZ 2; + XZWA ABCDEFGH 2; + Goto Ready_2; + Load_3: + XZWE FGHIJKLMNOPQRSTUVWXYZ 2; + XZWF ABCDEF 2; + Goto Ready_3; + Load_4: + XZWJ GHIJKLMNOPQRSTUVWXYZ 2; + XZWK ABCDEFG 2; + Goto Ready_4; + Load_G: + XZWO STUVWXY 2; + XZWO Z 2 A_StartSound("hellblazer/magin",CHAN_WEAPON,CHANF_OVERLAP); + XZWP ABCDEFG 2; + XZWP H 2 A_StartSound("hellblazer/close",CHAN_WEAPON,CHANF_OVERLAP); + XZWP IJKL 2; + XZWP M 2 A_StartSound("hellblazer/meleestop",CHAN_WEAPON,CHANF_OVERLAP); + XZWP NOPQRS 2; + Goto Ready_G; + Idle_1: + XZW2 A 2; + XZW5 KLMNOPQRSTUVWXYZ 2; + XZW6 A 2; + Goto Ready_1; + Idle_2: + XZW6 V 2; + XZWA IJKLMNOPQRSTUVWXY 2; + Goto Ready_2; + Idle_3: + XZWB T 2; + XZWF GHIJKLMNOPQRSTUVW 2; + Goto Ready_3; + Idle_4: + XZWG R 2; + XZWK HIJKLMNOPQRSTUVWX 2; + Goto Ready_4; + Idle_G: + XZWL S 2 A_StartSound("hellblazer/idle",CHAN_WEAPON,CHANF_OVERLAP); + XZWP TUVWX 2; + XZWP Y 2 A_StartSound("hellblazer/dustoff",CHAN_WEAPON,CHANF_OVERLAP); + XZWP Z 2; + XZWQ ABCDEFGHIJ 2; + Goto Ready_G; + Zoom: + #### # 1 + { + A_PickNextAmmo(); + A_WeaponReady(WRF_NOFIRE); + } + #### # 1 A_ZoomHold(); + Wait; + User1: + XZW2 A 0 A_JumpByAmmoType("User1_1","User1_2","User1_3","User1_4","User1_G"); + User1_1: + XZW2 A 4; + XZW6 BCDE 3; + XZW6 FGH 1; + XZW6 IJK 2; + XZW6 LMNOPQRSTU 2; + Goto Ready_1; + User1_2: + XZW6 V 4; + XZWA Z 3; + XZWB ABC 3; + XZWB DEF 1; + XZWB GHI 2; + XZWB JKLMNOPQRS 2; + Goto Ready_2; + User1_3: + XZWB T 4; + XZWF XYZ 3; + XZWG A 3; + XZWG BCD 1; + XZWG EFG 2; + XZWG HIJKLMNOPQ 2; + Goto Ready_3; + User1_4: + XZWG R 4; + XZWK YZ 3; + XZWL AB 3; + XZWL CDE 1; + XZWL FGH 2; + XZWL IJKLMNOPQR 2; + Goto Ready_4; + User1_G: + XZWL S 4 + { + A_StartSound("hellblazer/meleestart",CHAN_WEAPON,CHANF_OVERLAP); + A_StartSound("demolitionist/wswing",CHAN_WEAPON,CHANF_OVERLAP); + } + XZWQ KLMN 3; + XZWQ OP 1; + XZWQ Q 1 A_Melee(75); + XZWQ RSTUV 2; + XZWQ W 2 A_StartSound("hellblazer/meleeend",CHAN_WEAPON,CHANF_OVERLAP); + XZWQ XYZ 2; + XZWR ABCD 2; + Goto Ready_G; } } diff --git a/zscript/swwm_common.zsc b/zscript/swwm_common.zsc index 53169648d..f2559c549 100644 --- a/zscript/swwm_common.zsc +++ b/zscript/swwm_common.zsc @@ -64,6 +64,14 @@ Class SWWMUtility return true; return false; } + + // how the fuck is this not available to ZScript? + // copied from P_PointOnLineSidePrecise() + static int PointOnLineSide( Vector2 p, Line l ) + { + if ( !l ) return 0; + return (((p.y-l.v1.p.y)*l.delta.x+(l.v1.p.x-p.x)*l.delta.y) > double.epsilon); + } } // Stats @@ -272,6 +280,8 @@ Class SWWMLoreLibrary : Thinker text = "SWWM_LORETXT_HELL2"; // invasion was a thing of the past else if ( text ~== "SWWM_LORETXT_NANA" ) text = "SWWM_LORETXT_NANA2"; // demo met nana + else if ( text ~== "SWWM_LORETXT_ZANAVETH3" ) + text = "SWWM_LORETXT_ZANAVETH32"; // iagb happened } if ( gameinfo.gametype&GAME_Hexen ) { @@ -887,6 +897,17 @@ Class SWWMSmoke : Actor } } +Class SWWMHalfSmoke : SWWMSmoke +{ + + States + { + Spawn: + XSMK ACEGIKMOQS 1 A_SetTics(1+special1); + Stop; + } +} + Class SWWMSmallSmoke : SWWMSmoke { override void PostBeginPlay() diff --git a/zscript/swwm_crimesdlg.zsc b/zscript/swwm_crimesdlg.zsc new file mode 100644 index 000000000..1420cd68f --- /dev/null +++ b/zscript/swwm_crimesdlg.zsc @@ -0,0 +1,2 @@ +// TODO crimes_m dialogue system +// To be implemented once Strife support is a thing diff --git a/zscript/swwm_danmaku.zsc b/zscript/swwm_danmaku.zsc index e795262c5..5e4b5a377 100644 --- a/zscript/swwm_danmaku.zsc +++ b/zscript/swwm_danmaku.zsc @@ -168,7 +168,7 @@ Class EvisceratorChunk : Actor else if ( BlockingLine ) { HitNormal = (-BlockingLine.delta.y,BlockingLine.delta.x,0).unit(); - if ( !BlockingLine.sidedef[1] || (CurSector == BlockingLine.frontsector) ) + if ( !SWWMUtility.PointOnLineSide(pos.xy,BlockingLine) ) HitNormal *= -1; } else if ( BlockingMobj ) @@ -360,7 +360,7 @@ Class EvisceratorProj : Actor else if ( BlockingLine ) { spawnofs = (-BlockingLine.delta.y,BlockingLine.delta.x,0).unit()*4; - if ( !BlockingLine.sidedef[1] || (CurSector == BlockingLine.frontsector) ) + if ( !SWWMUtility.PointOnLineSide(pos.xy,BlockingLine) ) spawnofs *= -1; } for ( int i=0; i<40; i++ ) diff --git a/zscript/swwm_hud.zsc b/zscript/swwm_hud.zsc index 2813964b1..badcf693b 100644 --- a/zscript/swwm_hud.zsc +++ b/zscript/swwm_hud.zsc @@ -895,7 +895,7 @@ Class SWWMStatusBar : BaseStatusBar len = fnt.StringWidth(str); xx = (ss.x-len)/2.; yy = ss.y-48; - if ( (gametic%16) < 8 ) + if ( ((demo.revivefail-level.maptime)%16) < 8 ) Screen.DrawText(fnt,Font.CR_RED,xx,yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true); } alph = clamp((demo.deadtimer-60)/60.,0.,1.); diff --git a/zscript/swwm_jackhammer.zsc b/zscript/swwm_jackhammer.zsc index 9714bac5b..522eccc26 100644 --- a/zscript/swwm_jackhammer.zsc +++ b/zscript/swwm_jackhammer.zsc @@ -181,7 +181,7 @@ Class PusherProjectile : Actor else if ( BlockingLine ) { HitNormal = (-BlockingLine.delta.y,BlockingLine.delta.x,0).unit(); - if ( !BlockingLine.sidedef[1] || (CurSector == BlockingLine.frontsector) ) + if ( !SWWMUtility.PointOnLineSide(pos.xy,BlockingLine) ) HitNormal *= -1; } else if ( BlockingMobj ) diff --git a/zscript/swwm_options.zsc b/zscript/swwm_options.zsc index 928e8dd49..dbb097f00 100644 --- a/zscript/swwm_options.zsc +++ b/zscript/swwm_options.zsc @@ -9,7 +9,7 @@ Class OptionMenuItemSWWMVoiceOption : OptionMenuItemOptionBase { Super.Init(label,command,'',graycheck,center); mCVar = CVar.FindCVar(mAction); - int lmp; + /*int lmp; for ( lmp = Wads.FindLump("swwmvoicepack.txt"); lmp > 0; lmp = Wads.FindLump("swwmvoicepack.txt",lmp+1) ) { Array lst; @@ -21,7 +21,8 @@ Class OptionMenuItemSWWMVoiceOption : OptionMenuItemOptionBase if ( (lst[i].Length() <= 0) || (lst[i].GetNextCodePoint(0) == 0) || (lst[i].Left(1) == "\n") || (lst[i].Left(1) == "#") ) continue; types.Push(lst[i]); } - } + }*/ + types.Push("default"); return self; } @@ -162,7 +163,7 @@ Class SWWMOptionMenu : OptionMenu } } if ( !TewiFont ) TewiFont = Font.GetFont('Tewi'); - if ( !MPlusFont ) MPlusFont = Font.GetFont('MPlus'); + /*if ( !MPlusFont ) MPlusFont = Font.GetFont('MPlus'); if ( !lang ) lang = CVar.GetCVar('language',players[consoleplayer]); Font fnt = TewiFont; if ( lang.GetString() ~== "jp" ) fnt = MPlusFont; @@ -177,6 +178,6 @@ Class SWWMOptionMenu : OptionMenu { Screen.DrawText(fnt,Font.CR_WHITE,4*CleanXFac_1,ypos,lines.StringAt(i),DTA_CleanNoMove_1,true); ypos += fnt.GetHeight()*CleanYFac_1; - } + }*/ } } diff --git a/zscript/swwm_player.zsc b/zscript/swwm_player.zsc index c400bf944..a916675e5 100644 --- a/zscript/swwm_player.zsc +++ b/zscript/swwm_player.zsc @@ -982,7 +982,7 @@ Class Demolitionist : PlayerPawn else if ( level.maptime > revivefail ) { A_StartSound("menu/fail",CHAN_ITEM,CHANF_UI|CHANF_LOCAL); - revivefail = level.maptime+70; + revivefail = level.maptime+120; } } } diff --git a/zscript/swwm_powerup.zsc b/zscript/swwm_powerup.zsc index ae323c875..cf011bc8d 100644 --- a/zscript/swwm_powerup.zsc +++ b/zscript/swwm_powerup.zsc @@ -1206,11 +1206,6 @@ Class CompanionLamp : Actor if ( BlockingLine.flags&(Line.ML_BLOCKING|Line.ML_BLOCKEVERYTHING) ) return true; return false; } - private int WhichBlockingLineSide() - { - if ( !BlockingLine ) return 0; - return ((pos.y-BlockingLine.v1.p.y)*BlockingLine.delta.x+(BlockingLine.v1.p.x-pos.x)*BlockingLine.delta.y > double.epsilon); - } override void Tick() { Super.Tick(); @@ -1276,7 +1271,7 @@ Class CompanionLamp : Actor { // push away from wall Vector3 normal = (-BlockingLine.delta.y,BlockingLine.delta.x,0).unit(); - if ( !WhichBlockingLineSide() ) normal *= -1; + if ( !SWWMUtility.PointOnLineSide(pos.xy,BlockingLine) ) normal *= -1; vel += 4.*normal; blocked = true; } diff --git a/zscript/swwm_shot.zsc b/zscript/swwm_shot.zsc index 31f03da58..423c2dc7f 100644 --- a/zscript/swwm_shot.zsc +++ b/zscript/swwm_shot.zsc @@ -409,7 +409,7 @@ Class DragonBreathArm : Actor else if ( BlockingLine ) { HitNormal = (-BlockingLine.delta.y,BlockingLine.delta.x,0).unit(); - if ( !BlockingLine.sidedef[1] || (CurSector == BlockingLine.frontsector) ) + if ( !SWWMUtility.PointOnLineSide(pos.xy,BlockingLine) ) HitNormal *= -1; } else if ( BlockingMobj ) @@ -924,7 +924,7 @@ Class OnFire : Actor } if ( !(i%2) ) { - let s = victim.Spawn("SWWMSmoke",pos); + let s = victim.Spawn("SWWMHalfSmoke",pos); s.scale *= max(1.,1.6*mult); s.alpha *= min(amount+30,100)*0.02; s.vel = victim.vel*0.5+(cos(ang)*cos(pt),sin(ang)*cos(pt),-sin(pt))*FRandom[FlameT](.2,.6)*s.scale.x; @@ -1054,7 +1054,7 @@ Class OnFireTrail : Actor } if ( !Random[FlameT](0,int(40*(default.alpha-alpha))) && !((GetAge()+special1)%3) ) { - let s = Spawn("SWWMSmoke",pos); + let s = Spawn("SWWMHalfSmoke",pos); s.vel = (FRandom[FlameT](-0.2,0.2),FRandom[FlameT](-0.2,0.2),FRandom[FlameT](-0.2,0.2)); s.vel += vel*0.3; s.alpha *= alpha*4; @@ -1307,6 +1307,7 @@ Class TheBall : Actor +BOUNCEONWALLS; +BOUNCEONFLOORS; +BOUNCEONCEILINGS; + +CANBOUNCEWATER; +USEBOUNCESTATE; +DONTBOUNCEONSKY; +MISSILE; @@ -1454,13 +1455,9 @@ Class TheBall : Actor else if ( BlockingLine ) { HitNormal = (-BlockingLine.delta.y,BlockingLine.delta.x,0).unit(); - int wside = 1; - if ( !BlockingLine.sidedef[1] || (CurSector == BlockingLine.frontsector) ) - { - wside = 0; - HitNormal *= -1; - } - if ( (oldvel.length() > 15) ) + int wside = SWWMUtility.PointOnLineSide(pos.xy,BlockingLine); + if ( !wside ) HitNormal *= -1; + if ( (oldvel.length() > 15) && swwm_balluse ) { int locknum = SWWMUtility.GetLineLock(BlockingLine); // remotely activate unlocked lines (that aren't exits) @@ -1965,7 +1962,8 @@ Class Spreadgun : SWWMWeapon else player.SetPSprite(PSP_WEAPON,invoker.FindState(firedstates[amidx])); if ( !sv_infiniteammo && !FindInventory('PowerInfiniteAmmo',true) ) { - TakeInventory(invoker.nextammo,1); + let amo = FindInventory(invoker.nextammo); + if ( amo && (amo.Amount > 0) ) amo.Amount--; } A_Overlay(-9999,"LoadDummy"); } @@ -1979,7 +1977,16 @@ Class Spreadgun : SWWMWeapon for ( int i=0; i<7; i++ ) { if ( invoker.loadammo != types[i] ) continue; - if ( !GiveInventory(types[i],1) ) Spawn(types[i],Vec3Angle(5,angle,height/2)); + let amo = FindInventory(types[i]); + if ( !amo ) + { + amo = Inventory(Spawn(types[i])); + amo.AttachToOwner(self); + amo.Amount = 0; + } + if ( amo.Amount < amo.MaxAmount ) amo.Amount++; + else if ( !sv_infiniteammo && !FindInventory('PowerInfiniteAmmo',true) ) + Spawn(types[i],Vec3Angle(5,angle,height/2)); break; } } diff --git a/zscript/swwm_strife.zsc b/zscript/swwm_strife.zsc new file mode 100644 index 000000000..c4afe2d7a --- /dev/null +++ b/zscript/swwm_strife.zsc @@ -0,0 +1,15 @@ +// TODO Strife compatibility code + +// TODO hijack vanilla dialogues and hook in crimes_m dialogue menu for them +Class SWWMConversationMenu : ConversationMenu +{ + override int Init( StrifeDialogueNode CurNode, PlayerInfo player, int activereply ) + { + return Super.Init(CurNode,player,activereply); + } +} + +// TODO Sigil key item, replaces the drops from bosses +Class SWWMCompatSigil : Inventory +{ +} diff --git a/zscript/swwm_tastytreat.zsc b/zscript/swwm_tastytreat.zsc index ee97cb199..ff8094a14 100644 --- a/zscript/swwm_tastytreat.zsc +++ b/zscript/swwm_tastytreat.zsc @@ -115,8 +115,8 @@ Class CandyBeam : Actor Vector3 normal = -t.Results.HitVector, dir = t.Results.HitVector; if ( t.Results.HitType == TRACE_HitWall ) { - normal = (t.Results.HitLine.delta.y,-t.Results.HitLine.delta.x,0).unit(); - if ( t.Results.Side ) normal *= -1; + normal = (-t.Results.HitLine.delta.y,t.Results.HitLine.delta.x,0).unit(); + if ( !t.Results.Side ) normal *= -1; t.Results.HitLine.RemoteActivate(target,t.Results.Side,SPAC_Impact,t.Results.HitPos); dir -= 2*normal*(dir dot normal); }