More Mashiro sounds. I am positively creeped out.
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28 changed files with 71 additions and 38 deletions
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@ -841,35 +841,20 @@ Class SWWMStatusBar : BaseStatusBar
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private void DrawScore()
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{
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if ( ScoreInter2.GetValue() > 0 )
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String sstr;
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if ( ScoreInter2.GetValue() > 0 ) sstr = String.Format("%d%09d",ScoreInter2.GetValue(),ScoreInter.GetValue());
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else sstr = String.Format("%09d",ScoreInter.GetValue());
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int digits = sstr.Length();
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int xx = 19+6*digits;
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Screen.DrawTexture(ScoreTex[0],false,ss.x-(margin+xx),margin,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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xx -= 15;
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for ( int i=0; i<digits; i++ )
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{
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int digits = 9;
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digits += int(Log10(ScoreInter2.GetValue()))+1;
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int xx = 19+6*digits;
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Screen.DrawTexture(ScoreTex[0],false,ss.x-(margin+xx),margin,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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xx -= 15;
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for ( int i=0; i<digits; i++ )
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{
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Screen.DrawTexture(ScoreTex[1],false,ss.x-(margin+xx),margin,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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xx -= 6;
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}
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Screen.DrawTexture(ScoreTex[2],false,ss.x-(margin+xx),margin,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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Screen.DrawText(mTewiFont.mFont,Font.CR_FIRE,ss.x-(margin+4+6*digits),margin+1,String.Format("%d",clamp(ScoreInter2.GetValue(),0,999999999)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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Screen.DrawText(mTewiFont.mFont,Font.CR_FIRE,ss.x-(margin+58),margin+1,String.Format("%09d",clamp(ScoreInter.GetValue(),0,999999999)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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}
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else
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{
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int xx = 73;
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Screen.DrawTexture(ScoreTex[0],false,ss.x-(margin+xx),margin,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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xx -= 15;
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for ( int i=0; i<9; i++ )
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{
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Screen.DrawTexture(ScoreTex[1],false,ss.x-(margin+xx),margin,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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xx -= 6;
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}
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Screen.DrawTexture(ScoreTex[2],false,ss.x-(margin+xx),margin,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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Screen.DrawText(mTewiFont.mFont,Font.CR_FIRE,ss.x-(margin+58),margin+1,String.Format("%09d",clamp(ScoreInter.GetValue(),0,999999999)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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Screen.DrawTexture(ScoreTex[1],false,ss.x-(margin+xx),margin,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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xx -= 6;
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}
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Screen.DrawTexture(ScoreTex[2],false,ss.x-(margin+xx),margin,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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Screen.DrawText(mTewiFont.mFont,Font.CR_FIRE,ss.x-(margin+4+6*digits),margin+1,sstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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// draw stats and timer when automap is open
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int yy = margin+19;
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if ( automapactive )
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@ -1097,7 +1082,7 @@ Class SWWMStatusBar : BaseStatusBar
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if ( CPlayer.PendingWeapon is 'SWWMGesture' ) hasgesture = SWWMGesture(CPlayer.PendingWeapon);
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else if ( CPlayer.ReadyWeapon is 'SWWMGesture' ) hasgesture = SWWMGesture(CPlayer.ReadyWeapon);
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if ( !CPlayer.HasWeaponsInSlot(i%10) ) ncolor = Font.CR_DARKGRAY;
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else if ( hasgesture && (hasgesture.formerweapon.SlotNumber == (i%10)) ) ncolor = Font.CR_FIRE;
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else if ( hasgesture && hasgesture.formerweapon && (hasgesture.formerweapon.SlotNumber == (i%10)) ) ncolor = Font.CR_FIRE;
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else if ( CPlayer.PendingWeapon && (CPlayer.PendingWeapon != WP_NOCHANGE) && (CPlayer.PendingWeapon.SlotNumber == (i%10)) ) ncolor = Font.CR_FIRE;
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else if ( (!CPlayer.PendingWeapon || (CPlayer.PendingWeapon == WP_NOCHANGE)) && CPlayer.ReadyWeapon && (CPlayer.ReadyWeapon.SlotNumber == (i%10)) ) ncolor = Font.CR_FIRE;
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else
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@ -20,6 +20,31 @@ Class SWWMUtility
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return a-floor(a);
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}
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// not sure if I should use this, looks a bit ugly
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static clearscope void ThousandsStr( out String s )
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{
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String nstr = s;
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s.Truncate(0);
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int len = nstr.CodePointCount();
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int t = len;
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if ( nstr.Left(1) == "-" ) t++;
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for ( int i=0, pos=0; i<len; i++ )
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{
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int ch;
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[ch, pos] = nstr.GetNextCodePoint(pos);
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s.AppendCharacter(ch);
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t = (t-1)%3;
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if ( (pos < len) && !t )
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s.AppendCharacter(0x2C); // comma
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}
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}
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static clearscope String ThousandsNum( int n )
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{
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String nstr = String.Format("%d",n);
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ThousandsStr(nstr);
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return nstr;
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}
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// this can probably be simplified, but I'm lazy
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static clearscope Vector3 HSVtoRGB( Vector3 hsv )
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{
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@ -37,7 +62,6 @@ Class SWWMUtility
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static clearscope void StripColor( out String str )
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{
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int len = str.CodePointCount();
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int i = 0;
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for ( int i=0, pos=0; i<len; i++ )
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{
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int remlen = 0;
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