Add option for selectively hiding healthbars.

This commit is contained in:
Mari the Deer 2020-11-25 18:08:23 +01:00
commit 4b0ed5fe36
6 changed files with 32 additions and 2 deletions

View file

@ -160,6 +160,10 @@ SWWM_RAGESHADER = "Alternate Ragekit Shader";
SWWM_CAMHUD = "Full HUD In Cameras";
SWWM_UNCAPALERT = "Uncap Alert Range";
SWWM_COLLECTANIMKEY = "Key Animations";
SWWM_DAMAGETARGET = "Healthbar Visibility";
SWWM_TARGET_ALWAYS = "Always Visible";
SWWM_TARGET_FIRSTHIT = "After First Hit";
SWWM_TARGET_DAMAGED = "Below Full Health";
TOOLTIP_SWWM_VOICETYPE = "Sets the voice pack for the player.";
TOOLTIP_SWWM_MUTEVOICE = "Control what gets muted, if you'd rather have a more silent protagonist.";
TOOLTIP_SWWM_FLASHSTRENGTH = "Screen flashes usually happen when firing some weapons, you can lower this if these effects are harmful for you.";
@ -236,6 +240,7 @@ TOOLTIP_SWWM_RAGESHADER = "The normal Ragekit shader may be harmful for people w
TOOLTIP_SWWM_CAMHUD = "By default, when the player is looking through a camera, most HUD elements excluding messages will be hidden. Set this to keep the full HUD.";
TOOLTIP_SWWM_UNCAPALERT = "If enabled, all weapons and projectiles will have infinite noise radius. May fix maps that employ vanilla-style teleport traps.";
TOOLTIP_SWWM_COLLECTANIMKEY = "Play special first person animations when picking up keys.";
TOOLTIP_SWWM_DAMAGETARGET = "Select when targetter healthbars should be shown.";
// knowledge base
SWWM_COMINGSOON = "(coming soon)";
SWWM_MISSTAB = "Mission";