Major rebalance and other changes:
- Tweaked health item values. - Allow Sandwich to save you from the Ynykron (usually). - Tweaked ammo availability again. - Disable ammo and weapon drops from enemies (can be re-enabled). - Adjusted refire behaviour of Biospark Carbine. - Tweaked the sizes of some pickup models. - Wallbuster gives only 5 ammo on pickup. - Tweaked score values for more balanced progression. - Overkill bonus also includes enemies that take twice their base health in damage (as was intended) - Add a reminder for myself to add wall collision to dashing.
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18 changed files with 155 additions and 131 deletions
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@ -122,6 +122,7 @@ SWWM_MAXBLOOD = "Blood Limit";
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SWWM_MAXGIBS = "Gib Limit";
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SWWM_MAXCASINGS = "Casing Limit";
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SWWM_MAXDEBRIS = "Debris Limit";
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SWWM_ENEMYDROPS = "Enemies Drop Weapons and Ammo";
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TOOLTIP_SWWM_VOICETYPE = "Sets the voice pack for the player.";
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TOOLTIP_SWWM_MUTEVOICE = "Control what gets muted, if you'd rather have a more silent protagonist.";
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TOOLTIP_SWWM_FLASHSTRENGTH = "Screen flashes usually happen when firing some weapons, you can lower this if these effects are harmful for you.";
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@ -185,6 +186,7 @@ TOOLTIP_SWWM_MAXBLOOD = "Caps the maximum amount of blood effects. Surpassing th
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TOOLTIP_SWWM_MAXGIBS = "Caps the maximum amount of gibs. Surpassing this limit will cause the excess to fade out.";
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TOOLTIP_SWWM_MAXCASINGS = "Caps the maximum amount of casings and spent magazines. Surpassing this limit will cause the excess to fade out.";
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TOOLTIP_SWWM_MAXDEBRIS = "Caps the maximum amount of rubble from explosions and others. Surpassing this limit will cause the excess to fade out.";
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TOOLTIP_SWWM_ENEMYDROPS = "If enabled, enemies will drop weapons and ammo like they would in vanilla. This is not recommended as it easily breaks progression.";
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// knowledge base
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SWWM_COMINGSOON = "(coming soon)";
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SWWM_MISSTAB = "Mission";
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