Some simplification of future updates.
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10 changed files with 20 additions and 30 deletions
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@ -103,20 +103,6 @@ Re-animation of old FK models. Plus extra score incentives and achievements.
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- [ ] Gibs
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- [ ] Hexen keys
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- [ ] Hexen puzzle items
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## 1.5 update *(The Final Stage)*:
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All the hard stuff *(some of these aren't guaranteed)*.
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* [ ] **DLC Gameset:**
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- [ ] Tetris
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- [ ] Breakout
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- [ ] Snake
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- [ ] Minesweeper
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- [ ] Solitaire
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- [ ] **[Doom]** Demo Land Adventure *(platformer with shooty gameplay)*
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- [ ] **[Heretic]** Interstellar Demolitionist *(a somewhat simple vertical SHMUP, kinda Touhou styled)*
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- [ ] **[Hexen]** Demolition Quest *(a JRPG, kinda like early FF / BoF)*
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* [ ] **Mothgirl summon for Lämp easter egg**
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- [ ] A Mothly Contract *(Summon the White Lady)*
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- [ ] Fluffy Moth *(Pet the White Lady 50 times)*
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@ -124,8 +110,6 @@ All the hard stuff *(some of these aren't guaranteed)*.
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* [ ] **Photo Mode**
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- [ ] Dedicated poses
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- [ ] Stickers
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* [ ] ***(Maybe)* Virtual Training Map**
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- [ ] Featuring Maidbot as assistant
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## Unspecified
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@ -138,6 +122,8 @@ Things that I'm unsure when will be added *(or if they can be added)*.
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* [ ] **Fully custom cluster text screens, with special handling for many WADs *(if that ever gets scriptified)***
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* [ ] **Official Sunder support *(when the WAD is complete)***
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- [ ] Deaf to The Siren's Song *(Beat Sunder)*
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* [ ] **Virtual Training Map *(featuring Meido and Rika as guides)***
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- [ ] Ready For Battle *(Completed the Training Map)*
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## Other Projects
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@ -149,6 +135,11 @@ Add-ons and other related stuff.
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- Unique bosses
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- Some extra enemy variants
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- Coverage for all supported WADs *(oof)*
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* **Standalone mini-games *(for learning Godot)*:**
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- Demo Land Adventure *(shooty platformer)*
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- Interstellar Demolitionist *(horizontal SHMUP)*
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- Demolition Quest *(classic turn-based RPG)*
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- Cutie Squad *(bullet heaven a la 20 Minutes Till Dawn)*
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* **Ibuki side mod *(Red Oni)*:**
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- A more *"mundane"* arsenal
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- Featuring the big strong gal herself
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@ -186,6 +177,13 @@ Add-ons and other related stuff.
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- Relatively the most grounded arsenal in all side mods
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- A certain appeal to MRE enthusiasts will be present
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- Just an extra idea for a mod, because I sure have a lot of mod ideas
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* **Ellen side mod *(Little Mischief)*:**
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- The glass cannon experience: Big guns, smol gal
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- More fun times with the powers of the Yanikov bloodline
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- There could be more side mods, as a treat
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* **Doomguy side mod *(The Lone Soldier)*:**
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- The idea is to do the classic Doom arsenal, but in my style
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- I swear this is the last side mod
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* **Official Game *(VOID - The Dark Alliance)*:**
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- Retell the events of UnSX 2 *(but with the Demolitionist's participation)*
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- Basically give the Demolitionist their own standalone game
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1118 \cu(Sun Mar 31 22:33:00 CEST 2024)\c-";
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SWWM_SHORTVER="\cw1.3pre r1118 \cu(2024-03-31 22:33:00)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1120 \cu(Wed Apr 3 21:31:44 CEST 2024)\c-";
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SWWM_SHORTVER="\cw1.3pre r1120 \cu(2024-04-03 21:31:44)\c-";
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10
zscript.txt
10
zscript.txt
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@ -98,10 +98,6 @@ version "4.11"
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#include "zscript/kbase/swwm_kbasetab_store.zsc"
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#include "zscript/kbase/swwm_kbasetab_help.zsc"
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#include "zscript/kbase/swwm_kbasetab_secret.zsc"
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#include "zscript/kbase/swwm_kbasetab_games.zsc"
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// minigames
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#include "zscript/games/swwm_madcat.zsc"
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#include "zscript/games/swwm_minigames.zsc"
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// items
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#include "zscript/items/swwm_baseitem.zsc"
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#include "zscript/items/swwm_basehealth.zsc"
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@ -175,6 +171,6 @@ version "4.11"
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#include "zscript/dlc1/swwm_dlcweapons_hud.zsc"
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#include "zscript/dlc1/swwm_dlcweapons_canvas.zsc"
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// DLC2 - Game Set
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#include "zscript/dlc2/swwm_demoland.zsc"
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#include "zscript/dlc2/swwm_demoshmup.zsc"
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#include "zscript/dlc2/swwm_demoquest.zsc"
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//#include "zscript/dlc2/swwm_kbasetab_games.zsc"
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//#include "zscript/dlc2/swwm_madcat.zsc"
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//#include "zscript/dlc2/swwm_minigames.zsc"
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@ -1 +0,0 @@
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// TODO Demo Land Adventure game code
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@ -1 +0,0 @@
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// TODO Demolition Quest game code
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@ -1 +0,0 @@
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// TODO Interplanetary Demolitionist game code
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@ -1,6 +1,6 @@
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// a game inside a game?
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Class DemolitionistGameTab : DemolitionistMenuTab
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Class DemolitionistGameTab : DemolitionistMenuTabCustom
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{
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MadcatGame game;
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Array<Class<MadcatGame> > gamelist;
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@ -185,7 +185,6 @@ Class DemolitionistMenu : GenericMenu
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'DemolitionistKeychainTab',
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'DemolitionistLibraryTab',
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'DemolitionistStoreTab',
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//'DemolitionistGameTab', // disabled until 1.5
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'DemolitionistHelpTab',
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'DemolitionistSecretTab'
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};
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