Fix crash when players telefrag each other in DM on map start.
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0a49697113
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4b88bcfe8a
2 changed files with 12 additions and 6 deletions
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@ -1500,14 +1500,20 @@ Class SWWMHandler : EventHandler
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{
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tookdamage[e.Thing.PlayerNumber()] = true;
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let s = SWWMStats.Find(e.Thing.player);
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s.AddDamageTaken(e.Damage);
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if ( e.Damage > s.toptaken ) s.toptaken = e.Damage;
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if ( s ) // deathmatch telefrag-on-spawn may cause this to be null
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{
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s.AddDamageTaken(e.Damage);
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if ( e.Damage > s.toptaken ) s.toptaken = e.Damage;
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}
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}
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if ( e.DamageSource && e.DamageSource.player )
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{
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let s = SWWMStats.Find(e.DamageSource.player);
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s.AddDamageDealt(e.Damage);
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if ( e.Damage > s.topdealt ) s.topdealt = e.Damage;
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if ( s ) // deathmatch telefrag-on-spawn may cause this to be null
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{
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s.AddDamageDealt(e.Damage);
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if ( e.Damage > s.topdealt ) s.topdealt = e.Damage;
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}
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}
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}
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