Major rebalance and other changes:

- Tweaked health item values.
 - Allow Sandwich to save you from the Ynykron (usually).
 - Tweaked ammo availability again.
 - Disable ammo and weapon drops from enemies (can be re-enabled).
 - Adjusted refire behaviour of Biospark Carbine.
 - Tweaked the sizes of some pickup models.
 - Wallbuster gives only 5 ammo on pickup.
 - Tweaked score values for more balanced progression.
 - Overkill bonus also includes enemies that take twice their base health in damage (as was intended)
 - Add a reminder for myself to add wall collision to dashing.
This commit is contained in:
Mari the Deer 2020-09-08 22:47:29 +02:00
commit 4af07111f1
18 changed files with 155 additions and 131 deletions

View file

@ -122,6 +122,7 @@ SWWM_MAXBLOOD = "Blood Limit";
SWWM_MAXGIBS = "Gib Limit";
SWWM_MAXCASINGS = "Casing Limit";
SWWM_MAXDEBRIS = "Debris Limit";
SWWM_ENEMYDROPS = "Enemies Drop Weapons and Ammo";
TOOLTIP_SWWM_VOICETYPE = "Sets the voice pack for the player.";
TOOLTIP_SWWM_MUTEVOICE = "Control what gets muted, if you'd rather have a more silent protagonist.";
TOOLTIP_SWWM_FLASHSTRENGTH = "Screen flashes usually happen when firing some weapons, you can lower this if these effects are harmful for you.";
@ -185,6 +186,7 @@ TOOLTIP_SWWM_MAXBLOOD = "Caps the maximum amount of blood effects. Surpassing th
TOOLTIP_SWWM_MAXGIBS = "Caps the maximum amount of gibs. Surpassing this limit will cause the excess to fade out.";
TOOLTIP_SWWM_MAXCASINGS = "Caps the maximum amount of casings and spent magazines. Surpassing this limit will cause the excess to fade out.";
TOOLTIP_SWWM_MAXDEBRIS = "Caps the maximum amount of rubble from explosions and others. Surpassing this limit will cause the excess to fade out.";
TOOLTIP_SWWM_ENEMYDROPS = "If enabled, enemies will drop weapons and ammo like they would in vanilla. This is not recommended as it easily breaks progression.";
// knowledge base
SWWM_COMINGSOON = "(coming soon)";
SWWM_MISSTAB = "Mission";